Vhozite Posted May 21 Share Posted May 21 23 hours ago, Sonero said: Why is the active window for tap parry bigger? Quote Link to comment
-PVL93- Posted May 21 Share Posted May 21 Capcom pls where patch notes Jocelot 1 Quote Link to comment
Jocelot Posted May 21 Share Posted May 21 I feel like they're gonna drop this evening. Quote Link to comment
HeavensCloud Posted May 21 Share Posted May 21 5 hours ago, elliephil said: Just in time lol Yeah, I like the change. They nerfed tap parry so you might be able to actually punish it now and it's also more susceptible to DI. It's also going to be easier now to deal with fireball traps since the parry animation is longer you won't accidentally get hit if you let go a fraction too early. elliephil and Jocelot 1 1 Quote Link to comment
Darc_Requiem Posted May 21 Share Posted May 21 1 hour ago, -PVL93- said: Capcom pls where patch notes They always drop the patch notes with the patch. So they'll show up during the maintenance period on the Buckler site. It's annoying but it's basically been how they've done patch notes since SFV. People, like myself, are going to spamming the Buckler site for patch notes tonight. Quote Link to comment
AriesWarlock Posted May 21 Share Posted May 21 Quote If your friends haven't bought SF6, show them this Spoiler Quote Link to comment
-PVL93- Posted May 21 Share Posted May 21 Sajam got Akuma early access, already found a combo with 6900 damage Quote Link to comment
HeavensCloud Posted May 22 Share Posted May 22 48 minutes ago, -PVL93- said: Sajam got Akuma early access, already found a combo with 6900 damage That's absurd. Jamie level 4 max damage is I believe 6078. That's the max I could find anyway. Quote Link to comment
AriesWarlock Posted May 22 Share Posted May 22 -PVL93-, Phantom_Miria and TWINBLADES 3 Quote Link to comment
Sonero Posted May 22 Share Posted May 22 11 hours ago, elliephil said: Just in time lol Aren't you supposed to Drive Impact there so that they have to block and get wallsplatted? Also kinda funny that they hit it with the "change" instead of just nerfing it. regular parry didnt' need more active frames, it just needed more recovery frames. Might just come back to SF6 at some point. ASW kind of inherently makes awful games and it is getting on my nuts lately. Quote Link to comment
-PVL93- Posted May 22 Share Posted May 22 42 minutes ago, Sonero said: Might just come back to SF6 at some point. ASW kind of inherently makes awful games and it is getting on my nuts lately. Took you long enough to realize how garbage strive is elliephil and Bigtochiro 2 Quote Link to comment
TWINBLADES Posted May 22 Share Posted May 22 SF6 is a great game but everyone who plays it is an ass hole except me. elliephil, Phantom_Miria and Bigtochiro 1 2 Quote Link to comment
HeavensCloud Posted May 22 Share Posted May 22 Just now, TWINBLADES said: SF6 is a great game but everyone who plays it is an ass hole except me. And me 🙂 TWINBLADES 1 Quote Link to comment
Phantom_Miria Posted May 22 Share Posted May 22 2 minutes ago, HeavensCloud said: And me 🙂 Not me though. I'm definitely an asshole. When the fuck are the patch notes? 😡 HeavensCloud 1 Quote Link to comment
Maravilla Posted May 22 Share Posted May 22 I mean, do we really want a new Marvel without any craziness, tod's,tac infinities, with damage cap etc? Give us mvc4 and patch it after a week and no more capcom. Quote Link to comment
Sonero Posted May 22 Share Posted May 22 1 hour ago, -PVL93- said: Took you long enough to realize how garbage strive is It has nothing to do with Strive. Strive could've been great. ASW Designs like garbage. People keep looking at Strive as if its their one design that got away from them. But it isn't. Characters on the same bullshit as older GG games; and honestly the characters that do the more GG/Animeish shit are the ones that end up being dumber long term. So no, it isn't really a Strive problem so much as an ASW problem. They end up shitting up their games in one way or another. Quote Link to comment
HeavensCloud Posted May 22 Share Posted May 22 3 minutes ago, Sonero said: It has nothing to do with Strive. Strive could've been great. ASW Designs like garbage. People keep looking at Strive as if its their one design that got away from them. But it isn't. Characters on the same bullshit as older GG games; and honestly the characters that do the more GG/Animeish shit are the ones that end up being dumber long term. So no, it isn't really a Strive problem so much as an ASW problem. They end up shitting up their games in one way or another. Not to excuse ASW but it must be tough to balance a game with the mechanics of guilty gear and the characters built the way they are. It's like balancing JP in SF. And guilty gear has a bunch of characters that are like JP but on steroids - can't imagine that would be easy to balance. Quote Link to comment
Maravilla Posted May 22 Share Posted May 22 Ryus gonna be top tier, I'm calling it right now. Phantom_Miria and Bigtochiro 1 1 Quote Link to comment
BornWinner Posted May 22 Share Posted May 22 Patch Notes https://www.streetfighter.com/6/buckler/battle_change/202405 TWINBLADES, -PVL93-, JustBooming and 4 others 5 2 Quote Link to comment
-PVL93- Posted May 22 Share Posted May 22 Ryu S tier now, good patch Darc_Requiem, Vhozite, CESTUS III and 1 other 2 1 1 Quote Link to comment
Vhozite Posted May 22 Share Posted May 22 (edited) Ryu stepping outside looking for Akuma like Edited May 22 by Vhozite BornWinner, Dracu, HeavensCloud and 6 others 4 5 Quote Link to comment
CESTUS III Posted May 22 Share Posted May 22 1 hour ago, -PVL93- said: Ryu S tier now, good patch Good Still no meterless combo for Solar Plexus though 😢 Zangief seems got some interesting stuff too Quote Link to comment
-PVL93- Posted May 22 Share Posted May 22 1 minute ago, CESTUS III said: Still no meterless combo for Solar Plexus though He's +7 after drive rush bruh Quote Link to comment
Vhozite Posted May 22 Share Posted May 22 7 minutes ago, -PVL93- said: He's +7 after drive rush bruh 9 minutes ago, CESTUS III said: Still no meterless combo for Solar Plexus though CESTUS III 1 Quote Link to comment
Reticently Posted May 22 Share Posted May 22 Man, the Lily changes are underwhelming. "We noticed you have a button that works in neutral, so we nerfed that and gave you a little more combo damage if you ever manage to get a hit in." Side-grading a low tier after letting the game cook this long is a choice, I guess. TWINBLADES, HeavensCloud and Pair of Rooks 1 2 Quote Link to comment
Darc_Requiem Posted May 22 Share Posted May 22 Lily got less buffs than I thought. At least Manon and Gief got some help. Quote Link to comment
Sonero Posted May 22 Share Posted May 22 7 hours ago, HeavensCloud said: Not to excuse ASW but it must be tough to balance a game with the mechanics of guilty gear and the characters built the way they are. It's like balancing JP in SF. And guilty gear has a bunch of characters that are like JP but on steroids - can't imagine that would be easy to balance. Its more of the "Oh no, who could have foreseen that this would just work stupid and then we wouldn't be able to adjust it?" thing they're constantly doing. In strive its a little bit more egregious just due to them not wanting resource characters to ever be shit out of luck; or soon when people realize that ABA doesn't really struggle to switch modes or get meter to get into dumb dumb mode. Its bleh. Imma be real, I don't know wtf any of these changes mean on Cammy other htan they nerfed projectile invul on the move whose only purpose is to be projectile invul. 🤨 Quote Link to comment
Darc_Requiem Posted May 22 Share Posted May 22 Paladin looking at these Ryu buffs like... TWINBLADES 1 Quote Link to comment
AriesWarlock Posted May 22 Share Posted May 22 BornWinner, Phantom_Miria, Sonero and 3 others 6 Quote Link to comment
Sonero Posted May 22 Share Posted May 22 Might have to boot up Akuma after all... Wait wait, maybe cammy is eating, @Doctrine_Dark Edit: AYO fuck Rashid Doctrine_Dark 1 Quote Link to comment
Sonero Posted May 22 Share Posted May 22 On the very BIG plus side, According to a tweet all cr.mk driver rush cancels start at 65% scaling. This is a great change. that's still a whole ass amount of damage from a low when you use this to close out rounds. also capcom explaining the notes on twitter. purbeast, -PVL93- and Doctrine_Dark 2 1 Quote Link to comment
-PVL93- Posted May 22 Share Posted May 22 (edited) Lol Akuma is hilarious One of his taunts causes proximity guarding for the opponent Another one makes him sit on the ground to eat a rice ball and it instantly fills his super gauge all the way to level 3 Also he has 5 supers 1) shinku gohado 2) flame fists 3) face pummel 4) raging demon 5) vertical dive kick directly above you Edited May 22 by -PVL93- TWINBLADES 1 Quote Link to comment
TWINBLADES Posted May 22 Share Posted May 22 8 hours ago, BornWinner said: Patch Notes https://www.streetfighter.com/6/buckler/battle_change/202405 AKI's fireball denial tool got full invincibilty. I'm gonna make so many fucking people mad for the rest of the year LMAO!!!!!!!!!!!!!!!! HeavensCloud, Phantom_Miria, -PVL93- and 1 other 4 Quote Link to comment
TWINBLADES Posted May 22 Share Posted May 22 4 hours ago, Reticently said: Man, the Lily changes are underwhelming. "We noticed you have a button that works in neutral, so we nerfed that and gave you a little more combo damage if you ever manage to get a hit in." Side-grading a low tier after letting the game cook this long is a choice, I guess. I'm so glad I dropped her lmao Reticently, Pair of Rooks and -PVL93- 2 1 Quote Link to comment
Illwill88 Posted May 22 Share Posted May 22 I haven’t got to check all the notes yet but aki is definitely eating. blanka getting od air ball nerfed is fine by me I didn’t use it that much. Cr.mp/cr.mk getting nerfed sucks though overall he didn’t get kneecapped so I’m good lol. Anybody picking up a new character this patch? Quote Link to comment
Vhozite Posted May 22 Share Posted May 22 1 hour ago, Sonero said: On the very BIG plus side, According to a tweet all cr.mk driver rush cancels start at 65% scaling. This is a great change. that's still a whole ass amount of damage from a low when you use this to close out rounds. also capcom explaining the notes on twitter. Do they talk about more character changes? I went to their account and only saw like 6 characters discussed. Quote Link to comment
Darc_Requiem Posted May 22 Share Posted May 22 (edited) It seems like Dee Jay got Nash'd. @purbeastis that the case? Looking at the patch notes gave me SFV Season 2 Nash vibes. Edited May 22 by Darc_Requiem Quote Link to comment
elliephil Posted May 22 Share Posted May 22 15 hours ago, Sonero said: Aren't you supposed to Drive Impact there so that they have to block and get wallsplatted? You could but it's also one of the most obvious things people try to go for in the corner. Basically a hard callout on tap parry. Quote Link to comment
BornWinner Posted May 22 Share Posted May 22 Street Fighter 6: Season 1 Source Bigtochiro, Jocelot, Vhozite and 4 others 4 3 Quote Link to comment
AriesWarlock Posted May 22 Share Posted May 22 And so season pass 1 is complete. -PVL93- and TWINBLADES 2 Quote Link to comment
-PVL93- Posted May 22 Share Posted May 22 24 minutes ago, AriesWarlock said: And so season pass 1 is complete. Season 2 reveal at Summer Game Fest hopefully CESTUS III and AriesWarlock 2 Quote Link to comment
HeavensCloud Posted May 22 Share Posted May 22 As far as I can tell Jamie got good buffs. st.mp +2 on block and cr.mp +5 on hit, those are excellent. The thing that most surprised me though, is you can do heavy palm from point blank and it's still safe lol. You used to half to space it perfectly. They also buffed his drive gauge gains and sped up his SA1. I still need to test his lk. dp apparently the hitbox triggers more easily now so his AA might not be ass anymore. Quote Link to comment
purbeast Posted May 22 Share Posted May 22 3 hours ago, Darc_Requiem said: It seems like Dee Jay got Nash'd. @purbeastis that the case? Looking at the patch notes gave me SFV Season 2 Nash vibes. Yah I dunno man it's pretty disappointing reading the changes. I have yet to play it and won't be spending too much time tonight. But I mean like all of his basic tools for combos and shit have been nerfed it seems. You can't juggle as much off of the b.fk anymore, his jump knee can be punish countered now if you are hit out of it, his damage is down overall apparently, and his upkicks got nerfed. I mean wow they buffed his level 1 super, which I rarely used outside of a combo, if ever, so I guess maybe that is why they did that. This is all theory fighting for me as of now though so we'll see how it is after a couple session with him. Darc_Requiem 1 Quote Link to comment
-PVL93- Posted May 22 Share Posted May 22 Deejay had a year long run at the top But hey won't worry, the next balance patch will drop in June 2025, maybe he'll be good again, yeah? Quote Link to comment
purbeast Posted May 22 Share Posted May 22 (edited) 4 minutes ago, -PVL93- said: Deejay had a year long run at the top But hey won't worry, the next balance patch will drop in June 2025, maybe he'll be good again, yeah? I mean he wasn't even at the top though. He didn't win any majors. Most tourneys I wouldn't even see him in top 8. That is what I don't really get about them nerfing him so much but not doing as much to players like Ken, Luke, Cammy, etc. But whatever, I'll either adapt or hope Balrog comes out this season lol. EDIT: And I'm not saying he wasn't one of the top tiers, he's in the discussion, but I just mean he wasn't like hands down far and away in his own S tier or anything. Edited May 22 by purbeast Quote Link to comment
Darc_Requiem Posted May 22 Share Posted May 22 10 minutes ago, purbeast said: Yah I dunno man it's pretty disappointing reading the changes. I have yet to play it and won't be spending too much time tonight. But I mean like all of his basic tools for combos and shit have been nerfed it seems. You can't juggle as much off of the b.fk anymore, his jump knee can be punish countered now if you are hit out of it, his damage is down overall apparently, and his upkicks got nerfed. I mean wow they buffed his level 1 super, which I rarely used outside of a combo, if ever, so I guess maybe that is why they did that. This is all theory fighting for me as of now though so we'll see how it is after a couple session with him. I'm not a fan of heavy nerfs in general. The Dee Jay situation annoys me for another reason. The other characters in his tier range didn't get hit near as hard. When they did get hit, they typically got something in return. I play Cammy. She, in Season 1, was the same tier as Dee Jay. She didn't knee capped. I expected Dee Jay to get hit more like Luke did. The nerfed Dee Jay's damage, tools, and reduced his combo routes. The latter I'm never a fan of. Why not give him a damage output nerf similar to Luke and let him be essentially the same character...like Luke. I mean characters like Akuma, Cammy, and Chun Li are typically strong. The last time Dee Jay was strong before SF6, I was a minor. Pair of Rooks, purbeast and -PVL93- 2 1 Quote Link to comment
purbeast Posted May 22 Share Posted May 22 5 minutes ago, Darc_Requiem said: I'm not a fan of heavy nerfs in general. The Dee Jay situation annoys me for another reason. The other characters in his tier range didn't get hit near as hard. When they did get hit, they typically got something in return. I play Cammy. She, in Season 1, was the same tier as Dee Jay. She didn't knee capped. I expected Dee Jay to get hit more like Luke did. The nerfed Dee Jay's damage, tools, and reduced his combo routes. The latter I'm never a fan of. Why not give him a damage output nerf similar to Luke and let him be essentially the same character...like Luke. I mean characters like Akuma, Cammy, and Chun Li are typically strong. The last time Dee Jay was strong before SF6, I was a minor. Yeah man that is what I don't get and was trying to explain up above. I don't understand why he was like the only one it just doesn't make sense. I put Cammy, Ken, Luke, and Dee Jay all kind of in the same tier level. I'd even maybe add Juri in that one or very close. Yet Dee Jay is the only one who basically got raped. But again, I haven't used him yet so this is all just on paper. I don't know if his juggle stuff is really that big of a deal or not because it sounds like in the corner you can still do his "blow all resources" juggle combo, which used to do like 6k or so damage, but not sure what it would do now. It does appear that you can't do his ex sway into drive rush, b.fk, into heavy upkicks anymore, which sucks because that was a great combo to push them across the screen. I am going to play around in training mode tonight though. I have seen some new combo routes and tricks on twitter though. I don't believe this was possible before these changes. This is also super dirty and I will try to incorporate this as a mixup. I don't know if this would work on punish counter or just normal counter but it could be a nice mixup to punish something like a DP or something. Darc_Requiem and TWINBLADES 2 Quote Link to comment
Popular Post Vhozite Posted May 22 Popular Post Share Posted May 22 (edited) Yeah I don’t have a problem with clapping DeeJay if the other top tiers get the same treatment. I’ll admit for some characters I’m a bit of a layperson, but at a glance it feels like he got singled out. Like Ken got off light imo Im not saying it’s racism, but… Edited May 22 by Vhozite TWINBLADES, Jocelot, Volta and 9 others 1 11 Quote Link to comment
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