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Sonichuman

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Posts posted by Sonichuman

  1. 55 minutes ago, DoctaMario said:

    Some of SNK's games animate a little strange or arent super fluid, but nobody ever says anything about it, and NeoGeo games have a certain feel to them that I think is due in part to said animation. The same goes for MK. They still feel a bit like the older games and the fact that people write novels praising or shitting on NRS animation is means that it's a hot enough topic to get people talking about it. I don't mind how they feel but I understand it's not for everyone. 

    I can't think of many if any SNK games that animate strangely.  From most of the sprites and 3D models they all seem to have an understanding of how the human body moves and animates for at least 95% of their animations.  I can't say that about the 3D MK series.  The only one that I can think that comes close to that is MK4 (if only because that game was far more simplistic in its moveset especially in comparison to the later games) off the top of my head with Deadly Alliance (this was the beginning of them using mocap and they were making a big deal about it with the different fighting styles) coming after that and then it just worse from there.

     

    It's just really crazy that some of the animations for the characters look that janky after  *checks* 18 years of them doing 3D animation with mocap.  That's why I'm at this point I think NRS either doesn't care or just believes the jank is part of the charm of MK.

  2. 1 hour ago, Hecatom said:

    The thing is that with MK11, you have a game full of inconsistencies.

    You have chars that look and animate great, like the Shaolin Monks, Jax, Fujinn, then you have characters like fucking Geras, Jackie, Spawn, which btw reuses the dumb fatality/brutality startup animation from MKvsDC on one of his moves, and others that while not necessarily horrible animate, still have some jank in some places.

     

    There is a clear evolution with how they do stuff, so at least you can tell that at least someone is putting an effor to try to improve shit on their games.

    I wasn't even including Shaolin Monks since that game is uh...well...amazing in all aspects lol.  I'm well aware of the inconsistences and I'm pretty sure SOMEONE over in NRS has seen the A.B.I. tutorial video that criticized them over it.  As annoyed as I am at it, I've just come to accept that they don't care 'enough' to fix it.   Maybe they just think that having some of this jank is part of the charm? ( Its not busted...ITS A FEATURE!!)

  3. 33 minutes ago, AriesWarlock said:

    @Skortyou'll like this news

     

    BloodRayne 1 and 2 enhanced versions coming to PC on November 20

     

     

     

    Optimizations include:

    • Support for higher display resolutions (up to 4K / 3840×2160).
    • Improved rendering with up to 4x anti-aliasing.
    • Upscaled cinematic videos.
    • Support for modern gamepads (XInput controller support).
    • Improvements to lighting at engine level, plus fully reprocessed lighting data.
    • Engine improvements to support uncompressed original textures.
    • Improvements to effects such as reflections, water, fog, and shadows.
    • Localizations include:
    • BloodRayne –  Fully voiced with localized interfaces in English, French, Italian, and Spanish.
    • BloodRayne 2 – Localized interface and subtitles for English, French, German, Italian, and Spanish.
    • Optimized for Windows 10.

     

     

     

    If this is supposed to be a hint at the dlc they're doing good job obscuring it. 

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