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Posts
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Posts posted by HeavensCloud
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32 minutes ago, EvilCanadian said:
its linked to the same button, not separate instances, and its so I don't hurt my hands like on a normal hitbox layout. I use rightside jump 95% of the time anyways, I just like having the option.
Its also cheating explicitly allowed at the CPT despite the rules, because I have already seen more than 1 ergobox at a CPT event.
You're in Ontario right? How did you go about finding a hitbox that isn't insanely priced?
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I'm lukewarm on the SF6 roster. On the one hand the new characters seem awesome, which is great and kind of its savings grace. However.....having 0 Alpha and 3rd Strike characters for not only the launch roster but for the entire first season of DLC stinks. Especially when we're only getting 4 characters for an entire year. I don't want to have to wait 3-4 years down the road just to play my favourite characters.
- Doctrine_Dark, Mattatsu, Bigtochiro and 4 others
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18 minutes ago, elliephil said:
I got Kimberly. Annoying character...
- TWINBLADES, Counterstrike, Jocelot and 5 others
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That Manon costume is 10/10. Hope it looks that great in game.
- TWINBLADES and Phantom_Miria
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I got Luke WTF. Might be the last character I'd ever pick lmao.
- ToreyBeans, BornWinner, Vhozite and 2 others
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37 minutes ago, Counterstrike said:
Nah i think it's cool since you gain temporary access to his best moves. So it balances off because then it would be insanely busted if the levels stayed at 4. The move i don't understand is the Drink option at the end of Ransui Haze. I heard somewhere it raises his Super Level but i can't confirm it anywhere.
I'm not saying the level should stay at 4. I'm saying his drink levels should return to what they were before he activated, since he already earned those drink levels.
As for Ransui Haze, is that the target combo that unlocks at level 4? I never used that once and I never saw any streamer use it either. Will definitely have to experiment with it once the game comes out. I am curious if it's worth using - his other options at level 4 seem insane already.
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Highland video explaining the system mechanics:
- Sonero, Vhozite, Shakunetsu and 3 others
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17 minutes ago, elliephil said:
What mixups can he do? Didn't get to play against Jamie very much.
If he hits with the palm he can do the super and continue his combo afterwards. If it's blocked he's plus at drink level 4 and has a lot of options.
The only thing I don't like about his level 2 is that after the timer ends he goes back to 0 drink levels regardless of the level he was at prior.
- BornWinner and Counterstrike
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1 hour ago, elliephil said:
I could barely find anything useful for alpha counter. Maybe I need more time with the game.
I think there's going to be specific situations where alpha counter is useful. Jamie can do random palm into his install super and force a mixup. Alpha counter can be useful there to get him off you.
Those situations are probably going to be rare but at least Drive Reversal is not entirely useless.
- elliephil, TWINBLADES and Jocelot
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Nice option select for Jamie. You basically buffer two specials and the first comes out on normal hit and the more damaging one comes out on Punish Counter. I remember doing this in Strive with Axl. I'm sure this can be applied to other characters as well.
- -PVL93-, Counterstrike, Pair of Rooks and 1 other
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2 hours ago, Edmund said:
Is Jamie's dp kind of bad or am I doing it at the wrong timing?
There are times where I try to dp and it gets stuffed by attacks to the point where I just block jump ins instead of trying to dp anti airs.
I think it might be a little on the slow side. I've been using light kick DP for that reason, maybe EX is faster but I haven't tried that yet.
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1 hour ago, BornWinner said:
SF6 scrubquotes looking good
Yeah my lobby was full of scrub quotes, got a few laughs. One memorable one was "ggs but can we agree beforehand whether to use modern controls".
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25 minutes ago, delete_me said:
Am I both dumb and incompetent or can you really not cancel normal Lightning Legs into a Super? I've only managed to do it from the EX version so far.
You can do normal lightning legs into super.
Shuto Chun does it @7:10
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1 hour ago, Vhozite said:
I hate to sound like a bandwagoner but I gotta say…the music and animations are by far my biggest complaints with the game.
The music just doesn’t suit the fighting, and some of the worse animations are borderline NRS tier.
I'm having enough fun at the moment that I don't care too much about the animations. I'm guessing enough people will probably complain on twitter, and Capcom is usually pretty receptive to criticism so I could see an improvement for DLC characters down the road.
And there will be a jukebox with all the classic music on release so no worries there.
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I'm having a blast playing Jamie. I had the perfect first opponent. He was a Ken player that played like a bot alternating between DI, jump, full screen tatsu and wakeup DP. It was like SF6 online tactics 101.
Anyone land a perfect parry yet?
- Vhozite and JustBooming
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I used to play the old MK games as a kid but somewhere along the line the series fizzled for me. If this one looks and plays anything like 10 or 11 I'm out.
The trailer was well done but I need to see some gameplay. According to eventhubs there's assists in the game lol.
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5 hours ago, Daemos said:
Professional animator roasting SF6's GAMEPLAY animations. Interesting take. I love SFV animation, think it's top tier, but I really didn't see much of an issue with the ones in SF6. The guy's points are hard to argue with though.I didn't watch this and maybe he's right about SF6 animations going downhill from earlier games like 3rd Strike but IMO SF6 animations look fine. Comparing the game to others it animates much better than MK, KOF and Tekken. I also find it kind of funny that this guy has #PlayFEXL when that game is known for having some of the worst animations out there.
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9 hours ago, delete_me said:
Unrelated, but I wanted to let you guys know that tomorrow I'm starting a career in pro tennis. I've heard that the rules have changed and that only two sets will be played at major tournaments, so as the worst player in the lineup, I will now be able to consistently beat Djokovic & Co. now.
The tennis masters events which are a level below the grand slams are best 2 out of 3 sets and even still a top 10 player wins 90% of the time. I think it's similar with SF, 2 out of 3 has never made bad players win, that idea is so stupid. The only time I want to sit through 3 of 5 is if we're talking top 8 of a high quality CPT event.
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1 hour ago, Flackaveli said:
Ya can almost smell the toxic energy from Manon.
She gonna be one of the most hated characters at all levels.
Make me almost wanna play her for that very reason.
Manon has everything that is going to cause salt: command grabs, vacuum move into guessing games, unreactable midscreen slide.
- Flackaveli, Doctrine_Dark, Darc_Requiem and 1 other
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21 minutes ago, misterBee said:
DisplayPort is the better standard. On most monitors DisplayPort is usually the more featured of the two ports, since HDMI tends to lag behind. If you're lucky your monitor will be able to do it through DP.
He's playing on PS5 which doesn't have DP.
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I'm still playing SFV ranked and since SF6 is coming out soon, people are playing like they don't give a fuck 😅
Also, I played USF4 for the first time since 2016, and the game is actually harder than I remember. How I was once able to hit these links in delay netcode is beyond me.
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Zangief Ease of Use: Hard 🤔
This seem weird to anyone else? This character has never been hard to use and has always been about making good reads. I'm wondering what we're missing.
The SF6 Thread: Akuma Incoming!
in Fighting Game Discussion
Posted · Edited by HeavensCloud
According to this article https://www.eventhubs.com/news/2023/may/24/sf6-fighter-coins-dlc-chipotle/ there's Fighter Coins in game that can be exchanged for costumes and characters. I have no idea how they're earned besides this chipotle promotion though.