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Street Fighter 6 Lounge: The FGC has a crack problem.


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20 minutes ago, Maravilla said:

"There won't be any moves that require specific commands" 

wtf? Does this mean no dp,fireball, hcb,etc.  motions in this game? 

Yeah no motions whatsoever in the game. Special moves will depend on the button and direction you push. 
 

I’m a old head so of course I’m not the biggest fan of it but I understand the whole lowering of the skill barrier thing is going for more people.

 

 Not hating just curious of what everyone’s cut off is for fighting games and maybe all games going forward as far as accessibility being pushed so hard.  Souls borne is showing people still want a challenge but I guess it’s different in fighting games.

 

 I’m not wanting plinking and frame perfect stuff or obnoxious motions but I’d be lying if I said I wouldn’t like most games to at least have some challenge in motions or combos again nothing crazy but I wonder if fighting games will eventually become so easy maybe people lose interest or it’s looked at as a baby game.

 

 

 

 

 

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3 hours ago, Vhozite said:

I know the real reason is that Capcom throws darts at a board to establish character weights. However, my head-canon for cammy’s weight in this case is that maybe she is lightly augmented from her time as a Doll. Not like full cyborg but maybe genetically modified to have denser bones and muscles or something.

 

Capcom I’ll take my check in the mail please.

Actually for the launch roster and Seasons 1 & 2 of SFV. Capcom adjusted the weights of the characters to be less ridiculous.

 

Ryu went from  5'10" 150lbs to 5'9 187lbs

Cammy 5'4 101lbs to 5'5" 134bs

Gief when from 7' 256lbs to 399lbs

Mika 5'5 137lbs to 5'6" 154lbs

Balrog/Boxer 6'6 225lbs to 298lbs

 

Once you got to Season 3 onward they went back to the bird bone weights. Cody 176lbs when Guile is 218lbs. Sakura being 115lbs when Karin is 130lbs. Don't get me started on Sagat and Blanka.....

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2 hours ago, Reticently said:

These early descriptions of Project L just fill my soul with inertia:

 

 

 

Kinda nervous about that "if players are dissatisfied, we can patch it" tidbit. 

 

They should just patch out game breaking bugs/exploits that show up. I keep picturing them hotfix nerfing grabs cuz a League player couldn't break a throw or something 

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59 minutes ago, Illwill88 said:

Yeah no motions whatsoever in the game. Special moves will depend on the button and direction you push. 
 

I’m a old head so of course I’m not the biggest fan of it but I understand the whole lowering of the skill barrier thing is going for more people.

 

 Not hating just curious of what everyone’s cut off is for fighting games and maybe all games going forward as far as accessibility being pushed so hard.  Souls borne is showing people still want a challenge but I guess it’s different in fighting games.

 

 I’m not wanting plinking and frame perfect stuff or obnoxious motions but I’d be lying if I said I wouldn’t like most games to at least have some challenge in motions or combos again nothing crazy but I wonder if fighting games will eventually become so easy maybe people lose interest or it’s looked at as a baby game.

 

 

 

 

 

 

1 hour ago, Reticently said:

That's my understanding of it, yeah.

Damn, I was so interested in this game until this, that's really stupid, miss me with that bullshit. 

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2 hours ago, Reticently said:

These early descriptions of Project L just fill my soul with inertia:

 

 

 

Honestly this is what I expected and why I've never been interested in this game. I'm a not a Pro Player so a big prize pool won't entice me to play Fisher Price's My First Fighter. Have fun with the pre-order bonus guys..... 😏

 

shollister_200901_3575_2965_2.jpg

Edited by Darc_Requiem
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I’m with Darc I never expected anything else from this game. They need this game to have as broad an appeal as possible and that means those DPs Johnny doesn’t want to learn have to go.

 

On its face I actually don’t have a problem with simplified controls. What I don’t like is the affects of how strong or weak you can make certain moves. Using SF as an example how do you make a move as strong as Guile’s sonic boom not op on a motion? 
 

If the Project L devs can somehow maintain move diversity that way and add simpler controls I’d be at least curious to see how it turns out.

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9 hours ago, elliephil said:

RDT_20230330_0730578876868578757263455.j

 

I mostly remember some big brain argument that assigning the lever to analog control technically makes the CrossUp legal since it doesn't explicitly state in the rules whether a lever is still considered a lever if it outputs an analog stick while using the directional buttons as a dpad, similar to a dualshock 4... which I don't agree with and still think it should be banned.

 

Quite honestly, Capcom needs to do a better job writing out what a legal controller looks like. For example: four directional inputs (up, down, left, right on JOYSTICK LEVER, BUTTONS, DPAD or ANALOG STICK, no combination of any these), eight face buttons, start, select, guide. Ez... until you realize that disqualifies pad. Fix game pls.

For the Crossup, the crossup has been used at many CPT events since its been made, and nobody has blinked an eye.

 

An ergobox I saw just at the CPT finals for lcq, and thats written by the rules, explicitly banned.

 

Nobody enforces shit and nobody actually cares.

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2 hours ago, Illwill88 said:

just curious of what everyone’s cut off is for fighting games and maybe all games

I've got a Tekken buddy who could never get his head around 2D games, esp their inputs. We played a tonne of sets of Blazblue (CP Extend, iirc) and he started off with the assisted mode. A lot of his troubles were timing, and had to maximise every hit he got. It was fun, and he soon dropped assist mode - can't remember what it's called - and wanted to spend training time. I like the idea of training wheels, but only if they're somewhat gimped to act as a gateway drug to get people to commit. He's now got an insane Nago in GGS and can't wait for SF6.

Also being an oldhead, I don't want the dexterity I've developed to go to waste, so I know I'm biased. But there's something insanely satisfying on a fundamental level; a micro-walk then to neutral to avoid getting a command normal out, or late-cancelling a normal to squeeze enough charge a special, etc.. I like fighting games as competition, but also as puzzles, discovering how all the pieces and limitations - including input restrictions - fit together. And it's crazy seeing somebody pull something insane off in a tournament. 

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1 hour ago, Maravilla said:

Damn, I was so interested in this game until this, that's really stupid, miss me with that bullshit. 

This was always gonna be the case. Have you never heard of Rising Thunder or games like Fantasy Strike? This was gonna happen lol even DNF Duel does this.

 

It's funny how the Tekken reddit is having a civil was over character design. I doubt the people who design the characters give a shit but Capcom has definitely stepped up when it comes to representation in a way that Tekken wont risk for obvious reasons.

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1 hour ago, TWINBLADES said:

This was always gonna be the case. Have you never heard of Rising Thunder or games like Fantasy Strike? This was gonna happen lol even DNF Duel does this.

 

It's funny how the Tekken reddit is having a civil was over character design. I doubt the people who design the characters give a shit but Capcom has definitely stepped up when it comes to representation in a way that Tekken wont risk for obvious reasons.

I thought fantasy strike was a poker game or something like that, a casino game for some reason. 

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2 hours ago, Flackaveli said:

I’ve already mentally decided to switch from stick to pad during the SF6 beta tests.. laying back relaxing while mashing Dp’s without a care in the world felt pretty fucking chad ngl.. 

 

 

 

 

 

I started my fighting game journey 2016 and bought a hori fighting stick after playing on pad for one day, played 5 minutes on stick then put it back in the box and never touched it again, the simplicity, ease of use, lightness of the pad was too much to ever go back to a heavy, wired on your whole lap stick. Pad>anything else for fighters. 

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5 hours ago, TWINBLADES said:

It's funny how the Tekken reddit is having a civil was over character design

The Tekken Reddit has to be the most miserable MOFOs I have ever seen. They complain about literally everything. You’d think Tekken stabbed their dad or something. Does there need to be ten threads complaining about about the girls on the first page? It’s like we didn’t just get 30 minutes of new footage yesterday.

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6 hours ago, EvilCanadian said:

Nobody enforces shit and nobody actually cares.

Regardless if anyone cares, the rules are not written in a way that makes it any clearer what is and isn't allowed other than the distinction between a directional button, an analog stick, a lever, a dualshock, and a dpad. It seems that it's open to loopholes which I don't like.

Edited by elliephil
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I thought that was long confirmed already with the simplified inputs in Project L?

 

In any case, it's not as black & white as it sounds. If you look at something like Power Rangers BFTG, which also has simple inputs, it's clear that you can still design a game with deep and complex mechanics and combo routes around it.

 

I agree with @Jocelotthough in that such a fundamental design principle should not be messed with with reactionary patches. You either go that route or you don't IMO.

Edited by delete_me
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The E3 thing is sad for all the people involved. I'm a zoomer when it comes to E3 history as my first E3 was in 2014. But if you look at E3 highlights you can tell that at one point in time it was THE epicenter as a celebration of the industry. However Nintendo leading the charge on self promo and the pandemic killed E3. I know some people will claim that E3 was already cracking even before then. I think the writing was on the wall when Sony gave E3 the middle finger and Geoff Keighley started Summer Games Fest. Now everyone and their mom is doing their own industry reveal events. Capcom will have an event highlighting their slate of games then a specific game will have it's own event a week later. E3 is just redundant at this point. 

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10 minutes ago, TWINBLADES said:

E3 is just redundant at this point. 

That’s why I was surprised to hear it’s still around. Every company/big dev has their own events to push their own products, and what’s leftover is promo’d by the big console giants. 
 

It’s a shame bc E3 used to be thee event to hear about new releases but that’s history now. 

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There was a topic earlier on what characters that debuted as playable  in SF5,who should and should not return.  This is my personal opinion on the matter : 

 

  • Kolin.  I would like to see her return. She is not my personal favorite but i do consider her one of  the best additions to the roster when you combine gameplay uniqueness and role in the story. She is basically Gill's secretary but she did not feel like a jobber, i liked that.
  • Laura. My personal favorite out of the newcomers in both looks and gameplay. Fun to play and good to look at, i would like to see Laura return. I enjoyed alting her a lot,i'm only sad i picked her up so late in the game's life. 
  • Zeku. Maybe a hot take but  i consider him a far better  bushinryu representative than both Guy and Kimberly combined. I don't think he will return sadly but i would love to see him back.
  • Kage. Not a fan of evil shotos so i don't really want to see him back, however as a concept he is a better character than Evil Ryu, since he is supposed to be the physical manifestation of the satsui,not lol Ryu is bad now. Where Capcom screwed up is when they made him look like red Ryu with horns. Should had been a more unique look.
  • Falke. I mean she gets waifu points and with ED being in the game she has a chance to return. I alted her a bit to bring her to diamond on a different account and she was okay-ish to play,i'm okay with her returning but if we are being real here, there are better choices ( no hate , just facts ) 
  • ED. He made the cut so no point to debate any longer. I would had chosen someone else though. ED not doing anything for me.
  • Menat. Not a fan of her but don't dislike either. I think she has a pretty good chance to return later down the line because she was received quite well.
  • Rashid. He is in. I enjoyed his role in the hilariously bad SFV story but gameplay wise he represented most things wrong with SFV.
  • Necalli. Wasted opportunity by Capcom. Pretty cool visual design ,wasted potential for sure. Really doubt he will return.
  • Seth waifu. Yea i consider this a newcomer,it's Seth only in name. Bring waifu Seth back,cool looks, pretty okay gameplay as well. Keep the male voice only to to give people mixed feelings even more.
  • Akira. Eh, idk man. She was my most anticipated character from final season so the interest was definitely there but i don't see her returning. Probably others from Rival Schools series. Wouldn't mind her, but i doubt it's happening.
  • G.  He has his fans for sure but i am not one of them.  Maybe he has a shot of returning but i won't cry if he won't.
  • FANG. Arguably one of the weakest characters introduced in SFV. His entire story is basically being a simp for Bison. They hardly gave him any other room to grow as a character. Not a fan of his gameplay either. Personally don't want him and don't really see him returning either with that chick AKI being a thing.
  • Lucia. Underrated cool character that probably won't see another SF game for quite some time. Cute looks , cool gameplay but if they bring another girl from Final Fight, i think it's going to be Maki this time around. Yea i would like Lucia, but i don't think she will return.
  • Abigail. Almost forgot about this dude. Never been a fan honestly.  I just don't really fancy absurdly big characters that barely look like a human being. I think he would make for an okay NPC boss in one of the town districts in SF6 but a playable character in 6 , doubt it's gonna happen.

 

NOT newcomers that i want to see returning

 

  • Poison. Without a doubt my second favorite character over all. Just bring back Poison. Maybe incorporate a bit more from her SF4 toolkit like  her rekkas. Her visual design would fit 100% in SF6's art style.
  • Gouken. I ....i have pretty much given up hope for old man Gouken, but he was a character i loved playing in SF4 and i want him back
  • Adon. Same as Gouken, i played him as well and he skipped SF5, maybe its his time now.
  • Karin. I don't play her but i like Karin and i think it would be a waste to bring her back in SF5 after so long and only use her in that single game.
  • Vega. This is my personal favorite shadaloo character. He is by far the most unique visually and gameplay as well.

 

 

END :tldr:

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33 minutes ago, Skort said:

Vega. This is my personal favorite shadaloo character. He is by far the most unique visually and gameplay as well.

As someone who played this character in both SF4 and SFV, I wouldn’t be surprised if Vega skips this game. If he does make it in I think it’ll be way down the like ala Honda in SFV, and that’s only bc he’s an OG.

 

He spent basically all of SF4 and most of SFV as garbage tier. In SFV they went to a lot of trouble to completely overhauling him into a motion stance character. But after wrecking him in the first balance patch they spent the rest of the game re-adding legacy tools from his traditional kit and homogenizing the buttons/frame data between his stances. That’s on top of the multiple instances where Capcom would buff him/change him only to roll back the change one or two versions later and his VT2 being a shameless copy/paste from another character (Karin iirc). 
 

Towards the end he wasn’t even bad but his design still felt all over the place in a strange way. 

 

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1 hour ago, Vhozite said:

As someone who played this character in both SF4 and SFV, I wouldn’t be surprised if Vega skips this game.


No way Vega skips. Right now the sense I am getting is that Dictator and Boxer will join first, but Sagat and Claw will surely follow.


Literally some of us have been waiting decades to see the classic characters after SF3 and what became of them. No way they would leave out the Heavenly Kings.
 

Edited by Daemos
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7 hours ago, Daemos said:

No way Vega skips. Right now the sense I am getting is that Dictator and Boxer will join first, but Sagat and Claw will surely follow.

You know they'll all be sprinkled throughout future DLC seasons to milk the crowd and keep people coming back. We got lucky with Bison, Vega and Balrog all coming in season 1 but Sagat had to wait, what, 3 years before getting in? 

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