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Posts posted by elliephil
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6 hours ago, Hawkingbird said:
I'm not spending 3 bars over 1. That's not worth it
Generally not worth it, I agree. Maybe useful in very specific situations where you want to eat someone's input and finish them.
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Played Rashid tonight against some friends. Definitely still a dumb character. qcb LP xx qcb HK is a really hard to block high low not to mention that his st.mp and cr.mp are both very good buttons for covering areas in front of Rashid. (They are both also +1 on block.)
Rashid has to dash forward first before he can do his run in mid/low mixup. Might be a good note to take down when you inevitable have to fight him. Makes it way easier to defend against compared to Kim who can walk forward and backwards and then instantly go into run.
I am starting to notice though how hard it is to block on reaction. I'm kind of hoping they make that easier in the future especially with all the complaining about forward moving attacks in this game like Honda headbutt, Blanka ball, Rashid mixer, etc.
- HeavensCloud and Sonero
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The reasoning makes sense for lp whiff drive rush. However, would this make raw drive rush in neutral even easier to do now? Does it cost 3 bars to do it this way?
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Capcom pls!!!
- Hawkingbird, BornWinner, Phantom_Miria and 5 others
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You can earn 1000 drive tickets this week playing battle hub.
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50% win rate to get master? That's it? I don't find ranked very fun compared to the custom rooms and battle hub. Getting from Plat to Diamond on ranked felt like an eternity for me. Muh precious points makes people act a type of way on there too, which was a big issue in SFV.
Killer Instinct still did ranked ladders the best. I wish they would use that system in all ranked modes.
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15 hours ago, Pair of Rooks said:
Thanks for this. In my defense jinrai is like 12 different moves, and I didn't even know the command dash changed the properties of the followups.
Between jinrai and run, there is a bit going on for a shoto character. Heavy dragonlash can be tricky to interrupt sometimes since it covers lots of horizontal area while staying relatively close to the ground. Run step kick is -4 but when it's spaced out, it's very rare you're ever going to jab punished for that as well unless you did it point blank in the corner. Ken is cool cause he has tools that keep your opponent on their toes but doesn't exactly have to use them all the time.
Ethernet cable is always optional 😉
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2 hours ago, Pair of Rooks said:
Yeah, isn't plinking a light into rush for the buffer OS gonna be so easy we're back to playing jab fighter 4XX again?
That's exactly what I was thinking! Crazy that they are releasing this change right before probably the biggest sf6 tournament ever!
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It's all fun and games until someone mashs jab on wakeup and DRs into your death 😜
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1 hour ago, Pair of Rooks said:
Can someone explain why he's top tier despite all his specials being punishable on block?
Ken has plenty of specials that are not punishable on block. Frame data doesn't really dictate how good a character is in this game as much as it did in sfv since the game gives you so many options on defense, along with most characters only having 1 to 2 plus moves usually.
OD Fireball = -2 on block
HK dragonlash = +1 on block (+2 on crouching)
HK Jinrai = -2
Jinrai overhead = -3
Jinrai heavy = -3
Run overhead = -3
I think Ken is considered top tier due to the fact that he is extremely well-rounded with good normals and anti-air options. He has great pressure during jinrai strings. He can confirm into full screen corner carry and even switch sides if he wants. Most normals are cancellable into DI and I feel that Ken rewards players who choose to play a strong fundamental game utilizing all of the mechanics.
- Doctrine_Dark, Sonero and Shakunetsu
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- Jurassic, BornWinner, Doctrine_Dark and 10 others
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On 7/13/2023 at 1:31 PM, Bigtochiro said:
Yo @volt when we going to start your training? Just tell me when you ready because the training going to be hard bro. I didn’t know WT ending was going be
Sad like that 😭
The legend speaks!
- Vhozite and Darc_Requiem
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1 minute ago, Volta said:
Now that we've established that SF6 is a much better game than the train wreck that its predecessor was, can we take a moment to appreciate what a good time it is to be a member of the FGC? A new SF, a new MK on the way, as well as Garou 2 and Tekken 8. Not to mention that Samurai Shodown got rollback netcode and Strive is still going strong. In an ideal world, I would've also like DOA7 and VF6 to be announced, but I guess you can't have everything.
It's pretty great that crossplay is starting to become a normal feature too. I'm kind of holding out for umvc3 to get a rollback update announced at Evo this year.
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20 minutes ago, Sonero said:
One thing somebody suggested, and kind of hilarious that it was a well known lab monster, is that drive rush cancels have a macro. They wanted this because it's hard to do from crouching lights.
This sounds like something one of these new age Strive players would say LOL
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If they made drive rush not eat inputs for the defender, I think it would be fine how it is. I'm not sure about "random" but I'm not an epic gamer so how would I know 😃
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1 hour ago, Darc_Requiem said:
I'm sure they'll add additional ranks at the top like they did with SFV. I'd be surprised if Grandmaster and Warlord don't show up after things settle a bit.
They're going to have to add it. It makes me wonder if they are going to do ranked resets like they did in Super SF4, AE, etc
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If sfv ranked taught us anything, diamond will inevitably become the new platinum which makes you wonder how many players in Master are really that good.
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On 7/8/2023 at 5:04 PM, Phantom_Miria said:
Platinum really is the new Silver LOL
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We love runs that go into sliding low/overhead 😃
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- Popular Post
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2 minutes ago, Sonero said:
I try to dash with Cammy, she does the most limpest hop forward with 80 frames of recovery on it. Juri does a regular dash and hits me with the #1 Burger, she does it with fireball back up and its all Royale with Cheese up in my grill.
I don't really see the strength in Cammy that others do yet. She still does Cammy things but in like 10 touches instead of 4 or 5.
5 minutes ago, HeavensCloud said:There's scheduled maintenance in a few hours might be because of that. I'm also getting kicked/errors trying to connect.
I saw the "emergency maintenance" news thing when I logged in. My friends and I were playing a late night lobby and everything started shitting the bed that we had to switch to battle hub.
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Anyone having matchmaking issues today? It's taking a while to find matches and when I do they are in EU or Caribbean.
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3 minutes ago, Sonero said:
Juri fireball into Drive Rush might be one of the top 5 scrubbiest moves in this game.
Why is it like this? 😂
Juri up there for annoying fast characters in this game. Dee Jay and Kimberly there too 😆
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The SF6 Thread: Guest Characters? In MY Street Fighter?
in Fighting Game Discussion
Posted
I did ranked placements for Rashid and had pretty much no idea what I was doing. It's the first character that I got to diamond during placements. Being random works!