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misterBee

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  1. LOL
    misterBee got a reaction from KingTubb in The MEGASHOCK Saloon Thread 3: Chinder Chagger Edition   
    Angel's avatar is how I feel about EVA to begin with so I don't need a 5 minute recap showing me why it's even worse than I remember.  👼
  2. +1
    misterBee got a reaction from rook in CRIME AND PUNISHMENT   
    STAFF CONTENT MODERATION

    Mods will mostly leave you alone, but content that blatantly goes against the rules will be promptly edited out by site staff.  You can read the site rules here.
     
     
    COMMUNITY MODERATION
     
    Site staff can only do so much.  It's up to you to make this site into the kind of place you want it to be.
     
    If you don't like something that someone has said, you can of course react with a thumbs down/-1:
     


    This is great, but all it really does is tell someone that you didn't like their post.  If you REALLY don't like what someone said and want it gone, you need to use the report function:
     

     
    Reporting on MEGASHOCK is not like it is on other forums.  On this site the report tool is used as a MEGA DOWNVOTE.  By using this tool the community can remove content that does not directly go against site rules, but that people don't want to see.  Site staff can help, but it is up to the community to come together and get rid of posts they think are spam/annoying/trolling/etc.
     
    Posts that receive enough reports from users will be automatically hidden, without needing mod intervention.
     
    To MEGA DOWNVOTE a post using the report function, make sure you select this option:
     

     
    The number of MEGA DOWNVOTES needed to hide a post is continually being tweaked.  I will not tell you what it is.
     
     
    DISCIPLINE AND PUNISHMENT
     
    If you've been bad you will be subject to punishment by site staff.  MEGASHOCK uses a warning system -- every time you are warned by staff your account will gain points.  These points are similar to points you get on your license from a speeding ticket.  As you gain more and more points your account will receive more and more restrictions,  and you may find yourself unable to post for several hours or even banned for weeks.  Points slowly go away over time, so if you are on your best behavior your account will slowly go back to normal after a while.
     
    If you've accrued a ridiculous amount of points, done something truly heinous, or I really don't like you, you will simply be banned from the site.  It's my site and I'll do what I please.  ♥️
  3. LOL
    misterBee got a reaction from Disciple0fAnrky in DNF Duel - Dungeon Fighter....Fighter from Arc Systems Works!   
    I'm wondering why a DNF fighter is even a thing.  The last time I thought about DNF I was in highschool...almost 15 years ago...
     
    Not gonna complain about having more fighting games though!
  4. +1
    misterBee got a reaction from RSG3 in The Nintendo Switch Thread   
    Aww come on...the very first line of my post was saying that I understand if it's an issue for people with bandwidth caps:
     
  5. LOL
    misterBee got a reaction from Hawkingbird in The Mega Technology Thread - Happy 3rd Birthday!   
    If it saves lighting profiles onboard than it's already better than most of their recent mice. 😔
  6. +1
    misterBee reacted to Mr.Cipher in The Street Fighter V Thread   
  7. +1
    misterBee reacted to Skort in The Street Fighter V Thread   
    Just did this in Blender !!!
     
    Special dedication to  @AriesWarlock
     
     

     
  8. +1
    misterBee got a reaction from RSG3 in The Nintendo Switch Thread   
    To be fair that game probably does not have high resolution textures, a ton of recorded dialogue in multiple languages, or FMV, all of which are the main things that drive up install size in modern games.
  9. +1
    misterBee got a reaction from RSG3 in The MEGASHOCK Saloon Thread 3: Chinder Chagger Edition   
    Angel's avatar is how I feel about EVA to begin with so I don't need a 5 minute recap showing me why it's even worse than I remember.  👼
  10. LOL
    misterBee got a reaction from Jurassic in The MEGASHOCK Saloon Thread 3: Chinder Chagger Edition   
    Angel's avatar is how I feel about EVA to begin with so I don't need a 5 minute recap showing me why it's even worse than I remember.  👼
  11. LOL
    misterBee got a reaction from MillionX in The MEGASHOCK Saloon Thread 3: Chinder Chagger Edition   
    Angel's avatar is how I feel about EVA to begin with so I don't need a 5 minute recap showing me why it's even worse than I remember.  👼
  12. +1
    misterBee got a reaction from Dayaan in The Street Fighter V Thread   
    @Dayaanif you want clean Twitter embeds you have to remove the '?_____' from the ends of the URLs.
  13. +1
    misterBee got a reaction from Darc_Requiem in The Street Fighter V Thread   
    How much are you paying?
  14. LOL
    misterBee got a reaction from Disciple0fAnrky in The MEGASHOCK Saloon Thread 3: Chinder Chagger Edition   
    Angel's avatar is how I feel about EVA to begin with so I don't need a 5 minute recap showing me why it's even worse than I remember.  👼
  15. LOL
    misterBee got a reaction from Volt in The Street Fighter V Thread   
    How much are you paying?
  16. Insightful
    misterBee got a reaction from Phantom_Miria in The Street Fighter V Thread   
    Most fighting games wish they had a community like that.
     
    Having a large community that is made up mostly of scrubs who don't play anything else means you've got a healthy game that attracts all sorts of players, and not just hardcore FGC people.
     
    Smash is another good example of this.  It's a MASSIVE game with a huge player base has no idea what they're talking about most of the time.  They also think joystick motions are the devil and refuse to play any other fighting game.  I've legit seen Smash players complaining that people who do combos are THE WORST.
     
    I hope other fighting games eventually reach this level of scrubbery as well because it means the player base is healthy.  Hopefully some of those people will eventually evolve into competitive players and keep the more hardcore part of the scene alive.
     
    People shit on Call of Duty but the number of clueless people that play it just shows just how big Call of Duty is.
     
     
     
    Also, fuck you.  I love COD.  🔫
  17. +1
    misterBee got a reaction from DoctaMario in The MEGASHOCK Saloon Thread 3: Chinder Chagger Edition   
    It wasn't popular because it barely ran.
     
    The port is a technological marvel because it runs at all on such limited hardware -- but it's so cut back and runs so slowly that it's not worth playing.  Code was probably never discovered because nobody cared about that version of the game in the first place. 🤣
     
    In the old days most codes were not discovered by players.  Developers would tell them to gaming publications, and people would find out about them through magazines and guides.
  18. LOL
    misterBee got a reaction from Pair of Rooks in The Street Fighter V Thread   
    Most fighting games wish they had a community like that.
     
    Having a large community that is made up mostly of scrubs who don't play anything else means you've got a healthy game that attracts all sorts of players, and not just hardcore FGC people.
     
    Smash is another good example of this.  It's a MASSIVE game with a huge player base has no idea what they're talking about most of the time.  They also think joystick motions are the devil and refuse to play any other fighting game.  I've legit seen Smash players complaining that people who do combos are THE WORST.
     
    I hope other fighting games eventually reach this level of scrubbery as well because it means the player base is healthy.  Hopefully some of those people will eventually evolve into competitive players and keep the more hardcore part of the scene alive.
     
    People shit on Call of Duty but the number of clueless people that play it just shows just how big Call of Duty is.
     
     
     
    Also, fuck you.  I love COD.  🔫
  19. LOL
    misterBee got a reaction from Volt in The Street Fighter V Thread   
    Most fighting games wish they had a community like that.
     
    Having a large community that is made up mostly of scrubs who don't play anything else means you've got a healthy game that attracts all sorts of players, and not just hardcore FGC people.
     
    Smash is another good example of this.  It's a MASSIVE game with a huge player base has no idea what they're talking about most of the time.  They also think joystick motions are the devil and refuse to play any other fighting game.  I've legit seen Smash players complaining that people who do combos are THE WORST.
     
    I hope other fighting games eventually reach this level of scrubbery as well because it means the player base is healthy.  Hopefully some of those people will eventually evolve into competitive players and keep the more hardcore part of the scene alive.
     
    People shit on Call of Duty but the number of clueless people that play it just shows just how big Call of Duty is.
     
     
     
    Also, fuck you.  I love COD.  🔫
  20. LOL
    misterBee got a reaction from Hecatom in The Street Fighter V Thread   
    Most fighting games wish they had a community like that.
     
    Having a large community that is made up mostly of scrubs who don't play anything else means you've got a healthy game that attracts all sorts of players, and not just hardcore FGC people.
     
    Smash is another good example of this.  It's a MASSIVE game with a huge player base has no idea what they're talking about most of the time.  They also think joystick motions are the devil and refuse to play any other fighting game.  I've legit seen Smash players complaining that people who do combos are THE WORST.
     
    I hope other fighting games eventually reach this level of scrubbery as well because it means the player base is healthy.  Hopefully some of those people will eventually evolve into competitive players and keep the more hardcore part of the scene alive.
     
    People shit on Call of Duty but the number of clueless people that play it just shows just how big Call of Duty is.
     
     
     
    Also, fuck you.  I love COD.  🔫
  21. +1
    misterBee got a reaction from KimuraLOX in The MEGASHOCK Saloon Thread 3: Chinder Chagger Edition   
    It wasn't popular because it barely ran.
     
    The port is a technological marvel because it runs at all on such limited hardware -- but it's so cut back and runs so slowly that it's not worth playing.  Code was probably never discovered because nobody cared about that version of the game in the first place. 🤣
     
    In the old days most codes were not discovered by players.  Developers would tell them to gaming publications, and people would find out about them through magazines and guides.
  22. +1
    misterBee reacted to Jocelot in The Street Fighter V Thread   
    I said it before but I fully expect the community for the League of Legends fighter to end up like that, too.
     
    I can already see the posts on reddit:
     
    "It's been 2 months shouldn't crossups be BANNED?"
  23. Insightful
    misterBee got a reaction from Bigtochiro in The Street Fighter V Thread   
    No, that is exactly the point.  If you ever buy the SF art books and look at all the SF-related art created throughout the past several decades, you will see that every artist draws the characters differently.  There is no "default" style that they are all forced to use.  Instead, every generation has an artist who puts their own spin on the characters, and the games try to follow new styles all the time.
     
    You WANT new interpretations of characters.  You WANT fresh takes on things.
     
    Even the same artist will draw a character differently after a long period of time, because artists evolve and change their styles constantly.  Bengus' SF2 characters don't look ANYTHING like his Alpha-series characters, and it's great.  Styles change, things progress.
     
    Here are two versions of Ryu:
     

     

     
    They look like two completely different people, and yet these are both classic pieces of art that few people would have a problem with.  Who cares if their face shapes are different?  They're both good, and they're both Ryu.  Face shape doesn't mean anything if the final product is good and represents the character well -- and this rule applies for 2D and 3D.
     
    Those Ryu shots are the in-game models. The SFV shot is literally a screenshot from the beginning of the round.  The Smash model they use for renders is the same one actually used in the game.  The MvC3 win pose is just a zoomed in version of the ingame model.  SF4 portraits are literally the ingame models but traced over.  I could find you actual gameplay screenshots and they would look the same as the pictures I showed.
     
    All are different portrayals of the same character, and they all work.  Whether you like them or not is something else, but they don't need to all have the same face shape.
     
    You really over-emphasize facial structure.  A lot more goes into a character than the bones of their face.  Posture, posing, body size, costume, voice, etc.  Interpretations of a character take a lot of different things into account.  Art style and direction are not 100% based around a character's face, and even if they were there's no rule that says it has to be the same in EVERY GAME.  You're so obsessed with faces and I don't know why.  It's like you have an obsession with Chun-Li's chin or something.
     
    Are you focused on the characters looking good, or do you care more about whether the same face is used in every game?
     
    You are so obsessed with cloning faces in every game that you ignore everything else.  Maybe for SF6 they will decide they want to change his face again because they want him to look cooler.  It doesn't even need a story reason!  As long as it comes out looking good who cares if his jawline is the same one from a previous game?
     
    I guess we're just gonna have to agree to disagree because this face obsession really doesn't make any sense to me.  You said you liked SFEX, but in that game the faces are basically just squares! 
     
    Sometimes devs are going to fail when they render a new version of a character, like SFV Ken.  It happens.  Sometimes ugly games like MvCI get made.  It happens.
     
    The solution is to keep trying new things and new styles, and eventually get it right. Putting SF4 face models onto every character in every game doesn't solve anything.  "Consistency" isn't important. Having a game that looks good is important, and it doesn't matter what style you use to do it.
     
    Instead of saying "SFV Ken came out bad.  Just use his SF4 face for everything!", why not just aim to do better next time?  How do you know that SF6 Ken won't have the best version of his face ever created?
     
    TL;DR: Faces are not why games fail visually, and a face-shape style-guide isn't what is going to magically make a game look good.  A game's art direction is not 100% based on the jawlines of the characters.
  24. Insightful
    misterBee got a reaction from Phantom_Miria in The Street Fighter V Thread   
    You don't seem to understand what I am saying.  They aren't changing characters' faces because they feel like it, or to piss people off.  They simply design the characters in a way that match whatever game they are working on.  It is 100% dependent on the style of the game.
     
    Here are different versions of Ryu from recent games:
     
     
    He has a different face shape in every game, but nobody is confused about who it is.  It's clearly Ryu. Changing his face shape did not make him unidentifiable.  Giving all of these versions the same jawline would not serve any purpose.
     
    Not only does he have a different face shape, but he's rendered using different lighting styles, his muscles are modeled differently, and his clothes have different levels of wear/different textures.  In some games they want him to look younger.  In some games they want him to look older.  In some games they want him to look angrier.  All of these are choices made to fit the game that he is being added to.  Changing his face to match artistic goals is a good thing.
     
    Art direction is making the characters fit the game you are making.  It's not about copy-pasting the same face over and over just to be consistent.
     
    Giving Ryu the same exact face in every game isn't solving anything.  Instead of creating a version of Ryu that best matches the style/mood of the game, you would rather have them make him look the same every time.  That isn't helpful at all.
     
    Some people do not like Smash Ryu.  Some people do not like SF4 Ryu.  Some people do not like SF5 Ryu.  Giving him the same face in every game will not make these people happy.  They are upset because they don't like certain versions of the character, not because it's inconsistent.  What if every Ryu had SF4 face?  It would be consistent, but people who don't like SF4 art would be unhappy forever.
     
    Fans don't want 'consistency'.  They're just mad because the Ryu THEY like isn't being used over and over. A super strict style guide will not fix this, because different fans like different versions of the character anyway.
     
    SF doesn't need some kind of super-strict face guide.  Different games will interpret Ryu differently, and that's ok.  People will come up with different versions of the character, and that's cool.  Blindly following some arbitrary rule forever isn't going to make the games better visually -- it will just make them incredibly boring.
     
    And here are some 2D examples -- Alpha vs SF2:
     
     
    In Alpha he is younger, so they gave him a rounder face.  In SF2 they wanted the chars to have more extreme features, so his face is angular and long.  This is an example of different face shapes being used to create a different feel for a game.  Despite what you say, the principles are the same regardless if you are doing 2D or 3D.  3D doesn't make face shape matter more or less than it did before.
  25. LOL
    misterBee got a reaction from Bigtochiro in The Street Fighter V Thread   
    KOF is a bit weird because they had to re-use sprites all the time out of necessity. If art/style consistency is what they really wanted then they wouldn't bother coming up with new promo/character/portrait art every time.  Shinkiro drew all the art for the early games, but later on it's clear they wanted a more modern pop look and feel to their characters.
     
    I don't think it's a big deal if from iteration to iteration characters change in look.  In the Alpha series Ryu is super anime, in SF3 he got buff, in SF4 he looks like a gorilla, etc.  I don't think he has to be drawn/rendered the same in every game -- it would make things super boring.  New series should give chars new looks and proportions to keep things from feeling too similar.
     
    Old KOFs were heavily criticized for sprite re-use, and I think KOF XV will get some criticism for looking too similar to XIV, which didn't look great to begin with.  I don't buy that the art for a new game should be similar to the art from the older games.  I would much rather see new takes and styles every time than re-hashing of what has already been done.
     
    There are gonna be hits and misses when you attempt a new art direction, but it's better than playing it safe and worrying about making every character too similar to the way they were before.
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