Vhozite Posted October 10, 2022 Share Posted October 10, 2022 3 minutes ago, Shahenzan said: Like I was saying if they make DI cost more meter then it gets prohibitive to respond against it with your own DI which imo isnt good, because thats the highest return counter to it. So I didn’t play the beta and I haven’t followed it as closely as others here, so take anything I say regarding SF6 with all the grains of salt. The quoted portion is a bit of a mild red flag (let’s call it yellow) to me. DI being strong is cool, but the best to counter it also being DI makes it sound like SF6 matches will just DI back and forth and the RPS in neutral will be all about dealing with this one tool. But like I said I haven’t played it. Im glad to be wrong. Link to comment
Daemos Posted October 10, 2022 Share Posted October 10, 2022 2 hours ago, Hawkingbird said: SF6 ost got bangers. I question that man musical taste Sure, but so far I would say it is the worst numbered entry in the series in terms of music. Not to say that it is bad, just worse compared to pretty much all its predecessors. 3 hours ago, Sonero said: Man, I need to take a break from FGs for a bit. Is everything okay? Volta 1 Link to comment
Shahenzan Posted October 10, 2022 Share Posted October 10, 2022 (edited) 16 minutes ago, Vhozite said: So I didn’t play the beta and I haven’t followed it as closely as others here, so take anything I say regarding SF6 with all the grains of salt. The quoted portion is a bit of a mild red flag (let’s call it yellow) to me. DI being strong is cool, but the best to counter it also being DI makes it sound like SF6 matches will just DI back and forth and the RPS in neutral will be all about dealing with this one tool. But like I said I haven’t played it. Im glad to be wrong. So the thing is, its annoying right now bc low level players throw it out brainlessly hoping to collect a big ch combo, and if you arent looking for it/arent thinking about DI counterplay and just running neutral/pressure/blocking in the corner you get sniped by it and it feels like shit. But when we get to the point that people are looking for it and reacting to it, which some already were by the end of the beta, why would a good player throw it out randomly when they might get fucked with a big easy combo for what is basically a reaction check? what im trying to say is, we saw a lot of DI because for a lot of players in the beta it was a low-risk and high return way to beat people in neutral or running pressure but because you can actually get fucked for it in a consistently high damage way, better players will prefer more safe options to play neutral and interact up-close. if im right about it (i hope im right about it lol) itll end up being relegated to a risky but highly rewarding slowish mixup that is best used when you have them in the corner/in burnout. we will see people use it as a hail mary but they would be gambling with a really slow commital option if so Edited October 10, 2022 by Shahenzan Jocelot, TWINBLADES, Vhozite and 1 other 2 2 Link to comment
TWINBLADES Posted October 10, 2022 Share Posted October 10, 2022 (edited) 18 minutes ago, Vhozite said: So I didn’t play the beta and I haven’t followed it as closely as others here, so take anything I say regarding SF6 with all the grains of salt. The quoted portion is a bit of a mild red flag (let’s call it yellow) to me. DI being strong is cool, but the best to counter it also being DI makes it sound like SF6 matches will just DI back and forth and the RPS in neutral will be all about dealing with this one tool. But like I said I haven’t played it. Im glad to be wrong. You gotta understand that the reason why we were seeing it thrown around so much is because it's the flagship mechanic, it's easy to use and if you didn't have enough time to understand how drive rush extensions work or how to play your character, you have this easy mode damage dealer that requires no complex foot work. At mid to top level people are gonna have counters to DI making it risky to throw it out there just to do it. One thing I noticed is that back dashing in this game feels worse than in SFV. I was playing Kim who by and large should be the character with the most braindead speed and even then it felt like backdashing wasn't viable. Also in the music front. I think it's okay to say as it currently stands SF6's music is hit or miss. V was also littered with some misses but it still had the Capcomy-ish game feel. That being said I still like some of the songs I heard and I almost never love the full OST to any piece of media. Edited October 10, 2022 by TWINBLADES Someone has fused me and Shahenzan's mind. I think this is the work of Psycho Power. Counterstrike, Vhozite, Shahenzan and 2 others 4 1 Link to comment
Darc_Requiem Posted October 10, 2022 Share Posted October 10, 2022 5 minutes ago, TWINBLADES said: Edited 2 minutes ago by TWINBLADES Someone has fused me and Shahenzan's mind. I think this is the work of Psycho Power. @Daemos explain yourself 😉 TWINBLADES and Shakunetsu 2 Link to comment
BornWinner Posted October 10, 2022 Share Posted October 10, 2022 Former UMvC3 champ, NYChrisG, faces off against Top 4 Super Turbo player, DarkSydePhil. The results are what you expect. Jurassic, Shakunetsu, Bigtochiro and 1 other 1 3 Link to comment
Daemos Posted October 10, 2022 Share Posted October 10, 2022 @Darc_Requiem Pair of Rooks, JustBooming, ToreyBeans and 3 others 1 5 Link to comment
Hawkingbird Posted October 10, 2022 Share Posted October 10, 2022 32 minutes ago, Daemos said: Sure, but so far I would say it is the worst numbered entry in the series in terms of music. Not to say that it is bad, just worse compared to pretty much all its predecessors. Hard disagree. Personally I think SF4 had the worst music. Many of it's tracks and remixes were utterly bland and forgettable. Slap some EDM on this track and call it day type of crap. I wasn't feeling it. -PVL93-, Jocelot, Shakunetsu and 4 others 7 Link to comment
Darc_Requiem Posted October 10, 2022 Share Posted October 10, 2022 7 minutes ago, Hawkingbird said: Hard disagree. Personally I think SF4 had the worst music. Many of it's tracks and remixes were utterly bland and forgettable. Slap some EDM on this track and call it day type of crap. I wasn't feeling it. Honestly the only SF4 track I remember is Juri's. It was really good and it was original. The rest of the soundtrack was just forgettable remixes of songs that had already been remixed ten times over. Hawkingbird and Pair of Rooks 2 Link to comment
Daemos Posted October 10, 2022 Share Posted October 10, 2022 1 minute ago, Hawkingbird said: Hard disagree. Personally I think SF4 had the worst music. Many of it's tracks and remixes were utterly bland and forgettable. Slap some EDM on this track and call it day type of crap. I wasn't feeling it. SF4's music was not 100% my taste either but it left an lasting impression and stood out in its boldness. The original Indestructible theme is extremely memorable to anyone who lived that era, and as far as stage music there are so many great ones that blur the lines between EDM and classic SF themes. Small Airfrield Africa, Snowy Rail Yard, Morning Mist Bay, Overpass Tokyo, and Crumbling Laboratory are honestly better than anything on SF6's OST so far. Most of the other stuff is forgettable including character themes - except Juri. Shakunetsu 1 Link to comment
Hawkingbird Posted October 10, 2022 Share Posted October 10, 2022 1 minute ago, Daemos said: SF4's music was not 100% my taste either but it left an lasting impression and stood out in its boldness. The original Indestructible theme is extremely memorable to anyone who lived that era, and as far as stage music there are so many great ones that blur the lines between EDM and classic SF themes. Small Airfrield Africa, Snowy Rail Yard, Morning Mist Bay, Overpass Tokyo, and Crumbling Laboratory are honestly better than anything on SF6's OST so far. Most of the other stuff is forgettable including character themes - except Juri. Other than Indestructible none of the stages you just mentioned rang any bells. Old Temple is like the only one I can remember. Legit the only stage BGM that wasn't ass. -PVL93- 1 Link to comment
Doctrine_Dark Posted October 10, 2022 Share Posted October 10, 2022 So after a long weekend of SF6, I'm now playing this: Subnautica. A game where you crash land on some alien world. Not a fighting game, but I'm gonna have to discover some "tech" in order to see my way out of this one. I'm doomed. Yiceman and Shakunetsu 1 1 Link to comment
TWINBLADES Posted October 10, 2022 Share Posted October 10, 2022 21 minutes ago, Hawkingbird said: Hard disagree. Personally I think SF4 had the worst music. Many of it's tracks and remixes were utterly bland and forgettable. Slap some EDM on this track and call it day type of crap. I wasn't feeling it. Guiles theme fucking slapped though. Daemos, The Slick Tony, Bigtochiro and 3 others 6 Link to comment
AriesWarlock Posted October 10, 2022 Share Posted October 10, 2022 (edited) I like Abel's theme. Nice rhythm, tragic melody🤘 Edited October 10, 2022 by AriesWarlock TWINBLADES and JustBooming 2 Link to comment
Jocelot Posted October 10, 2022 Share Posted October 10, 2022 (edited) I liked Viper's theme in IV quite a bit. IV and V had some gems but tbh remixing the same themes over and over got kind of boring. My one hope with a new SF game was that they'd actually try to create some new themes for their characters and honestly I couldn't be happier. It's definitely a lot different from the past games, and there are a couple themes in 6 I don't really vibe with, but overall I think SF6's soundtrack is sick. Edited October 10, 2022 by Jocelot Hawkingbird, AriesWarlock and JustBooming 3 Link to comment
Hawkingbird Posted October 10, 2022 Share Posted October 10, 2022 I really like the menu music in SF6. I'm a sucker for any tunes that creates a chill vibe and the menus do that. It felt like the music I regularly listen to on YouTube lo-fi channels. The character themes are great too. Viator may not fit Ryu as a character but it fits the aesthetic of the game and I love me some funk. Chun theme is the only one I wasn't really feeling. ToreyBeans, Pair of Rooks, Jocelot and 2 others 5 Link to comment
Shakunetsu Posted October 10, 2022 Share Posted October 10, 2022 (edited) 1 hour ago, Daemos said: Sure, but so far I would say it is the worst numbered entry in the series in terms of music. Not to say that it is bad, just worse compared to pretty much all its predecessors. and also the logo choice of typeface still bugs me. it felt it wasn't street fighter for the first time. Edited October 10, 2022 by Shakunetsu Link to comment
ToreyBeans Posted October 10, 2022 Share Posted October 10, 2022 If anyone’s interested, for posterity’s sake and reference, I’ve recorded all the moves in the beta and I’ll have all of them available hopefully sometime today Hawkingbird, JustBooming, -PVL93- and 3 others 2 1 3 Link to comment
AriesWarlock Posted October 10, 2022 Share Posted October 10, 2022 (edited) Scaling is so hard Edited October 10, 2022 by AriesWarlock TWINBLADES and Shakunetsu 2 Link to comment
Vhozite Posted October 10, 2022 Share Posted October 10, 2022 Tiger! Tiger! Tiger! *laughter* Jocelot 1 Link to comment
Hawkingbird Posted October 10, 2022 Share Posted October 10, 2022 Jocelot, TWINBLADES and The Slick Tony 1 2 Link to comment
TWINBLADES Posted October 10, 2022 Share Posted October 10, 2022 1 hour ago, Hawkingbird said: I really like the menu music in SF6. I'm a sucker for any tunes that creates a chill vibe and the menus do that. It felt like the music I regularly listen to on YouTube lo-fi channels. This was why Persona 5's OST was so based. The fucking home base music>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Yiceman and Hawkingbird 2 Link to comment
Vhozite Posted October 10, 2022 Share Posted October 10, 2022 What the hell @EvilCanadianisnt actually an ape? What is this? ToreyBeans, EvilCanadian, Darc_Requiem and 2 others 1 1 3 Link to comment
Jocelot Posted October 10, 2022 Share Posted October 10, 2022 I gotta say, these raw drive rush juggles are cool as hell TWINBLADES 1 Link to comment
TWINBLADES Posted October 10, 2022 Share Posted October 10, 2022 @DaemosI know Colgate man isn't in but the datamine makes it seem like JP is your new souless function. You gonna play him😈 Link to comment
EvilCanadian Posted October 10, 2022 Share Posted October 10, 2022 Biggest thing beta taught me is I really don't know how to throw fireballs or like, do anything i just know how to hold downback and inch forward and hit buttons or mash grabs but there was no character for that 😞 Honda/Gief/Lily/Manon/Marisa save me!!!!!!!!!!!!!! Darc_Requiem, Hawkingbird, Mattatsu and 2 others 5 Link to comment
Darc_Requiem Posted October 10, 2022 Share Posted October 10, 2022 21 minutes ago, Vhozite said: What the hell @EvilCanadianisnt actually an ape? What is this? Nah, he uses advanced deepfake technology to fool people into thinking he's a human 🙉 BornWinner, EvilCanadian, Mattatsu and 1 other 3 1 Link to comment
TWINBLADES Posted October 10, 2022 Share Posted October 10, 2022 Marisa having hyper armor confirmed scares the fuck outa me. Even if she sucks ass I will get hit by every drive rush into armor combo. Link to comment
Vhozite Posted October 10, 2022 Share Posted October 10, 2022 Yeah I’m watching gameplay clips now and one thing I’ll say is that I’m not interested in anyone I’ve seen so far. Gun to my head and forced to pick one I’d go with Kimberly because she’s cool, but even she is really not what I’m looking for function wise. Link to comment
Pair of Rooks Posted October 10, 2022 Share Posted October 10, 2022 A wild @Doctrine_Darksighting: Warning: editor hella biased. 😄 Darc_Requiem, Doctrine_Dark and Mattatsu 1 2 Link to comment
Daemos Posted October 10, 2022 Share Posted October 10, 2022 54 minutes ago, TWINBLADES said: @DaemosI know Colgate man isn't in but the datamine makes it seem like JP is your new souless function. You gonna play him😈 Isn't in YET!!!!! And yes I'm afraid I must take on JP until he returns. Also Guile is looking wonderful ❤️ JustBooming 1 Link to comment
BornWinner Posted October 10, 2022 Share Posted October 10, 2022 Bigtochiro, Shakunetsu, Darc_Requiem and 4 others 7 Link to comment
Pair of Rooks Posted October 10, 2022 Share Posted October 10, 2022 I don't really see myself reacting to Drive Impacts, like, ever, i'm so free to reaction checks. I think whatever SF6 function I go for is going to be dictated by who doesn't have to play that game. 😞 I'm really not feeling Juri this time around either, and honest men Ryu and Guile are DI-food. idk who to play yet. TWINBLADES 1 Link to comment
Phantom_Miria Posted October 10, 2022 Share Posted October 10, 2022 When's Cammy? I'm also somewhat interested in what JP and Manon are like, even though Manon is, well, Fr*nch. Hawkingbird, TWINBLADES and Shakunetsu 3 Link to comment
TWINBLADES Posted October 10, 2022 Share Posted October 10, 2022 16 minutes ago, Pair of Rooks said: I don't really see myself reacting to Drive Impacts, like, ever, i'm so free to reaction checks. I think whatever SF6 function I go for is going to be dictated by who doesn't have to play that game. 😞 I'm really not feeling Juri this time around either, and honest men Ryu and Guile are DI-food. idk who to play yet. Just pick Marisa and hyper armor through everyone's DI Pair of Rooks 1 Link to comment
Sonero Posted October 10, 2022 Share Posted October 10, 2022 HeavensCloud, Shakunetsu and ToreyBeans 2 1 Link to comment
Shakunetsu Posted October 10, 2022 Share Posted October 10, 2022 AriesWarlock, BornWinner, Phantom_Miria and 2 others 2 3 Link to comment
Shakunetsu Posted October 10, 2022 Share Posted October 10, 2022 Chun-Li_Forever, Darc_Requiem, Hawkingbird and 2 others 4 1 Link to comment
Sonero Posted October 10, 2022 Share Posted October 10, 2022 This dude really needs to change his name to Captain Save-A-Hoe at this point: Pair of Rooks and Shakunetsu 1 1 Link to comment
Vhozite Posted October 10, 2022 Share Posted October 10, 2022 26 minutes ago, Pair of Rooks said: I don't really see myself reacting to Drive Impacts, like, ever, i'm so free to reaction checks. I think whatever SF6 function I go for is going to be dictated by who doesn't have to play that game. 😞 Totally agree that I want to play someone who can blow that up easy. On the one hand DI definitely is slow enough to have counterplay. On the other hand, “ItS rEaCtAbLe” is a phrase that gets on my nerves because people say it like it automatically means a move is fair because they can tag it 10/10 in the lab. I’m just really hoping DI doesn’t turn into a SF4 focus attack situation. DI seems like focus on steroids and yet everyone seems ok with it. Pair of Rooks, Hawkingbird and Illwill88 3 Link to comment
TWINBLADES Posted October 10, 2022 Share Posted October 10, 2022 ToreyBeans, Darc_Requiem, Daemos and 1 other 4 Link to comment
Psychoblue Posted October 10, 2022 Share Posted October 10, 2022 Phantom_Miria, Genghis_Dong, Sonero and 1 other 4 Link to comment
Sonero Posted October 10, 2022 Share Posted October 10, 2022 22 minutes ago, Vhozite said: I’m just really hoping DI doesn’t turn into a SF4 focus attack situation. The really dumbshit with focus attacks got fixed somewhat early on. So far it looks like DI is kind of like charged dust in Guilty Gear. Won't really know how good or bad a move that flashes 8 different colors to warn you its coming will be until I play against it though. Jocelot 1 Link to comment
Psychoblue Posted October 10, 2022 Share Posted October 10, 2022 Just now, Sonero said: The really dumbshit with focus attacks got fixed somewhat early on. So far it looks like DI is kind of like charged dust in Guilty Gear. Won't really know how good or bad a move that flashes 8 different colors to warn you its coming will be until I play against it though. It's giving me Reversal Edge vibes which made me drop SC6 immediately. Other than that everything looks good, the main issue I have is that even if you block it you get stunned depending where you are. That's just silly IMO. Vhozite and Hawkingbird 2 Link to comment
Sonero Posted October 10, 2022 Share Posted October 10, 2022 9 minutes ago, Psychoblue said: It's giving me Reversal Edge vibes which made me drop SC6 immediately. Other than that everything looks good, the main issue I have is that even if you block it you get stunned depending where you are. That's just silly IMO. Think its supposed to be sort of similarish to SFEX guard breaks...maybe...? I don't know, its hard to say how reactable or not they are without playing it. But even in Strive I'm hitting people with charged dusts and those are 28 frames. We'll see. They need them to be somewhat cheap so you can use them for stunning people in burn out. After that its just a math problem. Shakunetsu and Pair of Rooks 2 Link to comment
Doctrine_Dark Posted October 11, 2022 Share Posted October 11, 2022 4 hours ago, Pair of Rooks said: A wild @Doctrine_Darksighting: Warning: editor hella biased. 😄 Ay...the homie Joe Umerogan. Right as soon as I made it into Diamond, I got matched with him. It was cool running into him. Been playing him ever since SFV. Darc_Requiem, Mattatsu and Illwill88 2 1 Link to comment
Daemos Posted October 11, 2022 Share Posted October 11, 2022 These kinds of rave reviews are going to do wonders for outreach into mainstream audiences. TWINBLADES, Darc_Requiem, ToreyBeans and 4 others 5 1 1 Link to comment
Vhozite Posted October 11, 2022 Share Posted October 11, 2022 8 minutes ago, Daemos said: These kinds of rave reviews are going to do wonders for outreach into mainstream audiences. Compared to SFV literally any effort into the presentation of the game to mainstream audiences is an improvement. Last game could not have been more barebones at launch. Darc_Requiem, TWINBLADES, Mattatsu and 4 others 7 Link to comment
Illwill88 Posted October 11, 2022 Share Posted October 11, 2022 I’m just as hype as anybody but it’s kind of nuts to see the general consensus on the game considering how much people hated focus attacks and crush counters. I haven’t played the game and I’m ass so what do I know. 🤷🏾 Vhozite and Pair of Rooks 2 Link to comment
Recommended Posts