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Video Game Discussion Thread vol. 2


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I cant even remember paying for any of those games let alone remember the price.  How the fuck do you guys remember the most random shit?  I mean, I can remember the most expensive game I've bought - Perfect Dark.  Had to buy the game and some red thing to jam into the system to give more RAM or some shit.  I cant remember the price though.  This was like '99 or '00...I dont remember shit from the 80's like that. 

 

In the 80's I found a loophole in some stores return policy.  So I'd go get a game, play it for 28 days then return it for a full refund and just get another game.  I repeated that process till they changed the return policy.

Edited by Faltimar the Dark
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40 minutes ago, Sonichuman said:

Kamiya has a message regarding Bayo Origins

https://www.platinumgames.com/official-blog/article/12469

 

This game will be mostly made by up and coming staff with some vets guiding them.

If teaser level included in Bayo 3 is any indication. It should be a solid game. Different genre but it felt more like a "real game" that Travis Strikes Again seemed to be.

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I thought it was ridiculous till I got the Xbox Elite controller. I haggled for it so it only cost me the regular price but I woulda paid the full $200 after having used it for a while. The adjustable triggers, swappable stick tops for hight and concave/convex sticks, the buttons feel so nice and snappy. It's a really premium control experience. The texture on the grips of the Elite are so nice. 

 

For Sonys just knowing you can buy a new stick for 20 bucks and slot it into your existing conttoller frame makes it worth it in the long run imo. You'll save overall despite the upfront investment imo. I've had my PS5 controller less then a year and the left stick is already fuckin up. I would rather spend $20 on fixing it then $75 on a whole new controller every 8-9 months. 

Edited by RSG3
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That seems real fucked up to me.  Yeah, I'll buy your more expensive controller so when it busts, and it will bust, I can just swap out parts instead of buy a new controller.   No one demands they make a better controller less prone to breaking in some ways.

 

 

Been playing this off and on over the past couple/few months (Days Gone).  Had to start over but its ok I like the game.  I'm really glad some playstation only games are finding their way to PC.  This game is pretty cool so far, that robo dino game with the broad seems real cool and that baby in a jar game was neat.  I'm lookin' forward to Bloodborne.  Now I'll just be hoping that ghost of sushi comes to PC eventually.

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Edited by Faltimar the Dark
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RSG3 isn't wrong on this.  The games that Inti is known for the most and put them on the map have this aesthetic.  Its been a thing pretty much since they've established themselves.  I had to look up if they did anything prior to Mega Man Zero (2002)  and the first 2 games they put out also have the anime look to them.  I don't think the style is going anywhere for them unless their contracted to do something different.

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34 minutes ago, Sonichuman said:

RSG3 isn't wrong on this.  The games that Inti is known for the most and put them on the map have this aesthetic.  Its been a thing pretty much since they've established themselves.  I had to look up if they did anything prior to Mega Man Zero (2002)  and the first 2 games they put out also have the anime look to them.  I don't think the style is going anywhere for them unless their contracted to do something different.

Their 2d gameplay being top shelf is why people like them. I just don't get who they feel the anime trope aesthetic is appealing to- kids generally don't like games like that, and people who really get into lolies and "Moe" are probably more interested in beating off to hentai or the cesspool of porn games on steam. 

 

Inti isn't the only Japanese developer that does this- look at the change between Dodonpachi and later Cave titles full of panty shot loli characters. I don't get it. Who's playing their specific kind of shmup that gets anything out of that? 

 

Granted, I'm not into anime at all, but to my distant observation in video games over the same period I think sometime changed in anime around 2000. The older stuff seemed more focused on being dark and badass, then things shifted to little girls and characters like Ash Crimson. 

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6 hours ago, Camacho said:

Their 2d gameplay being top shelf is why people like them. I just don't get who they feel the anime trope aesthetic is appealing to- kids generally don't like games like that, and people who really get into lolies and "Moe" are probably more interested in beating off to hentai or the cesspool of porn games on steam. 

 

Inti isn't the only Japanese developer that does this- look at the change between Dodonpachi and later Cave titles full of panty shot loli characters. I don't get it. Who's playing their specific kind of shmup that gets anything out of that? 

 

Granted, I'm not into anime at all, but to my distant observation in video games over the same period I think sometime changed in anime around 2000. The older stuff seemed more focused on being dark and badass, then things shifted to little girls and characters like Ash Crimson. 

I think you might be generalizing a bit too much.  I don't think the Venn diagram for people who enjoy those type of games and beat off to hentai is a circle.  Is there some overlap?  Yeah most def.  No doubt on that but there are plenty of people that either don't mind the aesthetic or like it that are playing the game.  If it was a big issue then they probably wouldn't be selling as much.   I mean  Touhou has its hardcore fanbase and anytime I hear about the game its always about the bullet hell gameplay and the music.  I barely hear anyone complaining about the aesthetic for that game which is Moe AF.

Edited by Sonichuman
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4 hours ago, Camacho said:

Their 2d gameplay being top shelf is why people like them. I just don't get who they feel the anime trope aesthetic is appealing to- kids generally don't like games like that, and people who really get into lolies and "Moe" are probably more interested in beating off to hentai or the cesspool of porn games on steam. 

 

Inti isn't the only Japanese developer that does this- look at the change between Dodonpachi and later Cave titles full of panty shot loli characters. I don't get it. Who's playing their specific kind of shmup that gets anything out of that? 

 

Granted, I'm not into anime at all, but to my distant observation in video games over the same period I think sometime changed in anime around 2000. The older stuff seemed more focused on being dark and badass, then things shifted to little girls and characters like Ash Crimson. 

You sure are speaking for a whoooole lot of other people. 

 

Also Anime has always had that angle you hate, just in the 80s and 90s in the west we focused on importing and bringing over the darker more adult shit, but they've always made stuff aimed primarily at young teens. 

 

Anime is primarily an advertising tool to children to sell Manga and toys and merchandise. And yea it works. Cave games sold better when they took to Anime girl Ecci route. It's why they stuck with it for 15 to 20 years. It's why Dodonpachi leaned into harder and harder with each new game. Their best selling Shmup is Mushihimesama, the one that's name translates to Bug Princess and stars a cute girl riding a horned beetle. There's a reason Espagaluda 1 & 2 have way more moe/cute designs then Esp.Ra.De. it sells better. Japan indulges in this aesthetic, and thats these developers primary revenue source as well as feed back pool from players. I guarantee Cave never once gave a single fuck what us Gaijins thought of their games. 

Edited by RSG3
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3 hours ago, Camacho said:

Their 2d gameplay being top shelf is why people like them. I just don't get who they feel the anime trope aesthetic is appealing to- kids generally don't like games like that, and people who really get into lolies and "Moe" are probably more interested in beating off to hentai or the cesspool of porn games on steam. 

 

Inti isn't the only Japanese developer that does this- look at the change between Dodonpachi and later Cave titles full of panty shot loli characters. I don't get it. Who's playing their specific kind of shmup that gets anything out of that? 

 

Granted, I'm not into anime at all, but to my distant observation in video games over the same period I think sometime changed in anime around 2000. The older stuff seemed more focused on being dark and badass, then things shifted to little girls and characters like Ash Crimson. 

Adam Sandler GIF by IFC

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I feel you Camacho.  I've noticed the same thing and its why games like that stay in the "niche" category.  I play a lot of those games and I cant stand the chibi anime style shit.  But the gameplay is usually good in games that are like that so I play them and just skip story and dialogue stuffs.  I tend to mute the music too.

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8 hours ago, Camacho said:

Being a huge fan of CV and Inti's gameplay, I'll buy this, but man, I really wish they would drop the anime trope trash. It's not remotely cool, it's just annoying. How many people with nostalgia for 2d Castlevania are going to enjoy loli garbage and irritating voices constantly babbling? 

 

Imagine complaining because a japanese company does games with a japanese aesthetic 🙄

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1 hour ago, iStu X said:

Square ending their support of Chocobo GP after less than a year. Season 5 will be the last season. 
 

 

 

I assume that Prize Pass of each season was monetized?

Quick Google Search

 

Yes, they were, lol.

Is amusing how CTRNF, made by Activision got all its content for free.

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10 hours ago, Camacho said:

Being a huge fan of CV and Inti's gameplay, I'll buy this, but man, I really wish they would drop the anime trope trash. It's not remotely cool, it's just annoying. How many people with nostalgia for 2d Castlevania are going to enjoy loli garbage and irritating voices constantly babbling? 

You know this game is a spin off of Gal Gun, right? It was going to have all the things you hate from the jump.

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Teenage Mutant Ninja Turtles: The Cowabunga Collection first major update now available

Includes highly requested changes to improve online modes.

 

Teenage-Mutant-Ninja-Turtles-The-Cowabun

 

Online multiplayer capabilities for Teenage Mutant Ninja Turtles IV: Turtles in Time (SNES) are included in this patch, and online play is coming to Teenage Mutant Ninja Turtles III: The Manhattan Project (NES) in a future update.

Get the full patch notes below.

New Additions

  • Home Menu icon changed to the box art. (Switch)
  • PlayStation 4 arcade controller is now supported. PlayStation 4 joystick support has now been implemented (PlayStation 5).
  • Xbox arcade stick is now supported. Xbox joystick support has now been implemented (Xbox One / Xbox Series).
  • When creating an online lobby, the player can now set the lobby size for the two arcade games. Host can limit it to two, three, or four players.
  • When creating an online lobby, the player can now set the frame delay to “Automatic.” When this is set, the input lag adjusts according to the number of players.
  • A new enhancement added to Teenage Mutant Ninja Turtles: Tournament Fighters (SNES / Super Famicom). Ultimate-Attacks can now be enabled in Story Mode ON/OFF.
  • A new enhancement added to Teenage Mutant Ninja Turtles: Tournament Fighters (Super Famicom). “Group Mode” can now be enabled ON / OFF. (Only available in the Japanese version.)
  • A new enhancement added to Teenage Mutant Ninja Turtles (Arcade) (United States / Japan). Number of lives per coin can be adjusted from one to five.
  • A new enhancement added to Teenage Mutant Ninja Turtles: Turtles in Time (Arcade) (United States). Number of lives per coin can be adjusted from 1-8.
  • A new enhancement added to Teenage Mutant Ninja Turtles (Arcade) (United States / Japan). Difficulty can be adjusted.
  • A new enhancement added to Teenage Mutant Ninja Turtles: Turtles in Time (Arcade) (United States). Difficulty can be adjusted.
  • A new enhancement added to Teenage Mutant Ninja Turtles: Turtles in Time (Arcade) (United States). Game Loop can now be turned ON / OFF. While ON, the game will restart from the beginning after the credits.
  • New button action added to “Teenage Mutant Ninja Turtles (Arcade) (United States / Japan),” “Teenage Mutant Ninja Turtles: Turtles in Time (Arcade) (United States).” “Teenage Mutant Ninja Turtles: Turtles in Time (SNES / Super Famicom),” and “Teenage Mutant Ninja Turtles: Hyperstone Heist (Genesis / Mega Drive).” Players can now assign a button to “Special.” This button presses “Attack” and “Jump” together to make it easier to do special attacks.
  • A new color enhancement added to all Game Boy games. Added Game Boy Color Mode ON / OFF. A new “Color Palette” option added to the Pause Menu for all Game Boy games. In addition to other filters, players can choose between four color palettes:
    1. Black and White
    2. Game Boy Green
    3. Game Boy Pocket Green
    4. Game Boy Light Blue
  • Audio for various games and the Main Menu adjusted.
  • Additional pages for Teenage Mutant Ninja Turtles: Tournament Fighters (NES) and Teenage Mutant Ninja Turtles: Tournament Fighters (Genesis) added to the Strategy Guide.
  • Additional page for Teenage Mutant Ninja Turtles: Tournament Fighters (Genesis) and Teenage Mutant Ninja Turtles: Hyperstone Heist (Genesis) added to the Strategy Guide.
  • Visual settings are saved per game.

Issues Fixed

  • German translation for “Punch Repeatedly” for Strategy Guide page 11 has been fixed.
  • In the music player, the cassette tape icon for the Teenage Mutant Ninja Turtles (Arcade) show now shows the correct icon.
  • On page 5 of the Strategy Guide (Teenage Mutant Ninja Turtles: Turtles in Time (SNES)), Turtle Tip 3 screenshot has been replaced.
  • In Teenage Mutant Ninja Turtles: Turtles in Time (SNES), Stage Select enhancements now works even after settings are changed in Options.
  • In Teenage Mutant Ninja Turtles: Hyperstone Heist, Stage Select enhancements now works when selecting two players.
  • Easy Menu Navigation enhancement for Teenage Mutant Ninja Turtles III: Manhattan Project (NES) / Teenage Mutant Ninja Turtles II: The Manhattan Project (Famicom) now work.
  • Extra Credits enhancements to Teenage Mutant Ninja Turtles: Tournament Fighters (SNES) now work.
  • Teenage Mutant Ninja Turtles: Turtles in Time (SNES) manual in the museum now includes missing page 18 to 19.

 

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3 hours ago, RSG3 said:

You sure are speaking for a whoooole lot of other people. 

 

Also Anime has always had that angle you hate, just in the 80s and 90s in the west we focused on importing and bringing over the darker more adult shit, but they've always made stuff aimed primarily at young teens. 

 

Anime is primarily an advertising tool to children to sell Manga and toys and merchandise. And yea it works. Cave games sold better when they took to Anime girl Ecci route. It's why they stuck with it for 15 to 20 years. It's why Dodonpachi leaned into harder and harder with each new game. Their best selling Shmup is Mushihimesama, the one that's name translates to Bug Princess and stars a cute girl riding a horned beetle. There's a reason Espagaluda 1 & 2 have way more moe/cute designs then Esp.Ra.De. it sells better. Japan indulges in this aesthetic, and thats these developers primary revenue source as well as feed back pool from players. I guarantee Cave never once gave a single fuck what us Gaijins thought of their games. 

Again- who that has nostalgia for classic 2d Castlevania gets anything out of adding aesthetics aimed at young Japanese children? How many people that might otherwise give Inti's otherwise excellent games a shot are turned off immediately by the anime cheese? Look at the number of very successful 2d indie titles made over the last 10 or so years- games like Hyper Light Drifter, Dead Cells, Axiom Verge, Hollow Knight, Blasphemous- even more lighthearted stuff like Shovel Knight or Guacamelee-  how many people would have wrote them off from the start had the aesthetic reminded them of that fat awkward guy with a Hello Kitty shirt that always smells like moldy ass? I can tell you for sure that as someone who loves really good 2d gameplay,  I wouldn't touch Inti's heavily anime looking stuff with a 10 foot pole if I didn't already know how good their games are- and even now I struggle to enjoy some of them because it's so gag inducing (only halfway through Gunvolt 3 because of this). The only reason I gave them a shot to begin with was the Zero games, which despite being stellar (3 being one of the best 2d titles evr, IMO), I always found really ugly and off-putting with that art style. The X games already had an anime look at that point, but they looked much better than the Zero games, art-wise.

 

Do you think kids, even many Japanese ones, are picking up games like Grim Guardians because of the "cutesy" anime characters? Because from what I've seen, kids generally aren't interested in retro styled games like this- they want Roblox, Minecraft, and Mario Kart, then they go straight to Call of Dudebro and the like- and this is coming from someone who tried pretty hard to get his nephews into retro stuff with cherry picked games. You mentioned Cave's improved sales as it leaned into Lolis- do you think that's because of the lolis or in spite of  the lolis? I'd sooner wager it was because their reputation grew over time with the proliferation of the internet alongside general improvements in their distribution. 

 

But let me be more direct- you are a longtime Castlevania fan, and you're also someone who's not repulsed by anime like I am. Do you think the art, characters, constant babbling little girl voices, or even the name Grim Guardians look or sound cool? I remember how many CV fans were grossed out and annoyed by the ugly ass generic anime art that Konami switched to for Dawn of Sorrow and Portrait of Ruin, and how much happier we were when Order of Ecclesia went back to a darker aesthetic. Wouldn't you much rather have something closer in tone to CV3, 4, Bloodlines, SotN, or OoC? 

 

Games designed to push the nostalgia buttons of Gen X'ers and older millennials would be better served  aiming for tones like CV, Contra, Super Metroid, Bloodborne, etc- not fucking Sailor Moon and Hello Kitty. I think Inti's stuff would do much better globally if they steered the ship in that direction, as they're possibly the best at that style of gameplay today. If they're trying to sell to kids, I think they're missing the mark.

 

 

 

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45 minutes ago, Hawkingbird said:

You know this game is a spin off of Gal Gun, right? It was going to have all the things you hate from the jump.

I did not. I actually only recently looked up Gal Gun while digging through Inti's library on Steam (was hoping to find something really good I had missed). Needles to say, I quickly realized it was a pillow humper game, and did not purchase it. Why in the hell they would follow up the Curse of the Moon games, which I loved  (I hold 2 up with CV3 a this point), by mixing them with GG, I have no idea, and am fucking baffled. They tainted what's probably a really good a good steak with weeb jiz. 

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17 minutes ago, Camacho said:

Again- who that has nostalgia for classic 2d Castlevania gets anything out of adding aesthetics aimed at young Japanese children?

Whoever keeps buying these games? As mentioned this is a GalGun spinoff. 

 

17 minutes ago, Camacho said:

But let me be more direct- you are a longtime Castlevania fan, and you're also someone who's not repulsed by anime like I am. Do you think the art, characters, constant babbling little girl voices, or even the name Grim Guardians look or sound cool? I remember how many CV fans were grossed out and annoyed by the ugly ass generic anime art that Konami switched to for Dawn of Sorrow and Portrait of Ruin, and how much happier we were when Order of Ecclesia went back to a darker aesthetic. Wouldn't you much rather have something closer in tone to CV3, 4, Bloodlines, SotN, or OoC? 

I mean, I'm not interested in this game. I saw the first trailer and was meh on it. All my Inti-Creates developed games are when they are working for someone else, like the Zero series, the Bloodstained series and maybe a couple others? I do own the Gunvolt 1&2 pack and I think the first Luminous Avenger games but I got them on sale and haven't played either of them to have an actual opinion of them. I do think the art style is kind of cool in a Saturday morning cartoon kind of way but I dunno how annoying anyone is. It's a game for young teens so could go either way. 

 

If this was an actual Castlevania game then yea sure I'd definitely prefer a Conan/Kojima visual style to this, but it's not an actual CV game, or even much of an homage to one so I just don't really care either way man. Plenty of other shit for me to play.

 

On the flipside of my Inti-Creates purchasing habits, I only seem to buy WayForwards original stuff. Scooped up Shante and the 7 Sirens 2 weeks ago and really digging it. They went back to the open world design of Shante 1 and Risky's Revenge instead of the smaller hubs of Pirates Curse and Half Genie Hero. I prefer it personally but that's a personal taste thing both work great. I'm like 3 dungeons in and it's just as fun as the rest of them, at least on the retuned and more difficult normal mode they gave this release on Switch. They've also redone the dance system and its more or specific abilities now while the animan transformations are either quick button presses or context sensetive. Teally speeds up the gameplay honestly. I recommend it if you dig the Shante Games. 

Edited by RSG3
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13 minutes ago, Camacho said:

But let me be more direct- you are a longtime Castlevania fan, and you're also someone who's not repulsed by anime like I am. Do you think the art, characters, constant babbling little girl voices, or even the name Grim Guardians look or sound cool? I remember how many CV fans were grossed out and annoyed by the ugly ass generic anime art that Konami switched to for Dawn of Sorrow and Portrait of Ruin, and how much happier we were when Order of Ecclesia went back to a darker aesthetic. Wouldn't you much rather have something closer in tone to CV3, 4, Bloodlines, SotN, or OoC? 

People were pissed with Dawn and PoR because it was a change. Kojima artwork defined Castlevania at the time so changing it wasn't going to sit well. Those games weren't the first to sport the aesthetic as Rondo of Blood had a generic anime aesthetic as well.

 

As much as I love Kojima art her work has plenty of anime troupes as well. Every male character she draws is a conventionally handsome pretty boy and that includes Dracula. Her style wouldn't be out of place in a shoujo work.

 

 

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17 minutes ago, Camacho said:

Snip

 

Nigga, the only thing I get from your posts is that you

A) Are making some really dumb generalizations about people because they like something you don't.

B) Are getting tilted because a company is creating something on an asthetic you don't like.

C) Have this weird fixation that them making a game in the vein of castlevania extrictly extrictly needs to be like old castlevanias, when 1, no, they don't, and 2, castlevania is a series that has have multiple art directions over the years.

 

Again, is a japanese company doing a japanese aesthetic.

Getting tilted about it is silly.

Edited by Hecatom
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Just now, Hawkingbird said:

People were pissed with Dawn and PoR because it was a change. Kojima artwork defined Castlevania at the time so changing it wasn't going to sit well. Those games weren't the first to sport the aesthetic as Rondo of Blood had a generic anime aesthetic as well.

 

As much as I love Kojima art her work has plenty of anime troupes as well. Every male character she draws is a conventionally handsome pretty boy and that includes Dracula. Her style wouldn't be out of place in a shoujo work.

 

 

Yeah, Rondo did have that generic look, but despite the Maria stuff it still felt more like older generic anime than modern little girl tentacle porn anime. Kojima's stuff still had a nice classical look to it, and even OoC, which while not super original either, looked was better than the DoS and PoR. 

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Just now, Camacho said:

Yeah, Rondo did have that generic look, but despite the Maria stuff it still felt more like older generic anime than modern little girl tentacle porn anime. Kojima's stuff still had a nice classical look to it, and even OoC, which while not super original either, looked was better than the DoS and PoR. 

 

Ah yes, lets call what I don't like, generic.

It never gets old 🤣

 

By that metric we could call the old poster aesthetic genric conan/60's 70's horror look.

Edited by Hecatom
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Honestly the real problem with POR and and DOS artwork imo is it looks really cheap and low effort. Like I don't mind an anime aesthetic, I even like Kojimas redesign of Simon and she turned him into a bright red haired leather clad pretty boy barbarian, but the artwork for POR and especially DOS looks really cheap and low effort and frankly straight ugly at times. That's my real issue with the artwork for those games. 

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Just now, Hecatom said:

 

Ah yes, lets call what I don't like, generic.

It never gets old 🤣

Man, you have to know exactly what I'm talking about even if you do love the stuff. There is a very distinct and very repeated art style in 80's and 90's anime in particular. There's a reason that Richter in Rondo looks pretty much exactly like Ryu with different clothes.

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Just now, Camacho said:

Man, you have to know exactly what I'm talking about even if you do love the stuff. There is a very distinct and very repeated art style in 80's and 90's anime in particular. There's a reason that Richter in Rondo looks pretty much exactly like Ryu with different clothes.

 

I know what you mean, and it doesn't change what I said.

You complain that it has "generic" anime look, all while having nostalgia for other "generic"  look you prefer 🤷‍♂️

 

Generic loses all its meaning when it is tossed away as just a all catch umbrella to describe stuff people just don't like.

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8 minutes ago, Hecatom said:

 

Nigga, the only thing I get from your posts is that you

A) Are making some really dumb generalizations about people because they like something you don't.

B) Are getting tilted because a company is creating something on an asthetic you don't like.

C) Have this weird fixation that them making a game in the vein of castlevania extrictly extrictly needs to be like old castlevanias, when 1, no, they don't, and 2, castlevania is a series that has have multiple art directions over the years.

 

Again, is a japanese company doing a japanese aesthetic.

Getting tilted about it is silly.

Hmm, it's almost like I'm a big fan of Castlevania and what Inti did with it on their last 2 CV tribute games, and I wanted to see them keep that otherwise dead tradition alive.

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Just now, RSG3 said:

Honestly the real problem with POR and and DOS artwork imo is it looks really cheap and low effort. Like I don't mind an anime aesthetic, I even like Kojimas redesign of Simon and she turned him into a bright red haired leather clad pretty boy barbarian, but the artwork for POR and especially DOS looks really cheap and low effort and frankly straight ugly at times. That's my real issue with the artwork for those games. 

 

Agree, the designs of POR themselves arent bad, but the coloring looks low budget.

That said, I hope that Konami ports the games post advance era on modern systems.

 

I know it is very unlikely, since it would require more effort due the touch screen functionalities needing to be reworked, but it would be great, that way I would have all the Iga games on a single console (minus Judgement, lol)

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