Stage Select

The Street Fighter V Thread


Recommended Posts

7 minutes ago, Hawkingbird said:

Watching that video was painful. Is it really so hard to just buff a character? Why do they need to give him like two nerfs for one buff?

Is the Capcom way.

They have been always like that when it comes to how they balance, but on the SFIV days it became more obvious, since most of the balance patches were always nerfs across the board making the game dry as hell.

 

I went from liking SFIV, loving SSFIV to just plain loathing every next iteration since the game felt boring as hell, and yet the playerbase kept asking for nerfs because their dumbass smooth brains couldnt handle actual solid options.

And the sad part, is that we still see it today, with niggas asking for nerfs all the time on SFV, a game that is bland as fuck.

Link to comment
9 hours ago, KingTubb said:

You gotta remember you're talking to a bunch of olds. 

 

In those magical days before the smart phone, but after console browsers were a thing... 

A device that you're parents would never touch, and even if they did, they'd have no idea how to open the browser... 

 

2007 was some wild times 

Age has nothing to do with it. I'm just trying to wrap my head around the fact that there is a possibility that all your DualShock complaints come from seepin' semen into the "joy" sticks.

Link to comment

The new KOF graphics is very along with SFV standard other modern titles but difference with SFV and the new KOF is that the faces isn't reiterated to be terrible.

 

While SFV Ken and MVCi Chun li is horrible compare that to their SFEX FMV in endings haha

 

It's not a disaster or budget because those mistakes wasn't technical limitation or manpower  they just intentional change it a choice.

 

 

Not comparing it to arcsys and namco's Tekken because those were different intended artstyle. KOF goes for the middle ground like SFV and like other known titles.

 

Edited by Shakunetsu
Link to comment

KOFXV actually looks decent. Just goes to show how with a simple magic of shaders (it's not actually simple) a game's visual element can transform into something completely different yet same.

 

And the best part is it seems that SNK are more or less reusing character model assets from XIV, which probably saved them a lot of devtime (although Kyo's might be entirely new since he also has a different face from the lifeless cosplayer in the previous game)

 

Not sure how to feel about all the motion blur and depth of field shit going on, it's very reminiscent of how SFV approaches character intros. And speaking of intros it seems like they're also precanned just like most fighting games these days. I hope they at least keep the mid-round animatons like the iconic Iori laugh

 

Special effects look awesome. Hair texturing - not so much. Looks kinda clay-ish

 

Love the more vibrant color scheme for the game too. XIV looks increedibly pull, like MVCI-dull, and that was never historically a thing in SNK titles, fighting or otherwise. Sure, they might've had "darker" stages like the NESTS complex stuff in 2000-2002, but the colors still jumped at you, especially through the arcade cabs.

 

No mention of gameplay mechanics, roster size, netplay or a concrete release date (just 2021), so maybe we'll get more on that next week with the new trailer. The fact that they're porting KOF2002UM with rollback to PS4 makes me hope they've realized just how important netpplay is for their games. I mean it's cool they're still supporting SamSho (Hibiki best girl), but that game is fucking D E D online, and it's unfortunate the monetary and time investment required to upgrade that game's netcode to something better isn't worth at this rate. Maybe if they'll do some kind of a nextgen rerelease.

 

But I think it's pretty safe to assume most of XIV's characters will make it back into XV. We saw Kyo got fixed, so there's hope for Andy, Kim, Ryo, Mature, and maybe Terry. Iori, Clark, Athena, Kensou could use a redesign from their XIV selves. 

ALSO GIVE KIM HIS PANTS BACK

 

I think that's about it. If the plans are on track and the team doesn't face any further issues during development, then KOFXV and GGSTrive are looking to be the only two major fighting game releases for this year. Maybe DnF Duel but the initial reveal just said "coming soon" so it may very well be a 2022 game. Other than that - DOA7 isn't happening any time soon, MK11 is still alive and doing well, SF6 isn't coming until 2023-2024 at the earliest, Injustice 3 is still ways off, Persona 5 Arena is a myth, it's too soon for Tekken 8, Soulcalibur has only recently received its final Season 2 character for SC6, so.... 

That pretty much leaves UNIEL (but French Bread tend to release major updates for that game every 1.5-2 years) and BlazBlue (no news about Cross Tag or a mainline entry yet)

Link to comment

I'm gonna put aside my hate for the fact this thread is once again just a general fighting games thread (which exists, in these forums btw and unlike SRK it's not hidden and hard to find in a million of pointless categories)

I checked out SRK forums, all the threads in the SF part are indeed basically abandoned, except one.

The fuck is wrong with the people of the story thread (still no idea why it is called story thread after reading parts of it)

Link to comment
1 hour ago, PVL_93_RU said:

KOFXV actually looks decent. Just goes to show how with a simple magic of shaders (it's not actually simple) a game's visual element can transform into something completely different yet same.

 

And the best part is it seems that SNK are more or less reusing character model assets from XIV, which probably saved them a lot of devtime (although Kyo's might be entirely new since he also has a different face from the lifeless cosplayer in the previous game)

Yeah. And there is still people swho confused and then compares it to Tekken as the standard haha.

 

Like how Tekken looks and the older Tekken

 

They don't still understand artstyle haha

Link to comment
1 hour ago, PVL_93_RU said:

French Bread actually have confirmed they're working in implementing it, but the process is taking a long time. So there's hope at least

 

I more belive that pigs have the ability to fly by themself. I saw the Tweet, I also saw a Tweet with "stop annoying us, we do it by ourselfs"

6 minutes ago, Shakunetsu said:

Yeah. And there is still people swho confused and then compares it to Tekken as the standard haha.

 

Like how Tekken looks and the older Tekken

 

They don't still understand artstyle haha

 

The newer Tekken are much less detailed than the old ones.

Take Kazuyas Winpose, where he lifts the beaten opponent up. In Tekken 4 and 5, he has the face of an asshole and gives a really smug smile.

In Tekken 7 he doesn't even look up correctly and all that moves in his face is his mouth. He looks like this while talking:

 

-----_____------

 

This goes trough the whole cast. The older Tekkens, Characters had fitting Bodybuilds. Law actually looked like a speedy fighter, Paul was bulkier and stiffer, what was in line with his character.

Heck Heihachi was a walking tank, while both Kazuya and Jin where relatively skinny.

In Tekken 7 every male Character looks like a Bodybuilder and shares the exact same body build.

And all the females also look the same.

 

5 minutes ago, Hawkingbird said:
Spoiler

 

Capcom has new creator policies 

 

 

So the people who are fucked are modders who charge for their content, creators who lock their content behind a pay wall without making it free to the public, channels who don't make transformative content (rip no commentary playthoughs and music only channels) and no Capcom emotes (Max is fucked here)

 

 

 

So basically Capcom thinks it's a good idea to be themselfs again.

Nothing new here.

Link to comment
39 minutes ago, Mr.Cipher said:

I saw that! You cannot hide 36GB of horny SF Mods from me, I can smell that stuff a mile away!

 

Oh i have it. Just thought didn't add much to the topic. 

 

About half of them are for Juri, other half for Poison.  Some 4k texture packs as well  🙂

 

 

PS :  damn this sounds good.  

 

 

Edited by Skort
Link to comment
2 minutes ago, Skort said:

Thanks !  

 

I am going to make a Cyberpunk themed wallpaper in Blender  with Juri riding a Tron light bike. Will probably use her mech costume or punk one.   Those two looks actually look like they would fit in the Cyberpunk universe !

How about her grinding a neon clothesline in between 2 buildings, all Sonic-like. You can give her one of those slippers that cover each individual toe, except that it's steel plated so she gets sparks.

Link to comment

So the only fighting game i've been playing lately is Tough Love Arena. I have no shame.

 

That game is dope, a weirdly has helped me really figure out the characters I like. Rice rules. They have great pokes/buttons for zoning and keeping people out, a brutal AA, and a teleport. 

 

What I'm saying is, if my love of 3S chun hasn't already told you, I'm lame as fuck and revel in it. 

Link to comment
1 hour ago, BornWinner said:

Capcom: No , you can’t make horny fanart or mods using our characters.

 

Also Capcom: Here’s Chun Li wearing a skintight outfit of our horneist character and Menat barely wearing anything.

The real irony right here

 

They literally make female SF characters and their costumes cater to all kinds of fetishes but then prohibit people from doing the same

 

??????

Link to comment
2 hours ago, BornWinner said:

Capcom: No , you can’t make horny fanart or mods using our characters.

 

Also Capcom: Here’s Chun Li wearing a skintight outfit of our horneist character and Menat barely wearing anything.

It won't amount to anything. Capcom can have India on the payroll and it wouldn't be enough to stop the horny. Remember when Blizzard tried to stop Overwatch porn? Look how well that turned out for them. 

Link to comment
4 hours ago, Mr.Cipher said:

The newer Tekken are much less detailed than the old ones

Yeah because they accepted it that aiming for realism style would make the design dated.

 

3D suffers alot from the so called UNCANNY VALLEY that's why they go into more semi realistic but unlike before.

 

While SFV is more on semi cartoonish not semi anime.

4 hours ago, Hawkingbird said:

So the people who are fucked are modders who charge for their content, creators who lock their content behind a pay wall without making it free to the public, channels who don't make transformative content (rip no commentary playthoughs and music only channels

I posted the policy change like the last two days. I thnk the one that triggered this was the kickstarter documentary

 

That was circulating in social media it's mostly consist of european YTbers with interview from former Capcom èmployees.

 

Ìs that policy just about videos and not iñcluding artwork and images?

 

Link to comment

@KingTubbyou have the newer samurai shodown on PS4 right? I just realized it’s 40% off until January 20th (the day the world ends).

 

I’m not 100% sure I’ll grab it as money is tight right now and playing video games isn’t a huge priority for me at this time, but I’ve been waiting for this shit to go on sale since release and I finally caught it... I know I’ll likely play it once or twice and never touch it again, but it does look like it’s more up my alley, as long as our connections are okay... also, I’m not sure how into it you’d be, or anyone else in the US/Canada for that matter.

Edited by Mattatsu
Link to comment
1 minute ago, Mattatsu said:

you have samurai shodown on PS4 right? I

tyler labine nod GIF by HULU

Oh boy I sure do. Been thinking of playing it lately because I haven't touched it in over a year, I reckon. 

I'm roughly 5 times the player I was last time I played, and I also wasn't even playing on hitbox last time I picked it up. If you get it, I'd be down for games. 

Link to comment
6 hours ago, ZioSerpe said:

I'm gonna put aside my hate for the fact this thread is once again just a general fighting games thread (which exists, in these forums btw and unlike SRK it's not hidden and hard to find in a million of pointless categories)

I checked out SRK forums, all the threads in the SF part are indeed basically abandoned, except one.

The fuck is wrong with the people of the story thread (still no idea why it is called story thread after reading parts of it)

 

 

People stayed there mostly because it became a substitute for a wish-list thread, there are certain rotation of topics,

 

either 

  1. SF6 ideas - Most frequent and dominant topic
  2. SF6 Character wish-list next most discussed
  3. 5th character
  4. Costume ideas
  5. Art discussion when something new comes up

 

This are recurring topics for a week then cycle to those then goes back

 

Story is the most least talked there because there are no new information to discussed.

 

If there is a new character it would be talked like in a week then goes back to wish-list topics

 

That's what it was even the issue with SRK with MrWiz and after the last season drop

 

And some of the active are just hopes that Capcom would pick-up their ideas in the thread, but with the discourse setup it's not like that which is terrible of backtracking.  especially if the info is just talk by few same individuals every week and that it is uncontested that's not how good data gathering works and it's not even a titled thread dedicated for those topics.

 

 

 

Edited by Shakunetsu
Link to comment

ErOdbbWXMAAvCaD?format=jpg&name=900x900

 

 

What made KOF better than SF is having consistency and coherence at least in the character design unlike what happpened in SFV, SF4 and MVCi

 

That it's like they are experimenting with the iconic characters facial structures as if some were just like cosplaying the character that they became unrecognizable in some way and what makes them their character is either the clothes, the name or the color palette.

 

Just now, Mr.Cipher said:

So you're telling me, the Story Thread ain't discussing any Story anymore.
We have reached that point in time, where they don't argure with each other what retconned timeline is canon now?

 

Not really but it's the least most discussed among those mentioned topics above in the last "ber months" of the previous year. 

 

That's what it had been since last year even before the issue with pethro and preppy

 

What keeps it story thread is random posting of references...

 

Some just hate criticism lol

 

 

Edited by Shakunetsu
Link to comment

I don't want  to be negative but the art style for the new KOF still feels kinda off to me the same way KOF 14 felt. Should stick to the old format or try something similar to what ArcSys did maybe .  I don't feel that they transitioned to well into the 3D part. Character models feel off, shading is all over the place ( yes i know its WIP but still )  and just looks kinda bland.  I do hope it ends up being a good title though.

 

I much prefer the style of old games such as this.  

 

2113561-169_kofxiii_mrkarate_combos_ot_m

Edited by Skort
Link to comment

 

 

SNK is just doing what Capcom did like the artstyle in Samsho was vanilla SF4 and here it's SFV

 

Namco did the same with Jojo with vanilla SF4 style.

 

It's not really the artstyle that Capcom  makes their character terrible, it's the way they want their character to look because of frequent changes in the faces. That it end up with age inconsistency or looking like a cosplaying character,

 

They even updated some attacks to look different from the previous like the crouching HP and donkey kick of Ryu, and the alpha costumes.  it's like this guys in-charge want something different.

 

 

Just now, Skort said:

I don't want  to be negative but the art style for the new KOF still feels kinda off to me the same way KOF 14 felt. Should stick to the old format or try something similar to what ArcSys did maybe .  I don't feel that they transitioned to well into the 3D part. Character models feel off, shading is all over the place ( yes i know its WIP but still )  and just looks kinda bland.  I do hope it ends up being a good title though.

 

I much prefer the style of old games such as this.  

 

 

 

 

Agree with that, ArcSys is the standard for the new era visual for fighters.  And KOF XIII is one of the best modern 2D visual style for a fighter.

 

Edited by Shakunetsu
Link to comment
2 minutes ago, Shakunetsu said:

Agree with that, ArcSys is the standard for the new era visual for fighters.  And KOF XIII is one of the best modern 2D visual style for a fighter.

Yup. 

 

Well, ofc art is subjective. Some may like it others won't but i really like how pretty much all ArcSys games look visually. Made a great entry into the 3D era while still capturing that old school feel. Characters look as they should and i love it. I wouldn't mind a SF 6 in that style.

 

 

Link to comment
5 minutes ago, Skort said:

Yup. 

 

Well, ofc art is subjective. Some may like it others won't but i really like how pretty much all ArcSys games look visually. Made a great entry into the 3D era while still capturing that old school feel. Characters look as they should and i love it. I wouldn't mind a SF 6 in that style.

 

 

Well, she has big hands... maybe she’ll have big feet too? 👀

 

 

in all seriousness, I actually dig the style. I’m not getting too hype though because I’m not sure how much I’ll care in 10 or so months, or how good the netcode will be

Link to comment
Guest
This topic is now closed to further replies.
×
  • Create New...
Stage Select