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The Street Fighter V Thread


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25 minutes ago, Mattatsu said:

I need Cipher to come over to my house and kick me in the nuts for playing SFV... I was labbing a couple different characters and sat in training looking for a 4-5 bar casual match for like an hour and it didn’t find anything. Not one.

 

i thought maybe my Internet was acting up (and maybe I was showing up as one bar connections, to which everyone else filtered out or declined), but after I gave up, I went to MK11 to lab some stuff and decided to play online and found three sets, basically immediately, all of which played perfectly. I can’t with SFV anymore, but I know my stupid ass will boot it up again in two months.

 

still, I do have issues with MK11, and sometimes I wonder if I really like it, or if I’m forcing myself to like it (because of nostalgia and a great netcode with a large playerbase).

I sometimes wonder what it is that causes my SFV experience to be so drastically different from some other people's. I've literally never had anything like this happen. I don't think I've ever waited more than 2 minutes for a match, and maybe 1 in 10 has a notably bad connection. I've also been playing people on this forum lately, me west coast most of them east coast and it's completely fine. I don't doubt when people recount stories like this, but my own experiences with the game prevent me from accepting this narrative that the SFV online is just universally garbage.

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7 minutes ago, Yiceman said:

I sometimes wonder what it is that causes my SFV experience to be so drastically different from some other people's. I've literally never had anything like this happen. I don't think I've ever waited more than 2 minutes for a match, and maybe 1 in 10 has a notably bad connection. I've also been playing people on this forum lately, me west coast most of them east coast and it's completely fine. I don't doubt when people recount stories like this, but my own experiences with the game prevent me from accepting this narrative that the SFV online is just universally garbage.

I live in New York and have gigabit fiber.  Both my PC and PS4 use wired ethernet connections.  Despite the fact that many players are nearby and my connection is flawless I had lag problems in SFV on console and PC.  When I lived in Hong Kong I had similar issues, despite having a great connection there also.

 

Other games, even ones without rollback sometimes perform better than SFV does in terms of online play.  The game just doesn't work as well as it should online.

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53 minutes ago, Mattatsu said:

I need Cipher to come over to my house and kick me in the nuts for playing SFV... I was labbing a couple different characters and sat in training looking for a 4-5 bar casual match for like an hour and it didn’t find anything. Not one.

 

i thought maybe my Internet was acting up (and maybe I was showing up as one bar connections, to which everyone else filtered out or declined), but after I gave up, I went to MK11 to lab some stuff and decided to play online and found three sets, basically immediately, all of which played perfectly. I can’t with SFV anymore, but I know my stupid ass will boot it up again in two months.

 

still, I do have issues with MK11, and sometimes I wonder if I really like it, or if I’m forcing myself to like it (because of nostalgia and a great netcode with a large playerbase).

Yeah but don't you live in a cold, cold wasteland?

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Oh shit GO1 using my Nago Nagoriyuki???

 

edit- wait lmao Nagoriyuki looks sick... he's like Hakumen, Slayer and weirdly Bedman fused. He can send out charging clones of himself to pressure his opponent like Bedman's deja vu and has normals that cover almost as much screen as Faust. He's big too. Not too sure what his blood meter does tho. 

Edited by Jocelot
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1 hour ago, Mattatsu said:

still, I do have issues with MK11, and sometimes I wonder if I really like it, or if I’m forcing myself to like it (because of nostalgia and a great netcode with a large playerbase).

Not being a dick but: what else do you need?

 

Every game has its warts. Applies to everything, not just FGs. What my time away has reinforced is that the important thing is finding the games where the balance sheet is weighted more towards "things I like" instead of "things that piss me off". Then find some other people to play it with (thankfully places like this exist) and just enjoy slapping each others waifus around like God intended.

 

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2 hours ago, BornWinner said:

15 characters for Strive's base roster.

 

The new chick looks pretty cool. And while I never cared for Anji, glad the fans got him.

My Smasher friend was making a snide remark at the 15 character only reveal for Strive and he also says that all fighting game inputs should be simplified like Smash so that they will sell millions. 😔

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2 hours ago, Yiceman said:

I sometimes wonder what it is that causes my SFV experience to be so drastically different from some other people's. I've literally never had anything like this happen. I don't think I've ever waited more than 2 minutes for a match, and maybe 1 in 10 has a notably bad connection. I've also been playing people on this forum lately, me west coast most of them east coast and it's completely fine. I don't doubt when people recount stories like this, but my own experiences with the game prevent me from accepting this narrative that the SFV online is just universally garbage.

My experience (on a PS4) before the netcode patch at the beginning of this year was just like how you described. However, since the patch dropped, I’ve had this happen on two different nights out of the six nights I’ve played, and it’s been very inconsistent - most of the time it doesn’t run that well, but I did have one night where it ran just like it did pre-patch and I was excited, but then it was terrible the next night I played... I should clarify, it was good against Flack0 but we live close to each other and it was terrible against KingTubb, where there’s a decent US to Canada distance but every other game that we play runs fine, so it does seem like an SFV issue.

 

tbh, I’d be real happy if they reverted it back to the old netcode. I still got matches quickly and at least 90% were fine. I don’t know what the hell’s different now, but it runs bad for me.
 

You know, my internet isn’t great... it is good enough to play fighting games, but there could be something with how Capcom tests connections that puts me at a low bar rating that filters me out of people’s searches, despite it being able to run MK11 perfectly. Then again, it still runs poorly in-game, but maybe this is making it harder to find matches to begin with.

 

Edited by Mattatsu
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50 minutes ago, Hecatom said:

While Giovanna looks cool, she doesnt look like a GG char at all, but seeing most of the redesigns and that this is a GG in name only, is not that it really matters. 

That presentation was the most GG thing I've seen in a long time.

 

Not having the exact same gameplay mechanics as a previous game doesn't mean it's not GG.  Xrd got weird backlash like this too when it first came out and now in 2020 I don't think there's anyone complaining it's 'not GG'.

 

People have to realize that there's no point in making the same game over and over.  This game is hella GG, it's just different.  Some people will like the changes and some won't, but it's still definitely a GG game.

 

Creating the same exact game but with graphical improvements would be the most creatively bankrupt thing ArcSys could do.  In fact that's why people hate on sports games so much -- because they do the same thing over and over with a fresh coat of paint.  Strangely, that seems to be what every fighting game player always seems to want.  🤷‍♂️

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Soooo, I watched trough this 2 1/2 hour thing.

The UI has improved, the portraits are now static, the RISC bar is still tiny but better visible than before, we got Burst now.

Now the biggest change I noticed as they were playing , Counterhits no longer cause massive slowdowns, well not all of them, seems that they use some key moves for the slowdowns, I'm ok with that, it's not every move anymore and only special ones.

The Character Select and the UI could use more flare tho, they still look a bit bland, but the UI has improved a lot just with a bunch of small changes.

 

Ram looks interesting, she will definitly be completly different from Xrd, what I'm kinda ok with. Also being considerd to be a Balance character now, they probably shoto'd her more. I do find it interesting that her swords now come back automaticly. At least it looked like that. Her winscreen is Top Tier btw.

 

Overall Damage seemed a bit lower. Black Samurai Dude looked boring, looks to much like Hakumen from gameplay and Hakumen is the single most boring character in all of BB.

Worldwide release on PS4/5 and PC. Still wonder why people always doubt the PC Release. Release Date in Aprile.

Waiting for more news

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36 minutes ago, misterBee said:

That presentation was the most GG thing I've seen in a long time.

 

Not having the exact same gameplay mechanics as a previous game doesn't mean it's not GG.  Xrd got weird backlash like this too when it first came out and now in 2020 I don't think there's anyone complaining it's 'not GG'.

 

People have to realize that there's no point in making the same game over and over.  This game is hella GG, it's just different.  Some people will like the changes and some won't, but it's still definitely a GG game.

 

Creating the same exact game but with graphical improvements would be the most creatively bankrupt thing ArcSys could do.  In fact that's why people hate on sports games so much -- because they do the same thing over and over with a fresh coat of paint.  Strangely, that seems to be what every fighting game player always seems to want.  🤷‍♂️

No one is asking them to make the same game with a different coat.

That is some bullshit stupid reductive way to see the complains about Strive.

 

Since i assume you stopped posting on SRK, i guess i should re explain everything again.

 

The amount of changes both in presentation, and gameplay are so massive that by now, this game is no longer GG.

I dount doubt the game will be serviceable, and probably good.

 

But everything that made GG, what it was is no longer there.

Is clear all this effort in changing the game so drastically is because they want to attract a new player base, hence, in essense, this is a GG game for non GG players, or people who dislike GG.

 

So it begs the question, what is the point in throwing you identity to try to appeal to a new playerbase?

Wouldnt it be better to make a new series instead, so that way you dont alienate your existing player base, in hopes that you can substitue it with a new one?

 

The logic of hurr durr, they cant make the same game over and over doesnt hold a candle.

We have games like SF, that even with its more "drastic" changes manages to keep core elements to it that are easily recognizable between series.

 

Meanwhile, with this new GG, you only have chars that vaguely resemble previous iterations, in both appearance, and gameplay, with most of them being heavily gimped in their movesets, while also having the game in general being severily toned down in almost all aspects of it.

The freedom you had with the chars is gone, instead you have a super reductive gameplay, with limited combo and gameplay diferentiation potential.

You now have plenty of dumb shit that interrupts the flow of the match, and worst of all, a gameplay design that is counterintuitive of what they are trying to do.

A game that is an even field for newcomers, but instead you have a game where they will be dying way more quickly and will feel more punishing.

 

I am gonna guess that you are a SF fan.

So, how would you feel if the next main line SF game ends playing like MVC or old GG, instead of being SF?

 

I bet you and many other people would feel that something is wrong, even if you happened to like those games, since SF wouldnt be SF anymore, but would be something trying to masequerade as SF while trying to be something else.

Or if they did that to Samsho.

Is the same here.

 

Then add the whole proven history where when a game/series/etc ditches its identity in pursuit of a new public ends in failure.

At best, it ends being divissive, creating a riff in the fanbase that usually never gets reconciled.

We have it seen happen with many games, series, movies, etc in the past.

 

Like NFS for example.

Where, fans of the Super Cars games rarely overlap with the tunning games, and while there is an equilibrium, the series didnt really grown.

 

Which, would be the best outcome for this experiment, because the other one will only lead to the dead of the franchise and it will pain me to see a series i have been playing for 25 years die because a misguided attempt to appeal to anon existent player base.

 

 

TDLR

 

This is a kpop album from what used to be a metal band.

It would maybe appeal to some of its fans, but most will simply move on.

Edited by Hecatom
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45 minutes ago, Hecatom said:

I am gonna guess that you are a SF player.

So, how would you feel if the next main line SF game ends playing like MVC or old GG, instead of being SF?

 

I bet you and many other people would feel that something is wrong, even if you happened to like those games, since SF wouldnt be SF anymore, but would be something trying to masequerade as SF while trying to be something else.

 

Is the same here.

 

I play a lot of different games.  I have sunk many many hours into Xrd, Blazblue, and Tekken.  I also play a ton of KOF.

 

If SF suddenly had air-dashes I wouldn't mind at all.  I'm not obsessed with all the games I play having some kind of conceptual 'purity' like some people seem to. 

 

SF3 had an almost completely different cast of characters from any SF that came before it.  Parries change the way you play the game so radically that it has almost nothing in common with any other SF game, because core SF mechanics like fireballs don't even matter.  Despite this some people think 3S is the best SF ever created. 

 

...but when New Generation first came out everyone hated on it because it wasn't similar enough to what they once knew.  "Who are all these weird characters?  Where's Chun-Li?  This isn't Street Fighter!" they would say.  James Chen still thinks it's not Street Fighter because of parries -- and who is taking him seriously when he says that?  

 

We would never have gotten to the beauty of Third Strike if all the hardcore 'fans' had had their way.

 

45 minutes ago, Hecatom said:

Meanwhile, with this new GG, you only have chars that vaguely resemble previous iterations, in both appearance, and gameplay, with most of them being heavily gimped in their movesets, while also having the game in general being severily toned down in almost all aspects of it.

I don't know how you think the characters don't look similar enough for you.  Eddy looks 100% like Eddy.  Nobody is gonna be confused about which characters are Sol or Ky.  May is unmistakably May.  Adding muscle mass and changing up costumes doesn't suddenly make those characters unrecognizable. Chip's outfit has barely changed from original Guilty Gear all the way to Strive.  Adding a rope to his belt and making him buff doesn't suddenly make him nothing like before.  Xrd Milia has an outfit completely different from older Milia and I don't think anybody was confused about who that character was when the game came out.

 

The real problem isn't that Strive has changed too much.  The problem for some people is that they have invested tons of time and have enjoyed one specific set of games for years, and don't like it when the new thing isn't the same.  It feels like the game they love is being taken away.  There are old GG players out there right now bitching about Xrd and I don't think anybody is taking them seriously anymore.  Strive as you say may be quite good, and nobody will care about how different it is from Xrd.  Then one day when Strive gets replaced the Strive players will claim that the new game isn't GG either, because to them GG is a game like Strive.  It's just a cycle of complaining tied to peoples' dislike of change /their nostalgia.

 

There is no hard and fast rule of what GG is.  To some people it's just an anime game with a hard rock soundtrack.  For others it's all about the chain canceling normals and Roman cancels.  Some people care more about the technical aspects of the gameplay and some care more about the aesthetics.  GG is a lot of different things to different people, and Strive is closer to the mark for some than others.  Hell, Isuka is a 4 player game that forces you to push a button just to turn around -- and that's still a Guilty Gear game, isn't it?

 

45 minutes ago, Hecatom said:

But everything that made GG, what it was is no longer there.

Is clear all this effort in changing the game so drastically is because they want to attract a new player base, hence, in essense, this is a GG game for non GG players, or people who dislike GG.

I have spent many hours playing Xrd.  I played it in arcades in Japan and love the game a lot.  I own it on three different platforms and bought it on launch.  Before that as a kid I spent a lot of time dicking around in PC versions of XX.  I have zero problems with Strive and think it's a really cool-looking GG game.  I can't wait to play it. Are my opinions and time spent playing GG wrong?  Is Strive for me because I don't like GG?  No, I like GG a whole fucking lot, and from where I'm standing Strive is another GG game, just with new/different mechanics.

 

Am I somehow not a GG fan?  Or is my fan opinion somehow inferior to yours?  Trying to gatekeep who Strive is 'for' based on some silly idea of who is/isn't a GG fan is pretentious as hell.

 

You're standing over there saying THIS ISN'T GG and I'm standing here saying it is.  You can see how this is a futile point to try to make because it's just peoples' opinions, and those differ wildly, even among 'fans'. 

 

45 minutes ago, Hecatom said:

Which, would be the best outcome for this experiment, because the other one will only lead to the dead of the franchise and it will pain me to see a series i have been playing for 25 years die because a misguided attempt to appeal to anon existent player base.

If the game is good then who cares if it has GG in the title or not?   You worry that Strive will kill the franchise but if it's a good game then it'll HELP the franchise, regardless of how similar it is to old titles or not.  You're not afraid the franchise will die.  You're just afraid the specific type of gameplay YOU LIKE will die.  Guilty Gear itself will probably do just fine. 

 

Strive's graphics ALONE will probably pull in more casual player $$$ than any similarity to older games ever will.

 

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30 minutes ago, misterBee said:

 

I play a lot of different games.  I have sunk many many hours into Xrd, Blazblue, and Tekken.  I also play a ton of KOF.

 

If SF suddenly had air-dashes I wouldn't mind at all.  I'm not obsessed with all the games I play having some kind of conceptual 'purity' like some people seem to. 

 

SF3 had an almost completely different cast of characters from any SF that came before it.  Parries change the way you play the game so radically that it has almost nothing in common with any other SF game, because core SF mechanics like fireballs don't even matter.  Despite this some people think 3S is the best SF ever created. 

 

...but when New Generation first came out everyone hated on it because it wasn't similar enough to what they once knew.  "Who are all these weird characters?  Where's Chun-Li?  This isn't Street Fighter!" they would say.  James Chen still thinks it's not Street Fighter because of parries -- and who is taking him seriously when he says that?  

 

We would never have gotten to the beauty of Third Strike if all the hardcore 'fans' had had their way.

 

I don't know how you think the characters don't look similar enough for you.  Eddy looks 100% like Eddy.  Nobody is gonna be confused about which characters are Sol or Ky.  May is unmistakably May.  Adding muscle mass and changing up costumes doesn't suddenly make those characters unrecognizable. Chip's outfit has barely changed from original Guilty Gear all the way to Strive.  Adding a rope to his belt and making him buff doesn't suddenly make him nothing like before.  Xrd Milia has an outfit completely different from older Milia and I don't think anybody was confused about who that character was when the game came out.

 

The real problem isn't that Strive has changed too much.  The problem for some people is that they have invested tons of time and have enjoyed one specific set of games for years, and don't like it when the new thing isn't the same.  It feels like the game they love is being taken away.  There are old GG players out there right now bitching about Xrd and I don't think anybody is taking them seriously anymore.  Strive as you say may be quite good, and nobody will care about how different it is from Xrd.  Then one day when Strive gets replaced the Strive players will claim that the new game isn't GG either, because to them GG is a game like Strive.  It's just a cycle of complaining tied to peoples' dislike of change /their nostalgia.

 

There is no hard and fast rule of what GG is.  To some people it's just an anime game with a hard rock soundtrack.  For others it's all about the chain canceling normals and Roman cancels.  Some people care more about the technical aspects of the gameplay and some care more about the aesthetics.  GG is a lot of different things to different people, and Strive is closer to the mark for some than others.  Hell, Isuka is a 4 player game that forces you to push a button just to turn around -- and that's still a Guilty Gear game, isn't it?

 

I have spent many hours playing Xrd.  I played it in arcades in Japan and love the game a lot.  I own it on three different platforms and bought it on launch.  Before that as a kid I spent a lot of time dicking around in PC versions of XX.  I have zero problems with Strive and think it's a really cool-looking GG game.  I can't wait to play it. Are my opinions and time spent playing GG wrong?  Is Strive for me because I don't like GG?  No, I like GG a whole fucking lot, and from where I'm standing Strive is another GG game, just with new/different mechanics.

 

Am I somehow not a GG fan?  Or is my fan opinion somehow inferior to yours?  Trying to gatekeep who Strive is 'for' based on some silly idea of who is/isn't a GG fan is pretentious as hell.

 

You're standing over there saying THIS ISN'T GG and I'm standing here saying it is.  You can see how this is a futile point to try to make because it's just peoples' opinions, and those differ wildly, even among 'fans'. 

 

If the game is good then who cares if it has GG in the title or not?   You worry that Strive will kill the franchise but if it's a good game then it'll HELP the franchise, regardless of how similar it is to old titles or not.  You're not afraid the franchise will die.  You're just afraid the specific type of gameplay YOU LIKE will die.  Guilty Gear itself will probably do just fine. 

 

Strive's graphics ALONE will probably pull in more casual player $$$ than any similarity to older games ever will.

 

 

Can't we just all agree that Strive will be GG as long as this still applies.

 

 

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after watching the gg stream vod, some thoughts

 

- giovanna is cool her theme is ass

- thank god everyone complained about the ui and character select screen because its a lot better now

- that said, burst bar is too big and risc bar is too small, I dont understand why they keep making one of the most important bars the hardest to see

- leo looks very much like his xrd self, I dont think hes missing a single move and he even has several new ones, tomo looked at home

- some change I cant quantify to ky's shock state, gives you a yellow static glow now

- millia also retained a lot. she has 214p, fastfall, bad moon which is still fast as shit and still an overhead, 6k, discs still look cheap...loss of pin seems to hurt a lot, dogura was struggling to get in on takehara. remains to be seen how helpful her air flower move is in that regard

-ramlethal changed a lot, much more changed than leo/millia. set swords seem to come back on their own with maybe delayable timing and I dont think did anything when set? she looks more focused on space control than hard setplay like before. her pressure seems to come from swords giving her plus frames. very different character but honestly im ok with it because xrd ram wasnt exactly a great design gameplay wise imo

- why are people calling nagoriyuki boring? this character looks fun lol. he has no airdash and no ground dash, just fuckhuge normals and commited movement specials. it seems easy to throw him out of them or mash but I suppose thats what the shadow clone dashes are for. I didnt understand his blood meter very well, he seems to gain a lot from his special dash and from making you block, but loses a lot while hitting you. very interested to learn more about how he works

-faust got a command grab super lol. his new trumpet toss looks like a mixed bag for him though, its a good call to get but it can be picked up by the opponent...

- in the faust v nagoriyuki set, it seems like go1 killed in one round with chip damage which is nice to know thats still in the game

- nagoriyuki shows his true vampire colors with his lose pose lol

spacer.png

 

all in all I am quite pleased with what they showed. theyll get a money transfer...even without answer

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Also I know I'll get used to it eventually but seeing Nago drawing blood from his opponents on block is messing with me. I keep thinking he's hitting them full on but then I realise oh wait they're blocking lol.

 

Guess it's been too long since I've seen actual blood in GG

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5 hours ago, Sonero said:

 

They literally screwed a dude to a bed for Xrd.

 

I'll take Gianna over that douche any day of the week.

So we are just gonna let this comment slide?

 

Put some respect on Bedman’s name.

 

Regarding Strive:

 

These trailers are great hype builders, and they actually make me want to play some Xrd today. Still not sure if I am going to get the game, since Arc is making so decisions I *really* don’t like with the gameplay and UI.

 

What I will say is I like the revealed characters so far. Like Darc says, 15 man launch and 3 non-stereotypical brown people really makes me want to cop lol. Even with no Baiken there is a healthy amount of characters there is already like 4-5 characters I can see myself picking as a main.  

Edited by Vhozite
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9 hours ago, Yiceman said:

I sometimes wonder what it is that causes my SFV experience to be so drastically different from some other people's. I've literally never had anything like this happen. I don't think I've ever waited more than 2 minutes for a match, and maybe 1 in 10 has a notably bad connection. I've also been playing people on this forum lately, me west coast most of them east coast and it's completely fine. I don't doubt when people recount stories like this, but my own experiences with the game prevent me from accepting this narrative that the SFV online is just universally garbage.

As much as it pains me to say anything positive about SFV, the netcode has always been decent for me too (still nowhere near MK11's netcode). I haven't played the game in almost two years though, and I hear some patch actually made things worse.

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^

 

Recently booted up SFV again by whatever reason on one of my alt accounts and the games ran fine with a 3 to 5 bar connection setting. Problem is , it's taking forever to find matches. 

 

So, i gave up again.

 

Modding Skyrim as we speak.

Edited by Skort
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2 minutes ago, Skort said:

^

 

Recently booted up SFV again by whatever reason on one of my alt accounts and the games ran fine with a 3 to 5 bar connection setting. Problem is , it's taking forever to find matches. 

 

So, i gave up again.

 

Modding Skyrim as we speak.

I forget where you are from, but do what I do and just play with ppl here. 
 

Actually just got done a modded playthrough of Skyrim myself. A dark elf thief illusionist, but no sneak archery. Was really hard a lot first but now my character level is in the high 40’s and basically a living god compared to everyone else. I also desperately need some “big battle” mods. My character has no perks in combat skills and still could easily solo an arena of over 100 enemies with illusion, so it’s boring fighting usually at most half a dozen draugr in a dungeon at once. 

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30 minutes ago, Vhozite said:

I forget where you are from, but do what I do and just play with ppl here. 
 

Actually just got done a modded playthrough of Skyrim myself. A dark elf thief illusionist, but no sneak archery. Was really hard a lot first but now my character level is in the high 40’s and basically a living god compared to everyone else. I also desperately need some “big battle” mods. My character has no perks in combat skills and still could easily solo an arena of over 100 enemies with illusion, so it’s boring fighting usually at most half a dozen draugr in a dungeon at once. 

I shall see. 

 

I was messing around with Poison, Seth and Lucia a bit and ofc my girl Juri but idk, felt kinda dry overall. Maybe ill join in when / if you people organize one of those battle lounges again. 

 

I'm super rusty though,that's why i even have multiple accounts, to basically learn  / re-learn some characters because if i hop on my main now i get demolished.

 

 

When's 6 ? 

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I'll probably give strive a shot based off the characters and the visuals alone. The game is gorgeous.  Imma need capcom to step it up as far as black/brown characters.  Tekken and most recently strive have been doing great at it.

 

Y'all some cowards I tried to get games last night.

Nobody in the sfv lounge actually plays sfv or likes it😂.  

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9a95ce1c805b6db7240ccd6be7f5c38bf141e421

 

 

10 minutes ago, Jocelot said:

I wouldn't mind playing SFV but my PS+ expired. I usually just wait for the yearly subscription to go on sale cuz I'm trying my best to save money

Like $27 deal for a year of PS+?

 

https://kinjadeals.theinventory.com/amazon-has-12-months-of-playstation-plus-and-playstatio-1842747039?ks=nativestream

 

 

Edited by AriesWarlock
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