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KingTubb

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  1. +1
    KingTubb got a reaction from Deadly_Raver in The MEGASHOCK Saloon Thread 2.0   
    his bra, duh. 
  2. +1
    KingTubb reacted to Sonero in The Street Fighter V Thread   
    Nah, OS parries can go EAD.
     
    In FEXL, KingTubb jumps and he gets anti aired. That's good times.
  3. +1
    KingTubb got a reaction from DoctaMario in The MEGASHOCK Saloon Thread 2.0   
    Hell yeah man, glad you like black flag. You’re gonna get a tattoo of the bars before you know it. 
     
    looks like the same studio that made castlevania, and I really like castlevania, so 🤘🏻
  4. +1
    KingTubb reacted to Dayaan in The Street Fighter V Thread   
    Are they hitting the minimum quality bar yet?
  5. LOL
    KingTubb got a reaction from RSG3 in The MEGASHOCK Saloon Thread 2.0   
    his bra, duh. 
  6. +1
    KingTubb reacted to misterBee in The Game Music Thread 🎵   
  7. +1
    KingTubb reacted to GetTheTables in Video Game Discussion Thread: Now Featuring Animated Avatars   
    Fuckin' Pit Fighter. That game blew my mind when I saw it in the arcade. 
     
    I miss that "wait what the fuck is that game???" experience you'd get there. I'll always remember walking in and seeing an MvC1 cab outta nowhere and losing my mind. One of the few benefits of being old are those memories. 👴
  8. +1
    KingTubb reacted to Mattatsu in The Street Fighter V Thread   
    I really gotta go and start working now, but I read up about the SFV netcode patch on reddit and Altimor said the changes should be good (if implemented well, which is always the question regarding capcom).
     
    one person did say they’re seeing less jitters and dropped inputs, but they could also just have had better connections this morning.
     
    and with that, I’m off for a few hours.
  9. +1
    KingTubb reacted to GetTheTables in The Street Fighter V Thread   
    The language in that patch doesn't give me a lot of faith, especially when coupled with how Capcom has handled stuff like this in the past with this damn game. 
     
    But anything that improves the online experience is welcome. One of the things that I always found frustrating is that the online can be close enough for you to see how good it could be, but not implemented well to do that the way you want.
     
    Did they ever release any of those new characters? I fell off of things right about the time they revealed that last pack of "please keep playing we're working on SF6 we swear" chars.
  10. +1
    KingTubb reacted to Mattatsu in The Street Fighter V Thread   
    Yeah, there are too many cut scenes in the game, though I do prefer how krushing blows were done in this because they’re fairly quick (the implementation / balance is another thing though), and yeah, I’ve really come to despise fatalities. The supers (fatal blows) take too long too.
     
    It does. A lot of back, forward inputs, or down, forwards (without having to hit the diagonal).
     
    to be honest, it feels pretty good on hitbox when you’re used to it. There are times when I miss doing shoryuken inputs though.
  11. +1
    KingTubb got a reaction from Mattatsu in The Street Fighter V Thread   
    Oh boy, that kid smelled like cheese and probably ate his boogers. 
    I really couldn't stand x-rays. After you seen a man's testicles explode once, you don't need to see it again. 
    I don't really remember much about the gameplay past that it had weird motions that I wasn't familiar with. They're usually pretty simple, but I was just picking random characters and had no idea what the hell was going on
     
    Also, I really don't like the look of the game. It's way too dark and all the colors are kinda samey to me. But on my own system, hopefully I can boost the brightness so I can actually see what's going on
  12. +1
    KingTubb got a reaction from Mattatsu in The Street Fighter V Thread   
    I usually can find the fun. I generally have fun with every fighting game I boot up. There's like maybe one, maybe two, that I genuinely had a bad time playing. Unfortunately, one of those games was MK11, but times have changed 🤷‍♀️
  13. LOL
    KingTubb reacted to Saikyotic in The MEGASHOCK Saloon Thread 2.0   
    Even if you have video proof it's still hard to believe things
     
  14. LOL
    KingTubb got a reaction from Volt in The MEGASHOCK Saloon Thread 2.0   
    his bra, duh. 
  15. +1
    KingTubb got a reaction from Mattatsu in The Street Fighter V Thread   
    We had a 2 bar connection too. There was like 2 hiccups in our whole set and we played like 12 games or something. 
    I'm excited to play MK11 with @Mattatsuto see how the connection is. We always get good connections with everything other than SFV, and from what I've gathered, MK's netcode is pretty good, like MVCi or better. 
  16. +1
    KingTubb reacted to Mattatsu in The Street Fighter V Thread   
    I mean they did. I’m not sure if the reason for the netcode being worse for me was the one sided rollback aspect of it, or other changes of that patch (i should probably revise that), but the newer netcode was worse for me.
     
    And i’m not sure what you’re implying. My internet isn’t great, but i know i would often get the one-side/brunt of it before (my connection would have rollbacks while my opponent’s is smoother), which from all that i’ve read on SFV’s old netcode, is because my connection was better.
     
    if capcom stopped one-sided rollback, the stronger connection wouldn’t be able to assist, and you’d have to wait for the slower connection to catch up. This would effect both players. also, it’s possible that while they’re allowing one-sided rollback if it really needs it, they have better control of it now than they did originally, and rollbacks can be shared more equally between the two players, but it would be a lot less jittery (or have less slow downs) than it did in the last patch... I should note that i preferred one sided rollback and having the match flow, over it slowing down and lagging all over the place.
     
    anyways, i’m just looking forward to trying this out. There are aspects of the game i don't like, but the new netcode was the #1 issue of why i dropped it
     
  17. +1
    KingTubb got a reaction from Deadly_Raver in The MEGASHOCK Saloon Thread 2.0   
    Going with the anime trope of "dark person, white hair" was the safe bet, but giovanna's  a redhead
     
    You were also working without colors, so you good. 
     
     
     
  18. +1
    KingTubb reacted to misterBee in Fighting Game Lounge   
    Don't worry about it man.  We'll just keep doing our own thing and making this place nice as possible.
     
    I just spent hours sprucing up an outdated stick database that very few people will ever look at, but that's ok.  It's all for the greater good. 👍
     
     
  19. +1
    KingTubb reacted to Darc_Requiem in Fighting EX Layer   
    @KingTubbMaybe tomorrow got a doctor appointment first thong tomorrow morning.
  20. LOL
    KingTubb reacted to Mattatsu in The MEGASHOCK Saloon Thread 2.0   
    ... I have a feeling i’m going to regret admitting that... fuck it, i already regret it 😆
  21. Sad
    KingTubb reacted to Sonero in The MEGASHOCK Saloon Thread 2.0   
    Looks like my daughter is sick. Could either be sick or allergies going wild.
     
    Ah, FML.
  22. Sad
    KingTubb reacted to misterBee in Fighting EX Layer   
    Sorry, not tonight -- working on stuff as usual.  Next time!
  23. +1
    KingTubb got a reaction from AriesWarlock in The MEGASHOCK Saloon Thread 2.0   
    Hell yeah man, glad you like black flag. You’re gonna get a tattoo of the bars before you know it. 
     
    looks like the same studio that made castlevania, and I really like castlevania, so 🤘🏻
  24. LOL
    KingTubb got a reaction from Scanman in The MEGASHOCK Saloon Thread 2.0   
    I thought she was persian? Like iranian-amrenian or something...
     
    Oh shit... Am I racist?

  25. +1
    KingTubb reacted to Darc_Requiem in The Street Fighter V Thread   
    Starting with the forgotten PS2/GC/XB era MK games, single player modes became a big focus for MK games. This allowed the games to continue sell well when stalwart titles like Street Fighter faded away for a decade. MK never went  away, games released every 2 to 3 years. This was in spite of the fact that Midway went bankrupt. Only MK Armageddon, a game created mostly from Deadly Alliance/Deception assets, lacked a proper story mode. MK couldn't rely purely on the violence factor. They struck a cord with single player content and ran with it.
     
    Side note: Unless I'm mistaken, Tekken, not SF or MK is the best selling fighting game franchise. 
     
    Edit: Strong single player content is something that both Tekken and MK had in common. Maybe that's why neither franchise went to hiatus. Just supposition on my part though.
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