Pair of Rooks Posted December 19, 2021 Share Posted December 19, 2021 3 minutes ago, BornWinner said: Yeah, just recently brought it on PC. Had to install the potato mod but it works fine. Give me a few minutes and I will be back online. Also discord makes MMing a bit easier https://discord.gg/YQYwr6Bvhc Volt and BornWinner 2 Link to comment
Volt Posted December 19, 2021 Share Posted December 19, 2021 17 minutes ago, Pair of Rooks said: Nah, disagree. You can juggle peeps almost endlessly by jabbing their ankles. Those physics with those graphics have always made Tekken looking like it has an identity crisis since 1 released in arcades. Then when you add farting bears and wooden puppets, well, wrap it up it's a cartoon. Oh, right. I was talking more as a general model and animation thing. When the real Tekken stuff starts happening, well, there's a reason KBD looks goofy as all hell. Link to comment
Vhozite Posted December 19, 2021 Share Posted December 19, 2021 Does the Strive Battle Record not show your overall win/loss ratio? It sounds like it should but I don’t see it anywhere. Also what’s the taunt command? Some guy was just doing it to me to be friendly (we were messing around) and I couldn’t figure it out Link to comment
Pair of Rooks Posted December 19, 2021 Share Posted December 19, 2021 1 minute ago, Vhozite said: Does the Strive Battle Record not show your overall win/loss ratio? It sounds like it should but I don’t see it anywhere. Also what’s the taunt command? Some guy was just doing it to me to be friendly (we were messing around) and I couldn’t figure it out No. Just number of wins which is useless. Taunt isn't mapped by default. Link to comment
Vhozite Posted December 19, 2021 Share Posted December 19, 2021 @BornWinnermy room ID is 5qqli0 if that doesn’t work I’ll try to make a new room. Also my Steam name is Vhozite Link to comment
BornWinner Posted December 19, 2021 Share Posted December 19, 2021 Alright I’m in Vhozite 1 Link to comment
Vhozite Posted December 19, 2021 Share Posted December 19, 2021 Is this guy in my room one of you guys? Dr.Buns lvl 100 Faust? Link to comment
Pair of Rooks Posted December 19, 2021 Share Posted December 19, 2021 I now have the PC, mwa ha ha. @BornWinner BornWinner and Vhozite 1 1 Link to comment
BornWinner Posted December 19, 2021 Share Posted December 19, 2021 Nago is fucking bullshit. I mean good games. You’re really good at catching my jumps. Volt, Sonero and Pair of Rooks 1 2 Link to comment
Vhozite Posted December 19, 2021 Share Posted December 19, 2021 (edited) I need to check my settings. I’m getting insane slowdowns in this game lately and not sure why. ggs @Pair of Rooks@BornWinner Edited December 19, 2021 by Vhozite BornWinner and Pair of Rooks 2 Link to comment
Pair of Rooks Posted December 19, 2021 Share Posted December 19, 2021 28 minutes ago, BornWinner said: Nago is fucking bullshit. I mean good games. You’re really good at catching my jumps. nice teletport PRC for the clutch BornWinner 1 Link to comment
Volt Posted December 19, 2021 Share Posted December 19, 2021 Shoutouts to @Sonichumanfor posting this on the VGM thread. Sonichuman and AriesWarlock 2 Link to comment
Pair of Rooks Posted December 19, 2021 Share Posted December 19, 2021 28 minutes ago, BornWinner said: Nago is fucking bullshit. I mean good games. You’re really good at catching my jumps. wanna do another room or nah? Link to comment
Pair of Rooks Posted December 19, 2021 Share Posted December 19, 2021 11 minutes ago, Vhozite said: I need to check my settings. I’m getting insane slowdowns in this game lately and not sure why. ggs @Pair of Rooks@BornWinner GGs your jabs are as on point for retaining match control as ever. also Nago is bullshit why fullscreen clone Link to comment
BornWinner Posted December 19, 2021 Share Posted December 19, 2021 3 minutes ago, Pair of Rooks said: wanna do another room or nah? Sure. New room ID is inh25g Pair of Rooks 1 Link to comment
Vhozite Posted December 19, 2021 Share Posted December 19, 2021 (edited) 17 minutes ago, Pair of Rooks said: GGs your jabs are as on point for retaining match control as ever. also Nago is bullshit why fullscreen clone I assume it’s so characters can’t do whatever they want at full screen. Like Faust and Ky would throw their shit with impunity if clone wasn’t full screen to at least keep them honest. It’s definitely a bullshit move, but that’s what I’m assuming the rationale is. Edit: I’d trade full screen clone for a super jump without 100 startup frames Edited December 19, 2021 by Vhozite Volt 1 Link to comment
Pair of Rooks Posted December 19, 2021 Share Posted December 19, 2021 (edited) 25 minutes ago, BornWinner said: Sure. New room ID is inh25g i need a drink brb EDIT the amount of hilarious bullshit in that set. Did you see me tryingto aircombo you with my back turned? Or the corner combo into RtL that somehow COMPLETELY MISSES a falling Faust, who has the largest hurtbox in the whole game? The trumpet on the floor cleverly hiding a banana peel behind it? so much lol Edited December 19, 2021 by Pair of Rooks BornWinner and Volt 1 1 Link to comment
Pair of Rooks Posted December 19, 2021 Share Posted December 19, 2021 2 hours ago, BornWinner said: Sure. New room ID is inh25g GGs. What was it about game 9 that you suddenly rememberd Goldie has a reversal super? 😂 It was really the deciding difference there. So many rounds stolen from me. BornWinner 1 Link to comment
BornWinner Posted December 19, 2021 Share Posted December 19, 2021 1 hour ago, Vhozite said: I assume it’s so characters can’t do whatever they want at full screen. Like Faust and Ky would throw their shit with impunity if clone wasn’t full screen to at least keep them honest. It’s definitely a bullshit move, but that’s what I’m assuming the rationale is. Edit: I’d trade full screen clone for a super jump without 100 startup frames I can understand that. But with it being full screen and still destroying projectIles, it's becomes super busted. Taking away either property would make it less bullshit. I would favor the full screen being gone over the eating projectiles. Link to comment
BornWinner Posted December 19, 2021 Share Posted December 19, 2021 1 minute ago, Pair of Rooks said: GGs. What was it about game 9 that you suddenly rememberd Goldie has a reversal super? 😂 It was really the deciding difference there. So many rounds stolen from me. Thanks for the set dude. It was a ton of fun. It was my first time playing Goldlewis. I remember the super, I was just pressing the wrong button the entire time. Pair of Rooks 1 Link to comment
Volt Posted December 19, 2021 Share Posted December 19, 2021 Bigtochiro, HeavensCloud and BornWinner 3 Link to comment
Vhozite Posted December 20, 2021 Share Posted December 20, 2021 1 hour ago, BornWinner said: I can understand that. But with it being full screen and still destroying projectIles, it's becomes super busted. Taking away either property would make it less bullshit. I would favor the full screen being gone over the eating projectiles. What I’m afraid is going to happen is they are going to keep clone full screen but nerf him in another area where he actually needs to be good and it will ruin the character. Link to comment
Hawkingbird Posted December 20, 2021 Share Posted December 20, 2021 7 hours ago, Volt said: This man deadass said Doujin like bitches are out there doing ahegao faces mid combo. 7 hours ago, DoctaMario said: Pardon, wrong word. The word I meant to use was KUSOGE. Or poverty, whichever you prefer. This game looks like trash in terms of its gameplay, like Power Rangers or some mid 90s SNK crap that had infinites and dumb busted shit out the wazoo. Hopefully they fix stuff because in it's current state, this game looks like junk nobody will be playing a year from now. Actually, @DoctaMarioyou didn't you the word wrong. The meaning of doujin is a fan made work. That can definitely apply to a video game. Touhou is an entire franchise made up of fan games. DoctaMario 1 Link to comment
AriesWarlock Posted December 20, 2021 Share Posted December 20, 2021 I read doujinshi is not really parody but self-published work - it can be a parody or original work. Link to comment
Volt Posted December 20, 2021 Share Posted December 20, 2021 Official definitions are one thing. The streets call it another tho. Bigtochiro, Phantom_Miria and Vhozite 1 2 Link to comment
GreatDarkHero Posted December 20, 2021 Share Posted December 20, 2021 Terry is a fucking truck in KOFXV... Volt 1 Link to comment
BornWinner Posted December 20, 2021 Share Posted December 20, 2021 GGs shake my hand Volt, Bigtochiro, TWINBLADES and 2 others 5 Link to comment
Volt Posted December 20, 2021 Share Posted December 20, 2021 7 minutes ago, BornWinner said: GGs shake my hand Worst part? Man can't even pay back because that BS didn't even fill a bar. He's just shy of 2 meters. 🤣 Link to comment
FlyingVe Posted December 20, 2021 Share Posted December 20, 2021 So I was out all weekend, I assume some of you got to play that DNF beta? How was that? Volt 1 Link to comment
Sonero Posted December 20, 2021 Share Posted December 20, 2021 1 hour ago, FlyingVe said: How was that? Hella fun. Just a whole lot of fun. TWINBLADES, FlyingVe and Volt 3 Link to comment
FlyingVe Posted December 20, 2021 Share Posted December 20, 2021 5 minutes ago, Sonero said: Hella fun. Just a whole lot of fun. Anything more than that? I honestly had trouble figuring out how the game worked (outside of the obvious), from the tiny trailers they posted. the control scheme seemed hella wierd. Link to comment
HeavensCloud Posted December 20, 2021 Share Posted December 20, 2021 48 minutes ago, FlyingVe said: Anything more than that? I honestly had trouble figuring out how the game worked (outside of the obvious), from the tiny trailers they posted. the control scheme seemed hella wierd. I ended up playing the KOF beta most of the weekend since DNF didn't have training mode. From what I did play the game seemed to be like a 1 v 1 Marvel but with easier execution. There's simple and motion inputs but the motion inputs don't seem to be that necessary. Not really a fan of this but it's not a deal breaker for me. The game seems to be all about managing your crazy plus on block special moves and locking your opponent down. Each character has some broken stuff at the moment - not sure if the game will actually end up this way on release. Volt, FlyingVe and Bigtochiro 3 Link to comment
Vhozite Posted December 20, 2021 Share Posted December 20, 2021 @MattatsuMortal Kombat tonight? Link to comment
sKreetFighteZ Posted December 20, 2021 Share Posted December 20, 2021 Is this another gaming forum. Because I have a question. Does anyone have any scans from the street fighter champion edition style guide? Of so can yell send them to me please. Link to comment
Mattatsu Posted December 20, 2021 Share Posted December 20, 2021 1 hour ago, Vhozite said: @MattatsuMortal Kombat tonight? I’m not sure about tonight. I have a lot of work to catch up on these next few days. I’ll let you know. Vhozite 1 Link to comment
Volt Posted December 21, 2021 Share Posted December 21, 2021 2 hours ago, sKreetFighteZ said: Is this another gaming forum. Because I have a question. Does anyone have any scans from the street fighter champion edition style guide? Of so can yell send them to me please. You'll probably have more luck in this thread: They seem to rock heavy with the memorabilia stuff. Not my cup of tea tbh, but if I hear someone talking about those scans, I'll let you know. 👍 Bigtochiro and sKreetFighteZ 2 Link to comment
sKreetFighteZ Posted December 21, 2021 Share Posted December 21, 2021 1 minute ago, Volt said: You'll probably have more luck in this thread: They seem to rock heavy with the memorabilia stuff. Not my cup of tea tbh, but if I hear someone talking about those scans, I'll let you know. 👍 I tried asking there and people ignored me 😞 so i went here to see if anyone had them bc i needed them. Volt 1 Link to comment
Popular Post Sonero Posted December 21, 2021 Popular Post Share Posted December 21, 2021 5 hours ago, FlyingVe said: Anything more than that? I honestly had trouble figuring out how the game worked (outside of the obvious), from the tiny trailers they posted. So you basically have 4 buttons A, B, Skills, MP A and B buttons are basic normals You have standing, crouching, and jumping normals. The Skill button can be a combination of weird command normals to flat out special moves. Crusader has a fireball from his skill button, Hitman has some fast moving specials, Vanguard essentially has a set of rekkas that work from the skill button. For the most part, you can go from A > B > Skill Attack (on contact with the opponent) > MP attack. The A buttons are all a little bit different in how they function and their range. For some characters the first A is longer than the second. Inquisitor for example can't land 5A > A as a string from max distance because the second A whiffs. Vanguard's 5A is duckable which has massive implications in footsies for him etc. Not a lot of "normals" but there is some nuance going on with them. At a base level, the game is kinda designed for all characters to be able to do: 5A > 5A > 5B> 2B> Skill Button > MP button There are some characters that can get all 6 of those button presses into a combo. All Skill buttons being different matters a lot for what each character is doing in pressure and combos. I spent the most amount of time on Vanguard (big guy with a spear). He can't go from an A or B attack to the Skill button. This is probably a really good thing since he'd be an enormous unbearable prick, but it makes how you play his neutral and how you pressure a lot different than characters like hitman or inquisitor who can. Movement is pretty standard. You get a walk, you get a run, you have a roll thats invul on start up and can be punished on recovery and one type of jump. There are a lot of specials in the air and a chunk of them can get tiger kneeds so to speak. There's no air dash or air blocking. In general a chunk of characters have ways to anti air with either normals or specials so it isn't exactly easy to fraud your way in on somebody. Honestly, I hope they leave it this way because instead of getting random air dashers #20, we get a game that goes to some 90s SF style movement in the middle. That's not to say that there isn't some moving around with skill moves or MP moves. All sorts of things going on there to add to it. But system wise its really nice change of pace. Stuff is plus and minus in weird spot at times. A lot of moves also have a random weird hit that comes out on whiff. Whiff punishing some stuff takes some getting used to because of it. Inquisitor, Berserker and Hitman all do some weird stuff where they're in the air for X amount of its, and then a last one shows up. Outside of that though it doesn't feel like anything has any type of stupid property to it. So far I didn't come across anything like Potemkin's Megafist or I-No's Stroke the Big Tree where hurtboxes just magically shrink and something dumb happens. Hitboxes are also really large. They're MvC3 levels of big but they feel like they make sense. So a lot of attacks feel good to throw out there. A lot of attacks feel really good to throw out there. They also hit where you pretty much think they'll hit. That's one of the reasons the game feels great. A lot of stuff felt really powerful. Even if some characters are more obviously strong than others ( Crusader with his wall special for example), it still felt like your character had juice. So it is similarish to MvC3 that way. UMvC3 in particular felt like a lot of characters had some nonsense to them. DNF was similar that way. All in all the game was just a blast to play. Meter management matters a lot. Because of meter management, doing motions is a lot better when you can do them than just doing shortcuts since doing hte motion makes you recover MP faster. But even if you play the game only using shortcuts, holy shit is this game just a freaking blast. They could just as easily decide they don't want to do regular motions, release as is and its still insanely fun. On the MP bit: Every move uses X amount of MP. You can do any move so long as you have some MP left but then you go into a penalty where you are kinda boned on for a while. Not having meter is a big deal in a chunk of places because of how many options you lose. Worst is if you get caught without meter and have to hold a lot of pressure. Not having meter to guard cancel is not a good time. Think there's more to add about mix ups or lack there of but I'll address that later since I wanna go do fun stuff. Volt, Vhozite, Bigtochiro and 7 others 6 4 Link to comment
Shakunetsu Posted December 21, 2021 Share Posted December 21, 2021 (edited) Hi guys What if future SF starts reducing buttons making it LP, LK and HP then HK? Something like Tekken and KOF button layouts. Is that something that improve accesibility to casuals or doesn't make a big impact to them? Is that something that makes SF lose another fundamentals and essential in gameplay? Base on your own opinion no right or wrong. Edited December 21, 2021 by Shakunetsu Link to comment
Mattatsu Posted December 21, 2021 Share Posted December 21, 2021 (edited) 25 minutes ago, Shakunetsu said: Hi guys What if future SF starts reducing buttons making it LP, LK and HP then HK? Something like Tekken and KOF button layouts. Is that something that improve accesibility to casuals or doesn't make a big impact to them? Is that something that makes SF lose another fundamentals and essential in gameplay? Base on your own opinion no right or wrong. Personally, I would hate to see SF lose the medium button. That’s a big button to lose in neutral and in some punishes. I’m sure you could keep the attacks as unique normals (direction applied to the lights and heavies), but I don’t think that would make it more accessible. Edited December 21, 2021 by Mattatsu Bigtochiro, Hawkingbird, Volta and 2 others 4 1 Link to comment
Shahenzan Posted December 21, 2021 Share Posted December 21, 2021 21 minutes ago, Shakunetsu said: Hi guys What if future SF starts reducing buttons making it LP, LK and HP then HK? Something like Tekken and KOF button layouts. Is that something that improve accesibility to casuals or doesn't make a big impact to them? Is that something that makes SF lose another fundamentals and essential in gameplay? Base on your own opinion no right or wrong. Weird question, I don't see why that aspect of the franchise would change. Street Fighter's problem since V hasn't been claims of being inaccessible, it's being a flawed package. Online that just isn't up to par, inconsistent model quality, things like that are what drive people away from SF now. V already eliminated the biggest barrier SF was associated with by adding large buffers for inputs/making links fairly trivial If Capcom has any sense they'll focus on what the franchise's most cited weaknesses are and work on strong netcode and high quality aesthetics. Their main competitor, Arcsys, only focuses on accessibility so much because they had a legacy of making hard to play games that they're trying to shake imo Shakunetsu and Volt 1 1 Link to comment
Mr.Cipher Posted December 21, 2021 Share Posted December 21, 2021 1 hour ago, Shakunetsu said: Hi guys What if future SF starts reducing buttons making it LP, LK and HP then HK? Something like Tekken and KOF button layouts. Is that something that improve accesibility to casuals or doesn't make a big impact to them? Is that something that makes SF lose another fundamentals and essential in gameplay? Base on your own opinion no right or wrong. FGs problems is not that they are inaccesable, their problem is that there is literally nothing that explains you how the games work. You get tutorials on mechanics and Combos, but no one ever tells you how to play the game. ASW Mission Modes come close to this, but it's still mostly wall of text with "Do that 5x correct!" Reducing complexety and removing things doesn't make the games more accesable, because the core problem remains. Lower execution requirements is always good tho <.< Phantom_Miria, Shakunetsu, Darc_Requiem and 1 other 3 1 Link to comment
Volt Posted December 21, 2021 Share Posted December 21, 2021 2 hours ago, Shakunetsu said: Hi guys What if future SF starts reducing buttons making it LP, LK and HP then HK? Something like Tekken and KOF button layouts. Is that something that improve accesibility to casuals or doesn't make a big impact to them? Is that something that makes SF lose another fundamentals and essential in gameplay? Base on your own opinion no right or wrong. Midrange is already borked as is, removing mediums wouldn't help casuals and would make the game asstastic. SF just isn't getting done right tbh. Sha already mentioned a lot of things about the overall package, but they're also trying to get SF pacing with flashy comeback mechanics and a lot of "fuck your neutral, I wanna get IN" moves for the sake of being more interesting for stream monsters. Meanwhile, ArcSys looked at GG, did the exact opposite, and wound up with a much more interesting game to watch. Volta and Shakunetsu 1 1 Link to comment
Darc_Requiem Posted December 21, 2021 Share Posted December 21, 2021 (edited) 6 hours ago, Shakunetsu said: Hi guys What if future SF starts reducing buttons making it LP, LK and HP then HK? Something like Tekken and KOF button layouts. Is that something that improve accesibility to casuals or doesn't make a big impact to them? Is that something that makes SF lose another fundamentals and essential in gameplay? Base on your own opinion no right or wrong. I stop playing Street Fighter. If I want a four button fighter I'll play KOF. Edited December 21, 2021 by Darc_Requiem Phantom_Miria, Hawkingbird, Shakunetsu and 1 other 4 Link to comment
Sonero Posted December 21, 2021 Share Posted December 21, 2021 Its confirmed: DNF Is a christian fighting game. @AriesWarlock the devil has no hold on new FGs released now: TWINBLADES, Phantom_Miria, Darc_Requiem and 5 others 2 1 1 4 Link to comment
Pair of Rooks Posted December 21, 2021 Share Posted December 21, 2021 6 hours ago, Shakunetsu said: Hi guys What if future SF starts reducing buttons making it LP, LK and HP then HK? Something like Tekken and KOF button layouts. Is that something that improve accesibility to casuals or doesn't make a big impact to them? Is that something that makes SF lose another fundamentals and essential in gameplay? Base on your own opinion no right or wrong. It's the motion and charge inputs they dislike, not the number of buttons. Shakunetsu and Volt 1 1 Link to comment
AriesWarlock Posted December 21, 2021 Share Posted December 21, 2021 (edited) 2 hours ago, Sonero said: Its confirmed: DNF Is a christian fighting game. @AriesWarlock the devil has no hold on new FGs released now: NOOOOOOOOOOOOOOOOOO!! I CURSE YOU ALL!! Edited December 21, 2021 by AriesWarlock TWINBLADES, Vhozite, Sonero and 3 others 2 4 Link to comment
HeavensCloud Posted December 21, 2021 Share Posted December 21, 2021 Infiltration beta tier list. Hawkingbird, Shakunetsu and TWINBLADES 1 1 1 Link to comment
Mattatsu Posted December 21, 2021 Share Posted December 21, 2021 (edited) This is the awesome and it seems Rick will still keep Combo Breaker going as well Edited December 21, 2021 by Mattatsu HeavensCloud, Darc_Requiem, Dragonfave723 and 2 others 3 2 Link to comment
Mattatsu Posted December 21, 2021 Share Posted December 21, 2021 Lmao HeavensCloud, Bigtochiro, Darc_Requiem and 1 other 4 Link to comment
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