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Mattatsu

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Posts posted by Mattatsu

  1. 34 minutes ago, Flackaveli said:

    I have zero desire to play any current FGs at the moment brehs..

     

    SF6 wen

    Tbh, I have the opposite problem. SF6 has me so hype that I want to grind out SFV again and see if I can climb from Gold up to Plat or Diamond before SF6.

     

    I also have like 7-8 other FGs I want to play though, but I don’t need to grind them out as much, so I’m thinking about playing SFV like every other day, and then in between, play another one of the 7-8 games I want to play just to keep my chops up. Eventually, I’m sure I’ll hit a point where I’ll only want to play like 3-4 games total, but right now, I’m eating a little too good.

     

    spread GIF

  2. 8 minutes ago, Darc_Requiem said:

    From a naming stand point, it's really not that dissimilar from the V System in SFV. V-Skill, V-Trigger, V-Reversal, V-Shift. Now we have Drive Impact, Drive Parry, Over Drive, Drive Rush, and Drive Reversal. Parry's and Over Drive will likely be referred to as Parry's and EX Moves. 

    I don’t really mean the naming, just understanding what’s happening. I swear whenever a drive something or another happens, I take a guess how it’s going to go and I’m often wrong. Idk if I’m seeing a couple different drive moves and mixing them up with each other (so that I get mixed up what the outcome should be) or what’s going on, but I never seem to guess the right outcome and I always get confused and wonder why. From a spectator standpoint, it’s certainly ruining the action for me.

     

    I haven’t watched any matches since you explained it though, so maybe that’ll help.

  3. 3 hours ago, Vhozite said:

    I know the question was answered but this is so far my only real complaint with what I’ve seen of the game. I’m sure it’ll be much more clear when I can get my hands on the game and play myself. But watching these clips when it comes to the universal drive mechanics I usually have no idea what I’m looking at. All the mechanics all being named “Drive xyz” is also a bit confusing for me.

    Yeah, tbh, it’s a slight concern I have for the casual spectators who are just watching to watch a good fight. Everytime one of these situations come up, I get confused and go cross-eyed 

  4. Anyone know of a good video that explains the Drive Rush and Impact mechanics?

     

    Every clip of the game I see, I get lost when (I’m assuming) these appear... I see one character do some slow down rush/attack thing (surrounded by a colourful blob thing), and then often, the other player reacts with a different (or maybe same?) colourful blob thing and it either stuffs the first attack or the first attack stuffs the second attack. I literally have no idea what’s happening during these sequences.

  5. 22 minutes ago, Daemos said:


    Right now things that interest me before release:

    1- Netcode Confirmation

    2- JP Reveal

    3- Are we getting Arcade Mode? Are we getting a cinematic story mode or is World Tour the new story mode?

    4- What is the business model being used for SF6? Is it the same as SF5 with a single purchase and microtransactions being purely cosmetic (no P2W) ?

    5- When/how will they announce the first season and how will they sell it?

    I hope it does have an arcade mode, but I’d hope that the AI doesn’t have any easy exploits (like jump-ins or sweeps in SFV), and that they track high scores. I always love a fun arcade mode that you can replay to try and beat your best score if you aren’t in the mood for labbing or playing online.

     

    also, regarding the business model, I can’t remember which video I saw it in, but it seems like you need some in-game currency to buy some  gear (possibly only for your battle hub/world tour avatar, but it could also be for alt costumes for the main cast as well, who knows). I’d imagine you could earn this in-game, but I’d also assume you can purchase it with real money. But yeah, I want to see more details on this.

  6. Also, I watched some of those character overviews this morning and the combat looks really good. Drive Rush (I think it’s called, whatever the armor rush-in attack) seems to be pretty strong, but if everyone has it and it’s not free, then maybe it’ll be okay.

     

    I do love how strong the characters seem off the bat, and seeing Dhalsim doing a jump back air fireball made me happy. Ibuki when?

  7. Was pleasantly surprised with how polished that World Tour intro was. That’s going to be a great mode for new/casual players.

     

    the character creation looks good too. one of my favourite thing to do in Souls game was to make a cool looking character. I hope you can make multiples, but with how baked they are into the WT mode, perhaps not.

     

    No way I’m making a digital version of myself though. Nothing cool about a mildly out of shape 40-year old white dude in real life. Might as well make a cool character in the game.

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