Darc_Requiem Posted February 26 Share Posted February 26 2 minutes ago, BornWinner said: He got 300K for second place. I'm sure he'll be fine. Now next year, when apparently the rest of the prize sans top place will be lower, this tweet may apply. BornWinner 1 Quote Link to comment
TWINBLADES Posted February 26 Share Posted February 26 (edited) I'm glad Luke didn't win. I'm glad JP didn't win. I'm glad Ken didn't win. My CC CUP was the LCQ. I hope they beat the fuck outa Luke in season 2. Respect to UMA though. He came through. Edited February 26 by TWINBLADES Phantom_Miria, Pair of Rooks, HeavensCloud and 1 other 4 Quote Link to comment
JustBooming Posted February 26 Share Posted February 26 Seems a small update coming with Ed, larger rebalance still planned: Pair of Rooks, Jocelot, TWINBLADES and 3 others 5 1 Quote Link to comment
CESTUS III Posted February 26 Share Posted February 26 Guess they will wait the proper begin of S2 , so maybe August/September? Hope to know even just S2 characters list asap Quote Link to comment
Darc_Requiem Posted February 26 Share Posted February 26 6 minutes ago, CESTUS III said: Guess they will wait the proper begin of S2 , so maybe August/September? Hope to know even just S2 characters list asap Doesn't the CPT season start mid year? I'd think they the patch would drop before CPT starts for 2024. -PVL93- and JustBooming 2 Quote Link to comment
CESTUS III Posted February 26 Share Posted February 26 25 minutes ago, Darc_Requiem said: Doesn't the CPT season start mid year? I'd think they the patch would drop before CPT starts for 2024. Well then do it with Akuma release somewhere in may/june would make sense CPT is supposed to start in june JustBooming 1 Quote Link to comment
-PVL93- Posted February 26 Share Posted February 26 Akuma will come in April right after Evo Japan Quote Link to comment
Chun-Li_Forever Posted February 27 Share Posted February 27 Phantom_Miria, Shakunetsu and Jocelot 3 Quote Link to comment
Dragonfave723 Posted February 27 Share Posted February 27 Pair of Rooks, Shakunetsu and HeavensCloud 1 2 Quote Link to comment
Shakunetsu Posted February 27 Share Posted February 27 (edited) Edited February 27 by Shakunetsu Darc_Requiem, Phantom_Miria and Dracu 3 Quote Link to comment
Vhozite Posted February 27 Share Posted February 27 Who’s the baby Falke is holding? Also gorilla and a dolphin? Shakunetsu, Pair of Rooks and Bigtochiro 3 Quote Link to comment
Sonero Posted February 27 Share Posted February 27 Pair of Rooks and Reticently 1 1 Quote Link to comment
Darc_Requiem Posted February 27 Share Posted February 27 2 hours ago, Vhozite said: Who’s the baby Falke is holding? Shakunetsu, Vhozite, Jurassic and 1 other 4 Quote Link to comment
Darc_Requiem Posted February 27 Share Posted February 27 (edited) So has anyone read the the patch notes? Capcom wasn't kidding when they said they were minor. Ryu's Hashogeki's did get a glow up. In addition to being able to combo into level 3 for OD Lariat, Zangief's level 1 got it's hit box expanded. I haven't got then through them all. I haven't seen a whole lot so far. Here is the whole list of changes for anyone that wasn't aware they've been posted. https://www.streetfighter.com/6/buckler/information/detail/battle_change20240227 Edit: Ryu actually got a decent little list of buffs. They shrank the hurtbox on his Hadoken and Shinku Hadoken. Also the changed the type of hit for his OD Shoryuken. If I'm reading that correctly, it seems like it has more juggle potential. Edited February 27 by Darc_Requiem Vhozite, Phantom_Miria, -PVL93- and 2 others 2 3 Quote Link to comment
CESTUS III Posted February 27 Share Posted February 27 30 minutes ago, Darc_Requiem said: Edit: Ryu actually got a decent little list of buffs. They shrank the hurtbox on his Hadoken and Shinku Hadoken. Also the changed the type of hit for his OD Shoryuken. If I'm reading that correctly, it seems like it has more juggle potential. Thanks dude Btw considering they touched Solar Plexus i wish they made it cool again, with meterless shit 🥲 Quote Link to comment
Vhozite Posted February 27 Share Posted February 27 Ngl these patch notes are disappointing. Manon SA2 seemingly fixed is nice tho. Pair of Rooks 1 Quote Link to comment
Darc_Requiem Posted February 27 Share Posted February 27 24 minutes ago, Vhozite said: Ngl these patch notes are disappointing. Manon SA2 seemingly fixed is nice tho. Well they aren't the season 2 changes. They are just minor fixes. So we'll see how things turn out after Akuma drops. -PVL93- 1 Quote Link to comment
Dracu Posted February 27 Share Posted February 27 6 hours ago, Dragonfave723 said: Wow, they all, without exception, suck balls. We dodged a massive bullet. Pair of Rooks 1 Quote Link to comment
Vhozite Posted February 27 Share Posted February 27 (edited) 1 hour ago, Darc_Requiem said: Well they aren't the season 2 changes. They are just minor fixes. So we'll see how things turn out after Akuma drops. My issues are that CCX is over and we have no idea when the real patch is coming. This minor fixes patch has a few legit changes in them. It feels like they started to make a real patch and we’re just like “actually nah let’s wait”. Edited February 27 by Vhozite Quote Link to comment
Darc_Requiem Posted February 27 Share Posted February 27 Vesper Arcade has patch video up. This should tide us over until our Neo Shadaloo Gorilla savior @EvilCanadianposts his. Canadian's just coming through in the clutch. Shout out to Sayff. Pair of Rooks, EvilCanadian and Shakunetsu 1 2 Quote Link to comment
Vhozite Posted February 27 Share Posted February 27 lol it just occurred to me that Jamie can get a drink off his forward throw, but Manon, the character whose entire gimmick is leveling up off throw, can’t I mean congrats to Jamie but Capcom plz -PVL93-, Pair of Rooks and Darc_Requiem 1 2 Quote Link to comment
Sonero Posted February 27 Share Posted February 27 Jamie's drink levels reset every round and Manon's don't. You can combo into medals and land command grabs that give medals while getting stronger for doing so. C'mon man. -PVL93-, Pair of Rooks, Volta and 2 others 3 2 Quote Link to comment
Pair of Rooks Posted February 27 Share Posted February 27 47 minutes ago, Vhozite said: This minor fixes patch has a few legit changes in them. Yeah there's some impactful stuff in there. Gutting damage and meter gain off of Amnesia as well as worsening his #1 AA is pretty big. Quote 1. Improve characters that could not fully express their individual potential. Most of these adjustments focused on Jamie and Ryu How many Lily mains are cursing Hibikis name right now though 😂 Quote Link to comment
Vhozite Posted February 27 Share Posted February 27 (edited) 1 hour ago, Sonero said: Jamie's drink levels reset every round and Manon's don't. You can combo into medals and land command grabs that give medals while getting stronger for doing so. C'mon man. Jamie gains entirely new moves and a moveset wide damage buff by leveling up, and he doesn’t actually have to touch the other person to do it. I can make bad faith reductionist arguments too. Mind you comparing drinks to medals wasn’t even the point. The issue is that for a large portion of the cast they get better reward off normal throw than Manon gets off a scoop because Capcom thinks damage is a substitute for utility/momentum. Edited February 27 by Vhozite Quote Link to comment
Pair of Rooks Posted February 27 Share Posted February 27 So basically the what top 6 got nerfed and bottom five got buffed, plus two characters with a bugfix. Man, juri is having her best week ever. Quote Link to comment
purbeast Posted February 27 Share Posted February 27 Just FYI you can get the stage without spending real money. It is 5k drive tickets. I just got like 1k from opening the gift from Chun Li then I had to go into Battle Hub for the first time ever to complete a challenge to get 500 more and then I had 5k tickets and could grab it. -PVL93- 1 Quote Link to comment
Sonero Posted February 27 Share Posted February 27 Phantom_Miria, Jocelot, Vhozite and 2 others 4 1 Quote Link to comment
AriesWarlock Posted February 27 Share Posted February 27 (edited) Edited February 27 by AriesWarlock HeavensCloud and Shakunetsu 2 Quote Link to comment
HeavensCloud Posted February 27 Share Posted February 27 I don't think Jamie got that much to be honest. The free drink off the forward throw is nice but every Jamie main just went for oki in that situation - I guess it's nice to have the option. The SA2 change where he keeps his drinks level after is nice but is more of a bug fix. And then he just got a minor damage buff and longer more plus after SA1. Nothing to write home about. Ryu's changes are much better, they actually affect his pressure with the hashogeki buffs and solar plexus proximity block change. A.K.I got a buffed crouch jab which is already an amazing normal and more active frames on st. medium punch. Gief getting the Alex treatment now with those Lariat buffs. Quote Link to comment
HeavensCloud Posted February 27 Share Posted February 27 @EvilCanadiancame through with the visual change guide: Reticently, Shakunetsu, EvilCanadian and 3 others 5 1 Quote Link to comment
elliephil Posted February 27 Share Posted February 27 Parrying uses less drive meter than using a drive impact back. I think this was a key part of why UMA ended up winning Capcom Cup because you are really gimped when you even start to run low on drive meter. We are talking about 0.5 meter but that can make a difference on the highest level. purbeast, The Slick Tony and HeavensCloud 3 Quote Link to comment
Darc_Requiem Posted February 27 Share Posted February 27 @EvilCanadianputting in work as usual. Appreciate you fam. The Slick Tony, EvilCanadian and Shakunetsu 2 1 Quote Link to comment
purbeast Posted February 27 Share Posted February 27 53 minutes ago, elliephil said: Parrying uses less drive meter than using a drive impact back. I think this was a key part of why UMA ended up winning Capcom Cup because you are really gimped when you even start to run low on drive meter. We are talking about 0.5 meter but that can make a difference on the highest level. Okay now THIS looks to be the valid reason I was looking for and THIS makes total sense instead of creating bad habits (which also doesn't make sense, because sometimes they DO react to DI with DI.) I didn't even think of this at all but it seems super plausible. I actually didn't realize JUST how valuable the drive meter is until watching this whole LCQ and Capcom Cup tournament. Since you know, I'm not even close to that level lol. elliephil 1 Quote Link to comment
elliephil Posted February 28 Share Posted February 28 2 hours ago, purbeast said: (which also doesn't make sense, because sometimes they DO react to DI with DI.) There were a few matches I saw a counter-DI happen and the person who countered either ended up in a burnout situation or lost the game entirely. EndingWalker did it in one match (I want to say against MenaRD, but I can't remember exactly) and he ended up losing the round because of it. Idk how far you are in your sf6 journey, but I think if you're able to react to DI consistently with any option, you are doing pretty damn good. Quote Link to comment
Sonero Posted February 28 Share Posted February 28 Can't believe people are mad over this. I miss when anything involving Nazis and Hitler on the internet was instant comedy. We really are in the worst timeline. 😭 Bigtochiro, Volta and Shakunetsu 3 Quote Link to comment
Shakunetsu Posted February 28 Share Posted February 28 (edited) Edited February 28 by Shakunetsu Darc_Requiem, Bigtochiro and Pair of Rooks 1 2 Quote Link to comment
Jurassic Posted February 28 Share Posted February 28 HeavensCloud, AriesWarlock, Phantom_Miria and 1 other 1 3 Quote Link to comment
purbeast Posted February 28 Share Posted February 28 11 hours ago, elliephil said: There were a few matches I saw a counter-DI happen and the person who countered either ended up in a burnout situation or lost the game entirely. EndingWalker did it in one match (I want to say against MenaRD, but I can't remember exactly) and he ended up losing the round because of it. Idk how far you are in your sf6 journey, but I think if you're able to react to DI consistently with any option, you are doing pretty damn good. I'm definitely not reacting to them consistently, but I also just switched button layout so that has set me back a little bit, but in the end if/when I get used to it, should make my reactions better. Quote Link to comment
AriesWarlock Posted February 28 Share Posted February 28 Darc_Requiem and purbeast 2 Quote Link to comment
Dracu Posted February 28 Share Posted February 28 Rewatching some of Uma's matches, since I've been missing them due to the late hour and I must say the spaced out Drive Reversal bait is such an awesome technique. Literally no one had any response to it and is probably the one plus that gave him an edge against his opponents. Just amazing. I have no doubt it's going to become a staple of SF6 moving forward, cause I can't imagine anyone watching his matches not wanting it in their arsenal. At least if other characters can pull it off as consistently well as Juri, cause that's probably going to be a big limiting factor. Jocelot and AriesWarlock 2 Quote Link to comment
Shakunetsu Posted February 28 Share Posted February 28 (edited) Edited February 28 by Shakunetsu Dracu and Darc_Requiem 2 Quote Link to comment
Volta Posted February 28 Share Posted February 28 18 hours ago, Sonero said: Can't believe people are mad over this. I miss when anything involving Nazis and Hitler on the internet was instant comedy. We really are in the worst timeline. 😭 Oh my god that is fucking hysterical, Hitler-Steve has to be the funniest thing I've ever seen in fighting games. Once SF allows this level of character customization, you better believe I'll be the first one to create Third Reich-Blanka with the orange comb over and toothbrush moustache. All hail Führer Jimmy! Quote Link to comment
Pair of Rooks Posted February 29 Share Posted February 29 OK but that Rogue tho 👀 Darc_Requiem 1 Quote Link to comment
purbeast Posted February 29 Share Posted February 29 (edited) I am most likely in the minority, but I dislike the customization options in Tekken 8. I want my characters and the ones I'm facing to LOOK like the character that has been selected. I'm glad Capcom allowed us to block outfits online. I wish they gave us more flexibility in that we could turn off outfits instead of having to always select a default one, but for now it works. I have Ken and Blanka set to their default costume because their 3rd outfits are just so dumb and don't look like the character they are. Edited February 29 by purbeast Pair of Rooks, Jocelot, Phantom_Miria and 2 others 5 Quote Link to comment
Reticently Posted February 29 Share Posted February 29 -PVL93-, Darc_Requiem, Bigtochiro and 2 others 3 2 Quote Link to comment
Sonero Posted February 29 Share Posted February 29 36 minutes ago, purbeast said: I am most likely in the minority, but I dislike the customization options in Tekken 8. The games that established it, i'm fine with. Not sure that its something I'd like to see in an SF game though. Feels like in 2D games where there's projectiles and making things look off is already a strategy it'd be like putting a hat on a hat. Big reason why I never liked the Blanka-Chan costume; makes Blanka weird to fight. purbeast, Jocelot and Reticently 3 Quote Link to comment
Reticently Posted February 29 Share Posted February 29 One of the legitimate criticisms of SFxT was that the customization options allowed people to force various degrees of visual obnoxiousness on online opponents. Like, I'm all for whatever customization as an option, but at least let people protect themselves from players abusing it online. -PVL93- and elliephil 2 Quote Link to comment
Darc_Requiem Posted February 29 Share Posted February 29 2 hours ago, purbeast said: I am most likely in the minority, but I dislike the customization options in Tekken 8. I want my characters and the ones I'm facing to LOOK like the character that has been selected. I'm glad Capcom allowed us to block outfits online. I wish they gave us more flexibility in that we could turn off outfits instead of having to always select a default one, but for now it works. I have Ken and Blanka set to their default costume because their 3rd outfits are just so dumb and don't look like the character they are. You don't want to run sets against Boosie Fade Jin? Jocelot, elliephil and Sonero 3 Quote Link to comment
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