Stage Select

Street Fighter 6 Lounge: The FGC has a crack problem.


Recommended Posts

11 hours ago, Counterstrike said:

Sometimes they sell copies bro! Anyone remember Darth Vader and Yoda on Calibur??? That stuff was epic but for SF nahhhhhhh i don't like it all!

 

Just like you mentioned with MK.SF has a wide roster of fighters from its lifespan to choose from and update.

I mean we still haven't ever gotten a  Retsu, Joe, Mike or a Geki from the original.

Take my money right now for Adon, Makoto, Hugo or Eagle!!!  Hellllll, if you want guests so bad bring ZERO! You telling people won't pay for that MVC vibe in SF6??

Tbh "sell copies" is not an universal value, Star Wars shit in SC ruined the atmosphere and as SC fan to me it was one of the lowest point ever touched by SC (wich is rich of low points lol)

 

If we talk MK i take the worst SF char in SF6 rather than any MK char, series are just not compatible 

 

I'm not necessary 100% against guest but must be done with class. 

Very hard mix well western char in a jap game (Ezio and Kratos in SC worked) and sure af MK is not the brand to achieve that

 

Jap series like KoF and Tekken have characters that are super compatible, i would be ok with that. 

Even as SF taliban i've no problem admit i would prefer see Joe Higashi, Terry Bogard or Geese Howard over reasonable amount of SF chars 

CvS proven that these chars stylistically share same dna and only brand and copyright prevent them to share same universe

 

Link to comment

Some of y'all being genetically engineered to be against any and all guest characters is very funny 

 

I however embrace that as long as the guest makes sense 

 

Shit like Terminator in MK or Kratos in Soulcalibur is wack.

Terry in FEXL, Iori in Million Arthur, RWBY on Cross Tag - that's more like it 

Link to comment

Akira "makes sense" because they can be part of the same canonical universe.

Yoshimitsu in Soul Calibur makes sense.

Even Akuma can make sense in Tekken for some weird reason.

But what MK is doing is just too much for me. Especially when their DLCs are so limited and guest characters are taking up too many DLC slots for my liking.

I don't think you will find a bigger fan of Aliens and Predator on this forum than me, but seeing them in MK was just so stupid as soon as the novelty wore off (which was 5 minutes in).

Link to comment

SFxT popped off again yesterday on Arturo's channel. I heard a murmur that one of the holdups to Capcom fixing it on Steam is that they want to remake the whole netcode for a Steam Deck port rather than the bandaid that I showed the brass at Capcom Cup, but I have my people looking to get an official word from Capcom. My hope is that it's back up or close to being back up on the Steam Store (you can still buy global keys off Gamestop but you'd need to patch it afterwards to get it to work on Windows 10/11) by the time I do my 10th anniversary exhibition at EVO. 

 

FGC twitter was spicy yesterday. They did a general "what FGC opinion would have you like this" with the Rapunzel meme and it was mostly people throwing shade at the cliques who make things lousy for everyone not into it. One name from the VSav community kept popping up which made me laugh. 

Link to comment
33 minutes ago, -PVL93- said:

Some of y'all being genetically engineered to be against any and all guest characters is very funny  

For me it’s real dependent on things like what game it is, who the guest is, what they play like, who’s on the current roster, how many characters are in the game, etc. 

 

Like I’ll give some examples.

 

Sub-Zero in Injustice 2: OK. His moveset fits in well enough in the game and his ice powers feel right at home in a cast full of super heroes while still being somewhat unique. Being a character from another game the devs produce and that has similar gameplay Sub fit right in imo, especially since DC vs MK was a thing. 
 

Terminator in MK11: Trash tier. Very generic moveset that feels like a typical NRS gun character instead of enthusiastically conveying his nature as a killer robot from the future. Added in at a point in the game where there were still cool legacy characters missing. Poorly animated to the point of being a meme. Feels like that character was put in the game strictly as a moving ad to generate buzz instead of an actually cool addition to the roster.

 

I’m not vehemently against guest characters, I just find it jarring when it’s done poorly. 

Link to comment
11 minutes ago, Sonero said:

 

1. The second part of that statement isn’t an opinion it’s a fact

 

2. The first part of that statement is just wrong. Devs are the ones overly focused on balance not players. 
 

All the most popular FGs are the most unbalanced. MK9, SF2, any version of Marvel, etc. 

 

In fact I’d argue the actual unpopular opinion here is the assumption that balanced games can’t also be fun. 

Edited by Vhozite
Link to comment
1 hour ago, -PVL93- said:

Some of y'all being genetically engineered to be against any and all guest characters is very funny 

 

I however embrace that as long as the guest makes sense 

 

Shit like Terminator in MK or Kratos in Soulcalibur is wack.

Terry in FEXL, Iori in Million Arthur, RWBY on Cross Tag - that's more like it 

I still have love for the guest characters that don't make sense. Star Wars didn't belong in Soul Calibur but it didn't take away on how awesome it was to have vadar, yoga and starkiller in that game.

Link to comment
57 minutes ago, Vhozite said:

1. The second part of that statement isn’t an opinion it’s a fact

 

2. The first part of that statement is just wrong. Devs are the ones overly focused on balance not players. 
 

All the most popular FGs are the most unbalanced. MK9, SF2, any version of Marvel, etc. 

 

In fact I’d argue the actual unpopular opinion here is the assumption that balanced games can’t also be fun. 

 

My time on FGC Twitter is basically teaching me that all  the issues people had with SRK had fuck all to do with "SRK". I don't think devs are focused on balance ultimately either. Not with how wild some balancing decisions are.

 

One thing I will say about the FGC as a player base, is that you get people who enjoy certain niches without wanting to accept that their niche is basically shitty. M:TG players are more self aware that some of the things that they think are the hypest is inherently unfun for others. In the FGC these types of design are held up as good by a lot of people; up to the point where they essentially want new players to forcibly like it so it can be in newer games.

 

I like a lot of wack games that have insanely questionable shit. I am not about to start saying games are bad if they don't have dumb questionable things in them. As a matter of fact, I want newer games to be smarter than the ones that were made when games couldn't be patched.

 

But the FGC  has gotten weirder because now we judge the first version of a new game based on the last version of the last one. Then older games get shat on for not playing like new ones and for things that would get patched day 1 now a days. So all context has gone out the window.

 

you know though, I think that's what feels dope about SF6. It feels like they're actually making a modern game based on what's good/bad in older games.

Link to comment
23 minutes ago, Sonero said:

One thing I will say about the FGC as a player base, is that you get people who enjoy certain niches without wanting to accept that their niche is basically shitty. M:TG players are more self aware that some of the things that they think are the hypest is inherently unfun for others. In the FGC these types of design are held up as good by a lot of people; up to the point where they essentially want new players to forcibly like it so it can be in newer games.

Any examples?

Link to comment
29 minutes ago, Vhozite said:

Any examples?

 

Anime games are hilarious culprits. You can tell the convo on power levels is fucked because you get shit people complaining they can't loop the same 4 way mix up into 30% damage that goes back into itself.

 

Half the convos on Millia being bad in Strive involved her not being able to do the shit I just mentioned. Its the same thing with analyzing characters. Bridget was underrated last patch so she got hella buffs. She can easily force you into 50/50s, now more so, but she was bad because he didn't do a lot of damage. So you want the character that moves around the whole screen easily, has long normals that she can get knockdowns and press you with, can set up unfuzziable 50/50s to also do a grip of damage?

 

Even though Strive is getting really technical at a high level (because you have to watch out for what to FD because you're using that to change which defensive options your opponent has to watch out for and then you can go for layer 3 mixes in different ways), the game is "baby" mode because they took out some routes and doesn't have 12 billion system mechanics just try and make the game coherent.

 

the funniest thing is that they made a game that was full on dumb shit, and people stopped playing it becuase it was full on dumb shit: DNF Duel. That game is about ToDs; If you don't kill them in 2 interactions, they'll get enough meter to guardbreak you, and because guard breaks do grey damage and chip damage on the way there, you're gonna die once guard broken. Who plays that? Fucking nobody.

 

Mofos can cry all the want about how they want a certain type of game, but they got it and didn't play it. For all the shit people say about not nerfing, the best version of SF5 in the eyes of a lot of people is this last one where hella shit was adjusted. I don't agree with some of the changes  but there goes mono with FANG putting hands on people.

 

There are levels to how degenerate shit can be before people mentally cash out of a game. When Happy Chaos released, he was old ASW dumb shit and people fucking HATED IT. They still hate him. When you look at how players are having conversations about things, you can start piecing together just how much people are fun of certain amount of crazy things.

 

Wasn't it MK11 that has poor tournament performance but is super active online? Game went a different direction is more active than MKX which people didn't have to stop playing. For all the shit people gave me about how I ignored casuals (ignoring casuals when I'm in a community that is explicitly there to do just that), there is a strong contingent of FGC people who like gameplay for malcontents. Problem is that they won't readily admit that they want niche stuff that a lot of people won't want to play long term.

Link to comment

There's bullshit ass games out, mofos just don't play them.

 

DNF is bullshit. Where's the playerbase at?

 

Power Rangers is bullshit. Where's the playerbase at?

 

Skullgirls is bullshit. Where's the playerbase at?

 

Every old anime game that got played competitively (save for Under Night) has rollback and  where the playerbases at?

 

PsychoBlue has done more work to grow an old game that you can't even buy than all the old anime games with rollback and constant sells have done to grow each other. So at some point you gotta look at the gameplay and ask if that's where people are drawing lines.

 

Link to comment
6 hours ago, Psychoblue said:

I heard a murmur that one of the holdups to Capcom fixing it on Steam is that they want to remake the whole netcode for a Steam Deck port rather than the bandaid that I showed the brass at Capcom Cup, but I have my people looking to get an official word from Capcom.

watch as Capcom updates only the PC version of xTekken but refuses to rerelease it on current consoles. The PS3 port is fucking unplayable and has a dead online

 

6 hours ago, Vhozite said:

Sub-Zero in Injustice 2: OK. His moveset fits in well enough in the game and his ice powers feel right at home in a cast full of super heroes while still being somewhat unique. Being a character from another game the devs produce and that has similar gameplay Sub fit right in imo, especially since DC vs MK was a thing. 

I was somewhat okay with Sub-Zero being in Injustice but then they also decided to add Raiden and I was like... motherfuckers, your DLC seasons have FOUR characters and you decide to spend another slot on an MK guest. Fucking really? And then they had the guts to include TMNT in the roster.

 

THE NINJA TURTLES

IN A FIGHTING GAME

ABOUT DC SUPER HEROES AND VILLAINS

 

WHY

Link to comment
9 minutes ago, -PVL93- said:

watch as Capcom updates only the PC version of xTekken but refuses to rerelease it on current consoles. The PS3 port is fucking unplayable and has a dead online

 

I was somewhat okay with Sub-Zero being in Injustice but then they also decided to add Raiden and I was like... motherfuckers, your DLC seasons have FOUR characters and you decide to spend another slot on an MK guest. Fucking really? And then they had the guts to include TMNT in the roster.

 

THE NINJA TURTLES

IN A FIGHTING GAME

ABOUT DC SUPER HEROES AND VILLAINS

 

WHY

The INJ2  TMNT are far and beyond my least favorite versions of them in any fighting game

 

Link to comment
8 hours ago, -PVL93- said:

Some of y'all being genetically engineered to be against any and all guest characters is very funny 

 

I however embrace that as long as the guest makes sense 

 

I'd love if Ryoko from Fighters History made it over since her series is defunct.

 

But that would be less a guest appearance these days than just a straight up adoption. 🥺

 

She's judoka, a grappler with moderate walk speed, tiny body, stubby limbs, high floaty jump, a charge back move that rolls forward through projectiles, and two command grabs that overlap each other, range deciding which.  Not a grappler type I've seen around before.

Edited by Pair of Rooks
Link to comment
3 hours ago, Sonero said:

There's bullshit ass games out, mofos just don't play them.

 

DNF is bullshit. Where's the playerbase at?

 

Power Rangers is bullshit. Where's the playerbase at?

 

Skullgirls is bullshit. Where's the playerbase at?

 

Every old anime game that got played competitively (save for Under Night) has rollback and  where the playerbases at?

 

PsychoBlue has done more work to grow an old game that you can't even buy than all the old anime games with rollback and constant sells have done to grow each other. So at some point you gotta look at the gameplay and ask if that's where people are drawing lines.

 

Your pat on the back is appreciated, sir.

 

DNF, BFTG and Skullgirls have a playerbase but as you said, they have a lot more going for it where they should be a lot bigger than they are. DNF in particular has ArcSys' marketing and street cred behind it but I don't think this new update is going to do anything more than be a blip that quickly goes back to a near flatline. BFTG community appeals to the Busted Game subgenre that isn't nearly as big as people would like to say it is. I pushed it largely due to loyalty to the PR brand and the notion that it was still early in its life and balance wasn't final, then the devs and community insisted it only get even more broken and now high level matches tend to look very similar to each other in terms of how the flow unfolds, which was the opposite of the feedback I gave them based on what Arturo's viewers wanted to see. Skullgirls is weird because they'll randomly get a big number of players competing but despite how many chances it gets to shine, it never feels like it SHINES. I think it's the BFTG issue but on a bigger scale: everyone wants to be MVC2 but it's ignoring the fact that MVC2 by in large was a beneficiary of being in the right place at the right time: you had an enthusiastic voice like Yipes providing a backing track of wild stuff that no one else had seen before featuring characters that were etched in our gaming and comic culture. If MVC2 hadn't featured the company or the characters, would anyone really be buzzing about it? Probably not.

 

With SFxT, and even TMNTxJL and MVCI, a lot of the success I've seen with pushing those games have come from the notion that they are legitimately good games while also being coherent enough where anyone can tell what's going on and it not be immediately met with "Wow that looks really unfair." By my own admittance, a lot of my BFTG commentary was focusing on being Ranger/Tokusatsu fan first because what else am I going to fill in space for a combo that goes on forever until it's dropped, either on accident or to set up a reset/unblockable? But with the other games I rep, it's as you said, the gameplay hits well enough to an observer that you can go "wow this is expert level play at the commentator is doing a great job explaining the offense and defense implemented in the shifts!" 

Link to comment
1 hour ago, Psychoblue said:

Skullgirls is weird because they'll randomly get a big number of players competing but despite how many chances it gets to shine, it never feels like it SHINES. I think it's the BFTG issue but on a bigger scale: everyone wants to be MVC2 but it's ignoring the fact that MVC2 by in large was a beneficiary of being in the right place at the right time:

SG an ugly, nasty lil game is all it is lol

 

The people who love it really love it and they have some star power bc sonicfox loves it and goes to bat for it, but really the game falls into the trap sonero mentioned where it is just too degen for anyone but demonic fg enjoyers. I dont think its niche for any reason besides its own gameplay (and i guess the artstyle but these days people are into that right...?)

Link to comment
12 minutes ago, Shahenzan said:

SG an ugly, nasty lil game is all it is lol

 

The people who love it really love it and they have some star power bc sonicfox loves it and goes to bat for it, but really the game falls into the trap sonero mentioned where it is just too degen for anyone but demonic fg enjoyers. I dont think its niche for any reason besides its own gameplay (and i guess the artstyle but these days people are into that right...?)

Yeah, that's what I meant about the Busted Game Subgenre. You have specialists like SonicFox and GO1, and to a lesser extent people like Nerdjosh, but like you and Sonero said, after you see it once, you gradually and sometimes rapidly want to see it less because of that degeneracy.  

Link to comment
5 hours ago, Sonero said:

There's bullshit ass games out, mofos just don't play them.

 

DNF is bullshit. Where's the playerbase at?

 

Power Rangers is bullshit. Where's the playerbase at?

 

Skullgirls is bullshit. Where's the playerbase at?

 

Every old anime game that got played competitively (save for Under Night) has rollback and  where the playerbases at?

 

PsychoBlue has done more work to grow an old game that you can't even buy than all the old anime games with rollback and constant sells have done to grow each other. So at some point you gotta look at the gameplay and ask if that's where people are drawing lines.

 

The real redpill is that all the Kusoge bullshit people liked back in the gap is not worth the effort to go back to and because dev's got better and player feed back is more connected than it's ever been. Like you said DNF is filled with head ass bullshit but no one plays it and it has muh rollback. The truth is that no one wants to go back to that shit. It just feels nice to larp as an OG and never having to worry about being called out because It's not like random doujin fighter from the 90's has online to see if you were really about that. So I never take these fool seriously when they spout about the good ol days.

Link to comment
11 hours ago, Sonero said:

 

I hate how most new fighting games get balance patches that nullify so much from the previous version. On top of that, the notes for games like SFV are seriously like 20 pages long. It's straight up not fun to be forced to relearn a whole tool set for your character and everyone else's. In an ideal world, running by an arbitrary amount of 3 changes (good or bad) for each character would be sweet.

 

Although I think devs are more to be blamed than the community. In the end, they are the ones that invest resources into realizing their vision. I really think most players, competitive and casual, would continue playing most of these games even if they never got balance patches.

Link to comment
6 minutes ago, elliephil said:

I really think most players, competitive and casual, would continue playing most of these games even if they never got balance patches.

I think this is highly dependent on the age of the gamers in question. For anyone who’s been gaming a long time (like 20+ years) and remembers what it was like before patches/updates became common, I’d say you’re correct. But for a lot of the younger gen who has only known the DLC/live service era, I’m not so sure. 
 

New gamers are pretty quick to drop games labeled “dead” regardless of the actual content already in the game. I’ve seen people not even give games they’ve never played  a chance because they’re dead even tho the entire game would be fresh content to them. Or people claiming they would drop a game if support ended bc if it isn’t getting anything new in the future what’s the point? 

Link to comment
55 minutes ago, TWINBLADES said:

The real redpill is that all the Kusoge bullshit people liked back in the gap is not worth the effort to go back to and because dev's got better and player feed back is more connected than it's ever been. Like you said DNF is filled with head ass bullshit but no one plays it and it has muh rollback. The truth is that no one wants to go back to that shit. It just feels nice to larp as an OG and never having to worry about being called out because It's not like random doujin fighter from the 90's has online to see if you were really about that. So I never take these fool seriously when they spout about the good ol days.

The thing is that I legit like some of those bullshit games. The old ones and some of the new ones. But if a person looks at BBTag and goes "Wow that game looks like a pile of shit with bullshit mix and ToDs" well then you gotta hold that. Acting like everything they did in an old game was a well thought out idea is so fucking dumb. Like nah, some of these people are throwing darts at a board.

 

One big problem with newish people to the scene is that they try to judge old games based on the design of new ones.  Dudes going on talking about how SF2 is an overrated game. The thing that created the blueprint for a million things you see in games is overrated ? MOTHERFUCKING WORD?

 

53 minutes ago, elliephil said:

I hate how most new fighting games get balance patches that nullify so much from the previous version. On top of that, the notes for games like SFV are seriously like 20 pages long. It's straight up not fun to be forced to relearn a whole tool set for your character and everyone else's. In an ideal world, running by an arbitrary amount of 3 changes (good or bad) for each character would be sweet.

 

Although I think devs are more to be blamed than the community. In the end, they are the ones that invest resources into realizing their vision. I really think most players, competitive and casual, would continue playing most of these games even if they never got balance patches.

 

It depends on the game. You weren't really relearning characters in SF5 all that much. Sometimes a match up here or there would change a lot, but in general it was "this really bullshit thing got toned down". Abigail might've been the character that got smacked the hardest to where he lost set ups and other shit. But Abigail was acting the fool in dumb ways.

 

Oh Ryu got mangled, Karin got turbo wrecked on some things, Nash on dash and Chun on air legs... But for the most parts characters didn't change too much overall strategy wise.

 

Strive is on some shit though. I've had to learn Gio 3 different times due to how the've changed her dash and routes. Bet we get another patch soon and they'll make gio play different again.

Link to comment
18 minutes ago, Sonero said:

The thing is that I legit like some of those bullshit games. The old ones and some of the new ones. But if a person looks at BBTag and goes "Wow that game looks like a pile of shit with bullshit mix and ToDs" well then you gotta hold that. Acting like everything they did in an old game was a well thought out idea is so fucking dumb. Like nah, some of these people are throwing darts at a board.

 

One big problem with newish people to the scene is that they try to judge old games based on the design of new ones.  Dudes going on talking about how SF2 is an overrated game. The thing that created the blueprint for a million things you see in games is overrated ? MOTHERFUCKING WORD?

 

 

It depends on the game. You weren't really relearning characters in SF5 all that much. Sometimes a match up here or there would change a lot, but in general it was "this really bullshit thing got toned down". Abigail might've been the character that got smacked the hardest to where he lost set ups and other shit. But Abigail was acting the fool in dumb ways.

 

Oh Ryu got mangled, Karin got turbo wrecked on some things, Nash on dash and Chun on air legs... But for the most parts characters didn't change too much overall strategy wise.

 

Strive is on some shit though. I've had to learn Gio 3 different times due to how the've changed her dash and routes. Bet we get another patch soon and they'll make gio play different again.

Im not a sf guy but even I know sf2 is the pioneer of fighting games, anyone who says sf2 is overrated is most likely mad his favorite games aren't as popular as sf, it's obvious. 

Link to comment
5 minutes ago, elliephil said:

What the hell does kusoge even mean anymore? I feel like sf2 for it's time was leaps and bounds beyond most other games, especially the later entries like HF, ST. Maybe kusoge is contextual lol.

 

James Chen started that shit of calling ST Kusoge.

 

Honestly sometimes James Chen just has to shut the fuck up. And I say that with all due respect.

Link to comment

I'm probably overthinking this, but looking at how videogames are perceived in the overall mainstream space and how little effort is being made to educate (most likely due to a lack of interest and the barrier of entry), it will become increasingly difficult when the medium matures and its audience simultaneously becoming younger, to properly educate about its roots. Not only because there's not much efficiently presented and chronicled data to go on online, but also because of the interactive element.

Also, how do you show someone the importance of SF2 for 1on1 fighting games or Mario 64 for movement in a 3D space? You can't do it passively because it just looks like an old game to them, but if you ask someone to play them, it'll just (rightfully) feel really archaic. You basically have to take the word for it that, yes, those game were massively impactful. But unless you go back yourself, compared release dates, play what came before and what came after, there's really no reason to subjectively arrive at that same conclusion. On the other hand, you can just put someone in front of Citizen Kane for two hours and they'll get it.

Link to comment
3 hours ago, -PVL93- said:

SF2 isn't overrated at all at least as far as its importance to the genre is concerned but it's undeniably kusoge 

There are definitely artifacts of bad particularly in World Warrior but let’s not act like Capcom didn’t quickly figure out those growing pains hence the constant title updates. There’s a reason games like HF, ST and even USF2 still feel good to play. It just works on a basic level. 

Link to comment
2 minutes ago, Psychoblue said:

There are definitely artifacts of bad particularly in World Warrior but let’s not act like Capcom didn’t quickly figure out those growing pains hence the constant title updates. There’s a reason games like HF, ST and even USF2 still feel good to play. It just works on a basic level. 

 

There's a lot that SF2 did right that also feels right to do. But also, you know, they broke absolutely new ground. They also just made up characters for the sake of making them. So it wasn't like they necessarily went in thinking some stuff out.

 

But goddamn, so much about what we know is good in 2D FG from the strategic side comes from that game.  Hell even to how walkspeeds, normals, fireballs feel etc.

 

Some shit got out of hand on accident or because they didn't understand how powerful it would be, but boy did they do a whole lot right in that game for it being the first one.

Link to comment
1 hour ago, Maravilla said:

Do y'all think mvc3 devs are looking at what the community have done for umvc3 for more than 10 years and think "damn we could have added all

that to marvel"? Personally I don't think they care. But the community adding new characters is crazy. 

Nope. Capcom wanted to update the game. Marvel was the issue. IIRC they had a patch for the game that Marvel put the kibosh on.

Link to comment
6 hours ago, elliephil said:

I feel like sf2 for it's time was leaps and bounds beyond most other games, especially the later entries like HF, ST. Maybe kusoge is contextual lol.

it literally has random damage and stun numbers + all kinds of jank with hitboxes and hurtboxes

Link to comment
4 minutes ago, elliephil said:

I understand what you're saying but if Street Fighter II is a shit game, then wtf is a good game for that time lol

Yeah in 1991 you had Street Fighter 2 and Fatal Fury. I don't think there any other options unless you want to include Street Fighter 1. Although Fatal Fury was basically created by the Street Fighter 1 dev team IIRC.

Link to comment
31 minutes ago, Darc_Requiem said:

Yeah in 1991 you had Street Fighter 2 and Fatal Fury. I don't think there any other options unless you want to include Street Fighter 1. Although Fatal Fury was basically created by the Street Fighter 1 dev team IIRC.

1994 was when Super Turbo came out. There were a lot of fighting games being released both in arcade and console. Lots of fighting games that never left Japan as well.

 

Looking at a list for popular fighting games around 1994:

 

Super Turbo

Tekken 1

Killer Instinct

Virtua Fighter 1

Samurai Shodown 1 and 2

Kof 94

Primal Rage

Mortal Kombat 2

Darkstalkers

And a shit ton of home console releases

 

 

I think of that brief list I pulled up from Google search, probably ST and those Neo Geo games hold up the best today.

Link to comment
7 hours ago, Sonero said:

 

There's a lot that SF2 did right that also feels right to do. But also, you know, they broke absolutely new ground. They also just made up characters for the sake of making them. So it wasn't like they necessarily went in thinking some stuff out.

 

But goddamn, so much about what we know is good in 2D FG from the strategic side comes from that game.  Hell even to how walkspeeds, normals, fireballs feel etc.

 

Some shit got out of hand on accident or because they didn't understand how powerful it would be, but boy did they do a whole lot right in that game for it being the first one.

YALL DON'T LISTEN TO THIS MAN THIS GUY IS HACKERMAN I GOT PROOFS 

 

Link to comment
Guest
This topic is now closed to further replies.
×
  • Create New...
Stage Select