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sheeeitttt, unless it involves actually downloading your games to play locally (I guess GeForce involves that?), I will forever be against any similar attempt at "cloud/streaming" gaming.  The very concept is repulsive garbage by default, imo....something that should always be stomped out day 1 before it infects the rest of this industry like the disease it is.  It already disgusts me that "online-only!" requirements spread from mmorpgs (where they actually make sense; therefore I don't care for mmorpgs) to several other categories of games at this point.

 

Words cannot accurately describe how intense my hatred of this shit is.  If the very concepts of "Live Service!" and "Online-Only" were actual living things... I'd have no problems torturing those things to death.

Edited by MillionX

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@MillionX Geforce Now lets you stream your existing library. It's nothing like Stadia. You are cloud streaming games you already own. They are your PC games. If the service dies. Your library does not go kaput. Stadia performs worse, costs twice as much, and you have to rebuy your games. When the service dies, your game library goes with it 

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I can't even get around to my other games at the moment because the obsession with Dead Cells is stronger than ever.... because I've gotten so close to beating Very Hard lately... earlier today at work... INSANE "Tactics" build going on; Hokuto's Bow + Quick Bow, a usual setup of mine now; it's SO strong, goddamn... at S-rank the Hokuto's was giving me +5,500 something dps!  The damage was just nasty......this is on top of various other damage bonuses I had going on.  I made it to Hand of the King once again with 25 Tactics points....got close...and once again still died.  That dude is just sooooo ridiculous though... for the uninitiated, here's what this boss does to ya:

  • * dual-blade melee attack that seems to reach across the ENTIRE screen. (the timing on this attack seems to change on occasion)
  • * Clusters of bombs he tosses on the field.
  • * Banners he summons that will explode in a huge radius if you don't destroy them.
  • * An apparently *invincible* front-side barrier appearing as he dashes across the screen super-fast.  Later he'll do this twice in a row so you still get fucked up if you tried to dodge-roll.  When this hits you, it also pushes you off into some spikes on either side of the screen.  Spikes in this game do retarded amounts of damage....like easily *75 to 80+%* of your health.
  • * A move where he jumps up and slams down which causes rocky spikes to rise from the ground in the entire area.  You can only avoid this by jumping at the right time, and sometimes you need to also dodge-roll after the jump.  Later, he changes the timing on this.

...he also fades away, completely invulnerable for a while as he summons elite enemies...fortunately they are not really a big deal...there's worse elite enemies I could think of, like the Elite Golem from Sanctuary.  

The funny thing.....the "true" final boss in this game is 10x more ridiculous....from what I've seen in vids (hahah because I'll never make it there myself; the vast majority of people playing this won't either...), it makes this boss look like a chump in comparison.

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D3---ha, I figured the new Wizard set would try something other than Archon since most fans would like to get away from relying on that.... sheeeitttt, I'm NOT one of those fans though; Archon Power all day for me...I love that shit... I love transformation skills in any game, actually; it always fulfills that anime-inspired power fantasy of "...releasing my true power...", but anyway here's Anthony E. showcasing the new shit:

 

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The Continuing Adventures of Dead Cells....

 

...and after 370 total hours played... FINALLY it was done!  Today on lunch hour at work, I made it to the Hand of the King on 2-cell Very Hard and BEAT that muthafucka!  Like I see many suggesting... Survival is the way to go.   I had 26 points in Survival, 6 in brutality and 5 on Tactics.  Health = 32,000+. Multi and Hokuto's Bows, Giant Whistle which hits like a goddamn freight train [45,000+ in 1 shot!] and Wolf Trap all S-rank.  I had that heart passive that resurrects you 1 time [didn't even die at all, actually], dead inside and  Emergency Triage which was key---it cuts the incredibly long healing animation and makes you invincible for 3 seconds.  Yeah, you need every little cheap-ass advantage you can get in a game like this.  Now I'll have to do it all again on my XB1 version of the game... and I've already started another run in 3-cell that's going ok so far; same gameplan with another Survival build.

 

heh, this is right on time too, as the new DLC for it is out as of today.

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Ok yeah, I think it's safe to say this is the new CHAMP of the genre....goddamn everything about it looks awesome.... AND it's playable offline! (and thus is instantly superior to shit-ass pc-version Diablo 3 AND 4 simply based on that.  Yeah, D4 will be online-only on all platforms this time, so fuck that.)

 

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5 hours ago, MillionX said:

Ok yeah, I think it's safe to say this is the new CHAMP of the genre....goddamn everything about it looks awesome.... AND it's playable offline! (and thus is instantly superior to shit-ass pc-version Diablo 3 AND 4 simply based on that.  Yeah, D4 will be online-only on all platforms this time, so fuck that.)

 

During D2 days you were laughed at if you played offline.   Online mode through battle.net was the only mode that mattered.  Then D3 came out and only had online mode...and all of a sudden everyone lost their minds.  I always found that funny.

 

Everyone says they need an offline mode but I'm guessing the vast majority of players don't even use it.

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...and it's probably coming in handy; I keep hearing about server issues for Wolcen lately holding it back from true greatness.  At least when it's a normal game like this with offline capability (which should be the default)...the thing is still playable when the servers inevitably are fucked up around launch time.  The pc-version D3 of course did not have that luxury...so  people just couldn't play it at all.....new game they just paid for and it was completely useless and inaccessible at the time.  The very idea of that is just stupid and irritating to me. 

 

Later on the (superior, imo) console version hit....heh, I remember specifically playing it offline on day 1 simply because I could.  It was a wonderful thing.... (I also would purposely play on Tuesdays, which is when the pc D3 had server maintenance, all the while laughing to myself "haha I'm still enjoying my game TODAY, guys...how 'bout you?" 😄)  and that was just 1 component of the console version being better, imo.  Over the years it always amused me to see the pc side of the D3 fanbase often being in denial about the situation that they got stuck with the lame version. (*just off the top of my head--- trading was and probably still is WAY easier on console; and this version got the "nemesis" monster, which has always been an interesting concept to me)

https://diablo.fandom.com/wiki/Nemesis_Kills 

^heh, that brings back some good ol' recent D3 memories of purposely creating a "nemesis", knowing damn well my friend's weak-ass characters would always be ill-equipped to deal with it, especially a nemesis that has killed 2 or more characters (they get stronger with each player-character killed)

 

On another note though... DMC3 is now available on Switch...I forgot it was coming out this soon.  PORTABLE Devil May Cry, folks. 🤩💥

Edited by MillionX

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ah, some tips for the higher difficulties of Dead Cells


I'm definitely on agreement with Survival builds.  I think it's actually a must, really from 2-cell on up.  I had absolutely no chance with other builds, though Tactics did let me get close a couple of times...but it was Survival that finally got me through.  With Survival you can play ranged *and* still have enough health to take the occasional hit....with healing provided by the Necromancy passive.  Even though they toned that down, necro passive is still a reliable source of healing when you have a good amount of survival points....use that to heal throughout the game, and hopefully you go into the battle with Hand of the King with a  huge amount of HP + that heart passive + all your healing flasks.

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cool...


I still haven't gotten around to Infamous: Festival of Blood... partially because I wasn't a big fan of Infamous in the first place; it was "ok" at best...overshadowed in a big way by Prototype, imo.  I also never played Darkwatch....that may have been due to Unreal Championship 2 taking up most of my time in the original Xbox era.
Interesting to see they left off Code Vein on this list....though understandable.  The characters in CV....it's an odd thing to describe but they're "so anime" that I think some may forget at times they're supposed to be "vampires".
 

I probably would've rated Dawnguard (even though it's an expansion instead of a separate game) and Vampyr a bit higher on the list.  Vampyr gets so many things about the lore right in a satisfying way to me.... and they perfectly executed a "game mechanic" way to make feeding into the strong temptation it should be, by tying your exp and thus your power to it in a big way.  (it's the biggest source of exp...so not feeding on people effectively handicaps you in terms of power.)

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