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Posts posted by Vhozite
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It’s after 9PM and I’m working tomorrow so I’m probably done with the beta. Was a really fun weekend playing with everyone. Didn’t get to play today but I’m fine with that. Some thoughts:
SpoilerThe Good:
- It’s SO good to be back playing SF again. Didn’t realize how much I missed it.
- Training mode is AMAZING: frame data (with move properties), dummy options without needing to record, etc. Pretty much everything but actual hitboxes is here.
- Request rematch feature happens at lightspeed
- The VFX for supers and drive moves are very vibrant, which looks great and also makes gameplay easier to follow.
- No comeback mechanics makes this game way less stressful. You don’t get the other guy down to half health then suddenly worry about getting aped by G going full Marvel bc you blocked once.
- Might change as the game continues but parries feel strong without also being intrusive. Parry strength was one of my biggest concerns coming in and so far it seems reasonable.
- Drive Gauge is great. It is a great avenue for player expression and (so far) none of options feel too overbearing compared to the others. The fact you can also drain the opponents gauge adds to the nuance.
The neutral:
- Coming from SFV, the lack of priority system is felt. While I don’t like the much higher amount of trades, I do think it’s good that it means pressure has to be tighter.
- I hope Guile doesn’t get knee capped bc of players whining he is OP 2 weeks before launch. He’s good, but also a legacy character with the most straight forward gameplan in the series. Simple characters are always strong early on.
- Just like V-Reversal in early SFV, I didn’t see a lot of drive reversal.
- Characters in general seem more complex than in the past. Everyone has lots of special moves, several have extra resources they can stock, several self-buffing abilities, etc. I prefer my characters to be on the simpler end so I’m not a huge fan of this direction, but I l don’t necessarily think it’s bad per se and I know many people like it so it is what it is.
The bad:
- This doesn’t apply to the full release of course, but having even 1 grappler in the beta would’ve been nice. Grabs have the potential to be really good in this game so it would’ve been nice to see command grabs interacting with system mechanics like parry or impact without having to be a big name content creator.
- Don’t like Drive Impact just like I didn’t like Focus Attack. I don’t think it’s broken but it doesn’t enhance the experience for me. Tone down the mile long pushback on block and I could live with it.
- I think the music and animations are really subpar for a studio like Capcom. Animation wise the big stuff (most supers, DI, etc) looks ok but some of the pedestrian stuff looks stiff and a bit jank. Musically I know there will be the jukebox for legacy tracks but the SF6 specific music is probably my least favorite of any fighter I’ve played recently.
That’s not everything but I’m tired of typing lol. TLDR I can’t wait for June 2nd 😎
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45 minutes ago, Sonero said:
when you Air-to-Air people they seem to land a lot faster than they should so they usually come in mashing.
There is definitely some funkiness with air to air stuff. Thankfully a few characters have ways to knockdown from that scenario (Ken/Ryu j.mp, air throws) so you don’t always have to deal with it if you don’t want to.
49 minutes ago, Sonero said:Gonna take a min to get used to not having any type of plus frames. Feels like everybody is always mashing (MR FUCKING BEE THAT SCRUB) whenever they get touched in any way
I knew it was gonna be like this early on bc it’s real similar to MK11 where after blocking shit you know is minus you gotta be ready to take your turn. No priority system, almost everything minus, and super accessible frame data means mashing is a good bet pretty often and everyone knows it.
Personally I really like it because it means hitting buttons in someone’s face needs to be much more calculated vs SFV where you get in their face and immediately go into the s.mp frame trap offense 90% of the roster has. You want someone to block your minus attacks you gotta condition them with something super tight like chained jabs or manipulate your spacing to catch their retaliatory button. You want plus frames you gotta burn meter or use an attack with some drawbacks like Chun s.mp which is plus on block but also has shit horizontal range.
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23 minutes ago, Illwill88 said:
This is what I’ve been doing except that no matter how empty a server I pick I get interrupted by people wanting to run sets forever lol.
Go to an empty server, then go to the cabs in the back right corner (“extreme battle” I think?) then train there. Nobody ever goes over to those cabs and you can train uninterrupted. I did it for a couple hours yesterday and nobody bothered me.
- Darc_Requiem, Counterstrike, -PVL93- and 4 others
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1 hour ago, DoctaMario said:
Gotta say it takes some balls to put a preorder up when you haven't really shown much/any gameplay footage or talked at all about what modes the game will have. Being a Shang main has me considering the preorder but I just don't feel like I have enough information about the game yet to decide.
Is the pre-order bonus time sensitive? If it isn’t I’d just wait until like a day or two before release and buy it then. That’s what I did for Anthem (lol I know).
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10 minutes ago, Daemos said:
They treat MK games as disposable when every other major fighting dev treats their game like an era and community to be fostered.
I mean tbf that’s how the community treats the games too.
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Shoot me but I think Homelander is an excellent choice for a guest character. I don’t think we need multiple Superman clones but HL in a vacuum I like.
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https://fgmoves.com/games/sf6/moves
Movelist some guy on Reddit made. Great if you’re like me and having trouble remembering everything and want something to reference on the fly.
- ToreyBeans, Jurassic, -PVL93- and 4 others
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7 hours ago, HeavensCloud said:
I'm having enough fun at the moment that I don't care too much about the animations.
Oh yeah for sure. If nothing else it feels SO GOOD to be back on SF. Genuinely feels like coming home. I can’t imagine how good it’ll be when I can play the rest of the characters.
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Man non-cancelable pokes need to be really good to be worth using. Special cancel buttons get the cancels into special, Drive Impact, AND Drive Rush.
- JustBooming, elliephil and -PVL93-
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8 minutes ago, HeavensCloud said:
Anyone land a perfect parry yet?
Yep, then proceeded to mash and not doing anything because I wasn’t actually ready to follow up lol
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Ah yes PC Guile hitting me with Drive rush combos into super and perfect SB’s literally every time 30 seconds after I’ve picked chun for the very first time XD
Didnt even get a chance to look at the movelist all the way
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I’m home and IN THIS BITCH
y’all hmu
OML I have to make an avatar?
- JustBooming and Sonero
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30 minutes ago, TWINBLADES said:
@misterBeeTHIS ISN'T SF6 RELATED FUCKING DELETE THIS SHIT BRAH STAY PRINCNPLED DON'T BE LETTING THIS NIGGA GET AWAY WITH THIS!!!!!!!!!!!!!!!!
- Bigtochiro, TWINBLADES, Shakunetsu and 3 others
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Just now, Darc_Requiem said:
Shit I've got like 9 hours until i get home. So I'm down to get bodied for as long as my hand holds out at that point.
I was gonna work the full day since we have the whole weekend but it seems like everyone else here just fucks off when then want to so I figured I would too lol
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Just now, Sonero said:
Hey guys, i got the beta. If you wanna catch some games, find me at:
I’m taking a half day a work so I’ll be home in like 6 hours
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Anyone play the beta yet? What all is in there?
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@Sonerojust go to the SF6 page on the steam store and hit the button to request beta access
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3 minutes ago, Daemos said:
I will get it if Reptile is in the base roster. Otherwise, I'll just watch all the fatalities, and story stuff on youtube.
I’m literally watching the MK11 story on YT at work right now lol
Idk I like MK but it seems like they’re already going balls to the wall with DLC and we don’t even have gameplay footage. Call me a boomer but these days I don’t have as much money or time to spare so I’m trying to focus on the few things I really like.
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1 hour ago, -PVL93- said:
Bruh no one even posts in other FG threads
Go post in them then so that can change 🤦🏽♂️
- Bigtochiro, Darc_Requiem and Hawkingbird
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4 minutes ago, Phantom_Miria said:Moar titties
I agree
- TWINBLADES, BornWinner, Mattatsu and 9 others
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The SF6 Thread: Guest Characters? In MY Street Fighter?
in Fighting Game Discussion
Posted
I used Ken almost exclusively for the beta since he is approachable and a character I’ve liked in the past.
Thoughts on him specifically
As mentioned I like how the approachable he is. He still has the shoto gameplay for vets and coming from SFV specifically a lot of his tools have carried over to this game. Very similar set of normals, similar combos, run, Dragon slash seems like an expansion of VS2, good corner carry, etc. He’s not 1-1 from SFV so you can’t play him exactly the same, but there are enough similarities to get you started.
His SFV look was my favorite for him so aesthetically I wasn’t a huge fan of the fugitive look, but he’s grown on me. His huge shoes look goofy but also kinda cool. Even while on the run he’s still cocky. His character theme isn’t too bad and like I said it’s grown on me a bit. Most important his hair is orders of magnitude better than SFV there is no contest.
I have 3 main complaints with him.
1. Gonna sound like a nitpick but I hate his SA1. The final part of the animation looks goofy and has Ken flying through the air like he’s suspended by wires in a low budget martial arts film. Functionally the super is invincible but at least twice I tried to use it as a reversal against a raw super (Guile lvl one) and it lost clean.
2. His s.hk seems…not good. Extremely slow startup and recovery, poor reward on hit, punish counter can be difficult to capitalize on, very minus, etc. Other than a couple pixels extra range his s.mk seems much better. I started doing significantly better once I used s.hk less lol.
3. For a character that feels very much transplanted from the last game he did lose some buttons. There is a big gap where his old s.mp used to be and he doesn’t have a normal overhead (or the feint) anymore.
Overall he’s not my cup of tea but I could use him and still enjoy SF6 while waiting for DLC if by some tragedy I didn’t click with anyone else in the base game.