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rukawa_kaede

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Posts posted by rukawa_kaede

  1. 3 hours ago, HD-Man said:

    Basically what I'm getting at is that both companies are atleast on speaking terms, cuz Capcom burnt them on the last deal. Maybe we get CVS2 online at some point later 👀

    https://www.eventhubs.com/news/2021/jan/12/capcom-vs-snk3-cancelled-bankruptcy/

     

    in case you didn't read it

     

    it all depends if Capcom wants to do it or not

     

    the reason we haven't gotten an Online version of CVS2 is because Capcom doesn't want to.

     

     

  2. 10 hours ago, Hecatom said:

    Is easy to think that the casuals dont play online much, but that is ot necessarily true.

    Between Enthusiasts (those who play regularly, but arent necessairily hardcore) and casuals you have the vast majority of players of fgs and other genres.

     

    I understand and know why rollback is preferred since it allows for the more on the trash end internet infrastructure to have a semblance of consistency, something that delay struggles on those specific scenarios.

     

    The thing is like i said, the majority of people actually perceive rollbacks as the game bugging like when you end on a bad connection with your opponent jumping all over the place due the rollback, not to mention that rollback has the unfortunate side effect of leading of anti cathartic scenarios where you react and land a super for example, to have a rollback where you are the one eating the super instead or some shit like that (an exagerattion, but scenarios like this happen.)

     

    Just a couple of years back, when capcom introduced their 1st version of their rollback technology with SFxT, we had continuous threads poping up with people complaining about the constant "bugs" when playing online, i remember that me and others wasted in more than one ocassion, time explaining that it wasnt the game bugging but the netcode working as intended.

     

    Keep in mind, i am not saying that rollback shouldnt be the goal, many idiots (like the imbecile of dev or evilcanadian) confuse me explaining why Rollback has not been a priority for so long, as me being against rollback being implemented on games, when is more of me giving a reasoning of why you see the technology taking so much time to being adopted into the genre.

     

    Now one thing that i am against is the stupidity of many people to conflate a game not having rollback as inmediately having bad netcode.

    That is disingenuous, since many of the current games actually have a really good netcode despite neing delay, only really showing the drawbacks of it on the truly bad connections.

    And i need to emphazise this, since we have games with delay like DBFZ having better consistency and connection that SFV most of the time, and the later has rollback (a quite bad implementation).

     

    Specially when what some people claim to be playable on rollback is just as terrible as having a lot of lag spikes on delay, with the game constantly desynching and rolling back every couple of seconds, but since they managed to pull a miserable 3 hit combo into a super, then is the best experience ever, GTFO with that, 🤣

     

    The sad truth is that companies wouldnt invest on implementing rollback netcodes if they dont see a monetary insentive on it, and so far the fgc as a whole (casuals, enthusiasts and hardcores) has not giving them a reason to look at it until just very recently.

     

    Like i said, we have small games pushing rollback and ggpo even as sale points being ignored because they are small games that maybe lack the same polish as the bigger games, while the bigger games outside SF have made bank without needing to implement rollback.

     

    KI had the disgrace to be tied to the lolbox so it didnt manage to make an impact, and MK is an outlier that while set a good prescedent, the reality is that it will sell the same amount of copies regardless if it has rollback or delay.

     

    The silver lining here is that in a world post covid, without offline tournaments and gatherings for who knows how long, there is a major insentive now for companies to actually put more focus on the online experience, even if with rollback is still not a subtitute of offline play.

     

     

    I'm going to have to give you the point because I haven't played any modern game with rollback so far except for kof2k2um. I don't know how good or bad the experience is say in SFV for example because I don't care about the game. I hate delay netcode it throws me off it's an unstable mess in the games I've tried it (KOF XIII, XIV, KOF 98UM mainly ) with 98um being the best experience but not as good as rollback. I've played mainly on fightcade and I think it's proven rollback works good with classic games except maybe third strike. Delay netcode might be proven to be stable in small countries like Japan with superb internet but it's a mixed bag in big countries like the U. S with shitty connections. However as you said it's probably going to be the same with rollback when we would still have the same  shit internet it will make no difference. 

     

     

  3. 10 hours ago, Hecatom said:

    I know people in the fgc want rollback and is preferable, but the vast majority of people actually dislike rollback since most of the time, they identify any rollback as a glitch.

    Then add that having rollback or not has not been a real factor in sales for the vast majority of fgs out there, since games with rollback and ggpo to boot dont seel more because of it, and games with delay based have not being affected by not having rollback unless the game in question is a combination of very niche and having a really terrible netcode.

     

    Plus is until last year that rollback has become an actual hot topic, but is still focused on the smallest subset of the buyers population.

     

    i really have no clue when you say "the vast majority of people" from where?! I guess you're talking about casual who don't even play online that much to begin with. I understand rollback netcode won't amount to big sales but what the hell are we supposed to do us dedicated to these games just suck it up and live with delay netcode forever? screw all of that! I first experienced playing online with kaillera which had delay netcode and fucking hated it from the start. It was only when kof 98 came out for ggpo that i really started playing online not only with people from your own country but others as far as japan,korea and china where the most talented competition lies, what's not to like?!

  4. 23 hours ago, Hecatom said:

    Indeed it was, lol. 

    Hence why i laugh and smh when see people calling good netcodes bad just because they arent rollback. 

     

    People need to differentiate bad from preferred. 

     

    And even then kof14 isnt the worst i have played, kof13 and bf were worse, kof14 was on par with sf4 imo, bad but wit some instances of playable in the right conditions. 

    Rollback or nothing at this point. 

  5. On 1/8/2021 at 3:21 AM, Serpent said:

     

    I had one like this, I think I know the general one you got.

     

    I currently use a Secret Lab gaming chair, and it's pretty much the best chair I've ever owned. The best I've sat in are Steelcase and Herman Miller ones at work, but they cost thousands and while they're good they're not THAT good.

     

    I think for regular people, $300 or so for a Secret Lab is the best they can get. I wouldn't call it a meme at all.

     

    Prior to that I'd buy Amazon Basics chairs every couple of years. They're okay but certainly aren't as solidly built as others. What's annoying about office chairs is there's really cheap and really expensive, and no real grades in between. The racing chairs try to be that middle ground, but we'd probably all be better off if Steelcase and Herman Miller had realistic prices instead of absurd price gouging. There's no way that tech is worth THAT much. They should cost as much as the racing chairs do.

    I happen to have a Herman Miller chair I bought from ebay brand new for 400 large size. I like how you can lower the arms all the way down so they don't get in your way when playing games on a stick, it was the main reason I bought it not even the so called gaming chairs offer that. The arms will stay at a certain height in those and won't completely lower all the way down like most office chairs. At least that's what it looks from pictures and my own personal experience. 

     

     

  6. 3 hours ago, RSG3 said:

    The Sega CD has some really great shit on it, but yea it was ultimately a bust. Not enough content to really justify it's existance. We did get some.pretty cool niche titles we wouldn't have otherwise, like Snatched and the like. 

     

    32x justifies it's existence even worse lmao. 

    there's this game i like popful mail but I refuse to play it emulated. I wish there was an option to play it in original hardware without breaking the bank.

     

    everdrives don't seem to work with CD games for some reason that goes for pc engine cd games too.

  7. 3 hours ago, Darc_Requiem said:

    I said it before, if you want a console for quirky Japanese games, you need a Switch. People have this warped 90s view of Nintendo. They don't censor 3rd Party titles. This has been the case going back to N64. 

    well n64 was such an awful platform for third party games but i get you're point.

     

    with sega no longer around and M$ being idiots like usual I'm glad nintendo so far has given them a platform where they can publish their games censor free.

  8. 1 hour ago, Chadouken said:

    I played some more Demon's Souls last night and something clicked on why I like that game so much. It's just like an old It's just like an old-school Nintendo game! It strips away the easy boss check points that turned gamers into pussyfgts. The way the arch stones are set up, you have to make it through an entire "level" again if you fuck up. But that gives you the opportunity to memorize where fuckers are and how to beat them until you git gud enough to make it through to the boss without dying. But then you die to the boss and have to start the level over. It forces you to actually learn the game and get better. And that's fucking awesome

    This is exactly what I thought when I played BB. It felt like a modernized NES game to me where you barely have any dialogue and you experience the story through the game, no map ever so you need to memorize the stages. The crushing difficulty, you get to a boss with what you have collected or saved and you have to use all your arsenal or aids "in game" there isn't the option to say "oh let me pause the game to take a bloodvile" nah fuck you! if you need it you gotta to use it while fighting. I have to say I pulled my hairs more than once but having this level of frustration and enjoyment in a game brought me some nostalgic memories. 

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