Hawkingbird Posted July 18, 2023 Share Posted July 18, 2023 37 minutes ago, Vhozite said: This…is not what the game needed Yes it did. I'm not dropping my DR cancels now. Praise Capcom Darc_Requiem and Bigtochiro 2 Quote Link to comment
Illwill88 Posted July 18, 2023 Share Posted July 18, 2023 (edited) Oh man this drive rush change is something, I know it’ll help charge characters I wonder if it’ll help modern players too? I’m thinking of trying guile I’m pretty sure he doesn’t have any good cancellable lows but his game plan is already good clarification-nope for charge characters, Japanese tweet clarifies it only applies for neutral or forward + (MP and MK) Edited July 18, 2023 by Illwill88 Vhozite and Reticently 1 1 Quote Link to comment
Vhozite Posted July 18, 2023 Share Posted July 18, 2023 Supposedly there is another tweet in Japanese saying stick has to be neutral or froward direction for this to work. Can’t charge. elliephil, ToreyBeans and Jocelot 2 1 Quote Link to comment
Illwill88 Posted July 18, 2023 Share Posted July 18, 2023 I saw someone on Twitter mention it pretty much making whiff punished with lights a gimme. I wasn’t getting much with them as far as whiffs before but know I’ll definitely get some use. i wonder if we’ll see any broken OS’s Quote Link to comment
Emptyeyes_ Posted July 18, 2023 Share Posted July 18, 2023 (edited) On 7/16/2023 at 4:00 AM, Shakunetsu said: When I've read your post, I've looked at this video after, as it a pretty small world. Lol. I was always a pretty flexible learner with multiple characters, but this player's problem solving through approaches and performance are similar enough to my own. Limiting that to just one character online can be underwhelming, though. Edited July 18, 2023 by Emptyeyes_ Shakunetsu 1 Quote Link to comment
Phantom_Miria Posted July 18, 2023 Share Posted July 18, 2023 On 7/17/2023 at 2:43 AM, Vhozite said: Dude I’ve lost probably 4 rounds this weekend getting raw SA2 just trying to move back and forth before a slide or overhead. It’s so frustrating losing most of your super meter and eating a full combo punish just because the shortcuts are hyper loose. Stuff like this is the exact reason why I don’t like playing characters with lots of input overlap it’s annoying to deal with when shortcuts are too lenient. Funny enough tho I actually won a round because I got accidental SA2 right as the other guy jumped in on me. He was maybe 10% into his jump and I “reacted” with super art wouldn’t be surprised if bro reported me lol. *Innocently walks back and forth for footsies* *Presses crLK as a random neutral check* *Super 2 comes out* "So that's how it is then." Vhozite and Pair of Rooks 1 1 Quote Link to comment
Phantom_Miria Posted July 18, 2023 Share Posted July 18, 2023 2 hours ago, Reticently said: On one hand, now each and every scrub in the game will be able to always buffer Drive Rush correctly and never drop it. This is bad and not a good thing. On the other hand, now I will always be able to buffer Drive Rush correctly and I will never miss one again. This is a good thing. Perfectly balanced, as all things should be. Jocelot, CESTUS III, HeavensCloud and 4 others 1 6 Quote Link to comment
elliephil Posted July 18, 2023 Share Posted July 18, 2023 It's all fun and games until someone mashs jab on wakeup and DRs into your death 😜 Quote Link to comment
Pair of Rooks Posted July 18, 2023 Share Posted July 18, 2023 (edited) 52 minutes ago, elliephil said: It's all fun and games until someone mashs jab on wakeup and DRs into your death 😜 Yeah, isn't plinking a light into rush for the buffer OS gonna be so easy we're back to playing jab fighter 4XX again? Edited July 18, 2023 by Pair of Rooks elliephil and Reticently 2 Quote Link to comment
HeavensCloud Posted July 18, 2023 Share Posted July 18, 2023 So they basically made it like KOF 14's max mode, hit the button's get the cancel with no dash input required. Not sure how I feel about this, DR cancels are going to be easier but might be unintended consequences.... Vhozite 1 Quote Link to comment
AriesWarlock Posted July 18, 2023 Share Posted July 18, 2023 Take your fighting spirit to the streets of the metaverse with all-new Street Fighter avatar outfits designed for Facebook, Messenger, Instagram, and VR! Check them out in the Meta Avatars Store today! Bigtochiro, JustBooming, Phantom_Miria and 1 other 1 3 Quote Link to comment
Maravilla Posted July 18, 2023 Share Posted July 18, 2023 Change is good imo, it's nothing cheap or gives anyone an advantage so if it helps certain players why not? It does absolutely nothing to your skill level. Quote Link to comment
elliephil Posted July 18, 2023 Share Posted July 18, 2023 2 hours ago, Pair of Rooks said: Yeah, isn't plinking a light into rush for the buffer OS gonna be so easy we're back to playing jab fighter 4XX again? That's exactly what I was thinking! Crazy that they are releasing this change right before probably the biggest sf6 tournament ever! Quote Link to comment
Shakunetsu Posted July 18, 2023 Share Posted July 18, 2023 35 minutes ago, AriesWarlock said: Take your fighting spirit to the streets of the metaverse with all-new Street Fighter avatar outfits designed for Facebook, Messenger, Instagram, and VR! Check them out in the Meta Avatars Store today! ROY? hahah Quote Link to comment
Popular Post BornWinner Posted July 18, 2023 Popular Post Share Posted July 18, 2023 Lily to be irrelevant in t-minus 6 days Vhozite, Darc_Requiem, ToreyBeans and 8 others 3 8 Quote Link to comment
AriesWarlock Posted July 19, 2023 Share Posted July 19, 2023 ToreyBeans and Pair of Rooks 1 1 Quote Link to comment
Pair of Rooks Posted July 19, 2023 Share Posted July 19, 2023 On 7/16/2023 at 11:21 PM, elliephil said: Ken has plenty of specials that are not punishable on block. Frame data doesn't really dictate how good a character is in this game as much as it did in sfv since the game gives you so many options on defense, along with most characters only having 1 to 2 plus moves usually. OD Fireball = -2 on block HK dragonlash = +1 on block (+2 on crouching) HK Jinrai = -2 Jinrai overhead = -3 Jinrai heavy = -3 Run overhead = -3 I think Ken is considered top tier due to the fact that he is extremely well-rounded with good normals and anti-air options. He has great pressure during jinrai strings. He can confirm into full screen corner carry and even switch sides if he wants. Most normals are cancellable into DI and I feel that Ken rewards players who choose to play a strong fundamental game utilizing all of the mechanics. Thanks for this. In my defense jinrai is like 12 different moves, and I didn't even know the command dash changed the properties of the followups. I'm enjoying Ken so much rn I'm considering removing the Ethernet cord. elliephil 1 Quote Link to comment
delete_me Posted July 19, 2023 Share Posted July 19, 2023 That DR cancel shortcut is welcome, because I actually don't like double tapping too much and that's pretty much all you're doing in this game, either for raw Rushes or to extend your combos. If it's a good idea is another question, because it removes a certain input barrier almost completely. I haven't played in a bit, but I remember messing up some of the more awkward cancels in terms of timing, like going into DR from Manon's command overhead, here and there. That most likely won't happen anymore if I can just mash two buttons. Pair of Rooks 1 Quote Link to comment
misterBee Posted July 19, 2023 Author Share Posted July 19, 2023 I've been confused about the recent phenomenon of people having trouble inputting dash motions. I feel like I only started hearing about it when DBFZ got big...maybe because a lot of people new to fgs just got used to having a dash macro all the time? For some games dash macros absolutely help, but it's not like tapping forward twice is actually hard...is it? 👴 I liked the fact that you can DR cancel from a normal with a basic input. Felt nice and natural to me. If anything, the weirder input is doing raw DR: (foward, parry + forward) / (parry > forward forward) both feel a little awkward. Wish they had simplified that instead. ToreyBeans, Pair of Rooks and Shakunetsu 1 2 Quote Link to comment
delete_me Posted July 19, 2023 Share Posted July 19, 2023 In my case it's a bit of a unique and weird situation because I use the analogue stick on the controller but switch to the D-Pad for dashes. I think it's self-explanatory why the motion irks me a bit if it's as frequently used as in SF6. But I also think it's just a bit of an uncomfortable input mid-combo. Quote Link to comment
misterBee Posted July 19, 2023 Author Share Posted July 19, 2023 1 minute ago, delete_me said: In my case it's a bit of a unique and weird situation because I use the analogue stick on the controller but switch to the D-Pad for dashes. I think it's self-explanatory why the motion irks me a bit if it's as frequently used as in SF6. But I also think it's just a bit of an uncomfortable input mid-combo. In that particular case I wonder if it's really a failing of the controller as an input device. On stick/keyboard/hitbox normal dashes are trivial, but I can see how it'd be annoying if you rely on analog stick most of the time and need to swap to the dpad. Quote Link to comment
Flackaveli Posted July 19, 2023 Share Posted July 19, 2023 I'm 100% sure players are gonna find some weird bugs/fucked up options selects with this change. All this before evo AND niggas gotta study the Rashid matchup LMAO Quote Link to comment
Darc_Requiem Posted July 19, 2023 Share Posted July 19, 2023 Given that my execution was trash before I got a 6" incision running from my palm to my wrist, I wont complain about the Drive Rush cancel change. Shakunetsu and CESTUS III 1 1 Quote Link to comment
Sonero Posted July 19, 2023 Share Posted July 19, 2023 Darc_Requiem, ToreyBeans, Shakunetsu and 2 others 3 2 Quote Link to comment
Vhozite Posted July 19, 2023 Share Posted July 19, 2023 5 hours ago, misterBee said: I've been confused about the recent phenomenon of people having trouble inputting dash motions. I feel like I only started hearing about it when DBFZ got big...maybe because a lot of people new to fgs just got used to having a dash macro all the time? For some games dash macros absolutely help, but it's not like tapping forward twice is actually hard...is it? Looool I been waiting on you to come out the wood work yelling at the clouds about this. Double tapping dash is not hard, but single tapping a button feels infinitely better. Quote Link to comment
Sonero Posted July 19, 2023 Share Posted July 19, 2023 One thing I have happen to me a fair bit is dropping Drive Rush from the recovery of a move. Might be that there's no buffer for it. End up getting a dash but no DR a lot of times. Feels weird because, if a dash came out, then the DR should've but 🤷♂️ Reticently 1 Quote Link to comment
Sonero Posted July 19, 2023 Share Posted July 19, 2023 Also now that there are a whole ass 6 different games... Capcom could legit do a CvS2 style game with only the SF franchise and assign a grove to each series entry. Hardest one to figure out might be the SF5 groove but overall its Wow. Illwill88, ToreyBeans, Shakunetsu and 1 other 4 Quote Link to comment
Shakunetsu Posted July 19, 2023 Share Posted July 19, 2023 1 hour ago, Sonero said: Also now that there are a whole ass 6 different games... Capcom could legit do a CvS2 style game with only the SF franchise and assign a grove to each series entry. Hardest one to figure out might be the SF5 groove but overall its Wow. with TEAM MODe like CVS too!!! Quote Link to comment
Emptyeyes_ Posted July 19, 2023 Share Posted July 19, 2023 (edited) I'll buy a Steam Deck today. Must do that for my birthday. I'm kinda tired of the PC thing with games, with the exception of FightCade. Though, I wish that FightCade could be on there too. LOL. Edited July 19, 2023 by Emptyeyes_ ToreyBeans and Mattatsu 2 Quote Link to comment
Reticently Posted July 19, 2023 Share Posted July 19, 2023 Not that I've been playing lately, but dash input DR cancels would give me a lot of unintentional Lily f.hp command normals, when that's pretty much the only hp variant she has that you definitely don't want coming out of DR. So for me it probably is a legit QoL improvement. Darc_Requiem and Pair of Rooks 2 Quote Link to comment
misterBee Posted July 19, 2023 Author Share Posted July 19, 2023 3 hours ago, Vhozite said: Looool I been waiting on you to come out the wood work yelling at the clouds about this. Double tapping dash is not hard, but single tapping a button feels infinitely better. I'd have preferred they made it easier to do raw drive rush instead of the canceled one. Raw drive rush also includes forward dash inputs and is way more awkward, even using the shortcut. Modern mode already has a macro for it by default iirc so if anything that's the one that should have gotten a new shortcut. Quote Link to comment
elliephil Posted July 19, 2023 Share Posted July 19, 2023 15 hours ago, Pair of Rooks said: Thanks for this. In my defense jinrai is like 12 different moves, and I didn't even know the command dash changed the properties of the followups. Between jinrai and run, there is a bit going on for a shoto character. Heavy dragonlash can be tricky to interrupt sometimes since it covers lots of horizontal area while staying relatively close to the ground. Run step kick is -4 but when it's spaced out, it's very rare you're ever going to jab punished for that as well unless you did it point blank in the corner. Ken is cool cause he has tools that keep your opponent on their toes but doesn't exactly have to use them all the time. Ethernet cable is always optional 😉 Quote Link to comment
delete_me Posted July 19, 2023 Share Posted July 19, 2023 11 hours ago, misterBee said: In that particular case I wonder if it's really a failing of the controller as an input device. On stick/keyboard/hitbox normal dashes are trivial, but I can see how it'd be annoying if you rely on analog stick most of the time and need to swap to the dpad. I realise it's a very odd way to play but after trying out a couple of input methods (specifically sticks and dedicated fightpads) I've come to the conclusion that despite some shortcomings it works best for me. SF6 really is the first game I've felt it being a slight handicap. Quote Link to comment
Chun-Li_Forever Posted July 19, 2023 Share Posted July 19, 2023 TWINBLADES, Phantom_Miria and Jocelot 1 1 1 Quote Link to comment
AriesWarlock Posted July 19, 2023 Share Posted July 19, 2023 (edited) Edited July 19, 2023 by AriesWarlock Shakunetsu 1 Quote Link to comment
Shakunetsu Posted July 19, 2023 Share Posted July 19, 2023 (edited) Edited July 19, 2023 by Shakunetsu Quote Link to comment
Hawkingbird Posted July 19, 2023 Share Posted July 19, 2023 (edited) As a fan of Dave East, I'm looking forward to this. EDIT: The feature list is looking great. Edited July 19, 2023 by Hawkingbird Shakunetsu, TWINBLADES, Phantom_Miria and 3 others 1 5 Quote Link to comment
Chun-Li_Forever Posted July 20, 2023 Share Posted July 20, 2023 ToreyBeans, Bigtochiro, Reticently and 3 others 1 5 Quote Link to comment
Shakunetsu Posted July 20, 2023 Share Posted July 20, 2023 a Deejay Figure and a decent Sf2 Cammy Quote Link to comment
Sonero Posted July 20, 2023 Share Posted July 20, 2023 HeavensCloud, Jocelot, Shakunetsu and 1 other 4 Quote Link to comment
HeavensCloud Posted July 20, 2023 Share Posted July 20, 2023 Looks like he doesn't have the double heavy slap cr.HP from SFV. That normal haunts my dreams. Quote Link to comment
misterBee Posted July 20, 2023 Author Share Posted July 20, 2023 @Shakunetsujust as a reminder this is a pure SF6 thread now. No filthy old man SF2 stuff in here please. 🙂 Bigtochiro, Pair of Rooks, Hawkingbird and 3 others 1 1 4 Quote Link to comment
Shakunetsu Posted July 20, 2023 Share Posted July 20, 2023 1 hour ago, misterBee said: @Shakunetsujust as a reminder this is a pure SF6 thread now. No filthy old man SF2 stuff in here please. 🙂 looks like ill be more on the FG discussion thread haha Quote Link to comment
Sonero Posted July 20, 2023 Share Posted July 20, 2023 7 hours ago, misterBee said: No filthy old man SF2 stuff in here please. 🙂 If filthy SF2 stuff wasn't allowed, how come all the World Warriors came back? What we should do, is ban filthy SF3 stuff since none of them motherlovers came back. 😤 Shakunetsu and Bigtochiro 2 Quote Link to comment
Darc_Requiem Posted July 20, 2023 Share Posted July 20, 2023 6 hours ago, Shakunetsu said: looks like ill be more on the FG discussion thread haha We actually have one of those.... Shakunetsu 1 Quote Link to comment
Shakunetsu Posted July 20, 2023 Share Posted July 20, 2023 17 minutes ago, Darc_Requiem said: We actually have one of those.... yup i was the last poster 15hrs ago Darc_Requiem and Illwill88 2 Quote Link to comment
Shakunetsu Posted July 20, 2023 Share Posted July 20, 2023 how about modern ryu gloves with sf sounds and imaginary sf2 bonus stage lol Quote Link to comment
CESTUS III Posted July 20, 2023 Share Posted July 20, 2023 On 7/18/2023 at 7:51 PM, Phantom_Miria said: On one hand, now each and every scrub in the game will be able to always buffer Drive Rush correctly and never drop it. This is bad and not a good thing. On the other hand, now I will always be able to buffer Drive Rush correctly and I will never miss one again. This is a good thing. Perfectly balanced, as all things should be. Bigtochiro, Pair of Rooks, Phantom_Miria and 2 others 1 4 Quote Link to comment
CESTUS III Posted July 20, 2023 Share Posted July 20, 2023 On 7/19/2023 at 9:29 AM, misterBee said: In that particular case I wonder if it's really a failing of the controller as an input device. On stick/keyboard/hitbox normal dashes are trivial, but I can see how it'd be annoying if you rely on analog stick most of the time and need to swap to the dpad. I add +1 on the pad thing Ever been pad player, but had no problem with SF4 FADC But my fav control scheme i used for SF4 and SFV works well for SF6 except for that single thing, MP+MK to me is either L1+R1 or L2, meaning left hand have some trigger to push at same time as dash on d-pad, it's kinda awkward lol End up i almost never use it, wich at scrub level like mine it's absolutely no big deal, but still piss me off remove part of the tools from my options If i understood it correctly this change will be an absolute bless for me lol Quote Link to comment
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