CESTUS III Posted April 21, 2023 Share Posted April 21, 2023 If i save a creation model in the demo i am stuck with it? I want to try do some recreations Link to comment
Darc_Requiem Posted April 21, 2023 Share Posted April 21, 2023 Just realized they had a "Hogwarts Legacy" create a character using JP's move set. Link to comment
Daemos Posted April 21, 2023 Share Posted April 21, 2023 It’s literally impossible for me to dislike Dictator in 6. He’s gonna be epic! I’m glad they ain’t making us wait too long for AKI. I think she will be the one to carry me in the beginning. Link to comment
Maravilla Posted April 21, 2023 Share Posted April 21, 2023 You can't do training mode on this beta? Also you can only play using modern controls? I can't seem to be able to pick classic controls. Link to comment
-PVL93- Posted April 21, 2023 Share Posted April 21, 2023 19 minutes ago, Vhozite said: Not trying to be rude but maybe try a new character? I don't really like anyone else in the 6 launch roster and ryu/Ken are basically always same from game to game Volt and Daemos 1 1 Link to comment
Hawkingbird Posted April 21, 2023 Share Posted April 21, 2023 (edited) I for one am happy that Capcom is making the edge lords wait a year for their shit character. Edited April 21, 2023 by Hawkingbird Shakunetsu, Pair of Rooks, -PVL93- and 7 others 1 1 7 1 Link to comment
delete_me Posted April 21, 2023 Share Posted April 21, 2023 5 hours ago, Doctrine_Dark said: Something interesting I noticed: The significant difference in their Arcade Mode slots. They just didn't want to obscure her stomach. -PVL93-, Hawkingbird, Volt and 2 others 3 1 1 Link to comment
delete_me Posted April 21, 2023 Share Posted April 21, 2023 Oh, and regarding the number of characters per season: as with everything else, the higher the fidelity, the longer it takes to make. I find it entirely reasonable that it's simply impossible for them to put out six characters in a year to the quality standard we've seen from the launch roster. And I'd rather have less characters that feel homogenic by being just as complete and polished as the rest than having to endure, say, another rushed SFV Ed with shitty animations and low-res, butt-ugly costumes. Volt 1 Link to comment
Daemos Posted April 21, 2023 Share Posted April 21, 2023 1 hour ago, delete_me said: Oh, and regarding the number of characters per season: as with everything else, the higher the fidelity, the longer it takes to make. I find it entirely reasonable that it's simply impossible for them to put out six characters in a year to the quality standard we've seen from the launch roster. And I'd rather have less characters that feel homogenic by being just as complete and polished as the rest than having to endure, say, another rushed SFV Ed with shitty animations and low-res, butt-ugly costumes. it’s the same as SF5. You underestimate Capcom’s ability in 23 to produce and create. By the end of year one SF5 had 22 characters, so will SF6, By the end of year two SF6 will have at least 28 characters as well. They already started working on S2 I bet. Link to comment
Shakunetsu Posted April 21, 2023 Share Posted April 21, 2023 random chit chat all off a sudden srked lol Volt and ToreyBeans 2 Link to comment
delete_me Posted April 21, 2023 Share Posted April 21, 2023 24 minutes ago, Daemos said: it’s the same as SF5. You underestimate Capcom’s ability in 23 to produce and create. It's definitely not the same, you see development cycles across the entire industry ballooning. Capcom might be more proficient than other companies and definitely is in a better spot than during SFV, but they can't just will DLC characters into existence. The reason the roster number between SFV and SF6 will be identical after the first year is down to SFV being an extremely rushed product and SF6 getting all the time it needs. Which, conversely, also proves my point, as normally a rushed product would have less content than one that got all the time it needed. ToreyBeans and Hawkingbird 2 Link to comment
elliephil Posted April 21, 2023 Share Posted April 21, 2023 SRK back in the day was intense and I always felt like you REALLY had to know what you were talking about if you were going to post anything beyond a funny picture or video. Otherwise, die 1000 deaths. It's interesting to see all the people here share the same sentiment about lurking just because it was a great place to get a competitive edge over friends, local "scene", etc. Those screenshots that were taken from way back machine, I distinctly remember the blue and orange forums and how it would show all the birthdays at the bottom. Maybe that's why @Shakunetsuis always saying Happy Birthday randomly? lololol jk Shakunetsu, Doctrine_Dark, DoctaMario and 2 others 4 1 Link to comment
Popular Post elliephil Posted April 21, 2023 Popular Post Share Posted April 21, 2023 Input lag tests for SF6 demo. 1.3 frames of input lag on 120hz performance mode is really great. -PVL93-, Shakunetsu, Flackaveli and 7 others 6 4 Link to comment
-PVL93- Posted April 21, 2023 Share Posted April 21, 2023 39 minutes ago, elliephil said: Input lag tests for SF6 demo. 1.3 frames of input lag on 120hz performance mode is really great. That has to be the lowest among all current fighting games, right? A very good sign if Capcom decides to continue using RE Engine for more fighting games Meanwhile UE is still struggling elliephil, AriesWarlock, ToreyBeans and 3 others 6 Link to comment
Daemos Posted April 21, 2023 Share Posted April 21, 2023 2 hours ago, delete_me said: It's definitely not the same, you see development cycles across the entire industry ballooning. Capcom might be more proficient than other companies and definitely is in a better spot than during SFV, but they can't just will DLC characters into existence. The reason the roster number between SFV and SF6 will be identical after the first year is down to SFV being an extremely rushed product and SF6 getting all the time it needs. Which, conversely, also proves my point, as normally a rushed product would have less content than one that got all the time it needed. How does this prove your point? SF6 is coming out with massive amounts of content, that is clearly where a lot of the time and development went. While SF6 characters are certainly very polished, that’s not an excuse to release less than 6 characters from next year tbh. No other triple A fighter will be doing this. Shakunetsu and mykka 2 Link to comment
EvilCanadian Posted April 21, 2023 Share Posted April 21, 2023 2 hours ago, elliephil said: Input lag tests for SF6 demo. 1.3 frames of input lag on 120hz performance mode is really great. I bought new monitors specifically for SF6 cause of the 120hz mode :-0 HeavensCloud, Shakunetsu, Reticently and 4 others 6 1 Link to comment
elliephil Posted April 21, 2023 Share Posted April 21, 2023 2 hours ago, -PVL93- said: That has to be the lowest among all current fighting games, right? A very good sign if Capcom decides to continue using RE Engine for more fighting games Meanwhile UE is still struggling To the best of my knowledge, yes. UE was a mistake. Link to comment
Vhozite Posted April 21, 2023 Share Posted April 21, 2023 Curios why Akuma’s hair is white now. Looks cool but I’m curious to know if it’s age or something else. Link to comment
Daemos Posted April 21, 2023 Share Posted April 21, 2023 (edited) 3 minutes ago, Vhozite said: Curios why Akuma’s hair is white now. Looks cool but I’m curious to know if it’s age or something else. He was turning white already in SF3. I think it’s a combination of normal aging and him getting closer to his uber Oni form in the canon. I prefer the concept art as Akuma’s red hair is his defining characteristic. It’s not like Bison’s hair going white since his hair color is not what defines his color palette. I think if they wanted him to go more white like this they could’ve afforded to add a tinge of purple in his outfit. Since those are the “Shin” variant’s colors. Edited April 21, 2023 by Daemos Volt, Pair of Rooks and Vhozite 3 Link to comment
delete_me Posted April 21, 2023 Share Posted April 21, 2023 1 hour ago, Daemos said: How does this prove your point? SF6 is coming out with massive amounts of content, that is clearly where a lot of the time and development went. I thought we were talking roster size. It's hard to evaluate the impact other features such as World Tour had on development from an outside perspective. It looks massive at first glance until you start noticing the details, like how every animation is literally recycled from the main roster (which is the point of WT, so no criticism here), how it's visually inferior to the normal 1on1 gameplay etc. But when S1 has concluded and we can compare SFV to SF6, we'll notice that WT is pretty much the only major difference between the games despite one having been in development for well over five years and the other for roughly half of that. 1 hour ago, Daemos said: While SF6 characters are certainly very polished, that’s not an excuse to release less than 6 characters from next year tbh. No other triple A fighter will be doing this. Of course longer production times are an excuse to release content less frequently. It's pretty much the immediate result of it. I'd honestly be surprised, too, if Tekken 8 and MK12 could keep up with the roadmaps of their predecessors. Maybe Tekken because they aren't rebuilding their characters from the ground up between games, but even then it'll be an uphill battle. Shakunetsu 1 Link to comment
Daemos Posted April 21, 2023 Share Posted April 21, 2023 9 minutes ago, delete_me said: I'd honestly be surprised, too, if Tekken 8 and MK12 could keep up with the roadmaps of their predecessors. Maybe Tekken because they aren't rebuilding their characters from the ground up between games, but even then it'll be an uphill battle. They're a bit different since they usually launch with more characters in the base games but T7. SF5, and MK11 had a robust first season that included 6 characters before winding down. So the hope at the very least is that next year we get a fat season. They will inevitably make a Super edition of the game at around Y3, so plenty of reason then to put in more money in character development. Link to comment
Darc_Requiem Posted April 21, 2023 Share Posted April 21, 2023 (edited) 33 minutes ago, delete_me said: I'd honestly be surprised, too, if Tekken 8 and MK12 could keep up with the roadmaps of their predecessors. Maybe Tekken because they aren't rebuilding their characters from the ground up between games, but even then it'll be an uphill battle. Unless something has changed, Tekken recycles a lot of animations. @DaemosBased on the showcase, SF6 characters get added to World Tour. So that's a lot more involved than SFV character additions before you even consider the increase production times. Edited April 21, 2023 by Darc_Requiem Shakunetsu 1 Link to comment
Doctrine_Dark Posted April 21, 2023 Share Posted April 21, 2023 3 hours ago, elliephil said: SRK back in the day was intense and I always felt like you REALLY had to know what you were talking about if you were going to post anything beyond a funny picture or video. Otherwise, die 1000 deaths. It's interesting to see all the people here share the same sentiment about lurking just because it was a great place to get a competitive edge over friends, local "scene", etc. Those screenshots that were taken from way back machine, I distinctly remember the blue and orange forums and how it would show all the birthdays at the bottom. Maybe that's why @Shakunetsuis always saying Happy Birthday randomly? lololol jk I got put in the red just for saying my Hayato/Strider Hiryu/Jin team could stand up to MSP. Volt, elliephil, DoctaMario and 3 others 6 Link to comment
Darc_Requiem Posted April 21, 2023 Share Posted April 21, 2023 (edited) 6 hours ago, Doctrine_Dark said: I got put in the red just for saying my Hayato/Strider Hiryu/Jin team could stand up to MSP. Not gonna lie SRK gave me some NeoGAF vibes back in the day. It's why lurked for so long before signing up. People would get hit with both barrels for the most innocuous things. Edited April 21, 2023 by Darc_Requiem Vhozite, Shakunetsu, BornWinner and 2 others 2 3 Link to comment
Sonero Posted April 21, 2023 Share Posted April 21, 2023 27 minutes ago, Darc_Requiem said: People would get hit with both barrels for the most innocuous things. Nah, Doctrine_Dark was told a harsh truth about his team that he would've learned if he'd taken some time to read the forums. Hayato was gonna get his shit mixed after getting opened up with a 1 frame cr.lk from Magneto thanks to the switch glitch. Fast forward some years later, from red bar to Warlord. He grew up. 🥹 Volt, Shakunetsu, Doctrine_Dark and 1 other 2 1 1 Link to comment
EvilCanadian Posted April 21, 2023 Share Posted April 21, 2023 120hz input delay mode unfortunately does introduce some noticeable screen tearing 😞 cant win em all I guess HeavensCloud, Darc_Requiem, AriesWarlock and 1 other 2 2 Link to comment
Daemos Posted April 21, 2023 Share Posted April 21, 2023 55 minutes ago, Darc_Requiem said: @DaemosBased on the showcase, SF6 characters get added to World Tour. So that's a lot more involved than SFV character additions before you even consider the increase production times. Fair point. Guess we'll find out the reality of their development at the end of CPT 23-24. Link to comment
-PVL93- Posted April 21, 2023 Share Posted April 21, 2023 1 hour ago, Vhozite said: Curios why Akuma’s hair is white now. Looks cool but I’m curious to know if it’s age or something else. I remember Akuma tuning to gray hair in that MK vs SF 3 animation when he went Shin Akuma lvl2, that was pretty tight Link to comment
Darc_Requiem Posted April 21, 2023 Share Posted April 21, 2023 As for the Akuma talk, here is his SF3 Portrait. He already had grey streaks. Maybe, he just got tired of dying his hair with his enemies blood 🙃 DoctaMario, Bigtochiro and Shakunetsu 2 1 Link to comment
EvilCanadian Posted April 21, 2023 Share Posted April 21, 2023 oh yeah do NOT go to world tour mode with input delay reduction on screen tearing is annoying in versus, but in world tour mode its unmanageable holy shit -PVL93-, Volt and HeavensCloud 1 2 Link to comment
Daemos Posted April 21, 2023 Share Posted April 21, 2023 Is it me or does Ryu's textures look really off/bad here? Like there is a loss of detail. It doesn't look like a PS5 game. Bigtochiro, Volt and Shakunetsu 2 1 Link to comment
BornWinner Posted April 21, 2023 Share Posted April 21, 2023 (edited) Source Edited April 21, 2023 by BornWinner Phantom_Miria, Jocelot, Volt and 5 others 3 1 4 Link to comment
TWINBLADES Posted April 21, 2023 Share Posted April 21, 2023 (edited) I'm very pleased with everything I saw. Couldn't watch it live because I had a dentist appointment. I'm a little bummed about the DLC pipeline but there's way more going into these characters than normals so I understand. Edited April 21, 2023 by TWINBLADES ToreyBeans 1 Link to comment
Maravilla Posted April 21, 2023 Share Posted April 21, 2023 Sf6 is slower than SFV it seems right? Link to comment
Hecatom Posted April 21, 2023 Share Posted April 21, 2023 (edited) 5 hours ago, -PVL93- said: That has to be the lowest among all current fighting games, right? A very good sign if Capcom decides to continue using RE Engine for more fighting games Meanwhile UE is still struggling 3 hours ago, elliephil said: To the best of my knowledge, yes. UE was a mistake. Like I explained before, the Input lag on the UE games have nothing to do with the engine but the devs. Also, like I explained before, 1.3 input lag is before talking the 3f input lag that is always native due 1f for the control, 1f for the console and 1f for the screen. We had games like SF5 and Tekken 7 with basically 6f to 8f and games like Xrd who had around 4f iirc, or as some people say without counting the 3f, 1f. (For reference, XX Reload is 2f, aka 5f) So, we are talking about a 4.3f input lag, aka 5f for SF6, since you don't have X.Yf when talking about lag, you always have to round it. People who don't understand this tend to see 5f of input lag as terrible when in reality is the norm since the very old games. Games having 4f is considered excellent, since is closer to the theoretical 0f of input lag which is 3f, not really 0f. Edit Also, the resent released REmake4 wich is also on the RE Engine has problems with input lag, specially on the Xbox consoles. Which so far has been an ongoing issue with all the REE games on Xbox so far, which either points at poor ports or an engine optimization problem for the consoles. Edited April 21, 2023 by Hecatom Volt and Hawkingbird 2 Link to comment
Hawkingbird Posted April 21, 2023 Share Posted April 21, 2023 24 minutes ago, Hecatom said: Also, the resent released REmake4 wich is also on the RE Engine has problems with input lag, specially on the Xbox consoles. Which so far has been an ongoing issue with all the REE games on Xbox so far, which either points at poor ports or an engine optimization problem for the consoles. A recent patch fixed the input issues with the Xbox ports. Hecatom 1 Link to comment
EvilCanadian Posted April 21, 2023 Share Posted April 21, 2023 Looks like 120fps mode on sf6 forces the ps5 version to output at 1080p instead of 4k(as long as you can do 4k) at least thats according to my recording gizmos. Bigtochiro and JustBooming 2 Link to comment
Psychoblue Posted April 21, 2023 Share Posted April 21, 2023 Daemos, Vhozite, Reticently and 2 others 3 2 Link to comment
JustBooming Posted April 21, 2023 Share Posted April 21, 2023 (edited) 1 hour ago, TWINBLADES said: bummed about the DLC pipeline but there's way more going into these characters than normals so I understand. Same, but if they can keep it up consistently - a new char every three months - I reckon that'll feel so much better than SFV's char release 'pattern' Edited April 21, 2023 by JustBooming -PVL93- and TWINBLADES 2 Link to comment
HeavensCloud Posted April 21, 2023 Share Posted April 21, 2023 7 hours ago, elliephil said: SRK back in the day was intense and I always felt like you REALLY had to know what you were talking about if you were going to post anything beyond a funny picture or video. Otherwise, die 1000 deaths Yeah, you wanted to make 100% sure what you were posting was accurate. I always made sure to fact check shit I wasn't completely sure about otherwise you had ShinAkuma_6900 coming after you in full force. elliephil, DoctaMario, Bigtochiro and 1 other 1 3 Link to comment
Jocelot Posted April 21, 2023 Share Posted April 21, 2023 I'm catching up on all the info and.... holy shit BornWinner, -PVL93-, Bigtochiro and 5 others 3 1 2 2 Link to comment
-PVL93- Posted April 21, 2023 Share Posted April 21, 2023 Oh yeah speaking of demos, KOF XV now has one with pretty much unlimited training and local versus mode and access to 15 characters, plus an open crossplay beta at the end of the month with entire roster playable for 3 days including DLC Fucking finally the fighting game developers are embracing shit they should've been doing a decade ago Vhozite, AriesWarlock, BornWinner and 1 other 2 2 Link to comment
Hawkingbird Posted April 21, 2023 Share Posted April 21, 2023 Best of luck to PS4 bros. SF6 will turn your place into an airport Phantom_Miria, Pair of Rooks, elliephil and 5 others 8 Link to comment
AriesWarlock Posted April 21, 2023 Share Posted April 21, 2023 Looks like Carlos from Final Fight 2 might be a playable character. Link to comment
BornWinner Posted April 21, 2023 Share Posted April 21, 2023 50 minutes ago, Jocelot said: I'm catching up on all the info and.... holy shit How is this scene going to look with those monstrosities everyone keeps making? TWINBLADES, Bigtochiro, Daemos and 2 others 1 2 2 Link to comment
-PVL93- Posted April 21, 2023 Share Posted April 21, 2023 9 minutes ago, BornWinner said: How is this scene going to look with those monstrosities everyone keeps making? Hilariously stupid, as it should. The avatar maker in 6 is a gift to mankind elliephil, Volt, TWINBLADES and 1 other 4 Link to comment
Reticently Posted April 21, 2023 Share Posted April 21, 2023 Bigtochiro, Phantom_Miria, HeavensCloud and 5 others 1 4 1 2 Link to comment
Pair of Rooks Posted April 21, 2023 Share Posted April 21, 2023 9 minutes ago, Reticently said: Shades of Strive "fuzzy jump". The end is near. Link to comment
Psychoblue Posted April 21, 2023 Share Posted April 21, 2023 15 minutes ago, Pair of Rooks said: Shades of Strive "fuzzy jump". The end is near. So what is it now? Spacing? Link to comment
Daemos Posted April 21, 2023 Share Posted April 21, 2023 52 minutes ago, Reticently said: Fucking modern controls! Reticently, Darc_Requiem, Bigtochiro and 1 other 4 Link to comment
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