purbeast Posted June 11 Share Posted June 11 8 minutes ago, Jocelot said: Hey gang. What's this I hear about Scissor Kicks being a motion input? Are there any pics of Bison's new movelist? Both of the videos up above discuss and show the moves list. Jocelot 1 Quote Link to comment
Dragonfave723 Posted June 11 Share Posted June 11 Daemos, TWINBLADES, AriesWarlock and 4 others 4 1 2 Quote Link to comment
Maravilla Posted June 11 Share Posted June 11 Tokido dropped Akuma already, same reasons as I stated before, no f-hp command normal, no real red fireball,etc. I'm ranked gold and he's ranked legend so you don't have to be good at a fighting game to see a characters glaring weaknesses. Hecatom 1 Quote Link to comment
Illwill88 Posted June 11 Share Posted June 11 23 minutes ago, Maravilla said: Tokido dropped Akuma already, same reasons as I stated before, no f-hp command normal, no real red fireball,etc. I'm ranked gold and he's ranked legend so you don't have to be good at a fighting game to see a characters glaring weaknesses. That’s the first I’ve heard of akuma having a glaring weakness. Darc_Requiem 1 Quote Link to comment
Maravilla Posted June 11 Share Posted June 11 7 minutes ago, Illwill88 said: That’s the first I’ve heard of akuma having a glaring weakness. With how everyone can deal big damage using the drive system akumas glaring weakness would be his health. Quote Link to comment
HeavensCloud Posted June 11 Share Posted June 11 7 hours ago, Doctrine_Dark said: Nice that fast walkspeed/footsie Bison is back. I was not a fan of his SFV snail version. ToreyBeans, Doctrine_Dark and EvilCanadian 3 Quote Link to comment
Jocelot Posted June 12 Share Posted June 12 Man Bison looks so cool in SF6. Daemos 1 Quote Link to comment
purbeast Posted June 12 Share Posted June 12 Holy shit man ranked has no fucking variety right now. All I am running into is Akuma and then if I don't get Akuma, it's Ryu most of the time. I am having a lot of trouble against the Akuma's in ranked right now and losing the most of those matches, then I'll make it up against other characters, then face another Akuma and lose, etc. I'm like 200 points from master lol and only made like 100 points progress tonight. In casual and battle hub though I hold my own against Akuma it's only in ranked that I'm running into the ones that are owning me. My punishes against Akuma definitely suck right now as I just don't know the matchup too well yet and he can get away with a lot of gimmicks against me for the time being. I am also feeling the Dee Jay nerfs more now especially the distance reduction on his upkicks. I whiff the AA often on a neutral jump AA because it JUST stops going far enough to hit them. Quote Link to comment
Illwill88 Posted June 12 Share Posted June 12 3 hours ago, Maravilla said: With how everyone can deal big damage using the drive system akumas glaring weakness would be his health. I took you at your word but I just ran a ft20 witha master rank akuma player he needs the low health lmao. Matter of fact make it lower. He’s a menace Darc_Requiem 1 Quote Link to comment
AriesWarlock Posted June 12 Share Posted June 12 (edited) https://x.com/sf_screenshot/status/1800556547199975924 https://x.com/elixserr/status/1789369603719671889 That Chun-li is 6'3"!! Edited June 12 by AriesWarlock Darc_Requiem, Hecatom, Jocelot and 1 other 2 1 1 Quote Link to comment
Pair of Rooks Posted June 12 Share Posted June 12 16 hours ago, Jocelot said: Hey gang. What's this I hear about Scissor Kicks being a motion input? Are there any pics of Bison's new movelist? Rooflemonger video above has a picture of the movelist. Only psycho crusher and the first part of head stomp are charge. All else is motion including all supers. Jocelot and CESTUS III 2 Quote Link to comment
Darc_Requiem Posted June 12 Share Posted June 12 11 hours ago, AriesWarlock said: That Chun-li is 6'3"!! Paging @Jocelot, Aries got one for you fam 😉 Jocelot 1 Quote Link to comment
TWINBLADES Posted June 12 Share Posted June 12 This person literally created a Twitter account just of make art of AKI. And the art is so good lol BornWinner, Darc_Requiem, Phantom_Miria and 2 others 5 Quote Link to comment
Hecatom Posted June 12 Share Posted June 12 18 hours ago, Maravilla said: I'm ranked gold and he's ranked legend so you don't have to be good at a fighting game to see a characters glaring weaknesses. I cosign this segment. Dunno about the rest though. Quote Link to comment
Jocelot Posted June 12 Share Posted June 12 (edited) 18 hours ago, AriesWarlock said: That Chun-li is 6'3"!! I never mentioned this before but I've always been a fan of Chun li Edited June 12 by Jocelot Jurassic, CESTUS III, Phantom_Miria and 5 others 8 Quote Link to comment
Sonero Posted June 12 Share Posted June 12 https://x.com/zhennnkuang/status/1800934542527840694 Darc_Requiem, BornWinner, Jocelot and 1 other 4 Quote Link to comment
elliephil Posted June 12 Share Posted June 12 1 hour ago, Sonero said: https://x.com/zhennnkuang/status/1800934542527840694 If only we had access to AI powers like this back in the day... Sonero 1 Quote Link to comment
Maravilla Posted June 12 Share Posted June 12 Mai looks alright, terry looks like he belongs in a double dragon game. Quote Link to comment
Sonero Posted June 12 Share Posted June 12 51 minutes ago, elliephil said: If only we had access to AI powers like this back in the day... The world was already to crazy just with Flash. Flash and Current AI would've turned the internet into a true madhouse. Newgrounds, YTMND...bro when 4chan got a flash board shit was craaaaay. Good times. elliephil 1 Quote Link to comment
purbeast Posted June 12 Share Posted June 12 So as I've gotten better at this game and I am starting to face better players, I feel like one of my main issues that I am running into in this game is that I feel like I ALWAYS push the button like a split second late and get counter hit and then eat a huge combo. At the higher level it only takes a couple of those to lose the round. I am wondering how I can improve on this. I mean the obvious answer is to not push buttons, but there has to be a reason that I consistently am pressing it later than my opponent. Like how do I work on this? I do feel like it is also tied a bit into spacing and that my spacing could be better in these instances, but it's not ALWAYS the case. I'd say the majority of the cases I do this it isn't a whiffed normal that is being punished or anything it is just that either of our buttons would hit the other, but mine just comes out a little later than theirs and I eat it. What is the best way to work on this? Quote Link to comment
Phantom_Miria Posted June 12 Share Posted June 12 RIP Remy and El Fuerte. 😔 BornWinner and Jocelot 1 1 Quote Link to comment
HeavensCloud Posted June 13 Share Posted June 13 2 hours ago, purbeast said: So as I've gotten better at this game and I am starting to face better players, I feel like one of my main issues that I am running into in this game is that I feel like I ALWAYS push the button like a split second late and get counter hit and then eat a huge combo. At the higher level it only takes a couple of those to lose the round. I am wondering how I can improve on this. I mean the obvious answer is to not push buttons, but there has to be a reason that I consistently am pressing it later than my opponent. Like how do I work on this? I do feel like it is also tied a bit into spacing and that my spacing could be better in these instances, but it's not ALWAYS the case. I'd say the majority of the cases I do this it isn't a whiffed normal that is being punished or anything it is just that either of our buttons would hit the other, but mine just comes out a little later than theirs and I eat it. What is the best way to work on this? I would say check out the move that you're getting counterhit by and familiarize yourself with the framedata on that particular normal and the one you're pressing. I kept getting counterhit by Kimberly's st.mk and I was like, "huh, I swear I'm hitting my medium kick before my opponent" but I checked out the frame data and as it turns out her st.mk comes out 2 frames faster than Jamie's. So, the range I normally play at and hit st.mk, Kim's was always winning because of the faster start-up. It's just good to know these things and then you can go into training mode to practice whiff punishing or hitting a faster light button. purbeast 1 Quote Link to comment
elliephil Posted June 13 Share Posted June 13 (edited) 3 hours ago, purbeast said: I am wondering how I can improve on this. I mean the obvious answer is to not push buttons, but there has to be a reason that I consistently am pressing it later than my opponent. Like how do I work on this? https://ultimateframedata.com/sf6/ This website is a great resource to see how the hitboxes and hurtboxes work. It's helped me so much with knowing when to use a certain button in certain ranges. If you see a button with a hitbox you think could make work, you can go to training mode and try it out against other characters and their buttons you aren't exactly sure how to deal with yet. I usually set the dummy to neutral jump and then hit whatever button I want to lab against once they land. This website is also great at showing that most cr.mp buttons are crazy lol Edited June 13 by elliephil AriesWarlock, Jurassic, HeavensCloud and 2 others 5 Quote Link to comment
Maravilla Posted June 13 Share Posted June 13 (edited) Can't believe ryu is more fun to play than Akuma lol. Actually so is Ken, not Luke though, they should have sent Luke to the new fatal fury and left him out of sf. *edit- at least in my opinion. Edited June 13 by Maravilla Quote Link to comment
-PVL93- Posted June 13 Share Posted June 13 2 hours ago, Dragonfave723 said: Gotta prep some popcorn if it turns out to be like a Luke/Jamie/Kimberly team for kof15 CESTUS III, Illwill88, Pair of Rooks and 3 others 4 2 Quote Link to comment
BornWinner Posted June 13 Share Posted June 13 It probably would be a Ryu/ChunLi/Luke team if SF was getting into KOF. Quote Link to comment
CESTUS III Posted June 13 Share Posted June 13 8 minutes ago, -PVL93- said: Gotta prep some popcorn if it turns out to be like a Luke/Jamie/Kimberly team for kof15 Don't care much if KoF get the young trash prospects, but would love new Garou to get SF6 Ryu, would be huge for the game 🤯 But guess Garou is dead to me till at least Season1 DLC, no Joe no buy Btw new design looks lame, feels so generic lol Spoiler for comparision current design vs KoF mod based on that art Quote Link to comment
Phantom_Miria Posted June 13 Share Posted June 13 2 hours ago, -PVL93- said: Gotta prep some popcorn if it turns out to be like a Luke/Jamie/Kimberly team for kof15 Pair of Rooks, Sonero, -PVL93- and 5 others 1 1 6 Quote Link to comment
-PVL93- Posted June 13 Share Posted June 13 Capcom got finessed in that scenario though kof15 is dying and will be replaced by Garou 2, while snk gets to promote their two most iconic characters in a what is till technically fresh fighting game that will be supported for years to come Quote Link to comment
Sonero Posted June 13 Share Posted June 13 SF6 probably already sold more than the last 3 SNK releases combined. There is no scenario in which Capcom got finessed. From interview stuff, the producers were big Fatal Fury fans and got to fulfill a childhood dream; on top of throwing SNK a bone and promoting their stuff. I don't like guest characters, but its very much a win win situation. HeavensCloud, AriesWarlock and Jocelot 3 Quote Link to comment
Pair of Rooks Posted June 13 Share Posted June 13 Yeah I was gonna say all SNK got was exposure, but it needed it so it's all good. Quote Link to comment
HeavensCloud Posted June 13 Share Posted June 13 8 hours ago, Sonero said: SF6 probably already sold more than the last 3 SNK releases combined. There is no scenario in which Capcom got finessed. From interview stuff, the producers were big Fatal Fury fans and got to fulfill a childhood dream; on top of throwing SNK a bone and promoting their stuff. I don't like guest characters, but its very much a win win situation. I just noticed the thread title and laughed out loud. -PVL93-, Bigtochiro and Sonero 1 2 Quote Link to comment
Darc_Requiem Posted June 14 Share Posted June 14 @JocelotIt looks like they are making a Marisa statue. Jocelot 1 Quote Link to comment
Jocelot Posted June 14 Share Posted June 14 Ahh that's sick. I'm not really a collectibles guy but that might sway me Quote Link to comment
AriesWarlock Posted June 14 Share Posted June 14 Quote Famitsu went on to ask about the connections between Terry and Ken, where in past games they had special interactions, and whether or not we might see this revisited in Street Fighter 6. Nakayama couldn't spill the beans just yet, but he explains that the team is well aware of this facet while developing the upcoming content. "You'll have to see that once you play him," said Nakayama. "During development, we've been very aware of previous interactions and connections between the two." Hecatom, Jocelot, Phantom_Miria and 1 other 2 2 Quote Link to comment
Darc_Requiem Posted June 14 Share Posted June 14 @AriesWarlockWhat the hell kind of coffee has Lucia been drinking? If she bottles it up and sells it, she'll put plastic surgeons out of business. Quote Link to comment
-PVL93- Posted June 14 Share Posted June 14 12 minutes ago, Darc_Requiem said: @AriesWarlockWhat the hell kind of coffee has Lucia been drinking? Azucena's, obviously Bigtochiro, Darc_Requiem, ToreyBeans and 3 others 6 Quote Link to comment
Darc_Requiem Posted June 14 Share Posted June 14 4 minutes ago, -PVL93- said: Azucena's, obviously Damn you PVL, now I'm thinking about a Tekken Vs Street Fighter Tag game with Azucena and Lucia as team. I don't even like Tekken. Harada's cool as hell though. -PVL93- 1 Quote Link to comment
Phantom_Miria Posted June 14 Share Posted June 14 I await more information about the rendition of Mai's "moves". 🙂 https://x.com/Aleriia_V/status/1800924143917088889 Spoiler -PVL93-, Hecatom, AriesWarlock and 2 others 4 1 Quote Link to comment
Sonero Posted June 14 Share Posted June 14 @TWINBLADES Its official, you gotta go back: Phantom_Miria, -PVL93-, BornWinner and 5 others 3 1 4 Quote Link to comment
-PVL93- Posted June 14 Share Posted June 14 (edited) 1 hour ago, Darc_Requiem said: Damn you PVL, now I'm thinking about a Tekken Vs Street Fighter Tag game with Azucena and Lucia as team. I don't even like Tekken. Harada's cool as hell though. It's a bizarre timeline because after Akuma in T7, Terry/Mai in SF6 and possibly an SF guest for KOF15, we're somehow simultaneously this close and so far away from Tekken X Street Fighter, Capcom vs SNK 3, and SVC Chaos 2 Maybe Sega can save us with a Project X Zone 3 or something, or a Namco vs Capcom remaster Edited June 14 by -PVL93- Quote Link to comment
Darc_Requiem Posted June 14 Share Posted June 14 @-PVL93-The coffee cup reaction was Chef's Kiss 👍🏽 Quote Link to comment
Hecatom Posted June 14 Share Posted June 14 For anyone interested, USF4 + most of its dlc is at 6.66 bucks on steam. Sonero, Pair of Rooks, -PVL93- and 1 other 3 1 Quote Link to comment
Hecatom Posted June 14 Share Posted June 14 17 hours ago, Darc_Requiem said: @JocelotIt looks like they are making a Marisa statue. Not throwing shade at them, but I hope Dodomo releases SF figures eventually 👀 Quote Link to comment
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