Shakunetsu Posted September 20, 2022 Share Posted September 20, 2022 Skort and TWINBLADES 1 1 Link to comment
Shakunetsu Posted September 20, 2022 Share Posted September 20, 2022 TWINBLADES, Hawkingbird, Skort and 1 other 4 Link to comment
Shakunetsu Posted September 20, 2022 Share Posted September 20, 2022 Hawkingbird, Emptyeyes_, Daemos and 4 others 4 3 Link to comment
Emptyeyes_ Posted September 20, 2022 Share Posted September 20, 2022 2 minutes ago, Shakunetsu said: I'm such a sprite lover. How delightful to see in 1990s setting. BornWinner, Shakunetsu, Jocelot and 1 other 4 Link to comment
AriesWarlock Posted September 20, 2022 Share Posted September 20, 2022 My new towel 🥵 Phantom_Miria, Skort, Hawkingbird and 1 other 3 1 Link to comment
Shakunetsu Posted September 20, 2022 Share Posted September 20, 2022 lol TWINBLADES, Phantom_Miria, Bigtochiro and 2 others 5 Link to comment
Shakunetsu Posted September 20, 2022 Share Posted September 20, 2022 Toyman Blanka ToreyBeans, Phantom_Miria, Daemos and 3 others 6 Link to comment
TWINBLADES Posted September 20, 2022 Share Posted September 20, 2022 10 minutes ago, Shakunetsu said: Toyman Blanka This is gonna be a good game 🙂 Shakunetsu, ToreyBeans and Daemos 2 1 Link to comment
Daemos Posted September 20, 2022 Share Posted September 20, 2022 25 minutes ago, TWINBLADES said: This is gonna be a great game 🙂 FTFY TWINBLADES and ToreyBeans 1 1 Link to comment
TWINBLADES Posted September 20, 2022 Share Posted September 20, 2022 43 minutes ago, Daemos said: FTFY Are you hoping JP will be the Bison function or are you eying someone else? Pair of Rooks 1 Link to comment
Mattatsu Posted September 20, 2022 Share Posted September 20, 2022 Anyone know of a good video that explains the Drive Rush and Impact mechanics? Every clip of the game I see, I get lost when (I’m assuming) these appear... I see one character do some slow down rush/attack thing (surrounded by a colourful blob thing), and then often, the other player reacts with a different (or maybe same?) colourful blob thing and it either stuffs the first attack or the first attack stuffs the second attack. I literally have no idea what’s happening during these sequences. Vhozite, Daemos and Pair of Rooks 3 Link to comment
Darc_Requiem Posted September 20, 2022 Share Posted September 20, 2022 (edited) 16 hours ago, Mattatsu said: Anyone know of a good video that explains the Drive Rush and Impact mechanics? Every clip of the game I see, I get lost when (I’m assuming) these appear... I see one character do some slow down rush/attack thing (surrounded by a colourful blob thing), and then often, the other player reacts with a different (or maybe same?) colourful blob thing and it either stuffs the first attack or the first attack stuffs the second attack. I literally have no idea what’s happening during these sequences. Essentially the second Drive Impact always wins. So you don't want to throw them out in a situation were your opponent can retaliate with one of their own. In the rare event that both Drive Impacts land on the same frame, there is Drive Clash that resets both players back to neutral. Edited September 21, 2022 by Darc_Requiem Jocelot, Mattatsu, TWINBLADES and 3 others 3 3 Link to comment
Mattatsu Posted September 20, 2022 Share Posted September 20, 2022 4 minutes ago, Darc_Requiem said: Essentially the second Drive Rush always wins. So you don't want to throw them out in a situation were your opponent can retaliate with one of their own. In the rare even that both Drive Rushes land on the same frame, there is Drive Clash that resets both players back to neutral. Nice! Thank you Darc! 👍 Darc_Requiem 1 Link to comment
Jocelot Posted September 20, 2022 Share Posted September 20, 2022 (edited) 2 hours ago, Shakunetsu said: Toyman Blanka Okay small rant incoming but MAAAAAAAAAAAAAAN this is honestly my favorite thing about SF6 so far. The game designers just seem completely unafraid to give every character a bunch of shit. This Blanka Chan stuff would 100% been a Vtrigger 3 or something if SFV was still going. Some characters just felt so damn reserved like they were afraid of something being too good, then locked all the "crazy" stuff behind V Trigger activations. Cody was the biggest example of that for a while. Literally he didn't become a fun character until he hit VT2 and pulled out his pipe. Edited September 20, 2022 by Jocelot Doctrine_Dark, Shakunetsu, Mattatsu and 1 other 2 2 Link to comment
Popular Post Skort Posted September 20, 2022 Popular Post Share Posted September 20, 2022 (edited) Greetings all. I wanted to do a few more renders and i was inspired by Juri's character select screen in SF6 so i wanted to see if i can do something similar to that. Tried my best to pose her similar ( a true pain ) , i'll spare you all the tech but in short used bunch of props,hdri light all sorts of effects'n'stuff and there you go ! I'm considering starting to upload these on twitter,but i suppose i will have to watermark them somehow,will see. I'm happy with how it turned out. Edited September 20, 2022 by Skort CESTUS III, Darc_Requiem, Jocelot and 13 others 8 8 Link to comment
Popular Post Darc_Requiem Posted September 20, 2022 Popular Post Share Posted September 20, 2022 @SkortYou should tweet those out, show off your work. One of the few good things about Twitter is that it's a cool place to share stuff this. Vhozite, Phantom_Miria, Hawkingbird and 9 others 12 Link to comment
Daemos Posted September 20, 2022 Share Posted September 20, 2022 17 minutes ago, TWINBLADES said: Are you hoping JP will be the Bison function or are you eying someone else? Nobody will ever replace Bison, man! 💔 I won't lie though, none of my usual characters except Guile made it into the launch roster. So I am hoping JP can hold my interest until his royal badness joins the game. AKI is my next hope. TWINBLADES 1 Link to comment
Pair of Rooks Posted September 20, 2022 Share Posted September 20, 2022 26 minutes ago, Darc_Requiem said: @SkortYou should tweet those out, show off your work. One of the few good things about Twitter is that it's a cool place to share stuff this. He can blender hdmi the textured mipmaps, but the watermark is the confusing part. 🤣🤣🤣 Darc_Requiem 1 Link to comment
Darc_Requiem Posted September 20, 2022 Share Posted September 20, 2022 2 minutes ago, Pair of Rooks said: He can blender hdmi the textured mipmaps, but the watermark is the confusing part. 🤣🤣🤣 Watermark should be a translucent footprint 🙃 Pair of Rooks 1 Link to comment
AriesWarlock Posted September 20, 2022 Share Posted September 20, 2022 TWINBLADES, Shakunetsu, Skort and 1 other 4 Link to comment
Vhozite Posted September 20, 2022 Share Posted September 20, 2022 4 hours ago, Mattatsu said: Anyone know of a good video that explains the Drive Rush and Impact mechanics? Every clip of the game I see, I get lost when (I’m assuming) these appear... I see one character do some slow down rush/attack thing (surrounded by a colourful blob thing), and then often, the other player reacts with a different (or maybe same?) colourful blob thing and it either stuffs the first attack or the first attack stuffs the second attack. I literally have no idea what’s happening during these sequences. I know the question was answered but this is so far my only real complaint with what I’ve seen of the game. I’m sure it’ll be much more clear when I can get my hands on the game and play myself. But watching these clips when it comes to the universal drive mechanics I usually have no idea what I’m looking at. All the mechanics all being named “Drive xyz” is also a bit confusing for me. Daemos and Mattatsu 2 Link to comment
Darc_Requiem Posted September 20, 2022 Share Posted September 20, 2022 Our favorite simian YouTuber is continuing the gameplay breakdown grind. This time for Ken. EvilCanadian, Yiceman and Shakunetsu 3 Link to comment
Hecatom Posted September 21, 2022 Share Posted September 21, 2022 2nd batch of matches Now, to upload the matches I had with Sonero on Samsho, plus the older sets on Samsho I had with Docta Mario and co. Shakunetsu, Sonero, Darc_Requiem and 1 other 4 Link to comment
Pair of Rooks Posted September 21, 2022 Share Posted September 21, 2022 2 hours ago, Vhozite said: I know the question was answered but this is so far my only real complaint with what I’ve seen of the game. I’m sure it’ll be much more clear when I can get my hands on the game and play myself. But watching these clips when it comes to the universal drive mechanics I usually have no idea what I’m looking at. All the mechanics all being named “Drive xyz” is also a bit confusing for me. Same. But I also had troubles with the rainbow of RCs before Strive released too. After a couple hours hands-on it was never an issue again. ig the same here. Mattatsu, Vhozite and -PVL93- 2 1 Link to comment
Hecatom Posted September 21, 2022 Share Posted September 21, 2022 (edited) 11 minutes ago, Pair of Rooks said: But I also had troubles with the rainbow of RCs before Strive released Which is hilarious, since Strive is the game with more types of RCs and rules to be aware about them, to the point that many people consider it bloated compared to previous RC systems. Edited September 21, 2022 by Hecatom Link to comment
Popular Post BornWinner Posted September 21, 2022 Popular Post Share Posted September 21, 2022 The JW passive: Any time you face Justin Wong in 3rd Strike, you will become a parry god. Hawkingbird, Pair of Rooks, Dragonfave723 and 9 others 2 1 9 Link to comment
Mattatsu Posted September 21, 2022 Share Posted September 21, 2022 3 hours ago, Vhozite said: I know the question was answered but this is so far my only real complaint with what I’ve seen of the game. I’m sure it’ll be much more clear when I can get my hands on the game and play myself. But watching these clips when it comes to the universal drive mechanics I usually have no idea what I’m looking at. All the mechanics all being named “Drive xyz” is also a bit confusing for me. Yeah, tbh, it’s a slight concern I have for the casual spectators who are just watching to watch a good fight. Everytime one of these situations come up, I get confused and go cross-eyed Link to comment
Darc_Requiem Posted September 21, 2022 Share Posted September 21, 2022 3 minutes ago, Mattatsu said: Yeah, tbh, it’s a slight concern I have for the casual spectators who are just watching to watch a good fight. Everytime one of these situations come up, I get confused and go cross-eyed From a naming stand point, it's really not that dissimilar from the V System in SFV. V-Skill, V-Trigger, V-Reversal, V-Shift. Now we have Drive Impact, Drive Parry, Over Drive, Drive Rush, and Drive Reversal. Parry's and Over Drive will likely be referred to as Parry's and EX Moves. TWINBLADES, Hawkingbird, Hecatom and 1 other 4 Link to comment
Mattatsu Posted September 21, 2022 Share Posted September 21, 2022 8 minutes ago, Darc_Requiem said: From a naming stand point, it's really not that dissimilar from the V System in SFV. V-Skill, V-Trigger, V-Reversal, V-Shift. Now we have Drive Impact, Drive Parry, Over Drive, Drive Rush, and Drive Reversal. Parry's and Over Drive will likely be referred to as Parry's and EX Moves. I don’t really mean the naming, just understanding what’s happening. I swear whenever a drive something or another happens, I take a guess how it’s going to go and I’m often wrong. Idk if I’m seeing a couple different drive moves and mixing them up with each other (so that I get mixed up what the outcome should be) or what’s going on, but I never seem to guess the right outcome and I always get confused and wonder why. From a spectator standpoint, it’s certainly ruining the action for me. I haven’t watched any matches since you explained it though, so maybe that’ll help. Darc_Requiem 1 Link to comment
AriesWarlock Posted September 21, 2022 Share Posted September 21, 2022 Bigtochiro, Jocelot, TWINBLADES and 5 others 2 6 Link to comment
Daemos Posted September 21, 2022 Share Posted September 21, 2022 10 hours ago, Jocelot said: Okay small rant incoming but MAAAAAAAAAAAAAAN this is honestly my favorite thing about SF6 so far. The game designers just seem completely unafraid to give every character a bunch of shit. This Blanka Chan stuff would 100% been a Vtrigger 3 or something if SFV was still going. Some characters just felt so damn reserved like they were afraid of something being too good, then locked all the "crazy" stuff behind V Trigger activations. Cody was the biggest example of that for a while. Literally he didn't become a fun character until he hit VT2 and pulled out his pipe. I think Street Fighter has historically been more grounded and conservative with its special moves compared to other 2D/2.5D fighters. SF5 was in many ways our first foray in "crazy anime" moves. People resonated with the VT versions of their characters more and Capcom took note. SF6's character designs feel bold but the truth is the risk was already taken by SF5. SF5 gets a lot of flak, sometimes rightly so, but it will be remembered as the other odd numbered entry in the series that flipped the script. Now SF6 can sweep right in and claim all the goods of its forefathers and ignore the bad. SF6 will be the golden child! TWINBLADES and Jocelot 2 Link to comment
delete_me Posted September 21, 2022 Share Posted September 21, 2022 3 hours ago, Mattatsu said: I don’t really mean the naming, just understanding what’s happening. I swear whenever a drive something or another happens, I take a guess how it’s going to go and I’m often wrong. Idk if I’m seeing a couple different drive moves and mixing them up with each other (so that I get mixed up what the outcome should be) or what’s going on, but I never seem to guess the right outcome and I always get confused and wonder why. From a spectator standpoint, it’s certainly ruining the action for me. I haven’t watched any matches since you explained it though, so maybe that’ll help. The only two aspects coming out of the Drive system that are unique to SF6 (to a degree) are Impact and Rush. Drive Impact is the move with the big colour splash that looks and works a bit like a Focus Attack from SFIV. And Drive Rush is the quick forward dash visualised by a green aura around the character, which characters can do either in neutral or cancelled from a move. So as long as you can differentiate between those two you should be fine, because Drive Parry is just a Parry, Over Drive is just an EX Move and Drive Reversal just a V-Reversal/Alpha counter. In other words mechanics already established in previous SF games. Mattatsu, TWINBLADES, Shakunetsu and 2 others 4 1 Link to comment
Counterstrike Posted September 21, 2022 Share Posted September 21, 2022 Just doing some Maths here..... Drive Impact +Spinning Pile Driver Drive Rush +Spining Pile Driver Drive Impact+Final Atomic Buster Drive Rush+ Final Atomic Buster Drive Reversal to get back corner pressure if they try to escape........ It's gonna be a good time to be a grappler in SF6 LOL!! Bigtochiro, Darc_Requiem, Jocelot and 3 others 1 1 1 2 1 Link to comment
Vhozite Posted September 21, 2022 Share Posted September 21, 2022 3 hours ago, delete_me said: The only two aspects coming out of the Drive system that are unique to SF6 (to a degree) are Impact and Rush. Drive Impact is the move with the big colour splash that looks and works a bit like a Focus Attack from SFIV. And Drive Rush is the quick forward dash visualised by a green aura around the character, which characters can do either in neutral or cancelled from a move. So as long as you can differentiate between those two you should be fine, because Drive Parry is just a Parry, Over Drive is just an EX Move and Drive Reversal just a V-Reversal/Alpha counter. In other words mechanics already established in previous SF games. This is actually what partially contributes to the confusion for me. I know it’s mostly stuff that already exists in other games but the fact it’s called something different here is throwing me. But like I said I’m sure it’ll fix itself once I can actually play Mattatsu 1 Link to comment
Dracu Posted September 21, 2022 Share Posted September 21, 2022 4 hours ago, delete_me said: The only two aspects coming out of the Drive system that are unique to SF6 (to a degree) are Impact and Rush. Drive Impact is the move with the big colour splash that looks and works a bit like a Focus Attack from SFIV. And Drive Rush is the quick forward dash visualised by a green aura around the character, which characters can do either in neutral or cancelled from a move. So as long as you can differentiate between those two you should be fine, because Drive Parry is just a Parry, Over Drive is just an EX Move and Drive Reversal just a V-Reversal/Alpha counter. In other words mechanics already established in previous SF games. Even Drive Rush seems to evoke FADC's, while Drive Impact is like a Level 3 Focus Attack. Shakunetsu, Mattatsu and delete_me 2 1 Link to comment
delete_me Posted September 21, 2022 Share Posted September 21, 2022 2 hours ago, Vhozite said: This is actually what partially contributes to the confusion for me. I know it’s mostly stuff that already exists in other games but the fact it’s called something different here is throwing me. But like I said I’m sure it’ll fix itself once I can actually play I know for sure I'll always call the yellow specials EX moves and not Over Drive. That's the one new nomenclature that feels kind of forced. Dracu, Jocelot, Pair of Rooks and 2 others 5 Link to comment
Daemos Posted September 21, 2022 Share Posted September 21, 2022 OD means Overdose to me. So calling moves "OD Specials" sounds sus. Pair of Rooks 1 Link to comment
Darc_Requiem Posted September 21, 2022 Share Posted September 21, 2022 (edited) People in NY won't have an issue using OD, they've been saying it for years 😉 Edited September 21, 2022 by Darc_Requiem Jocelot, TWINBLADES and Hawkingbird 3 Link to comment
Hecatom Posted September 21, 2022 Share Posted September 21, 2022 Well, It will take some time, but I am uploading the 28 matches I had with Sonero on Samsho this weekend Link to comment
Darc_Requiem Posted September 21, 2022 Share Posted September 21, 2022 2 hours ago, Daemos said: OD means Overdose to me. So calling moves "OD Specials" sounds sus. The special overdoses on meter to increase its power 🙃 Daemos 1 Link to comment
Shakunetsu Posted September 21, 2022 Share Posted September 21, 2022 TWINBLADES, Darc_Requiem, Hawkingbird and 1 other 4 Link to comment
Hecatom Posted September 21, 2022 Share Posted September 21, 2022 (edited) 1st videos of the batch Edited September 21, 2022 by Hecatom BornWinner, Darc_Requiem and Shakunetsu 3 Link to comment
Mattatsu Posted September 21, 2022 Share Posted September 21, 2022 4 hours ago, Dracu said: Even Drive Rush seems to evoke FADC's, while Drive Impact is like a Level 3 Focus Attack. Part of my issue with SF6’s drives mechanics may be that I never played SF4. I have no idea what an FADC or Focus Attack is (I actually thought they were the same thing). I’ll have to look up some videos this weekend when I have a few mins Link to comment
Pair of Rooks Posted September 21, 2022 Share Posted September 21, 2022 6 minutes ago, Mattatsu said: Part of my issue with SF6’s drives mechanics may be that I never played SF4. I have no idea what an FADC or Focus Attack is (I actually thought they were the same thing). I’ll have to look up some videos this weekend when I have a few mins FA is the chargeable strike with a hit of armor, unblockable when fully charged. It costs two bars but cancels pretty much any move in the game. The charge up itself can then be Cancelled by a Dash, fadc, either forward or backwards dash. Mattatsu 1 Link to comment
TWINBLADES Posted September 21, 2022 Share Posted September 21, 2022 EvilCanadian and Pair of Rooks 1 1 Link to comment
Sonero Posted September 21, 2022 Share Posted September 21, 2022 The what now? Pair of Rooks 1 Link to comment
Darc_Requiem Posted September 21, 2022 Share Posted September 21, 2022 27 minutes ago, Mattatsu said: Part of my issue with SF6’s drives mechanics may be that I never played SF4. I have no idea what an FADC or Focus Attack is (I actually thought they were the same thing). I’ll have to look up some videos this weekend when I have a few mins You fortunate soul. 😉 Mattatsu and Hawkingbird 2 Link to comment
Mattatsu Posted September 21, 2022 Share Posted September 21, 2022 28 minutes ago, Pair of Rooks said: FA is the chargeable strike with a hit of armor, unblockable when fully charged. It costs two bars but cancels pretty much any move in the game. The charge up itself can then be Cancelled by a Dash, fadc, either forward or backwards dash. That helps! Thanks! Pair of Rooks 1 Link to comment
Hecatom Posted September 21, 2022 Share Posted September 21, 2022 23 minutes ago, Sonero said: The what now? Cock and ball torture Sonero 1 Link to comment
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