Vhozite Posted May 21, 2023 Share Posted May 21, 2023 2 hours ago, Illwill88 said: I’m in there under psn-moyospeed not seeing anybody ggs man sorry I dipped so soon I wanted to be done like 20 mins ago. I’ll get you tomorrow or at launch 👍🏽 Illwill88 1 Quote Link to comment
ToreyBeans Posted May 21, 2023 Share Posted May 21, 2023 15 minutes ago, Volt said: I'll add you to the roles so you'll get pinged next time we're around. 👍 Everybody was right down the first flight of stairs, it was just a bunch of people huddled together. Add me up too if you don’t mind! Volt and JustBooming 2 Quote Link to comment
Illwill88 Posted May 21, 2023 Share Posted May 21, 2023 @misterBeegg’s you obviously have the better Kimberly lol Quote Link to comment
Daemos Posted May 21, 2023 Share Posted May 21, 2023 I think because you can't really mocap Sim's animations as much, they ended up having to draw most of them - inadvertently, Sim's animations are some of the best because of it. ToreyBeans, Jurassic, Counterstrike and 2 others 5 Quote Link to comment
Illwill88 Posted May 21, 2023 Share Posted May 21, 2023 I’ll be honest I wasn’t the hypest about this game after playing the demo and watching videos. But after 1 day on the beta I’m ready for it. I just kept playing match after match. I still have some things I’m worried about but it feels good to know there’s a fighting game I’ll be able to really put some time into. I will not be sticking with Kimberly she’s okay but she’s just not for me. Right now I’m really considering Honda mainly because he’s straightforward and dumps damage. Kimberly really seems tedious to get any solid damage going. This game requires you to be on point reactions wise so I’m playing whoever’s simple . Shakunetsu, Hawkingbird, Pair of Rooks and 6 others 6 2 1 Quote Link to comment
elliephil Posted May 21, 2023 Share Posted May 21, 2023 Sorry I had to leave very early, I had some guests come to my house. Hope we can do this more come sf6 release! Volt, Illwill88 and JustBooming 3 Quote Link to comment
Doctrine_Dark Posted May 21, 2023 Share Posted May 21, 2023 I barely grinded the beta this weekend. I mainly went into empty servers and played around in training mode. I'm gonna wait for the full game to start playing seriously. Phantom_Miria, Flackaveli, Volt and 6 others 9 Quote Link to comment
Illwill88 Posted May 21, 2023 Share Posted May 21, 2023 22 minutes ago, Doctrine_Dark said: . I mainly went into empty servers and played around in training mode. This is what I’ve been doing except that no matter how empty a server I pick I get interrupted by people wanting to run sets forever lol. Volt and Counterstrike 1 1 Quote Link to comment
Flackaveli Posted May 21, 2023 Share Posted May 21, 2023 The game is very fun to play. Chillin in the battle hub fighting randoms at all levels is pretty cool. ToreyBeans and EvilCanadian 1 1 Quote Link to comment
Vhozite Posted May 21, 2023 Share Posted May 21, 2023 (edited) 23 minutes ago, Illwill88 said: This is what I’ve been doing except that no matter how empty a server I pick I get interrupted by people wanting to run sets forever lol. Go to an empty server, then go to the cabs in the back right corner (“extreme battle” I think?) then train there. Nobody ever goes over to those cabs and you can train uninterrupted. I did it for a couple hours yesterday and nobody bothered me. Edited May 21, 2023 by Vhozite Counterstrike, Pair of Rooks, Illwill88 and 4 others 3 4 Quote Link to comment
delete_me Posted May 21, 2023 Share Posted May 21, 2023 Played exactly 100 matches, which I think is a good place to stop. Overall it's fun, whether it'll become a favourite or not, time will tel. But it's easier to appreciate than SFV right off the bat due to its higher production values and the playfulness of everything. You can really feel that they care when playing or even just browsing the menus. I've also come to enjoy Chun a bit more than in the beginning. There's lots of potential in her stance switch but it also makes her super susceptible to random Drive Impacts. Counterstrike, -PVL93- and Volt 1 2 Quote Link to comment
Doctrine_Dark Posted May 21, 2023 Share Posted May 21, 2023 1 hour ago, Illwill88 said: This is what I’ve been doing except that no matter how empty a server I pick I get interrupted by people wanting to run sets forever lol. I was in Asia 164 and that shyt was hella empty. Was upstairs all the way in the back. Darc_Requiem, Illwill88 and Counterstrike 1 2 Quote Link to comment
Pair of Rooks Posted May 21, 2023 Share Posted May 21, 2023 1 hour ago, Vhozite said: Go to an empty server, then go to the cabs in the back right corner (“extreme battle” I think?) then train there. Nobody ever goes over to those cabs and you can train uninterrupted. I did it for a couple hours yesterday and nobody bothered me. This has hella "forgotten corner of the arcade" energy, like where they stuck the last WW cab after CE came out with its full row of "I got next" quarters on the bezel. 😂 Doctrine_Dark and Illwill88 1 1 Quote Link to comment
Sonero Posted May 21, 2023 Share Posted May 21, 2023 Think right now my two biggest complaints are...Ryu should probably have a faster walkspeed and that when you Air-to-Air people they seem to land a lot faster than they should so they usually come in mashing. Kimberly's run animation should probably have a clearer animation to it. Feels like all the motion blur means you react to somebody taking an eraser to the screen rather than any movement. Gonna take a min to get used to not having any type of plus frames. Feels like everybody is always mashing (MR FUCKING BEE THAT SCRUB) whenever they get touched in any way, shape or form. 🤔 Pair of Rooks, ToreyBeans, Bigtochiro and 1 other 2 2 Quote Link to comment
ToreyBeans Posted May 21, 2023 Share Posted May 21, 2023 I honestly don’t think I’ve had so much fun playing Street Fighter. I thoroughly enjoyed playing Alpha 3, but SF6 just feels great man. Not only that but I’ve changed my mind about how I play. I’ve always been ultra competitive and after a string of losses in ranked I’d be really angry, especially in my teenage years. But into the end of SFV and transitioning to SF6, I’m learning where I’m overextending or not taking advantage better because I’m playing with a clear head. Playing to win is great, but inevitably leads to disappointment. Playing for fun is now the very first goal, if I get a win awesome; win or lose if I come out of a match and I’m still happy, I always win. Daemos, Flackaveli, -PVL93- and 4 others 7 Quote Link to comment
-PVL93- Posted May 21, 2023 Share Posted May 21, 2023 Just two more weeks and we all can finally bury SFV forever, never to touch it again Jion_Wansu, Mattatsu, Bigtochiro and 4 others 2 2 1 2 Quote Link to comment
Vhozite Posted May 21, 2023 Share Posted May 21, 2023 45 minutes ago, Sonero said: when you Air-to-Air people they seem to land a lot faster than they should so they usually come in mashing. There is definitely some funkiness with air to air stuff. Thankfully a few characters have ways to knockdown from that scenario (Ken/Ryu j.mp, air throws) so you don’t always have to deal with it if you don’t want to. 49 minutes ago, Sonero said: Gonna take a min to get used to not having any type of plus frames. Feels like everybody is always mashing (MR FUCKING BEE THAT SCRUB) whenever they get touched in any way I knew it was gonna be like this early on bc it’s real similar to MK11 where after blocking shit you know is minus you gotta be ready to take your turn. No priority system, almost everything minus, and super accessible frame data means mashing is a good bet pretty often and everyone knows it. Personally I really like it because it means hitting buttons in someone’s face needs to be much more calculated vs SFV where you get in their face and immediately go into the s.mp frame trap offense 90% of the roster has. You want someone to block your minus attacks you gotta condition them with something super tight like chained jabs or manipulate your spacing to catch their retaliatory button. You want plus frames you gotta burn meter or use an attack with some drawbacks like Chun s.mp which is plus on block but also has shit horizontal range. Mattatsu 1 Quote Link to comment
Doctrine_Dark Posted May 21, 2023 Share Posted May 21, 2023 I was playing some Super Turbo in the Battle Hub a lil while ago. Man, fukk T. Hawk. Counterstrike, -PVL93- and EvilCanadian 1 1 1 Quote Link to comment
Sonero Posted May 21, 2023 Share Posted May 21, 2023 ST CPU T.Hawk has that SNK Boss Syndrome energy to him. Shit is crazy. Doctrine_Dark 1 Quote Link to comment
Counterstrike Posted May 21, 2023 Share Posted May 21, 2023 1 hour ago, Doctrine_Dark said: I was playing some Super Turbo in the Battle Hub a lil while ago. Man, fukk T. Hawk. I never realized Turbo was this ridiculous back in the day lol! Every CPU you fight is an input reading whore! I only only beat two people and i was like nah ive had enuff of this shit ! Doctrine_Dark 1 Quote Link to comment
Popular Post biachunli Posted May 21, 2023 Popular Post Share Posted May 21, 2023 Did you notice that the flag of Hong Kong was censored in Super Turbo of Battle Hub? Pair of Rooks, Hecatom, Doctrine_Dark and 7 others 1 6 1 2 Quote Link to comment
ToreyBeans Posted May 21, 2023 Share Posted May 21, 2023 Why would Capcom do that?? Quote Link to comment
Edmund Posted May 21, 2023 Share Posted May 21, 2023 (edited) Is Jamie's dp kind of bad or am I doing it at the wrong timing? There are times where I try to dp and it gets stuffed by attacks to the point where I just block jump ins instead of trying to dp anti airs. Edited May 21, 2023 by Edmund Quote Link to comment
Daemos Posted May 21, 2023 Share Posted May 21, 2023 44 minutes ago, biachunli said: Did you notice that the flag of Hong Kong was censored in Super Turbo of Battle Hub? Fuck! We were doing so well... If the clowns on Twitter catch this it will explode. Quote Link to comment
HeavensCloud Posted May 21, 2023 Share Posted May 21, 2023 2 hours ago, Edmund said: Is Jamie's dp kind of bad or am I doing it at the wrong timing? There are times where I try to dp and it gets stuffed by attacks to the point where I just block jump ins instead of trying to dp anti airs. I think it might be a little on the slow side. I've been using light kick DP for that reason, maybe EX is faster but I haven't tried that yet. Edmund 1 Quote Link to comment
HeavensCloud Posted May 21, 2023 Share Posted May 21, 2023 Nice option select for Jamie. You basically buffer two specials and the first comes out on normal hit and the more damaging one comes out on Punish Counter. I remember doing this in Strive with Axl. I'm sure this can be applied to other characters as well. -PVL93-, Pair of Rooks, Volt and 1 other 3 1 Quote Link to comment
Doctrine_Dark Posted May 22, 2023 Share Posted May 22, 2023 5 hours ago, Sonero said: ST CPU T.Hawk has that SNK Boss Syndrome energy to him. Shit is crazy. I kept trying to punish his blocked Condor Dive with drill and that shyt wasn't happening. 4 hours ago, Counterstrike said: I never realized Turbo was this ridiculous back in the day lol! Every CPU you fight is an input reading whore! I only only beat two people and i was like nah ive had enuff of this shit ! Me neither. It wasn't until I played 30th Anniversary that I realized how ridiculously OP the CPU is. I played a whole lot of HD Remix back in the day and that doesn't even come close. Quote Link to comment
Popular Post Vhozite Posted May 22, 2023 Popular Post Share Posted May 22, 2023 (edited) It’s after 9PM and I’m working tomorrow so I’m probably done with the beta. Was a really fun weekend playing with everyone. Didn’t get to play today but I’m fine with that. Some thoughts: Spoiler The Good: It’s SO good to be back playing SF again. Didn’t realize how much I missed it. Training mode is AMAZING: frame data (with move properties), dummy options without needing to record, etc. Pretty much everything but actual hitboxes is here. Request rematch feature happens at lightspeed The VFX for supers and drive moves are very vibrant, which looks great and also makes gameplay easier to follow. No comeback mechanics makes this game way less stressful. You don’t get the other guy down to half health then suddenly worry about getting aped by G going full Marvel bc you blocked once. Might change as the game continues but parries feel strong without also being intrusive. Parry strength was one of my biggest concerns coming in and so far it seems reasonable. Drive Gauge is great. It is a great avenue for player expression and (so far) none of options feel too overbearing compared to the others. The fact you can also drain the opponents gauge adds to the nuance. The neutral: Coming from SFV, the lack of priority system is felt. While I don’t like the much higher amount of trades, I do think it’s good that it means pressure has to be tighter. I hope Guile doesn’t get knee capped bc of players whining he is OP 2 weeks before launch. He’s good, but also a legacy character with the most straight forward gameplan in the series. Simple characters are always strong early on. Just like V-Reversal in early SFV, I didn’t see a lot of drive reversal. Characters in general seem more complex than in the past. Everyone has lots of special moves, several have extra resources they can stock, several self-buffing abilities, etc. I prefer my characters to be on the simpler end so I’m not a huge fan of this direction, but I l don’t necessarily think it’s bad per se and I know many people like it so it is what it is. The bad: This doesn’t apply to the full release of course, but having even 1 grappler in the beta would’ve been nice. Grabs have the potential to be really good in this game so it would’ve been nice to see command grabs interacting with system mechanics like parry or impact without having to be a big name content creator. Don’t like Drive Impact just like I didn’t like Focus Attack. I don’t think it’s broken but it doesn’t enhance the experience for me. Tone down the mile long pushback on block and I could live with it. I think the music and animations are really subpar for a studio like Capcom. Animation wise the big stuff (most supers, DI, etc) looks ok but some of the pedestrian stuff looks stiff and a bit jank. Musically I know there will be the jukebox for legacy tracks but the SF6 specific music is probably my least favorite of any fighter I’ve played recently. That’s not everything but I’m tired of typing lol. TLDR I can’t wait for June 2nd 😎 Edited May 22, 2023 by Vhozite Volt, Doctrine_Dark, Jurassic and 7 others 7 3 Quote Link to comment
Vhozite Posted May 22, 2023 Share Posted May 22, 2023 I used Ken almost exclusively for the beta since he is approachable and a character I’ve liked in the past. Thoughts on him specifically Spoiler As mentioned I like how the approachable he is. He still has the shoto gameplay for vets and coming from SFV specifically a lot of his tools have carried over to this game. Very similar set of normals, similar combos, run, Dragon slash seems like an expansion of VS2, good corner carry, etc. He’s not 1-1 from SFV so you can’t play him exactly the same, but there are enough similarities to get you started. His SFV look was my favorite for him so aesthetically I wasn’t a huge fan of the fugitive look, but he’s grown on me. His huge shoes look goofy but also kinda cool. Even while on the run he’s still cocky. His character theme isn’t too bad and like I said it’s grown on me a bit. Most important his hair is orders of magnitude better than SFV there is no contest. I have 3 main complaints with him. 1. Gonna sound like a nitpick but I hate his SA1. The final part of the animation looks goofy and has Ken flying through the air like he’s suspended by wires in a low budget martial arts film. Functionally the super is invincible but at least twice I tried to use it as a reversal against a raw super (Guile lvl one) and it lost clean. 2. His s.hk seems…not good. Extremely slow startup and recovery, poor reward on hit, punish counter can be difficult to capitalize on, very minus, etc. Other than a couple pixels extra range his s.mk seems much better. I started doing significantly better once I used s.hk less lol. 3. For a character that feels very much transplanted from the last game he did lose some buttons. There is a big gap where his old s.mp used to be and he doesn’t have a normal overhead (or the feint) anymore. Overall he’s not my cup of tea but I could use him and still enjoy SF6 while waiting for DLC if by some tragedy I didn’t click with anyone else in the base game. Volt, Doctrine_Dark, Pair of Rooks and 3 others 5 1 Quote Link to comment
Illwill88 Posted May 22, 2023 Share Posted May 22, 2023 Hot take but I almost feel like they left the grapplers out of the beta on purpose. Knowing everybody is spamming drive impact and getting spd’d would have the pitchforks out for grapplers. And I also noticed some weird a2a interactions with Kimberly’s tatsu and super lvl2. Not sure how bushin style tatsu interacted in other games but there were lots of times where unless I did the overdrive tatsu or caught them at a specific angle it would trade or straight up lose the interaction. Volt, -PVL93- and Doctrine_Dark 3 Quote Link to comment
Pair of Rooks Posted May 22, 2023 Share Posted May 22, 2023 I really appreciate your thoughts @Vhozite. I can't play anything while my wife is out of the country so I'm living vicariously through you guys. Is the netcode at least Strive good? Volt 1 Quote Link to comment
-PVL93- Posted May 22, 2023 Share Posted May 22, 2023 3 hours ago, Illwill88 said: Hot take but I almost feel like they left the grapplers out of the beta on purpose. Knowing everybody is spamming drive impact and getting spd’d would have the pitchforks out for grapplers Yeah but think about the clown fiesta that will unfold on day one with newbies picking up Gief Honda and Marissa, switching to modern controls, then bodying other newbies by just slamming their faces into the ground. It's gonna be great I hope the rest of the grappler roster in SF isn't too far off in terms of DLC additions. We've waited for a Hugo comeback long enough Pair of Rooks and Illwill88 1 1 Quote Link to comment
Hecatom Posted May 22, 2023 Share Posted May 22, 2023 Playing some matches on the beta, I feel sorry for all the naive fools that come playing with modern controls expecting to playa against people with at least a modicum of experience from fgs with classic controls. Those poor souls will never stand a chance, lol. So far, all the people who play with modenr controls always disconnect after they lose the 1st match. Mattatsu, Hawkingbird, Volt and 1 other 2 1 1 Quote Link to comment
Neclord Posted May 22, 2023 Share Posted May 22, 2023 So I think my issue on PC is fixed with the little stutter occuring when moving a character. I upgraded my hardware with a new cpu and it's butter smooth now. Didn't know the game demands so much cpu power but glad that I fixed the issue before release. Which means I will be SF6 ready on all platforms except Xbox. 😎 Darc_Requiem, Hawkingbird, Volt and 2 others 3 2 Quote Link to comment
delete_me Posted May 22, 2023 Share Posted May 22, 2023 I'm not quite seeing the problem with animations to be honest. Some moves arguably look weird (wtf is Chun doing during st.MP?) but overall it looks very fluent and smooth. It does, however, become increasingly difficult to properly animate light/fast attacks the more sophisticated and realistic a game looks, because throwing a punch and retracting your limb to your neutral stance in a sixth of a second is humanly impossible. These rapid-fire animations from the days of yore, that looked absolutely fine on 2D sprites and even the blocky models of SFIV, will therefore always be visually at odds with the character models in this new graphical style. ToreyBeans, Phantom_Miria, Jocelot and 4 others 5 2 Quote Link to comment
EvilCanadian Posted May 22, 2023 Share Posted May 22, 2023 I like da animations cause combination of them and whatever frame data sorcery makes SF6 the easiest sf game to do single button hitconfirms on so many things. ToreyBeans 1 Quote Link to comment
CESTUS III Posted May 22, 2023 Share Posted May 22, 2023 12 hours ago, ToreyBeans said: Why would Capcom do that?? Not being boycotted on Chinese market Problem is i truly want to see Fei Long in SF6 Guess at worse will have to create him myself, lucky will be one of the easiest to do lol Darc_Requiem, EvilCanadian, Dracu and 2 others 3 1 1 Quote Link to comment
Vhozite Posted May 22, 2023 Share Posted May 22, 2023 5 hours ago, Pair of Rooks said: I really appreciate your thoughts @Vhozite. I can't play anything while my wife is out of the country so I'm living vicariously through you guys. Is the netcode at least Strive good? Net code thank you I knew I forgot something. In a word it’s great! For reference I live in the US in the mid-Atlantic region of the east coast. I think the farthest person I fought was @Voltand while it wasn’t perfect it was mostly playable. Besides that I think I had only 1 fight with a sus connection. I played easily over 100 sets and I’d say 95 were flawless lol. Pair of Rooks and Volt 1 1 Quote Link to comment
Flackaveli Posted May 22, 2023 Share Posted May 22, 2023 I felt that I was finally grooving with Ken on the last day. Getting his run stop combos down and st.hp hit confirms were so satisfying. This iteration of Ken might be the GOAT Ken in a street fighter game. Vhozite and Darc_Requiem 2 Quote Link to comment
Vhozite Posted May 22, 2023 Share Posted May 22, 2023 https://old.reddit.com/r/StreetFighter/comments/13o3afo/i_made_it_my_mission_to_land_this_combo_in_a/ Damn this makes me want to try Juri i didn’t know she had this kind of sauce. Like he said it’s suboptimal but it looks damn cool lol. AriesWarlock 1 Quote Link to comment
delete_me Posted May 22, 2023 Share Posted May 22, 2023 Actually never thought about it, but FSE + Drive Rush is indeed low-key Marvel stuff. But even apart form that I think she's really good in this game and it's really nice that she can use her store kick infinitely again (even though the backwards quarter circle kept messing me up). Quote Link to comment
Darc_Requiem Posted May 22, 2023 Share Posted May 22, 2023 2 hours ago, Vhozite said: Net code thank you I knew I forgot something. In a word it’s great! For reference I live in the US in the mid-Atlantic region of the east coast. I think the farthest person I fought was @Voltand while it wasn’t perfect it was mostly playable. Besides that I think I had only 1 fight with a sus connection. I played easily over 100 sets and I’d say 95 were flawless lol. @Pair of RooksYeah I can back Vhozite up on that. I played Volt several times with no issue. He's lost access to the Onliine Brazilian Ken tech from SFV 😉 My connection to @Counterstrikewas probably the worse but it was hardly bad. It was playable. IIRC it was 150 Ping and 2F Rollback. he's all the way in Europe. IF that's a "bad" connection we are golden. The way this game is shaking out, I think we'll all be able to play each other. I wish could have played more. I was finally getting better at inputting Drive Rush on Saturday. Pair of Rooks and Volt 2 Quote Link to comment
Popular Post Edmund Posted May 22, 2023 Popular Post Share Posted May 22, 2023 I'm getting withdrawal symptoms already. Sf6 is literally crack. Hawkingbird, Flackaveli, Illwill88 and 7 others 5 1 3 1 Quote Link to comment
Darc_Requiem Posted May 22, 2023 Share Posted May 22, 2023 7 minutes ago, Edmund said: I'm getting withdrawal symptoms already. Sf6 is literally crack. Don't say SF6 and crack in the same sentence. @TWINBLADES may get the wrong idea 👀 Pair of Rooks, Bigtochiro, Edmund and 3 others 1 5 Quote Link to comment
-PVL93- Posted May 22, 2023 Share Posted May 22, 2023 Jocelot, Flackaveli, TWINBLADES and 2 others 3 2 Quote Link to comment
Neclord Posted May 22, 2023 Share Posted May 22, 2023 So close to release and I still have no clue who I am gonna main. So many cool characters this time. ToreyBeans 1 Quote Link to comment
Vhozite Posted May 22, 2023 Share Posted May 22, 2023 11 minutes ago, Neclord said: So close to release and I still have no clue who I am gonna main. So many cool characters this time. Dude for real Cammy Juri Ken Lily Manon Marisa This list was supposed to be getting smaller and it keeps growing haha. Even Zangief looks cool enough for me to try! Neclord, ToreyBeans, Darc_Requiem and 1 other 4 Quote Link to comment
Hawkingbird Posted May 22, 2023 Share Posted May 22, 2023 I can't wait to get my hands on the grapplers so I can remove my power limiter. Edmund, Volt, EvilCanadian and 2 others 1 3 1 Quote Link to comment
Vhozite Posted May 22, 2023 Share Posted May 22, 2023 15 minutes ago, Hawkingbird said: I can't wait to get my hands on the grapplers so I can remove my power limiter. Yeah don’t take this the wrong way but you and @Darc_Requiemplaying Ryu of all characters was the weirdest part of the beta for me lol. Volt, Darc_Requiem and ToreyBeans 3 Quote Link to comment
Hawkingbird Posted May 22, 2023 Share Posted May 22, 2023 3 minutes ago, Vhozite said: Yeah don’t take this the wrong way but you and @Darc_Requiemplaying Ryu of all characters was the weirdest part of the beta for me lol. I didn't want to play Ryu. I did because of how simple he is. I tried some of the other characters like Ken and Kimberly and they didn't click. Darc_Requiem 1 Quote Link to comment
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