misterBee Posted October 28, 2019 Posted October 28, 2019 5 hours ago, Darc_Requiem said: I'll agree to disagree. They launched with subpar training options and are charging DLC to fix it. This sets a precedent for gameplay featuresin fighters being locked behind a paywall. I don't see how it sets a precedent for anything really. It's simple business. Spin up additional development after launch = charge a bit of money to recoup costs. Adding new content after the fact and charging for it isn't the same as gating content behind a paywall at launch. I don't see why people think paying for add-on content now will somehow affect what the next game launches with years from now. You could argue the game could have had these things at launch, but this isn't launch. It's 2 years later. There's no way this was going to be free. The only 2 choices were to pay a little bit of money now for these features or wait for them to possibly appear in Tekken 8. Quote
Darc_Requiem Posted October 29, 2019 Posted October 29, 2019 Every other fighting game developer uses paid DLC to ensure gameplay additions are free for the userbase. Characters, costumes, etc. cost money. Any gameplay or balance related updates are free. Quote
misterBee Posted October 29, 2019 Posted October 29, 2019 12 hours ago, Darc_Requiem said: Every other fighting game developer uses paid DLC to ensure gameplay additions are free for the userbase. Characters, costumes, etc. cost money. Any gameplay or balance related updates are free. Tekken is the exact same way. With the exception of the frame data, all balance and gameplay related updates are free for Tekken too. Punishment training and replays/replay advice are free as well. The ONLY thing that is being charged besides characters is the frame data, which is a niche add-on that only the hardcore have been asking for/will use, and which they have said took a bunch of extra development. I'm really struggling to see why people are losing their minds here. Tekken has been updated and supported consistently since launch and makes SFV support look like a joke - a single 4 dollar DLC that affects a small hardcore group of people shouldn't be that big of an issue honestly. Quote
Darc_Requiem Posted October 30, 2019 Posted October 30, 2019 1 hour ago, misterBee said: Tekken has been updated and supported consistently since launch and makes SFV support look like a joke - a single 4 dollar DLC that affects a small hardcore group of people shouldn't be that big of an issue honestly. And yet SFV could add frame data at no charge. And no Tekken is no longer the same way. Because they are charging for Frame Data. Something none of their competitors do. Yeah I'm never going to agree with you on this. If all of your competitors provide something at no charge and you charge for it. It's going to be a problem. If it's accepted and the community just blows it off, it ended up being standard from everyone. Someone pointed his out and I hadn't considered it before. Sony, Sega, and Nintendo didn't charge for online gaming. Microsoft did. The reaction was, and I shared it so I'm not going to pretend I didn't, "what's the big deal." Fast forward to now, Nintendo and Sony charge for online. So it was a big deal after all. Quote
misterBee Posted October 30, 2019 Posted October 30, 2019 16 hours ago, Darc_Requiem said: And yet SFV could add frame data at no charge. And no Tekken is no longer the same way. Because they are charging for Frame Data. Something none of their competitors do. Yeah I'm never going to agree with you on this. If all of your competitors provide something at no charge and you charge for it. It's going to be a problem. If it's accepted and the community just blows it off, it ended up being standard from everyone. Someone pointed his out and I hadn't considered it before. Sony, Sega, and Nintendo didn't charge for online gaming. Microsoft did. The reaction was, and I shared it so I'm not going to pretend I didn't, "what's the big deal." Fast forward to now, Nintendo and Sony charge for online. So it was a big deal after all. If you want to make blind comparisons then of course this isn't going to get anywhere. You have no idea how SFV or Tekken 7 were built. Just because one game was able to add it easily doesn't mean the other could as well. It's all well and good to say "everyone should charge for the same things" but that's also incredibly unrealistic. You're ignoring all the work/factors involved in releasing said feature. Bandai Namco and Capcom are two different companies, with different production costs, staff, workflow, etc. If one wants to charge for something but the other doesn't, then whatever. Buy or don't buy. But to just assume everything will be the same between them is not really realistic. If the cost doesn't seem worth it to people, they just won't buy it -- but that's hardly a cause for righteous indignation. Nintendo charges less for online than MS or Sony. By your logic MS and Sony should cost the same as Nintendo! Blind price comparisons are pointless. Let's not forget that SFV also put ADS into the 60 dollar game I bought. That's kinda messed up. Does this mean that in the future Tekken will have ads? SFV did it and it was ok! Clearly everything and anything is a precedent set in stone! If Tekken 8 and SF6 come out with frame data as paid add-ons, then by all means get mad. But people trying to predict the future like they've got a crystal ball because of some 4 dollar add-on to a 2 year old game is ridiculous. I'm just really not getting the outrage. Quote
Darc_Requiem Posted October 30, 2019 Posted October 30, 2019 This isn't SFV versus Tekken 7 issue. It's Tekken versus everyone else issue. I have DoA Dimensions on 3DS, it came out in 2011. It has frame data. Tecmo has had frame data in three different game engines and DOA doesn't have Tekken's budget. Ads in SFV are shitty, so is the netcode. That doesn't make charging for frame data excusable. No one, well maybe Xykes, is defending Ads in SFV nor its netcode. Yet people are bending over backwards to defend Namco for charging for a gameplay feature that the Virtua Fighter series, Dead or Alive series, Injustice series, MK series, and now even SFV offer for free. There is serious level of whataboutism with this issue. Pointing to unacceptable practices in one game does not excuse Tekken for charging for frame data. Just like how the, frankly shit, netcode in Japanese fighting games is inexcuable when a budget title like KI has excellent netcode. Tekken out sells everything but NRS titles. They have no excuse. Quote
Darc_Requiem Posted November 16, 2019 Posted November 16, 2019 Not favorite DOA character but this is pretty cool regardless. misterBee 1 Quote
Darc_Requiem Posted December 13, 2019 Posted December 13, 2019 Courtesy of Evil Canadian/Rooflemonger, MK11 has added crossplay support. misterBee 1 Quote
Darc_Requiem Posted January 25, 2020 Posted January 25, 2020 Haohmaru's Soul Calibur VI trailer dropped. Quote
ZioSerpe Posted April 12, 2020 Posted April 12, 2020 I know it's old, but currently I'm drunk enough to find Fuudo's wife boinkable. That's 6 cans of 8% Hong Kong beers. Taste like crap btw. Why do people play SF when there are so many good games out? One could say it's because of rollback netcode, but we all know how much of a terrible job they did with that, makes ArcSys delay netcode look good. Like seriously fuck these people. Quote
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