Hecatom Posted October 13, 2020 Share Posted October 13, 2020 2 minutes ago, M A R T I A N said: Is that game a side scroller? Huh. I always thought it was some weird Omega version of Accent Core. Isuka was a weird experiment that allowed a 4 free for all, 2 vs 2, 3 vs 1 and well, 1vs1 . The control scheme was a little contrived, but it allowed for some really fun dumb shit. It also was the 1st game to introduce a beatem up side scroller mode/game to GG, which served as the way to unlock moves for Robo Ky MkII that you. Its bosses were a Giant Robo Ky, Kakusei (Awaken) Sol and Kakusei Ky, which both were in permanent Dragon Install mode, and had special moves exclussives to them. The mode by itself was kind of meh, but it was later expanded into GG judgement. M A R T I A N 1 Link to comment
Darc_Requiem Posted October 13, 2020 Share Posted October 13, 2020 (edited) 3 hours ago, KingTubb said: Do you think their sales have anything to do with them being a western developer and the west being their target market? Cause I was thinking, the best selling fighting game of this generation not named Mortal Kombat is DBFZ. Dragon Ball is huge in the west, and people wanna shoot the pew pews from their hands and scream and turn yellow and shit Starting with the forgotten PS2/GC/XB era MK games, single player modes became a big focus for MK games. This allowed the games to continue sell well when stalwart titles like Street Fighter faded away for a decade. MK never went away, games released every 2 to 3 years. This was in spite of the fact that Midway went bankrupt. Only MK Armageddon, a game created mostly from Deadly Alliance/Deception assets, lacked a proper story mode. MK couldn't rely purely on the violence factor. They struck a cord with single player content and ran with it. Side note: Unless I'm mistaken, Tekken, not SF or MK is the best selling fighting game franchise. Edit: Strong single player content is something that both Tekken and MK had in common. Maybe that's why neither franchise went to hiatus. Just supposition on my part though. Edited October 13, 2020 by Darc_Requiem AriesWarlock, Mattatsu, Shakunetsu and 2 others 5 Link to comment
BornWinner Posted October 14, 2020 Share Posted October 14, 2020 Also posted in the GG thread That sequence of Sol tagging in Ky with the release date trailer? It is part of some mode. However it is PS5 exclusive. No mention of Steam since this was taken from PSN but it is for sure not available for PS4. Volt, Jocelot, Shakunetsu and 1 other 1 1 2 Link to comment
Volt Posted October 14, 2020 Share Posted October 14, 2020 3 minutes ago, BornWinner said: Also posted in the GG thread That sequence of Sol tagging in Ky with the release date trailer? It is part of some mode. However it is PS5 exclusive. No mention of Steam since this was taken from PSN but it is for sure not available for PS4. Hol up what? Multi-Player probably gonna work like DBFZ's implementation. Cool stuff, but I don't really get why it's not on PS4. Link to comment
Shahenzan Posted October 14, 2020 Share Posted October 14, 2020 4 minutes ago, Volt said: Hol up what? Multi-Player probably gonna work like DBFZ's implementation. Cool stuff, but I don't really get why it's not on PS4. PS4 probably cant handle three or more strive characters on screen. I'm impressed it runs on PS4 at all with how fuckin sweet it looks Darc_Requiem and Volt 2 Link to comment
M A R T I A N Posted October 14, 2020 Share Posted October 14, 2020 Dear God, I hope they don't implement the multiplayer tag in Strive like they did it in DBFZ. That shit is maximum ass cancer. It lags literally 10+ frames every single match, and you don't even have the option of doing it offline. Shit is beyond whack. Link to comment
Volt Posted October 14, 2020 Share Posted October 14, 2020 Just now, Shahenzan said: PS4 probably cant handle three or more strive characters on screen. I'm impressed it runs on PS4 at all with how fuckin sweet it looks Yeah, I finally watched the trailer and figured it was that. The story teaser is a bit interesting. I wonder if they'll free up that clown looking nutjob that was the main antagonist of Revelator since they showed her locked up. Could be a story unlock. More importantly, it looks like even NPCs are going to have Millia-tier asses. Most impressive. Truly a bright new future for fighting games. Shakunetsu, Phantom_Miria and Mattatsu 2 1 Link to comment
M A R T I A N Posted October 14, 2020 Share Posted October 14, 2020 (edited) 17 minutes ago, Shahenzan said: PS4 probably cant handle three or more strive characters on screen. I'm impressed it runs on PS4 at all with how fuckin sweet it looks I dunno, possibly, but from what I can tell Xrd, DBFZ and Granblue aren't very GPU/CPU intensive. I feel like the PS4 could probably handle it, considersing it (kinda) handles 6 players all at once in DBFZ. That game has a ton of models on screen at the same time constantly . Edited October 14, 2020 by M A R T I A N Jocelot 1 Link to comment
Jocelot Posted October 14, 2020 Share Posted October 14, 2020 3 minutes ago, M A R T I A N said: I dunno, possibly, but from what I can tell Xrd, DBFZ and Granblue aren't very GPU/CPU intensive. I feel like the PS4 could probably handle it, considersing it (kinda) handles 6 players all at once in DBFZ. That game has a ton of models on screen at the same time constantly . Hmmmm I wonder why that's why all the Arcsys games are no bigger than like, 10 gigs on my PS4. Pretty cool that game so pretty aren't really that big of a strain on the system Link to comment
Shahenzan Posted October 14, 2020 Share Posted October 14, 2020 3 minutes ago, M A R T I A N said: I dunno, possibly, but from what I can tell Xrd, DBFZ and Granblue aren't very GPU/CPU intensive. I feel like the PS4 could probably handle it, considersing it (kinda) handles 6 players all at once in DBFZ. That game has a ton of models on screen at the same time *constantly*. I think its the fancy details in effects that's pushing it rather than the character models themselves. Like how in the Giovanna trailer, when she does her upkick and it knocks the effect of Chipp's alpha blade off into a curve because she touched it. I'm no expert but it could be that the effects from attacks have special interactions the game needs to keep track of and thats a level of visual flair that not even dbfz/xrd/granblue have done. But that's just my guess lol Volt and Jocelot 1 1 Link to comment
M A R T I A N Posted October 14, 2020 Share Posted October 14, 2020 3 minutes ago, Jocelot said: Hmmmm I wonder why that's why all the Arcsys games are no bigger than like, 10 gigs on my PS4. Pretty cool that game so pretty aren't really that big of a strain on the system Makes sense since all they're really doing is applying clever lighting and shading tricks on blank 3D models to create the appearance of hand drawn sprites. It's very cheap on memory/computing resources. All those games seem hella optimized in my expirience. Jocelot and Volt 1 1 Link to comment
Volt Posted October 14, 2020 Share Posted October 14, 2020 4 minutes ago, Jocelot said: Hmmmm I wonder why that's why all the Arcsys games are no bigger than like, 10 gigs on my PS4. Pretty cool that game so pretty aren't really that big of a strain on the system Xrd-Style is some crazy optimized stuff, you'd think that all these games would require crazy specs to run, but if you pull up the minimum requirements for DBFZ, they ain't really that heavy. Shakunetsu and Jocelot 2 Link to comment
Hecatom Posted October 14, 2020 Share Posted October 14, 2020 16 minutes ago, M A R T I A N said: I dunno, possibly, but from what I can tell Xrd, DBFZ and Granblue aren't very GPU/CPU intensive. I feel like the PS4 could probably handle it, considersing it (kinda) handles 6 players all at once in DBFZ. That game has a ton of models on screen at the same time constantly . At least in the case of DBFZ, its 3d models are more lowpoly than Xrd and GBFVS. They also have less details. Link to comment
Jocelot Posted October 14, 2020 Share Posted October 14, 2020 21 minutes ago, Volt said: Posts PC stats and requirements Me, the troglodytical, mouth breathing, Rashid playing, console pleb: BornWinner and M A R T I A N 2 Link to comment
Volt Posted October 14, 2020 Share Posted October 14, 2020 1 minute ago, Jocelot said: Me, the troglodytical, mouth breathing, Rashid playing, console pleb: Oh. Sorry about that. Let me put this in a way you can understand... My 7yo budget PC can run this at max. A console can run it at 60fps. That's how light it is. 🤣 Bigtochiro, BornWinner and Jocelot 2 1 Link to comment
Volta Posted October 14, 2020 Share Posted October 14, 2020 You know what pisses me off? When a game is loading and the loading bar is consistently progressing, and then it hits 100% and you have to wait another 10-15 seconds. BornWinner, Illwill88, Mattatsu and 4 others 5 2 Link to comment
misterBee Posted October 14, 2020 Author Share Posted October 14, 2020 59 minutes ago, Volt said: More importantly, it looks like even NPCs are going to have Millia-tier asses. That's the President of the United States. You'd better believe she's got a great ass. 🇺🇸 Volt and M A R T I A N 2 Link to comment
HeavensCloud Posted October 14, 2020 Share Posted October 14, 2020 Hey everyone. First post on here... can I change the background to white? Phantom_Miria, Vhozite, Sonero and 4 others 7 Link to comment
misterBee Posted October 14, 2020 Author Share Posted October 14, 2020 1 minute ago, HeavensCloud said: Hey everyone. First post on here... can I change the background to white? Welcome! Pick a new theme using the Stage Select at the bottom of the page. Selecting one of the following stages will allow you to have a white background: Marvel vs Capcom - Stage 9 Street Fighter Zero 3 - Hotel Masters Street Fighter III: Third Strike - NYC Last Blade 2 - Fire at the Wadamoya HeavensCloud and Jocelot 2 Link to comment
Edmund Posted October 14, 2020 Share Posted October 14, 2020 (edited) Steve's winning screen in Smash Ultimate. I am Mega Shocked!! 😱😱😱 Edited October 14, 2020 by Edmund Bigtochiro, BornWinner, Shakunetsu and 2 others 1 4 Link to comment
GreatDarkHero Posted October 14, 2020 Share Posted October 14, 2020 ToreyBeans, Bigtochiro, Volt and 4 others 1 6 Link to comment
Mattatsu Posted October 14, 2020 Share Posted October 14, 2020 (edited) So in the SFV update last night, it seems like they made some netcode adjustments. It seems like they reverted some things back to how it was (which i don't mind because the new netcode has been worse for me), while doing some other improvements. I’m hoping reverting the ping check to an 8 second average will help for finding matches, as sometimes it took me much longer to find a match than it used to I especially like the last line about reducing load, which IMO, is one of the biggest problems, but we don’t really know by how much or what this means. https://game.capcom.com/cfn/sfv/systemfault/133085?lang=en Edit to add WydD’s opinion: Edited October 14, 2020 by Mattatsu Volt, Shakunetsu and ToreyBeans 3 Link to comment
Mr.Cipher Posted October 14, 2020 Share Posted October 14, 2020 1 hour ago, Mattatsu said: So in the SFV update last night, it seems like they made some netcode adjustments. It seems like they reverted some things back to how it was (like allowing one-sided rollback if the connection really needs it, which I’m okay with because personally, the netcode has been far worse for me since the update), while doing some other improvements. I’m hoping reverting the ping check to an 8 second average will help for finding matches, as sometimes it took me much longer to find a match than it used to I especially like the last line about reducing load, which IMO, is one of the biggest problems, but we don’t really know by how much or what this means. https://game.capcom.com/cfn/sfv/systemfault/133085?lang=en Edit to add WydD’s opinion: Wait they removed the one sidded rollback and your matches became worse. Think really hard about what you just wrote. Link to comment
Mattatsu Posted October 14, 2020 Share Posted October 14, 2020 (edited) 1 hour ago, Mr.Cipher said: Wait they removed the one sidded rollback and your matches became worse. Think really hard about what you just wrote. I mean they did. I’m not sure if the reason for the netcode being worse for me was the one sided rollback aspect of it, or other changes of that patch (i should probably revise that), but the newer netcode was worse for me. And i’m not sure what you’re implying. My internet isn’t great, but i know i would often get the one-side/brunt of it before (my connection would have rollbacks while my opponent’s is smoother), which from all that i’ve read on SFV’s old netcode, is because my connection was better. if capcom stopped one-sided rollback, the stronger connection wouldn’t be able to assist, and you’d have to wait for the slower connection to catch up. This would effect both players. also, it’s possible that while they’re allowing one-sided rollback if it really needs it, they have better control of it now than they did originally, and rollbacks can be shared more equally between the two players, but it would be a lot less jittery (or have less slow downs) than it did in the last patch... I should note that i preferred one sided rollback and having the match flow, over it slowing down and lagging all over the place. anyways, i’m just looking forward to trying this out. There are aspects of the game i don't like, but the new netcode was the #1 issue of why i dropped it Edited October 14, 2020 by Mattatsu KingTubb and JustBooming 2 Link to comment
Sonero Posted October 14, 2020 Share Posted October 14, 2020 So that's wbat SF5 was trying to download last night. Instead KingTubb and I played FEXL. That had a way better netcode than SF5. Everything having a better netcide than SF5 is sort of becoming a reality at this point. Dont know that I've played a game with worse netcode. Even the GBVS matches i played felt a lot more stable. Bigtochiro, Mattatsu and Volt 1 2 Link to comment
KingTubb Posted October 14, 2020 Share Posted October 14, 2020 18 minutes ago, Sonero said: FEXL. That had a way better netcode than SF5. We had a 2 bar connection too. There was like 2 hiccups in our whole set and we played like 12 games or something. I'm excited to play MK11 with @Mattatsuto see how the connection is. We always get good connections with everything other than SFV, and from what I've gathered, MK's netcode is pretty good, like MVCi or better. Mattatsu 1 Link to comment
Mattatsu Posted October 14, 2020 Share Posted October 14, 2020 (edited) @KingTubbI’m just hoping to you like the game though. They are certainly faults to it for players who just want to hop online like you, such as a terrible grindy system for cosmetics, and the default variations aren’t the tournament ones (which is all kinds of stupid), and then once you get past that hurdle, you still have to enjoy the game. Edited October 14, 2020 by Mattatsu Link to comment
KingTubb Posted October 14, 2020 Share Posted October 14, 2020 (edited) 9 minutes ago, Mattatsu said: then once you get past that hurdle, you still have to enjoy the game. I usually can find the fun. I generally have fun with every fighting game I boot up. There's like maybe one, maybe two, that I genuinely had a bad time playing. Unfortunately, one of those games was MK11, but times have changed 🤷♀️ Edited October 14, 2020 by KingTubb Mattatsu 1 Link to comment
Mattatsu Posted October 14, 2020 Share Posted October 14, 2020 8 minutes ago, KingTubb said: I usually can find the fun. I generally have fun with every fighting game I boot up. There's like maybe one, maybe two, that I genuinely had a bad time playing. Unfortunately, one of those games was MK11, but times have changed 🤷♀️ What didn’t you like about MK11? I know part of it was who you were playing with, but were there things about the game you didn’t like? Link to comment
KingTubb Posted October 14, 2020 Share Posted October 14, 2020 Just now, Mattatsu said: I know part of it was who you were playing with Oh boy, that kid smelled like cheese and probably ate his boogers. 1 minute ago, Mattatsu said: but were there things about the game you didn’t like? I really couldn't stand x-rays. After you seen a man's testicles explode once, you don't need to see it again. I don't really remember much about the gameplay past that it had weird motions that I wasn't familiar with. They're usually pretty simple, but I was just picking random characters and had no idea what the hell was going on Also, I really don't like the look of the game. It's way too dark and all the colors are kinda samey to me. But on my own system, hopefully I can boost the brightness so I can actually see what's going on Mattatsu 1 Link to comment
Mattatsu Posted October 14, 2020 Share Posted October 14, 2020 (edited) 10 minutes ago, KingTubb said: I really couldn't stand x-rays. After you seen a man's testicles explode once, you don't need to see it again. Yeah, there are too many cut scenes in the game, though I do prefer how krushing blows were done in this because they’re fairly quick (the implementation / balance is another thing though), and yeah, I’ve really come to despise fatalities. The supers (fatal blows) take too long too. 10 minutes ago, KingTubb said: it had weird motions It does. A lot of back, forward inputs, or down, forwards (without having to hit the diagonal). to be honest, it feels pretty good on hitbox when you’re used to it. There are times when I miss doing shoryuken inputs though. Edited October 14, 2020 by Mattatsu KingTubb 1 Link to comment
Mattatsu Posted October 14, 2020 Share Posted October 14, 2020 I really gotta go and start working now, but I read up about the SFV netcode patch on reddit and Altimor said the changes should be good (if implemented well, which is always the question regarding capcom). one person did say they’re seeing less jitters and dropped inputs, but they could also just have had better connections this morning. and with that, I’m off for a few hours. Volt, KingTubb and GetTheTables 2 1 Link to comment
GetTheTables Posted October 14, 2020 Share Posted October 14, 2020 The language in that patch doesn't give me a lot of faith, especially when coupled with how Capcom has handled stuff like this in the past with this damn game. But anything that improves the online experience is welcome. One of the things that I always found frustrating is that the online can be close enough for you to see how good it could be, but not implemented well to do that the way you want. Did they ever release any of those new characters? I fell off of things right about the time they revealed that last pack of "please keep playing we're working on SF6 we swear" chars. Mattatsu and KingTubb 2 Link to comment
KingTubb Posted October 14, 2020 Share Posted October 14, 2020 13 minutes ago, Mattatsu said: (without having to hit the diagonal). Might be good on my korean stick too. That thing has tiny corners. But the new hitbox case should be getting here right before MK does, so might as well break them in together Mattatsu 1 Link to comment
Darc_Requiem Posted October 14, 2020 Share Posted October 14, 2020 (edited) Wait, Capcom dropped a netcode update for SFV? I just figured the update was adding the Hokuto costume. Edit: Someone that knows what they are talking about describes the changes. Edited October 14, 2020 by Darc_Requiem Volt 1 Link to comment
Volt Posted October 14, 2020 Share Posted October 14, 2020 The Altimor response that Old Man PlusTatsu mentioned is here: I'm not sure about that patch tbh. Enabling one-sided rollback "if necessary" reads to me like: "You're getting alllll the rollback. Hold that." Mattatsu 1 Link to comment
Dayaan Posted October 14, 2020 Share Posted October 14, 2020 (edited) 6 minutes ago, Darc_Requiem said: Wait, Capcom dropped a netcode update for SFV? I just figured the update was adding the Hokuto costume. Edit: Someone that knows what they are talking about describes the changes. Are they hitting the minimum quality bar yet? Edited October 14, 2020 by Dayaan KingTubb and Mattatsu 1 1 Link to comment
Sonero Posted October 14, 2020 Share Posted October 14, 2020 10 minutes ago, Dayaan said: Are they hitting the minimum quality bar yet? Played a couple of games. Sort of feels like it since I actually got two games in a row. Now I'm back to the regular emptiness. 3-5 felt pretty alright. But you know, SF5. Game is wack. Bigtochiro, Dayaan, Volt and 1 other 4 Link to comment
Sonero Posted October 14, 2020 Share Posted October 14, 2020 Nah, OS parries can go EAD. In FEXL, KingTubb jumps and he gets anti aired. That's good times. Volt, Mattatsu, Bigtochiro and 1 other 3 1 Link to comment
Dayaan Posted October 14, 2020 Share Posted October 14, 2020 2 minutes ago, Sonero said: Nah, OS parries can go EAD. In FEXL, KingTubb jumps and he gets anti aired. That's good times. Your lame offence can EAD, sir. Stop mashing! Link to comment
KingTubb Posted October 14, 2020 Share Posted October 14, 2020 Damn, Spin getting feisty. Good for you, man! We gonna see you on the Jazzy Circuit if it happens next year? Mattatsu and Volt 1 1 Link to comment
Dayaan Posted October 14, 2020 Share Posted October 14, 2020 Hm... BornWinner, Volt, Phantom_Miria and 1 other 2 1 1 Link to comment
Dayaan Posted October 14, 2020 Share Posted October 14, 2020 Just now, KingTubb said: Damn, Spin getting feisty. Good for you, man! We gonna see you on the Jazzy Circuit if it happens next year? I can't afford to go to any events. As far as Minnesota goes, at least if I went to the event here I could get top 4, if not win it (I think), but again, I don't have a penny to my name. Volt 1 Link to comment
Dayaan Posted October 14, 2020 Share Posted October 14, 2020 (edited) 2 minutes ago, KingTubb said: if Also, it is happening. February I believe. I'll ask Anthony just to confirm. Edited October 14, 2020 by Dayaan KingTubb 1 Link to comment
KingTubb Posted October 14, 2020 Share Posted October 14, 2020 You should vtube or something. And start a GoFundMe. I wanna see you whoop on that one ponytailed dude that smokes a Juul while he plays Link to comment
Dayaan Posted October 14, 2020 Share Posted October 14, 2020 1 minute ago, KingTubb said: You should vtube or something. And start a GoFundMe. I wanna see you whoop on that one ponytailed dude that smokes a Juul while he plays I wouldn't be comfortable accepting money from anyone, especially as a bad player. Also, you're talking about Dan, who is from New York... and also one of the best Uriens in NA. I played him a good amount and have only taken 2 or 3 games off of him by luck. He's way way too good. Link to comment
KingTubb Posted October 14, 2020 Share Posted October 14, 2020 3 minutes ago, Dayaan said: He's way way too good. ppfffft poppycock. February is plenty of time you get you in championship shape. That guy's a loser Dayaan 1 Link to comment
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