EvilCanadian Posted December 22, 2022 Share Posted December 22, 2022 2nd one came in 🥺 Darc_Requiem, Phantom_Miria, Hawkingbird and 6 others 7 2 Link to comment
Phantom_Miria Posted December 22, 2022 Share Posted December 22, 2022 (edited) DIs basically replace the function of random Crush Counter in neutral that leads to combos, except if the other guy is just throwing them randomly without thinking you can easily react with your own and fuck him up. They are going to be annoying like Crush Counters, but also easier to play around and dealable with. Edited December 22, 2022 by Phantom_Miria Shakunetsu and -PVL93- 1 1 Link to comment
HeavensCloud Posted December 22, 2022 Share Posted December 22, 2022 2 hours ago, Phantom_Miria said: DIs basically replace the function of random Crush Counter in neutral that leads to combos, except if the other guy is just throwing them randomly without thinking you can easily react with your own and fuck him up. They are going to be annoying like Crush Counters, but also easier to play around and dealable with. I've never found crush counters to be annoying unless I'm fighting like Bison or someone who has ridiculously fast ones. Otherwise, they're pretty easy to counter given how slow most of them are. DI's might be a little more tricky to deal with initially. They look more similar to focus attacks in SF4 with the armor plus crumple on counterhit. I don't see DI being a long term issue though..... counter-play will develop just like with FA in SF4. . JustBooming, -PVL93-, Hawkingbird and 2 others 4 1 Link to comment
BornWinner Posted December 22, 2022 Share Posted December 22, 2022 Speaking as someone that hasn’t played SF6 yet (fuck my stupid laptop) and only watched videos, it looks like Drive Impact has so much counterplay that it’s crazy. I was watching Max all weekend and he was barely hit by it by the end of the beta. It’s a 1 bar move, but all of the counters when landed can make the opposer use up to three bars. I saw jab, jab, DI back as a common tactic, but I also saw people just be ready for it and either throwing it or super through it. It will probably be strong at launch, but I don’t see any reason for it to change except for maybe how far you can get the wall splat. Seeing that always surprise me. JustBooming and Jocelot 1 1 Link to comment
Popular Post Doctrine_Dark Posted December 23, 2022 Popular Post Share Posted December 23, 2022 Look what my brother got me for Xmas: He got tired of me talking about Bison and Gill's power levels and decided to shut me up with this instead. On a serious note, my brother is too cool. AriesWarlock, BornWinner, JustBooming and 16 others 8 4 7 Link to comment
ToreyBeans Posted December 23, 2022 Share Posted December 23, 2022 (edited) 5 hours ago, Phantom_Miria said: DIs basically replace the function of random Crush Counter in neutral that leads to combos I'd like to think the punish counters are taking the place of the crush counters. But for sure PC and DI can both lead to devastating combos. In the beta I kept getting blown up because I used DI as an offensive tool and not so much for baiting mistakes... But yeah, DIs are more like Focus Attacks with three hits of armor and no dash cancelling. Edited December 23, 2022 by ToreyBeans HeavensCloud 1 Link to comment
ZioSerpe Posted December 23, 2022 Share Posted December 23, 2022 15 hours ago, Shahenzan said: Ive been trying but kamone can't code a pc port to save his life works wonders for me Link to comment
CESTUS III Posted December 23, 2022 Share Posted December 23, 2022 On 12/21/2022 at 8:52 PM, Miðgarðsorm said: Honestly, if DHALSIM got a crouching throw, it would be pretty stupid if the grapplers didn't. Honda as well, as sumō has many cool throws from a crouching position. A good izori would be awesome. Lol see stuff like this being done at their size never cease to amaze me, sumo is crazy 😄 Btw i'm not sure being "more grappler" will offer guaranteed crouch throw, iirc in SFV Gief, Mika and G were the ones getting one Gief and Mika ok, but G even if have some throw stuff was mostly a striker and still got one, while Laura (or Honda) got none despite being much more a grappler han G Link to comment
ToreyBeans Posted December 23, 2022 Share Posted December 23, 2022 (edited) From an artistic standpoint, I was taking a look at Ryu and Guile's move set in SF6 and comparing them with what's in SF2 and I was amazed at how close so many of their moves look to how they did in SF2. If you look at Ryu's Tatsu, this is first game since CVS2 where Ryu spins clockwise. If you pause on the key frames, SF4 looks okay; in motion it's absolutely atrocious. SFV improves on SF4's weirdness, but I think it deviates in ways since newer normals were introduced (e.g. Ryu's standing HK), so it's a bit difficult to compare SF6 entirely to SFV because it animates so differently. Ryu and Guile didn't have the goofiness with their moves like Sakura did in SFV, so hopefully SF6 will keep up the quality on their moves - looking at you Chun!!! Edited December 23, 2022 by ToreyBeans Bigtochiro, Jocelot, The Slick Tony and 1 other 3 1 Link to comment
Shakunetsu Posted December 23, 2022 Share Posted December 23, 2022 TWINBLADES and ToreyBeans 1 1 Link to comment
Shahenzan Posted December 23, 2022 Share Posted December 23, 2022 6 hours ago, ZioSerpe said: works wonders for me im sure it works great in asia, the koreans and japanese on steam netplay seem fine even after this patch fucked with things but out here in burger land it sucks ass Link to comment
delete_me Posted December 23, 2022 Share Posted December 23, 2022 4 hours ago, ToreyBeans said: SFV improves on SF4's weirdness, but I think it deviates in ways since newer normals were introduced (e.g. Ryu's standing HK), so it's a bit difficult to compare SF6 entirely to SFV because it animates so differently. Ryu and Guile didn't have the goofiness with their moves like Sakura did in SFV, so hopefully SF6 will keep up the quality on their moves - looking at you Chun!!! Yeah, that's a good change of direction. I was never one to blame Ono for everything (or anything really, he resurrected the IP after all) but the overall goofiness that's prevalent in SF4 and SF5 seems to, thankfully, be limited to areas where it makes sense this time. Like Blanka being Blanka and throwing toys around. That's absolutely fine if it's an exception for one character and isn't forced upon more serious archetypes like Ryu, Guile, or JP (who's such a far cry from FANG it's hard to believe they're part of the same universe). BornWinner, -PVL93-, Shakunetsu and 2 others 5 Link to comment
Daemos Posted December 23, 2022 Share Posted December 23, 2022 (edited) 33 minutes ago, delete_me said: Like Blanka being Blanka and throwing toys around. That is arguably not Blanka. At least not the one from the early 90s. Edited December 23, 2022 by Daemos Shakunetsu and -PVL93- 2 Link to comment
Shakunetsu Posted December 23, 2022 Share Posted December 23, 2022 (edited) 1 hour ago, delete_me said: Yeah, that's a good change of direction. I was never one to blame Ono for everything (or anything really, he resurrected the IP after all) but the overall goofiness that's prevalent in SF4 and SF5 seems to, thankfully, be limited to areas where it makes sense this time. Like Blanka being Blanka and throwing toys around. That's absolutely fine if it's an exception for one character and isn't forced upon more serious archetypes like Ryu, Guile, or JP (who's such a far cry from FANG it's hard to believe they're part of the same universe). So far SFV had the best new comers than SF4, and SF6 is the best among the two modern SF titles. SF4 character and some of SFV suffer tremendously from being too much flanderize, ei example is El Fuerte speaking about cooking like everywhere, then we got lol Rufus and Abigail. Viper, Hakkan and Juri was the better among SF4, No debate Zeku, Kolin and Menat are all in the spot of the best new comers in SFV Abigail was waste potential his archetype is okay but his written so terrible just like Rufus. I liked Abigail but I dislike that they turned him into SFV. I was expecting him to be turned into something like abobo from Double Dragon when his silhouette was revealed but his characters is written terribly for some reason that seems to have a disability or impairment of some sort in SF5 like Rufus. Hakkan obsession with oil talk in his interaction makes sense because of how his a turkish oil wrestler, while Fuerte obsession with cooking and using it into conversation doesn't feel hit or something, he should have talk more about his wrestling instead of cooking. Imagine Ryu talks about his hating of SPIDERS in every win quote and interaction, same as Cammy talks about her liking of CATS in every intro and interaction. it feels off even those were indicated in their character bios. That's how I feel about fuerte, it feels so meh and it feels very ANNOYING Even Cat Woman talks about cats most of the time is already left out in modern comics and iteration because it feels dated and that's kinda 60s comic book villain like Asbestos Man. The Riddler and Joker staying as a caricature in modern times still fits the category along because they are insane individuals that relies their sanity in their character motifs, but SF characters are not the same of sanity with comic book villains ================ BAMCO had better take on Tekken, by making their joke and non-joke characters individual stories to be not taken seriously from ending without those turning those characters comprehension terrible or something like a grown up man way to comprehend things like those in the age of kindergarten. If they missed out it's not something that would be generally assumed that the character is really that in general because their other interaction like win quotes and intros isn't like that or that comprehension problem isn't all over the character interaction with other characters unlike SF does in modern games. lol Rufus having some sort of vision impairment seeing every blonde as Ken Master. it's not a funny joke when its obviously to mistake as Ken and it even becomes irritating if you heard it multiple times. Edited December 23, 2022 by Shakunetsu Jocelot 1 Link to comment
Shakunetsu Posted December 23, 2022 Share Posted December 23, 2022 TWINBLADES, Darc_Requiem, Jocelot and 1 other 2 2 Link to comment
Sonero Posted December 23, 2022 Share Posted December 23, 2022 9 hours ago, Shakunetsu said: snip Parries already doing what they do: turning basic interactions into ZOMG SO DEEP situations. Well it was nice while it lasted. Shakunetsu and Daemos 2 Link to comment
Phantom_Miria Posted December 23, 2022 Share Posted December 23, 2022 10 hours ago, ToreyBeans said: From an artistic standpoint, I was taking a look at Ryu and Guile's move set in SF6 and comparing them with what's in SF2 and I was amazed at how close so many of their moves look to how they did in SF2. If you look at Ryu's Tatsu, this is first game since CVS2 where Ryu spins clockwise. If you pause on the key frames, SF4 looks okay; in motion it's absolutely atrocious. SFV improves on SF4's weirdness, but I think it deviates in ways since newer normals were introduced (e.g. Ryu's standing HK), so it's a bit difficult to compare SF6 entirely to SFV because it animates so differently. Ryu and Guile didn't have the goofiness with their moves like Sakura did in SFV, so hopefully SF6 will keep up the quality on their moves - looking at you Chun!!! 5 hours ago, delete_me said: Yeah, that's a good change of direction. I was never one to blame Ono for everything (or anything really, he resurrected the IP after all) but the overall goofiness that's prevalent in SF4 and SF5 seems to, thankfully, be limited to areas where it makes sense this time. Like Blanka being Blanka and throwing toys around. That's absolutely fine if it's an exception for one character and isn't forced upon more serious archetypes like Ryu, Guile, or JP (who's such a far cry from FANG it's hard to believe they're part of the same universe). Guile and Ryu had goofy moves in IV or V? I don't really know what you guys are seeing here, because Ryu didn't have a new part of his moveset in IV where he slipped on a banana peel, VI does have Dee Jay who fight with giant musical notes in the background and Manon who forces people into ballet poses, and Blanka has existed in the same universe as M. Bison since 1991 without it being strange. In fact, by III's release, Blanka and Bison were now co-existing in the same universe with amorphous white blobs taking ransom shapes, red and blue Greek gods and the Russian genetic experiment that mixes Blanka's electricity with Dhalsim's stretchiness. So really, what's strange with F.A.N.G and JP existing in the same universe? BornWinner, Daemos, Darc_Requiem and 1 other 4 Link to comment
Dragonfave723 Posted December 23, 2022 Share Posted December 23, 2022 Shakunetsu, HeavensCloud, Darc_Requiem and 1 other 3 1 Link to comment
CESTUS III Posted December 23, 2022 Share Posted December 23, 2022 April 2? That's long ass wait for the Zangief trailer Bigtochiro, Jocelot and TWINBLADES 1 2 Link to comment
ToreyBeans Posted December 23, 2022 Share Posted December 23, 2022 2 hours ago, Phantom_Miria said: Guile and Ryu had goofy moves in IV or V? Well, I specifically mentioned that their key frames look okay in SF4. I really like a lot of poses that many of the characters have. But in motion, the way they move is off. Ryu didn't have that issue nearly as much as others... Guile in motion in SF4 doesn't look the best though. The timing on the animations doesn't follow naturally. To reiterate, they didn't have the goofiness at like Sakura did in SFV particularly. Their movements and attacks were a step in the right direction. But I definitely said Sakura had some goofiness happening in SFV. The first 16 + the season 1 characters in SFV looked pretty good... After that the animation quality dipped. But SF6 is developing into perhaps the best animated 2.5D game we've seen yet. I'm hopeful, but I'm also tempering my expectations. Link to comment
BornWinner Posted December 23, 2022 Share Posted December 23, 2022 Interesting. The Slick Tony, Darc_Requiem, Shakunetsu and 3 others 4 2 Link to comment
The Slick Tony Posted December 23, 2022 Share Posted December 23, 2022 18 minutes ago, BornWinner said: Interesting. Saw this clip earlier. A pretty good setup actually but it does have a few holes: the Kimberly could have just jumped forward when they say the DI (considering they were quick enough to react with their own DI), they could have parried, or they could have used her OD Tatsu (which is straight up invincible). One of those setups that look good because it was a beta and everyone was new but will get dissected rather quickly. BornWinner and Darc_Requiem 1 1 Link to comment
Phantom_Miria Posted December 23, 2022 Share Posted December 23, 2022 1 hour ago, ToreyBeans said: Well, I specifically mentioned that their key frames look okay in SF4. I really like a lot of poses that many of the characters have. But in motion, the way they move is off. Ryu didn't have that issue nearly as much as others... Guile in motion in SF4 doesn't look the best though. The timing on the animations doesn't follow naturally. To reiterate, they didn't have the goofiness at like Sakura did in SFV particularly. Their movements and attacks were a step in the right direction. But I definitely said Sakura had some goofiness happening in SFV. The first 16 + the season 1 characters in SFV looked pretty good... After that the animation quality dipped. But SF6 is developing into perhaps the best animated 2.5D game we've seen yet. I'm hopeful, but I'm also tempering my expectations. I think you're talking about "goofiness" as in "weird looking animations", while I was more talking about goofy characters and personality like delete_me. What I wanted to say was that Ryu and Guile were never portrayed as goofy in that sense, and that characters like F.A.N.G and JP being in the same universe is nothing strange because there's already all kind of weird shit in Street Fighter standing next to each others. ToreyBeans, Jocelot and Hawkingbird 2 1 Link to comment
Sonero Posted December 23, 2022 Share Posted December 23, 2022 Jocelot, TWINBLADES, BornWinner and 6 others 1 8 Link to comment
ToreyBeans Posted December 23, 2022 Share Posted December 23, 2022 37 minutes ago, Phantom_Miria said: I think you're talking about "goofiness" as in "weird looking animations", while I was more talking about goofy characters and personality like delete_me. Appreciate the clarification! Weird animations and kooky characters abound. Goofiness! Goofiness everywhere!! Jocelot 1 Link to comment
Sonero Posted December 24, 2022 Share Posted December 24, 2022 https://twitter.com/emp_dick_wizard/status/1606052256515731456?t=FoSRVeD4pQ5qK1N-Ms86Aw&s=19 Hawkingbird, CESTUS III and Shakunetsu 3 Link to comment
ToreyBeans Posted December 24, 2022 Share Posted December 24, 2022 6 minutes ago, Sonero said: Arturo sniffing lady pits Not even gonna lie, I sniff my wife's pits on a regular. Sonero, Hawkingbird, Jocelot and 1 other 1 3 Link to comment
Popular Post Skort Posted December 24, 2022 Popular Post Share Posted December 24, 2022 (edited) Greetings, I was experimenting with creating weather effects in Blender because i want to make a few cool scenes and animations for future projects. Not exactly my strong point because as i said before, weather effects are rather tricky to pull off. Luckily the toolkit is quite complex and there are quite a bit of tricks you can pull off, insert a few empty objects and give them some particle emitors that you can tweak in size, speed, lenght , transparency and so on to try and simulate water. These just look as two random shapes in a non rendered view but once rendered they change if properly setup. Below we have examples of non rendered water splash effects. Spoiler Adjusting the wind blow effect is possible with a force / wind effect near the water material particle generator. After quite a few tweaks ( very very many actually ) we can now fully render a single frame in a more controlled and complex environment where shaders and proper light HDRI makes the scene look better. Proceed and animate the water for ~250 frames at a 30 / 60 fps ratio and give the character a subtle idle animation and you can achieve scenes like this. Don't mind the rain / music , i just thought if added to the scene a bit. I plan to use this as one of my "stream starting soon" or " stream ending" videos if i ever decide to stream SF6. Sorry for the long post, just thought some could be interested in a bit of progress i made. Thank you for reading. Edited December 24, 2022 by Skort Jurassic, Jocelot, Phantom_Miria and 11 others 7 3 4 Link to comment
CESTUS III Posted December 24, 2022 Share Posted December 24, 2022 5 hours ago, ToreyBeans said: Well, I specifically mentioned that their key frames look okay in SF4. I really like a lot of poses that many of the characters have. But in motion, the way they move is off. Ryu didn't have that issue nearly as much as others... Guile in motion in SF4 doesn't look the best though. The timing on the animations doesn't follow naturally. To reiterate, they didn't have the goofiness at like Sakura did in SFV particularly. Their movements and attacks were a step in the right direction. But I definitely said Sakura had some goofiness happening in SFV. The first 16 + the season 1 characters in SFV looked pretty good... After that the animation quality dipped. But SF6 is developing into perhaps the best animated 2.5D game we've seen yet. I'm hopeful, but I'm also tempering my expectations. Yeah SF6 animations on general look awesome Just wish they change Ryu's target combo look (HP->HK old one, the other looks cool), understand it's very very minimal flaw but that shit look sobad and i'm going to see it 999 times lol 1:41 Spoiler I understand they wanted use this But as follow up does'nt make sense, tbh SFV left high kick (mawashi geri) just made more sense and the transition was better animated (if you watch SF6 one in slow motion next fraame they just teleport him to start the kick in completely different position lol, not even 1 frame that try to link the two moves) Again incredibly small bullshit, yet bit a shame see most famous char very common tool being so half ass made lol, feels like an unexpected drop of quality for no apparent reason 😄 The Slick Tony 1 Link to comment
misterBee Posted December 24, 2022 Author Share Posted December 24, 2022 On 12/22/2022 at 4:58 AM, Shahenzan said: Ive been trying but kamone can't code a pc port to save his life We will play more after the holidays. Link to comment
ToreyBeans Posted December 24, 2022 Share Posted December 24, 2022 4 hours ago, CESTUS III said: Just wish they change Ryu's target combo look (HP->HK old one, the other looks cool) I get what you mean. If a jab or hook was added in between the straight and the roundhouse, then it would be close to how it looked in the beginning of SF2TAM, when Ryu fought Sagat. But yeah, close enough to me! CESTUS III 1 Link to comment
Popular Post Daemos Posted December 24, 2022 Popular Post Share Posted December 24, 2022 and... ❤️ TWINBLADES, Hawkingbird, BornWinner and 8 others 7 4 Link to comment
Shakunetsu Posted December 24, 2022 Share Posted December 24, 2022 The Slick Tony, Vhozite, DangerousJ and 3 others 6 Link to comment
Shahenzan Posted December 24, 2022 Share Posted December 24, 2022 2 hours ago, misterBee said: We will play more after the holidays. Just enough time for me to grind out some things with the new character I have determined ushi is too deceitful for a player as used to honest tactics as me Link to comment
EvilCanadian Posted December 24, 2022 Share Posted December 24, 2022 HeavensCloud, TWINBLADES, Phantom_Miria and 3 others 3 3 Link to comment
CESTUS III Posted December 24, 2022 Share Posted December 24, 2022 (edited) 8 hours ago, ToreyBeans said: I get what you mean. If a jab or hook was added in between the straight and the roundhouse, then it would be close to how it looked in the beginning of SF2TAM, when Ryu fought Sagat. But yeah, close enough to me! The problem there is the rotation needed to go from the end of the punch to the start of the kick, it's an huge 180° switching also feet position... and they did it in ZERO frames 🤣 Btw GREAT eye at recognize it in SF2AM! Never noticed it and was'nt easy to spot, bravo 👍 Spoiler timestamped But difference there is that in the anime make sense as real motion/animation, Ryu use the right punch momentum to pull the right foot in the rotation and so so left foot is ready to be unleashed in a anticlockwise left heel kick, to put it easier are two consecutive rotations to the left (right punch and left heel kick) In SF6 We have a right heel kick with clockwise rotation Essentially they put themselves in a retarded situation, the combo does'nt make sense physically and is a mess to animate, on top they can't waste frames, so they just made Ryu teleport to a completely different position Fun thing is they could have avoided all that shit simply by using -just for the target combo- a mirror animation on the HK (essentially the one Ryu already use when on other side), they would end up have italmost like in the anime basically and result would be far more smooth High speed is only thing that prevent people realize what crap they did with current SF6 one 🤣 Edited December 24, 2022 by CESTUS III ToreyBeans 1 Link to comment
Shakunetsu Posted December 24, 2022 Share Posted December 24, 2022 = TWINBLADES and ToreyBeans 2 Link to comment
BornWinner Posted December 24, 2022 Share Posted December 24, 2022 (edited) Source Source Edited December 24, 2022 by BornWinner Phantom_Miria, Jurassic, TWINBLADES and 5 others 6 1 1 Link to comment
Phantom_Miria Posted December 24, 2022 Share Posted December 24, 2022 Shakunetsu, CESTUS III, Daemos and 6 others 7 1 1 Link to comment
CESTUS III Posted December 24, 2022 Share Posted December 24, 2022 Buon Natale! 😄🎄 JustBooming, BornWinner, ToreyBeans and 5 others 4 4 Link to comment
Shakunetsu Posted December 25, 2022 Share Posted December 25, 2022 (edited) lol I was wrong that ordinary hadouken in akuma is still there. they kept it still haha Edited December 25, 2022 by Shakunetsu Link to comment
Darc_Requiem Posted December 25, 2022 Share Posted December 25, 2022 Merry Christmas Shakunetsu, Jocelot, TWINBLADES and 3 others 6 Link to comment
Hecatom Posted December 25, 2022 Share Posted December 25, 2022 Merry Xmas, hope you have a good time with the family and/or friends 👍 Jocelot, Shakunetsu, BornWinner and 1 other 4 Link to comment
Chun-Li_Forever Posted December 25, 2022 Share Posted December 25, 2022 Merry Christmas and Happy HOlidays everyone. TWINBLADES, JustBooming, Jocelot and 3 others 5 1 Link to comment
Shakunetsu Posted December 25, 2022 Share Posted December 25, 2022 ToreyBeans, BornWinner, Bigtochiro and 2 others 5 Link to comment
Edmund Posted December 25, 2022 Share Posted December 25, 2022 (edited) Turn on the subtitles. Edited December 25, 2022 by Edmund AriesWarlock, Shakunetsu and ToreyBeans 3 Link to comment
Edmund Posted December 25, 2022 Share Posted December 25, 2022 On 12/24/2022 at 2:02 AM, Dragonfave723 said: I posted this in my chat group the other day and said that this is the first time Evo Japan has such a big prize pool and my friends were like "lol this 1st prize money is only like Valorant 50th place prize money". Sometimes not replying is better than getting my blood pressure raised. Shakunetsu, Jocelot, TWINBLADES and 2 others 1 4 Link to comment
Popular Post Dragonfave723 Posted December 25, 2022 Popular Post Share Posted December 25, 2022 Merry Xmas, everyone! 🎄 Daemos, Shakunetsu, HeavensCloud and 8 others 6 5 Link to comment
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