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Mattatsu

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Posts posted by Mattatsu

  1. 20 hours ago, Hawkingbird said:

    I never gave twitter my number so I can create alts. All my degenerate shit needed to be it's own account. I'm not going out like Po did. 

    Actually, they can tell by your IP address.

     

    I made some joke on my main account about COVID and sanitizing everything, and not only did it suspend my main account until I added a phone number and verified I wasn’t a bot, but it happened to me two alts as well and got the same requirements. The only way I can fathom they could tell they were linked were though my IP address 

  2. 1 hour ago, DoctaMario said:

    I have a HRAP3Sa and the Sanwa parts make a huge difference. You're gonna love it.

    Yeah, I had put Sanwas in my old Drone that I had before selling it to fund my Hitbox, and am not a huge fan of the Hayabusa parts in my new Fighting Edge - the stick often bounces past neutral hitting the opposite direction, and the buttons are mushy. Can’t wait to hear the Sanwa “clack” again. My Hitbox has them, but I’m playing everything with my stick these days (except for NRS games anyway)

     

  3. 3 hours ago, Hawkingbird said:

    Humble bundle has XL on sale for $6 when your ready to buy

     

    https://www.humblebundle.com/store/mortal-kombat-xl?hmb_source=search_bar

    Downloading MKXL now... I am still new to PC gaming and really need to do a better job of looking for legitimate steam keys on other websites. There have been a lot of games I would have bought had I found it for some stupid price - instead, I just check what it's going for on Steam.

     

    Anyways, I appreciate the link,

  4. I also wanted to talk a bit more about my feelings about MK11.

     

    Essentially, I have a love/hate relationship to MK11…

     

    It’s probably my favourite FG for whiff punishing, which is one of my favourite things to do in an FG. IDK what it is about it, but it’s also the best FG I’ve played in terms of learning my opponent’s decisions/habits and punishing them for it. It feels so good when you download your opponent, and I can do that quicker in MK11 than any other FG I’ve played, by far. Finally, I just love the franchise and they really hit the ball out of the park with most of the character designs (I’m not talking about graphics here, but how they show the character’s personality, background/influences, etc).

     

    There are a lot of mechanics I hate in the game though (wakeup system, recharging meter, breakaways, fatal blows, being able to flawless block when you’re negative, custom variations, limited combo system, etc). Why they completely ignored the mechanics from MK9 and MKX and made completely new ones for MK11 is beyond me - especially when they weren’t so well thought out (imo).

     

    I will always go back to MK11 for the reasons why I love it, and I will also always stop playing it for the reasons I hate it. My opinion on the game changes based on where I am in this cycle… it’s very much like how I treated SFV, at least earlier in the game’s life.

     

    I do agree with @Sonero ‘s point that MK should just be a fun, broken af game though. It should be fast-paced, with broken ass tools, and an open combo system. MK9 and MKX are much better games imo. If MK9 had rollback (or was even playable online) and didn’t have some of its glitches (like P1 glitch, etc), I would be all over it. I do prefer it over MKX for a few reasons… That said, if anyone ever wants to play MKX, please let me know. 

  5. 4 hours ago, elliephil said:

    I always felt the mechanics of Marvel really separated itself from anime games. Not to mention that mvc came out before anime games as we know them. 

     

    Although, Darkstalkers does play a lot like an anime game. 😃

    I think @Shahenzan hit the nail on the head, both why it could be viewed as an anime game from the gameplay aspect, and why some people hate that label on Marvel (anime is a bad word, etc).

     

    I was going to say the following points anyway, but I look at it as an anime game based purely on gameplay:

    - super jumps

    - air dashes

    - a god damn dash macro (LP+HP)

    - a lot of forward dashes are runs

    - some type of universal ground combo into launcher

    - air combos

    - speed

    - emphasis on movement

    - crazy mixups and OP tools, specials, and supers


    I wouldn’t say that any of these factors equal an anime game (3S has super jumps and UMK3/MKX has a run, and neither are anime), but idk, I read through that list and combined, that screams “anime” to me.

     

    I definitely agree that it doesn’t have the general anime aesthetic though, which is why I think people won’t put Marvel in the anime camp (not necessarily that anime is a bad word to them, but just because typical anime games share similar aesthetics), but again, I was looking at it purely from a gameplay perspective.

     

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