Darc_Requiem Posted May 22 Share Posted May 22 8 minutes ago, Vhozite said: Yeah I don’t have a problem with clapping DeeJay if the other top tiers get the same treatment. I’ll admit for some characters I’m a bit of a layperson, but at a glance it feels like he got singled out. Like Ken got off light imo Im not saying it’s racism, but… Dee Jay getting penalized for Yasuke being a co-protagonist in Assassin's Creed 🙃 TWINBLADES, BornWinner, Doctrine_Dark and 2 others 2 3 Quote Link to comment
HeavensCloud Posted May 22 Share Posted May 22 I'm not surprised Dee Jay got hit that hard, he just had a lot of stuff that stood out as really good at both mid and high level. What I am surprised about is Ken and Luke not getting the same treatment. -PVL93-, Vhozite, Doctrine_Dark and 1 other 4 Quote Link to comment
Darc_Requiem Posted May 22 Share Posted May 22 4 minutes ago, HeavensCloud said: I'm not surprised Dee Jay got hit that hard, he just had a lot of stuff that stood out as really good at both mid and high level. What I am surprised about is Ken and Luke not getting the same treatment. Honestly, I'm not surprised about Luke. Ever since his introduction in SFV. Capcom hates to nerf him. They'll do the bare minimum like a kid being forced to do a chore they hate. They'll do just enough to saw "SEE, we nerfed him!" Shakunetsu, TWINBLADES and Doctrine_Dark 3 Quote Link to comment
Popular Post Darc_Requiem Posted May 22 Popular Post Share Posted May 22 Desk has to be an android man, he's already on it with new Ryu combos.... JustBooming, Shakunetsu, Volta and 8 others 10 1 Quote Link to comment
HeavensCloud Posted May 22 Share Posted May 22 19 minutes ago, Darc_Requiem said: Honestly, I'm not surprised about Luke. Ever since his introduction in SFV. Capcom hates to nerf him. They'll do the bare minimum like a kid being forced to do a chore they hate. They'll do just enough to saw "SEE, we nerfed him!" I'm really hoping Luke got nerfed just enough and Ryu got buffed just enough that people will swap to the real main character of SF. Then again Akuma is here now so that will probably change things as well. Quote Link to comment
Sonero Posted May 22 Share Posted May 22 TWINBLADES, Phantom_Miria, Pair of Rooks and 1 other 1 2 1 Quote Link to comment
Darc_Requiem Posted May 22 Share Posted May 22 52 minutes ago, HeavensCloud said: I'm really hoping Luke got nerfed just enough and Ryu got buffed just enough that people will swap to the real main character of SF. Then again Akuma is here now so that will probably change things as well. Well, they buffed the hell out of Ryu. At least on paper that is. So, I'm curious to where he'll end up in "tier list". Quote Link to comment
Maravilla Posted May 22 Share Posted May 22 Out of curiosity, how many characters do y'all main? Like I know most have only one main but i mean how many characters do you guys play with online,practice with etc? Quote Link to comment
mykka Posted May 22 Share Posted May 22 Can't believe Lily got nerfs, they must hate this character elliephil, DangerousJ and Bigtochiro 2 1 Quote Link to comment
CESTUS III Posted May 23 Share Posted May 23 1 hour ago, mykka said: Can't believe Lily got nerfs, they must hate this character On bright side for you, devs may have hinted Menat or Rose in S2 😄 Credit to @Dragonfave723 Quote With Akuma serving as the final character from the Year 1 pass, how has the process gone for selecting the characters for Year 2? I know you likely can't go into specifics, but did the team identify any holes in the current roster that needed to be addressed or filled with the next batch of playable characters? Of course, I can't make any specific comments yet, but I think you will find there to be some unexpected characters. Sorry, but the method of selection is also a secret (no fortune-telling or divination involved). We hope you’re looking forward to it. If i had to bet would say Menat, Marisa is already repping Italy and Menat is young, very loved character (and even before read that was one of my safest bets) Quote Link to comment
Vhozite Posted May 23 Share Posted May 23 For as long as we waited for this patch a lot of these character specific changes feel pretty conservative. Not necessarily bad, but outside of Ryu or Deejay I feel like the universal changes are going to have a bigger impact on the game than anything character specific. I finally have more than 1 day off a week I can’t wait to try the game this weekend. Quote Link to comment
purbeast Posted May 23 Share Posted May 23 It just really sucks that the first combo in this video is no longer possible, and I'm guessing it is simply because of the corner carry. However you can still do the drive rush into b.fk and both kicks hit, and then can do fierce sobat, so you can still get a decent corner carry. But that combo is just fun to do and looks swaggy. The second combo is still possible though. It did seem like the timing may be stricter now than it used to be though. I was getting drop outs on the OD fireball some of the time now. Darc_Requiem 1 Quote Link to comment
Vhozite Posted May 23 Share Posted May 23 I’m trying Akuma out TONIGHT. This character seems cool as hell Quote Link to comment
Darc_Requiem Posted May 23 Share Posted May 23 1 hour ago, Vhozite said: For as long as we waited for this patch a lot of these character specific changes feel pretty conservative. Not necessarily bad, but outside of Ryu or Deejay I feel like the universal changes are going to have a bigger impact on the game than anything character specific. I finally have more than 1 day off a week I can’t wait to try the game this weekend. I'm curious to see how the Gief and Manon changes pan out. The both seem leave them closer to their opponent than in Season 1 and Gief's meter gain has been buffed significantly. I was honestly expected Lily to get more changes than Gief and Manon. if anything I thought Manon would have gotten the least changes of the three as they seemed to fear her Metal mechanic. The two most confusing characters for me are Lily and Ken. The latter got more buffs than the former....HOW!? Did Capcom fall for the Phenon Ken Downplay Campaign? Quote Link to comment
purbeast Posted May 23 Share Posted May 23 I only played a few matches last night but they wre all against a gief and I kept getting punish countered with his SPD but that was it, no juggle or anything. But this is ridic man. God damn they fucked Dee Jay and I hope long term it's not really that bad but time will tell. Vhozite, Pair of Rooks, TWINBLADES and 4 others 1 1 3 2 Quote Link to comment
Vhozite Posted May 23 Share Posted May 23 12 minutes ago, Darc_Requiem said: I'm curious to see how the Gief and Manon changes pan out. The both seem leave them closer to their opponent than in Season 1 and Gief's meter gain has been buffed significantly. I was honestly expected Lily to get more changes than Gief and Manon. if anything I thought Manon would have gotten the least changes of the three as they seemed to fear her Metal mechanic. The two most confusing characters for me are Lily and Ken. The latter got more buffs than the former....HOW!? Did Capcom fall for the Phenon Ken Downplay Campaign? Manon’s changes are weird in that they aren’t bad, but wouldn’t be enough for me to pick her up if I wasn’t already interested in the character. Her cr.lk and cr.mk are better now making her lows more threatening, and she actually has a plus on block button now which is huge. However she still has most of her same weaknesses from S1, so if you didn’t like her then you probably still wouldn’t now. If I like Akuma I’ll probably drop her lol. Darc_Requiem, HeavensCloud and Pair of Rooks 1 2 Quote Link to comment
elliephil Posted May 23 Share Posted May 23 (edited) I was playing for a few hours last night with friends. Chun-Li standing hp being -3 and having a reduced hurtbox is actually really good now. The move doesn't lose to many lows and since it can be cancelled into stance, it catches a lot of counter hits. Blocking st.hp takes away almost a full block of drive meter from far away. Her backwalk speed nerf is noticeable but at least she got something really good in return. Edited May 23 by elliephil Pair of Rooks and HeavensCloud 2 Quote Link to comment
Doctrine_Dark Posted May 23 Share Posted May 23 Season 2 A.K.I. Pair of Rooks, elliephil, Phantom_Miria and 4 others 3 4 Quote Link to comment
purbeast Posted May 23 Share Posted May 23 Great video going over all the changes in game, well most of them. I almost shed tears watching the Dee Jay part. He lost some of his fun combo routes and just does a lot less damage now. And the upkicks change that isn't in this video is also pretty big of a nerf. AriesWarlock, Darc_Requiem, HeavensCloud and 2 others 4 1 Quote Link to comment
Phantom_Miria Posted May 23 Share Posted May 23 A.K.I. buffs are truly blessed. StLK being a 4 frame move adds a lot of new combos and you can trigger toxic blossom with medium serpent lash way more often. StHP is easier to hit confirm and safer. StMK is faster and can be used in more combos. StHK is now upper body invincible. CrMK is +1 on block, +5 with Drive Rush, combos into stHK if you catch them not blocking low with Drive Rush. All her anti-airs are buffed. Snake stance into Dive goes through fireballs, which fucks fireball characters who used to be annoying to deal with. Light Serpent Lash always crumples on Punish Counter, which doesn't lead to much realistically if the opponent isn't already poisoned, but oki is good and it's another improvement to her neutral. Finally, Wakeup Drive Reversal helps her directly because she's one of the characters with weaker than average defense. Pair of Rooks, Doctrine_Dark, -PVL93- and 3 others 5 1 Quote Link to comment
Vhozite Posted May 23 Share Posted May 23 (edited) Rant: I wanted Ken put to the sword and I’m mad it didn’t happen. No idea how that character walked away from the patch with his legs. /end rant Edited May 23 by Vhozite Bigtochiro, Pair of Rooks and Doctrine_Dark 1 2 Quote Link to comment
purbeast Posted May 23 Share Posted May 23 So Akuma doesn't have the extra pushback on a corner back throw? Or is he just not directly in the corner here so he didn't get the extra pushback? I would think no matter where you are in the corner it would push you far enough away that you can't walk up and grab. Timestamped Quote Link to comment
Vhozite Posted May 23 Share Posted May 23 (edited) Man I forgot how cool SF6 is in terms of presentation. I missed this game Shoutout to past me who bought the shill pass. Already got that AKI costume and Akuma fuck yeah lol Edited May 23 by Vhozite Pair of Rooks, Bigtochiro, Darc_Requiem and 1 other 2 2 Quote Link to comment
-PVL93- Posted May 23 Share Posted May 23 Angrybird seems pretty upset about the change in how Ken move ibous are processed for the run/jinrai, messes with his corner combos and whatnot. Dude spent like the last 45 minutes to get it out more consistently Doctrine_Dark, HeavensCloud, Jocelot and 1 other 4 Quote Link to comment
CESTUS III Posted May 23 Share Posted May 23 3 hours ago, Vhozite said: Rant: I wanted Ken put to the sword and I’m mad it didn’t happen. No idea how that character walked away from the patch with his legs. /end randomly Idea i got is they know the combo of actual Ken fans + tier whores, won Ken huge audience in SF6 and devs did'nt wanted them all to go cry all over teh internet saying that SF6 now sucks So instead cripple Ken they gave same big steroids to Ryu too and called it a day lol As Ryu and Gief fan i love the patch but yeah, it have some strange choices on who help who ignore and who cripple Bigtochiro 1 Quote Link to comment
JustBooming Posted May 23 Share Posted May 23 (edited) The Giant Attack thing: just got 4400 drive tickets, just enough to get the base SFV music. If anyone doesn't know: Go to battle hub, set your char to Cammy Run to the middle of the battle hub, fight SiRN Akuma on the cabs there Spam hooligan throw once you get a knockdown, the CPU can't deal with it You get points, win or lose (4k points for a win) Head the the central "give me your energy" area, and do just that. Once you're done for the day (game will tell you) head to the events area, and check both Giant Attack rewards Edit: There are still DT rewards to be claimed later, but I maxed out my dmg on SiRN Akuma today. The rewards I got also included the EX1 Akuma colour. Edited May 23 by JustBooming HeavensCloud, Bigtochiro, Doctrine_Dark and 2 others 1 4 Quote Link to comment
HeavensCloud Posted May 23 Share Posted May 23 (edited) 6 minutes ago, JustBooming said: The Giant Attack: I thing just got my 4400 drive tickets, just enough to get the base SFV music. If anyone doesn't know: Go to battle hub, set your char to Cammy Run to the middle of the battle hub, fight SiRN Akuma on the cabs there Spam hooligan throw once you get a knockdown, the CPU can't deal with it You get points, win or lose (4k points for a win) Head the the central "give me your energy" area, and do just that. Once you're done for the day (game will tell you) head to the events area, and check both Giant Attack rewards Thanks. I was looking for ways to earn drive tickets after I blew all of mine on the SF4 soundtrack. Still want SFV, 3rd Strike and Alpha 3. Edited May 23 by HeavensCloud JustBooming 1 Quote Link to comment
JustBooming Posted May 23 Share Posted May 23 (edited) 3 minutes ago, HeavensCloud said: Thanks. I was looking for ways to earn drive tickets after I blew all of mine on the SF4 soundtrack. Still want SFV, 3rd Strike and Alpha 3. I spent mine on those (SFV 1) too. Game will tell you when you've gathered enough attack points for the day, rather than DTs, just to be clear. Good luck! Edited May 23 by JustBooming Quote Link to comment
Jocelot Posted May 24 Share Posted May 24 (edited) I think the last weekly in Europe had 4 Akuma's and 2 Zangief in their top 8. Honestly I'll take one thousand Akuma's over one more Luke ngl Edited May 24 by Jocelot Vhozite, -PVL93-, Jurassic and 1 other 4 Quote Link to comment
Vhozite Posted May 24 Share Posted May 24 Tried Akuma for about 30 mins last night. He feels so well rounded without feeling overwhelming. All the tools you want without any bullshit gimmicks or mini-games. At his peak I don’t think he’s as exciting as Manon, but it also doesn’t feel like Capcom wants him to be bad like it does with Manon and Lily. That said I really hope Laura is in season 2. Darc_Requiem 1 Quote Link to comment
purbeast Posted May 24 Share Posted May 24 The 2 damages you see in the combo damage section are the same exact corner combos, but one is started with FP and one is started with FK. Both of those moves do the same damage. Look at what the 20% scaling nerf on Dee Jay's FP starter does. The 20% scaling damage results in over 600 total damage. That is HUGE. Darc_Requiem and Sonero 1 1 Quote Link to comment
Darc_Requiem Posted May 24 Share Posted May 24 1 hour ago, Vhozite said: Tried Akuma for about 30 mins last night. He feels so well rounded without feeling overwhelming. All the tools you want without any bullshit gimmicks or mini-games. At his peak I don’t think he’s as exciting as Manon, but it also doesn’t feel like Capcom wants him to be bad like it does with Manon and Lily. That said I really hope Laura is in season 2. I'm curious how the Akuma vs Ryu matchup will play out. Ryu already hit like truck in Season 1. Season 2 Ryu hits harder and has more ways land that damage. Quote Link to comment
Vhozite Posted May 24 Share Posted May 24 (edited) 1 hour ago, purbeast said: The 2 damages you see in the combo damage section are the same exact corner combos, but one is started with FP and one is started with FK. Both of those moves do the same damage. Look at what the 20% scaling nerf on Dee Jay's FP starter does. The 20% scaling damage results in over 600 total damage. That is HUGE. I’ve actually been wanting to talk about the damage scaling in this game. The patch added a lot of 15-20% scaling on so many moves and I’m just really not a fan of how many special rules there are. It’s the same shit I hate in anime games where there are so many routes and juggle options so after a certain amount of hits the game just cuts your damage and to me it just looks completely preposterous. Personally I would much rather they just reduce the amount of combo paths instead of making everything do less damage. Long, highly scaled combos feels bad for everyone involved. Edited May 24 by Vhozite Darc_Requiem, Pair of Rooks and purbeast 3 Quote Link to comment
BornWinner Posted May 24 Share Posted May 24 (edited) Combo Breaker is streaming. SF6 https://www.twitch.tv/teamsp00ky Tekken 8 https://www.twitch.tv/tekken Strive https://www.twitch.tv/funkyp Granblue https://www.twitch.tv/bgcallisto Killer Instinct https://www.twitch.tv/tampaneversleeps Xrd Rev 2 https://www.twitch.tv/unrivaledtournaments UNIB 2 https://www.twitch.tv/lowkickesports Edited May 24 by BornWinner -PVL93-, JustBooming, elliephil and 5 others 8 Quote Link to comment
-PVL93- Posted May 24 Share Posted May 24 Place your bets - how many akumas in top 8? Quote Link to comment
Vhozite Posted May 24 Share Posted May 24 What’s the fastest way to earn drive tickets? I need these BGM’s lol Also Akuma’s theme >>> Battle to the death in the club ass music I love it Quote Link to comment
Darc_Requiem Posted May 24 Share Posted May 24 @VhoziteYou find out let me know too. I need this music too. Quote Link to comment
purbeast Posted May 24 Share Posted May 24 1 hour ago, Vhozite said: What’s the fastest way to earn drive tickets? I need these BGM’s lol Also Akuma’s theme >>> Battle to the death in the club ass music I love it I got mine doing the challenges and they give them away too. I wish I had paid more attention to the news before Ed came out because once I saw his stage could be bought for drive tickets, that is when I started to try and earn them and realized I had missed out on so many of them up until his release. But you will see them in the news feed sometimes they give them away for like birthdays or something, and then the weekly challenges will have them as rewards as well. i've bought both stages and have like 4200 left still. Darc_Requiem, Doctrine_Dark and Vhozite 1 2 Quote Link to comment
Maravilla Posted May 24 Share Posted May 24 Akuma air fireball still seems really strong, although I think removing demon flip into throw makes him much weaker than Akuma in SFV. Quote Link to comment
AriesWarlock Posted May 24 Share Posted May 24 I don't know the whole story about DSP; is it wrong to feel bad for him? The guy just wanted to have his YT gaming channel, and people have targeted him since the beginning. Quote Link to comment
Darc_Requiem Posted May 24 Share Posted May 24 4 minutes ago, AriesWarlock said: I don't know the whole story about DSP; is it wrong to feel bad for him? The guy just wanted to have his YT gaming channel, and people have targeted him since the beginning. No one can tell you how you should feel about something. Just because I have zero sympathy for the dude doens't mean you have to. JustBooming 1 Quote Link to comment
elliephil Posted May 24 Share Posted May 24 There are people who's whole personalities are being DSP haters which is way more sad and pathetic than Phil's entire existence. Quote Link to comment
purbeast Posted May 24 Share Posted May 24 (edited) 20 minutes ago, AriesWarlock said: I don't know the whole story about DSP; is it wrong to feel bad for him? The guy just wanted to have his YT gaming channel, and people have targeted him since the beginning. Go watch his live SF6 stream that is going on RIGHT NOW and you will understand why people do not like him lol. I was just watching it for like 30 minutes and couldn't look away. It's basically watching a train wreck. Edited May 24 by purbeast AriesWarlock 1 Quote Link to comment
Vhozite Posted May 24 Share Posted May 24 Man being able to pick BGM makes playing SF6 that much more enjoyable. It’s a small thing that really makes a big difference. I spent my Drive Tickets on the SFV (part 1) soundtrack, and it feels so good clapping people’s cheeks to Guile’s SFV theme. Didn’t realize how much I missed some of these. JustBooming 1 Quote Link to comment
JustBooming Posted May 24 Share Posted May 24 1 minute ago, Vhozite said: Man being able to pick BGM makes playing SF6 that much more enjoyable. It’s a small thing that really makes a big difference. I spent my Drive Tickets on the SFV (part 1) soundtrack, and it feels so good clapping people’s cheeks to Guile’s SFV theme. Didn’t realize how much I missed some of these. I was going to post something similar, with good headphones and better music, game's lifted so much higher Pair of Rooks and Vhozite 1 1 Quote Link to comment
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