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Posts posted by EvilCanadian
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4 hours ago, KingTubb said:
Watched @EvilCanadian's vid, well done as always, homie.
I'm gonna offer a counter point
You suggested making marketable characters (i.e. TIG OL BITTIES and BOOTYBUTT GALOR) easier to play for newcomers, and making your less marketable characters the technical ones, but it had me thinking this:
The person buying GG for baiken's boobs isn't there for the actual game anyway. Making the thirst character easier to play would most likely help with player retention, I agree, but on the other hand, if that player is going to pick up the game anyways for boobs, they'll only stick around if they actually like the game. It doesn't matter how easy Baiken is to play, they're only going to continue playing if they end up liking the game more than boobs. Otherwise, they'll just stay on twitter looking at lewd fan art.
Giving a character with unique mechanics sexy wrapping paper is a pretty ingenious method of bringing in new players with sex appeal AND stimulating seasoned FG players or existing players with interesting mechanics.
If a SF or KoF veteran player decides to pick up Strive as their first GG game, the fact that Baiken is an active defense character might be more intriguing than BOOBS which could be enough for someone who decided to make Strive their first fighting game.
Overall, baiken being a technically difficult character could boost DLC sales with this train of thought
For me while the example isn't boobs, DBFZ proves the concept works
UI Goku is ultra fan favourite game, his DLC brought in tons of DBZ audience that didn't already play the game yet, and due to the fact he was strong, straight forward, and easy to use, it kept those players, they didn't just immediately bleed away.
Then once those players stay, they start buying more DLC etc etc etc. It shows the value of making the popular char that would bring in people that haven't otherwise shown up easy enough for babby to figure out.
- Volt, Pair of Rooks and KingTubb
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2 hours ago, Pair of Rooks said:
but who's gonna stare at idk highly technical Abigail for hours on end?
me
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Just now, Dayaan said:
I'm the opposite. I can't wait for reviews and footage. Not interested in investing in a game that I have no information on besides what can be gleaned from visuals alone.
There's tons to glean from those visuals though
you just gotta pay attention 🧐
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Also I wanna play KoF 15 more than any other fighting game right now. I think 15 is gonna wind up being something really special.
- HeavensCloud, Volt and Darc_Requiem
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8 hours ago, Pair of Rooks said:
something thats been on my mind for a while
should just dumb down the sexy characters so the people who pretend to play them can actually play them 🧐
- Hawkingbird, Pair of Rooks, Volt and 3 others
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33 minutes ago, Mattatsu said:
Yeah, BRC = Blue.
also, you said BRC equals clockslow, but i figures i’d add in the other bit. I don’t think other RCs have a slowdown effect where it effects the enemies hit-stun recovery, but i could be wrong... I just remembered it because EC only mentions it with BRC in his video
purple rc also effects hitstun like blue does
although maybe not to the same effect? You can get new combos but they seemed harder to me but i duno that coulda been just in the moment confirmation bias
in the end prc also allows for new links
- Pair of Rooks and Mattatsu
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3 hours ago, Pair of Rooks said:
In Strive, if you RC and get the clock slowdown on someone, and immediately RC again for another clock, do the clocktimes stack? @EvilCanadian?
I don't know! I would assume not, but I never bothered to spend 100% of tension on two back to back rc's
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22 hours ago, Pair of Rooks said:
BTW thanks for the bare basics tutorial vid you did. Literally nobody else explained Risc; I assumed it was an Aplha3 style guard break gauge.
Giovanna guide when? I hear all kinds of conflicting things about her.
Also: juggle limit? Juggle system? Wall splat vs break? I'm missing how all of these work
Far as I can tell theres no juggle limit at all
which is why there's like 3 infinites already
but not 100% sure so not making video on it yet :-0
- Mattatsu, Volt and Pair of Rooks
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kids like the fork knife game
- Dayaan, Shakunetsu, Darc_Requiem and 2 others
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5 hours ago, HeavensCloud said:Missed the stream so thanks @EvilCanadianfor the video analysis!
im covering to many games lately im tired 😞
also fyi to you duders I got picked by arcsys to showcase strive a bit early, so on the 16th ill be having 2 diff streams showing the game off. 5am est stream and 3pm est stream(I dont get to pick the times).
so show up and dont have weird twitch names that aren't the names I know you by or I won't know its you guys.
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Just now, Darc_Requiem said:
But Lord Boon....😔
If Lord Boon knew of WB's evil ways he would save me im sure, but they are like evil court officials trying to block his holy vision 😞
- Mattatsu and Darc_Requiem
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7 hours ago, Darc_Requiem said:
Okay that is lame 😑 Edit: @EvilCanadianCan't you talk to Ed Boon for us now that you are Hollywood 😉
Only companies that care about me are Team Ninja and SNK
everyone else spurns me, doubly so for warner bros cause im like 90% sure im blacklisted by them for leaking the S1 mk11 roster.
*edit*
well I didn't leak it, I reported on the leak rather. If I were to have the firsthand info myself I would never leak something that ain't cool.
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ca2 is boring
thats boring!!!!! 😡
- Vhozite and Shakunetsu
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15 hours ago, Vhozite said:
Also, is there a character with a slow fireball like a sonic boom or something unorthodox like Kum tuning ball? There are lots of characters with projectiles but it seems like most of them are your standard fast ones that you flood the screen with to zone from far away. Basically something that lets me move with a hitbox on the screen.
The closest thing I’ve found is Frost cryogenic crown (I think that’s the name) , but that move seems kinda bad.
Best example is Sheevas fireball stance. For a bar she tosses out a mega slow huge mid hitting fireball she can easily walk behind.
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also ill be the best SF6 content creator person for free everyone else might as well give up
- GetTheTables, Mattatsu, HeavensCloud and 6 others
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whats with what im seeing about some people complaining now about "sjw street fighter" is that part of the leaks or some shit
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4 hours ago, Volt said:
But let's ask someone who's more well versed with maple leaf dollars and building PCs.
Yo, @EvilCanadianwhat kind of PC can you get with a sold PS4 money?
sold used ps4 money?
i can get you like a bad stolen laptop
or i can sell you like one of my junker old broken PC's i keep in the back for a friend price.
- Mattatsu and Bigtochiro
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too much arguging
take that energy and channel it into hoping for shao kahn buffs cause this is basically his last chance 😞 If he doesn't get buffed here, when would it ever happen again.
I've been fighting forever at this point I can't do anything else.
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BOON IS GOD
- DoctaMario, Vhozite, Hawkingbird and 3 others
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gootecks make many people mad with election stuff and his new political proclivities
therefore old video has been resurfaced for laff
- Mattatsu, KingTubb and Darc_Requiem
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5 hours ago, Vhozite said:
Are they making big gameplay changes in ultimate? Someone told me they were but every time I try to look and see what they are it’s just stuff about the new characters and brutalities.
We will know the full extend this upcoming week but as it stands, on top of balance changes there is also system level/gameplay mechanic changes coming. I am honestly more excited for that than the new characters/character rebalances.
Throws getting minor changes
rework of how delay wakeup works, basically a direct buff to peoples oki/setplay because as it stands MK11 wakeup options so good sometimes the player who gets the knockdown too scared to do anything with it.
variations changing in some unspecified way, waiting for big reveal this upcoming week
& whatever else more
The Street Fighter V Thread
in Fighting Game Discussion
Posted
holy fuck i just want strive/kof 15/sf6 and everything else out already
last major fighting game release was mk11 2 years ago