Vhozite Posted November 4, 2020 Share Posted November 4, 2020 (edited) 8 minutes ago, Volt said: No, you're supposed to VTC the kick lmao. I know. I’m saying that if you do s.mp>s.hp>s.hk the target combo knocks down whether you pop VT or not Also the only combo I could find into f.hp was b.hk xx VT Edited November 4, 2020 by Vhozite Volt 1 Link to comment
Volt Posted November 4, 2020 Share Posted November 4, 2020 16 minutes ago, Vhozite said: I know. I’m saying that if you do s.mp>s.hp>s.hk the target combo knocks down whether you pop VT or not Fml. Did they nerf it? You used to get a juggle point off that VTC before. This character can't escape the bottom tier man... 😭 Link to comment
Vhozite Posted November 5, 2020 Share Posted November 5, 2020 5 hours ago, FlyingVe said: I think gill can do it if the opponent is pre-iced. I’m trying to think of others. You either need to be able to extend combos a huge amount (Gill) or be able to really frontload the combo (Abigail) Gill can get over 600 with VT1 and VS1, though obviously if you start with a trap he can go higher (max I got was 624). I’m not in front of my computer to check was I got with Abigail, but of course it was pretty easy to go over 600 and tbh I don’t even think what I did was optimal. So far it’s easy to game the system with anyone who has a delayed hit they can setup like a trap or slow fireball. Pretty funny using tire to get a double jump in with Abi Volt 1 Link to comment
HeavensCloud Posted November 5, 2020 Share Posted November 5, 2020 (edited) Man there's so many cowards online that are afraid to rematch, it's unbelievable. I watch Tekken players play long ass death matches and SFV players are running after one game because they're afraid of losing points. Edited November 5, 2020 by HeavensCloud Vhozite, Hawkingbird and KingTubb 3 Link to comment
ToreyBeans Posted November 5, 2020 Share Posted November 5, 2020 (edited) 10 hours ago, AriesWarlock said: Street Fighter battle cats!! https://www.eventhubs.com/news/2020/nov/04/street-fighter-battle-cats/ The translation tho. Edited November 5, 2020 by ToreyBeans Link to comment
FlyingVe Posted November 5, 2020 Share Posted November 5, 2020 1 hour ago, Vhozite said: Gill can get over 600 with VT1 and VS1, though obviously if you start with a trap he can go higher (max I got was 624). I’m not in front of my computer to check was I got with Abigail, but of course it was pretty easy to go over 600 and tbh I don’t even think what I did was optimal. So far it’s easy to game the system with anyone who has a delayed hit they can setup like a trap or slow fireball. Pretty funny using tire to get a double jump in with Abi I bet Lucia can do something similar to Your Laura combo with VT1 up: VT1 236K>LK, jHK, (fireball hits), njHK, sHPxx214K, 236P>P+Kxx214214KKK Willbe able to test in about an hour but that should break 600 pretty cleanly. Link to comment
FlyingVe Posted November 5, 2020 Share Posted November 5, 2020 33 minutes ago, HeavensCloud said: Man there's so many cowards online that are afraid to rematch, it's unbelievable. I watch Tekken players play long ass death matches and SFV players are running after one game because they're afraid of losing points. I just lose points... 😭 HeavensCloud, Mattatsu and Bigtochiro 3 Link to comment
Jocelot Posted November 5, 2020 Share Posted November 5, 2020 I only dip if the connection is unbearable. HeavensCloud, Pair of Rooks, Mattatsu and 6 others 9 Link to comment
Vhozite Posted November 5, 2020 Share Posted November 5, 2020 (edited) Gill is really cool but he has some issues that really need to be addressed imo. First is his lack of crush counters. Retribution is supposedly to be its replacement I guess, but they don’t really serve the same purpose. Retribution is mostly combo extension, and you can’t even access it without resources unless you are using VS1 (hint: you aren’t). Retribution doesn’t give him the occasional big neutral conversion and VT gain that everyone else gets for free. Suggested fixes (pick one Capcom). 1. Make his VS’s build more meter than average: No CC’s takes away one of the 3 ways you can build VT. Compensate for his deficiency by letting him build more with VS. Right now his parry builds the exact same amount of meter as Ryu’s even though the latter has Crush Counters. 2. Make sweep and overhead crush counters: Gives him (unsafe) CC’s without launching his combo damage into the stratosphere. More ways to setup hard knockdowns also indirectly buffs VS1, which nobody ever will pick atm 3. Make Retribution procs build VT meter: Pretty self explanatory. Let’s his CC replacement actually mimic the functionality he lost. My second issue with him, and actually the bigger reason I don’t use him, is his mediocre VT game. VT1 does basically nothing but give him long ass combos and VT2 is cheeks without a combo from activation. Edited November 5, 2020 by Vhozite Darc_Requiem and Volt 2 Link to comment
FlyingVe Posted November 5, 2020 Share Posted November 5, 2020 29 minutes ago, Vhozite said: Gill is really cool but he has some issues that really need to be addressed imo. First is his lack of crush counters. Retribution is supposedly to be its replacement I guess, but they don’t really serve the same purpose. Retribution is mostly combo extension, and you can’t even access it without resources unless you are using VS1 (hint: you aren’t). Retribution doesn’t give him the occasional big neutral conversion and VT gain that everyone else gets for free. Suggested fixes (pick one Capcom). 1. Make his VS’s build more meter than average: No CC’s takes away one of the 3 ways you can build VT. Compensate for his deficiency by letting him build more with VS. Right now his parry builds the exact same amount of meter as Ryu’s even though the latter has Crush Counters. 2. Make sweep and overhead crush counters: Gives him (unsafe) CC’s without launching his combo damage into the stratosphere. More ways to setup hard knockdowns also indirectly buffs VS1, which nobody ever will pick atm 3. Make Retribution procs build VT meter: Pretty self explanatory. Let’s his CC replacement actually mimic the functionality he lost. My second issue with him, and actually the bigger reason I don’t use him, is his mediocre VT game. VT1 does basically nothing but give him long ass combos and VT2 is cheeks without a combo from activation. Gill is G without the command grab. Link to comment
Volt Posted November 5, 2020 Share Posted November 5, 2020 32 minutes ago, Vhozite said: 3. Make Retribution procs build VT meter: Pretty self explanatory. Let’s his CC replacement actually mimic the functionality he lost. That shit would have him building whole bars in a combo. What Gill could use would be certain moves setting up the conditions to Retribution, mainly on counter hit. Link to comment
Vhozite Posted November 5, 2020 Share Posted November 5, 2020 44 minutes ago, FlyingVe said: Gill is G without the command grab. G has a lot more over Gill than just a command grab. G has CC’s that build his VT, safe advancing specials, a forward moving low special, fast advancing EX moves he can cancel into VT to force the issue, the ability to stall his air momentum with VS1, and that’s before we ignore how dumb he gets with prez levels/VT1 which is better than both of Gills in every conceivable way. Link to comment
FlyingVe Posted November 5, 2020 Share Posted November 5, 2020 5 minutes ago, Vhozite said: G has a lot more over Gill than just a command grab. G has CC’s that build his VT, safe advancing specials, a forward moving low special, fast advancing EX moves he can cancel into VT to force the issue, the ability to stall his air momentum with VS1, and that’s before we ignore how dumb he gets with prez levels/VT1 which is better than both of Gills in every conceivable way. I was oversimplifying. But in my mind the core problem is that Gill is only good after he hits you, but he has not great tools for doing that. Vhozite 1 Link to comment
Vhozite Posted November 5, 2020 Share Posted November 5, 2020 1 hour ago, Volt said: That shit would have him building whole bars in a combo. What Gill could use would be certain moves setting up the conditions to Retribution, mainly on counter hit. Have you ever used Gill? Outside of VT it’s very difficult to proc retribution more than once. To get more than one you in a combo you have to use his garbage, slow as shit VS1 or already have an element on them when you start your combo. And to do either of those things you have to dump meter. Even if we assume it builds the same meter as a regular CC (it doesn’t have to), I think it’s fine when it’s hyper situational and/or requires him to dump probably multiple EX bars Volt 1 Link to comment
Vhozite Posted November 5, 2020 Share Posted November 5, 2020 5 minutes ago, FlyingVe said: I was oversimplifying. But in my mind the core problem is that Gill is only good after he hits you, but he has not great tools for doing that. That’s basically my entire point. G has more ways to open you up, get in on you, and when he does those things be claps you for l more damage lol FlyingVe 1 Link to comment
FlyingVe Posted November 5, 2020 Share Posted November 5, 2020 13 minutes ago, Vhozite said: That’s basically my entire point. G has more ways to open you up, get in on you, and when he does those things be claps you for l more damage lol BTW on the 600+ club. My Lucia combo may not work? It feels like it should but the spacing is hyper specific (and may also require the opponents hitbox to be specific aswell). A simplified version without only one jHK does 589, so getting the spacing right should crack 600. Vhozite 1 Link to comment
Vhozite Posted November 5, 2020 Share Posted November 5, 2020 12 minutes ago, FlyingVe said: BTW on the 600+ club. My Lucia combo may not work? It feels like it should but the spacing is hyper specific (and may also require the opponents hitbox to be specific aswell). A simplified version without only one jHK does 589, so getting the spacing right should crack 600. I’ll check tomorrow morning. I’d be really surprised if she couldn’t make it. Link to comment
EvilCanadian Posted November 5, 2020 Share Posted November 5, 2020 gootecks make many people mad with election stuff and his new political proclivities therefore old video has been resurfaced for laff KingTubb, Darc_Requiem and Mattatsu 3 Link to comment
Volt Posted November 5, 2020 Share Posted November 5, 2020 5 hours ago, Vhozite said: Have you ever used Gill? You know I'd need to play a FG for that. 🤣 Mattatsu 1 Link to comment
Darc_Requiem Posted November 5, 2020 Share Posted November 5, 2020 8 hours ago, Vhozite said: Have you ever used Gill? You have to be more specific. He probably thinks you are talking about the currency in Final Fantasy 👀 GetTheTables, AriesWarlock, Pair of Rooks and 1 other 2 2 Link to comment
Volt Posted November 5, 2020 Share Posted November 5, 2020 3 minutes ago, Darc_Requiem said: You have to be more specific. He probably thinks you are talking about the currency in Final Fantasy 👀 I would, but I never played a FF. 🤣 Link to comment
Reticently Posted November 5, 2020 Share Posted November 5, 2020 Darc_Requiem, Jocelot and Bigtochiro 3 Link to comment
Vhozite Posted November 5, 2020 Share Posted November 5, 2020 @FlyingVeso I’ve been trying Lucia for 600 and 2 things 1: I can’t get a double jump in. Her fireball drops too fast. How are you doing it? 2. j.hk side switch https://imgur.com/a/KuLzRBN Probably not useful for much but after a dizzy you could maybe sneak a reset in there? Not sure how strict it is...I did it twice without even trying (first time I thought I saw it wrong). FlyingVe and Volt 2 Link to comment
FlyingVe Posted November 5, 2020 Share Posted November 5, 2020 18 minutes ago, Vhozite said: @FlyingVeso I’ve been trying Lucia for 600 and 2 things 1: I can’t get a double jump in. Her fireball drops too fast. How are you doing it? 2. j.hk side switch https://imgur.com/a/KuLzRBN Probably not useful for much but after a dizzy you could maybe sneak a reset in there? Not sure how strict it is...I did it twice without even trying (first time I thought I saw it wrong). I couldn’t get it. However the fireball never seems to hit quite the same which makes me think that the spacing is hyper specific and there may be hitbox issues (if it’s possible at all). i did some research and the combo is possible but... always seems demonstrated against a stunned opponent... so yeah, probably very hitbox specific. i should try Abigail as he’s a bit larger than normal. Link to comment
Doctrine_Dark Posted November 5, 2020 Share Posted November 5, 2020 (edited) I am tired of running into Seth. Mash out jab into a combo that leads into a whole corner carry. Go to punish his whiffed dive kick and he can still block in time. Shyt is so dumb. Edited November 5, 2020 by Doctrine_Dark Link to comment
Sonero Posted November 5, 2020 Share Posted November 5, 2020 So I should permanently switch to Seth? 👀 Jocelot, Volt and EvilCanadian 2 1 Link to comment
Vhozite Posted November 5, 2020 Share Posted November 5, 2020 I like Seth, but I’m not messing with him till after the next patch. He’s gonna get clapped for sure so I’d rather not learn a bunch of stuff that might not exist in a few months. Link to comment
FlyingVe Posted November 5, 2020 Share Posted November 5, 2020 (edited) Seth is real good, but he isn’t even the best character is he? I'm not sure how hard he’s gonna get clapped, but his axe kick will most definitely get nerfed. Edited November 5, 2020 by FlyingVe Link to comment
Vhozite Posted November 5, 2020 Share Posted November 5, 2020 (edited) @FlyingVe https://imgur.com/gallery/o6gZNeZ 612/672 Edited November 5, 2020 by Vhozite FlyingVe 1 Link to comment
FlyingVe Posted November 5, 2020 Share Posted November 5, 2020 36 minutes ago, Vhozite said: @FlyingVe https://imgur.com/gallery/o6gZNeZ 612/672 Good shit, you found the G spot. Who else? we have Gill, Lucia, Laura, Abigail. Guile with boom loops? Alex being able to frontload heavy attacks? G doing G shit? Link to comment
Shakunetsu Posted November 5, 2020 Share Posted November 5, 2020 What do you guys think about mechanics that puts situation in a rock,paper and scissors? Team Aerial Counter in UMvC3 And Counter Breaker in KI Are mechanics that put situation on a rock, paper and scissors okay? Link to comment
Vhozite Posted November 5, 2020 Share Posted November 5, 2020 20 minutes ago, FlyingVe said: Good shit, you found the G spot. Who else? we have Gill, Lucia, Laura, Abigail. Guile with boom loops? Alex being able to frontload heavy attacks? G doing G shit? I’ll probably try Guile next, assuming I can do noon loops lol Link to comment
Mr.Cipher Posted November 5, 2020 Share Posted November 5, 2020 1 hour ago, Sonero said: So I should permanently switch to Seth? 👀 You should permanently stop playing SFV. Thats the best decision you can do. 13 minutes ago, Shakunetsu said: What do you guys think about mechanics that puts situation in a rock,paper and scissors? Team Aerial Counter in UMvC3 And Counter Breaker in KI Are mechanics that put situation on a rock, paper and scissors okay? No, not in 1v1 games anyway. Shakunetsu 1 Link to comment
Shakunetsu Posted November 5, 2020 Share Posted November 5, 2020 2 minutes ago, Mr.Cipher said: No, not in 1v1 games anyway. Why not in 1v1 and why is it better in tag like games? Link to comment
Hecatom Posted November 5, 2020 Share Posted November 5, 2020 19 minutes ago, Mr.Cipher said: No, not in 1v1 games anyway. Considering we already have RPS scenarios on fgs anyway, i fail to see how they are bad in 1vs1 fgs 33 minutes ago, Shakunetsu said: What do you guys think about mechanics that puts situation in a rock,paper and scissors? Team Aerial Counter in UMvC3 And Counter Breaker in KI Are mechanics that put situation on a rock, paper and scissors okay? I dont really mind them as long as they arent really intrussive or busted. SC6 added a mechanic like that, and i think it added a distinctive dynamic to the game without taking away the SC essence from it. DOA has its counter mechanic that works kind of like that and the series works fine with it. Like any mechanic, it all depends on how you implement it and what adds to the game. Shakunetsu 1 Link to comment
Mr.Cipher Posted November 5, 2020 Share Posted November 5, 2020 38 minutes ago, Shakunetsu said: Why not in 1v1 and why is it better in tag like games? The last that got implented I remember was Reversal Edge. The move killed the interest of the casual crowd on the game and was basically completly useless in High level. Other than that we probably talk about Capcom and knowing them they turn something like this into the next V-System. Capcom is realy good at making bad mechanics cornerstones of their game. Shakunetsu 1 Link to comment
KingTubb Posted November 5, 2020 Share Posted November 5, 2020 54 minutes ago, Shakunetsu said: Are mechanics that put situation on a rock, paper and scissors okay? Sure, it's just another mix-up option the way I see it. Aren't throw techs in VF like this too? Shakunetsu 1 Link to comment
Hecatom Posted November 5, 2020 Share Posted November 5, 2020 5 minutes ago, Mr.Cipher said: The last that got implented I remember was Reversal Edge. The move killed the interest of the casual crowd on the game and was basically completly useless in High level. No it didnt, and no, it isnt useless at high level play. WTF are you talking about?, lol. Have you not watched high level play? The mechanic is used, is just that it isnt an intrussive one, and has a place and time when to use it, since it can be countered if used at the wrong time. If anything, that shows that it was a good implementation, since it isnt a mechanic that interrupts the flow of the game. Shakunetsu, Bigtochiro and Hawkingbird 3 Link to comment
FlyingVe Posted November 5, 2020 Share Posted November 5, 2020 1 hour ago, Shakunetsu said: What do you guys think about mechanics that puts situation in a rock,paper and scissors? Team Aerial Counter in UMvC3 And Counter Breaker in KI Are mechanics that put situation on a rock, paper and scissors okay? KI3 combo breaker isn’t really RPS anymore than any other attack is RPS. In KI1 & 2 is was. TAC is pants. GetTheTables and Shakunetsu 1 1 Link to comment
FlyingVe Posted November 5, 2020 Share Posted November 5, 2020 1 hour ago, Vhozite said: I’ll probably try Guile next, assuming I can do noon loops lol You are on your own, I ain’t doing guile. Link to comment
Mattatsu Posted November 5, 2020 Share Posted November 5, 2020 Capcom got hit with Ransomware and I’m about to turn in Cipher for a reward Volt, Vhozite and Shakunetsu 3 Link to comment
Hecatom Posted November 5, 2020 Share Posted November 5, 2020 (edited) 16 minutes ago, Mattatsu said: Capcom got hit with Ransomware and I’m about to turn in Cipher for a reward Everyone knows those files are Chun Li costumes, so capcom doesnt have anything to fear. Edited November 5, 2020 by Hecatom Volt, Shakunetsu, Hawkingbird and 3 others 6 Link to comment
Mr.Cipher Posted November 5, 2020 Share Posted November 5, 2020 20 minutes ago, Mattatsu said: Capcom got hit with Ransomware and I’m about to turn in Cipher for a reward Why me? I would have made it so that the CFN Servers upload a Virus to everyones computer/Console who has SFV still installed. Also knowing Capcom, they only lost 1TB worth of costumes anyway. Mattatsu, Bigtochiro and Shakunetsu 3 Link to comment
Pair of Rooks Posted November 5, 2020 Share Posted November 5, 2020 (edited) 22 minutes ago, Mattatsu said: Capcom got hit with Ransomware and I’m about to turn in Cipher for a reward At least they already revealed the chars for next season so this won't be a repeat of.. um.. all the other seasons. (Ono was right to GGs PO.) Edited November 5, 2020 by Pair of Rooks Volt and Mattatsu 1 1 Link to comment
Vhozite Posted November 5, 2020 Share Posted November 5, 2020 15 minutes ago, FlyingVe said: You are on your own, I ain’t doing guile. What characters are you doing exactly? 🤣 So far Ive done Gill, Abby, Lucia, and Laura like you said. Tried Ryu, Kage, and Karin but I couldn’t do it with them. I need to give Chun another try since I was just fooling around and I still got really close. I think Guile, Menat, and Urien can do it, but the execution requirements might be beyond my capabilities. Nash might be able to do it if you start with canceling a boom into stealth dash. Alex might be able to front load it like you said. I think Ken falls just short, but it depends on how much damage Shinryuken does. I’m definitely looking forward to trying with Ibuki. Mika can cheat with VS1. Does Balrog TAP still do gorgillion damage if you hold it long enough? Link to comment
FlyingVe Posted November 5, 2020 Share Posted November 5, 2020 (edited) @Vhozitei figured out Lucia even though You beat me to the punch on execution. i also figured out Gill (again you beat me to the execution). i also tried with Chun, Ken, Kage, Seth, & Kolin but only got close with no obvious way to improve. im actually a little doubtful Alex can make it because his juggle options are so shit. I bet it will involve VS2 and starting with a charged VT1 Lariat. Edited November 5, 2020 by FlyingVe Link to comment
Hecatom Posted November 5, 2020 Share Posted November 5, 2020 Do what? What are you talking about? 🤔 Link to comment
Mattatsu Posted November 5, 2020 Share Posted November 5, 2020 1 minute ago, Hecatom said: Do what? What are you talking about? 🤔 Getting 600+ damage Link to comment
Hecatom Posted November 5, 2020 Share Posted November 5, 2020 (edited) Oh Edit Meanwhile, here i still play like day juan, lol. Edited November 5, 2020 by Hecatom Link to comment
Mattatsu Posted November 5, 2020 Share Posted November 5, 2020 I think my least favourite character to fight is dhalsim. I hate that guy no matter who i’m playing as. Hawkingbird and Volt 2 Link to comment
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